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UnclePaulie

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About UnclePaulie

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    Iowa

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  1. View File VR Room Cactus Jacks (Gottlieb 1991) Added the VR conversions to this table that was done by Borgdog (Thanks for the permission to mod!) and Bodydump. This table is a lot of fun to play, and I wanted to get this into VR. All of the mods are documented in the script. These include the normal VR primatives, and a fully animated backglass. I used Wildman's dark image from his b2s backglass, as it looks amazing, and then I did all the flasher and flasher callouts in the script. Sixtoe did several updates as well, including better cabinet a
  2. Version 1.0.0

    125 downloads

    Added the VR conversions to this table that was done by Borgdog (Thanks for the permission to mod!) and Bodydump. This table is a lot of fun to play, and I wanted to get this into VR. All of the mods are documented in the script. These include the normal VR primatives, and a fully animated backglass. I used Wildman's dark image from his b2s backglass, as it looks amazing, and then I did all the flasher and flasher callouts in the script. Sixtoe did several updates as well, including better cabinet artwork, made the ramps transparent, fixed the drop holes, and some other edits.
  3. View File VR Room Avengers (Pro), The (Stern 2012) Added the VR conversions to this table that was done by 32assassin (Thanks for the permission to mod!), Fren, and GtxJoe. I like this table, and was surprised it wasn't done in VR already. So, I decided to do the VR conversions, and did a few lighting changes to get it to look good in VR. Sixtoe provided a once over and did a couple additional lighting and timer tweaks. Once again, I changed the typical minimal room slightly to have a wood floor, and a slightly different wall... which gives an ap
  4. View File VR ROOM Corvette (Midway 1994) Added the VR conversions to this table that was done by Goldchicco (Thanks for the permission to mod!). I did quite a few VR mods to get it to look good (all documented in the script). Sixtoe provided a once over, updated the ramps, and other stuff. I updated the race car ramps and got the cars to move on the new path. V 1.0: VR Tweaks, custom environment, and a few other minor adjustments to fit in VR Cab. Submitter UnclePaulie
  5. View File VR Room Comet (Williams 1985) Added the VR conversions to this table that was done by Bord (Thanks for the permission to mod!). I used the dark image from Hauntfreak's backglass file, imported into the table, and then did all the GI and alphanumeric displays in the table itself. I did quite a few VR mods to get it to look good (all documented in the script). Sixtoe provided a once over and changed the material on the bumpers. Once again, I changed the typical minimal room slightly to have a wood floor, and a slightly differen
  6. View File VR Room Class of 1812 (Gottlieb 1991) Added the VR conversions to this table that was updated by Bigus (Thanks for the permission to mod!), Tom Tower, and Ninuzzu. I really enjoy playing the Class of 1812 table, and wanted to get this into VR. I did a lot of mods... (all documented in the script). including lighting, backglass, flahers, lighting, GI, and other table issue (high score initials, and others). I used the Blacksad dark image from his backglass, as it looks amazing. All the interactivity was done in the script. Sixtoe did a lot of ligh
  7. View File VR Room Black Knight (Williams 1980) Added the VR conversions to this table that was done by Bord (Thanks for the permission to mod!), I love the Black Knight tables, and since BK2k was already done in VR, I thought I'd get the original one done as well. I did quite a few VR mods to get it to look good (all documented in the script). Sixtoe provided a once over and did a couple additional material and other minor tweaks. Once again, I changed the typical minimal room slightly to have a wood floor, and a slightly different wall... w
  8. View File VR Room Independence Day (SEGA 1996) Added the VR conversions to this table that was done by Goldchicco (Thanks for the permission to mod!). I used the dark image from 32Assassin's backglass file and imported into the table, and then did all the GI in the table itself. I had to do quite a few VR mods to get it to look good (all documented in the script). Lots of lighting changes and some ramp graphics. Sixtoe provided a once over and changed the lighting on the backglass and flippers. Once again, I changed the typical minimal
  9. View File VR Room Flash (Williams 1979) This table is very significant in the pinball world, as it was the first table Steve Ritchie did when he started at Williams. It was also the first machine featuring a dynamic Background-sound, increasing in pitch and indicating the player's skill to anyone. And... it was the first machine using FLASH-Lights, which got their name therefore. (https://pinside.com/pinball/machine/flash) I added the VR conversions and a few VR mods to get it to look good (all documented in the script). This table was done by jp
  10. View File VR Room Firepower (Williams 1980) Added the VR conversions to this table that was done by 3rdaxis (Thanks for the permission to mod!), G5K, and Slydog43 (as well as all the other authors prior to their version). 3rdAxs did some of the mods including some coding and the primatives, which were detailed measured to match a real pin. He's working on the AI version. The mods I did included backglass, flashers, and other minor table updates (all described in the script). I used the coyo5050 image from his backglass (did a blend of lit and dark), as it
  11. View File VR ROOM Mousin' Around! (Bally 1989) Added the VR conversions to this table that was done by Herweh (Thanks for the permission to mod!) . Sixtoe provided a once over and did quite a few additional tweaks, including better lighting and flickering issues. Once again, I changed the typical minimal room slightly to have a wood floor, and a slightly different wall. You can change back to the original walls and floor in the options section of the script. Anyway, I hope you enjoy! And thanks again to Herweh and
  12. View File VR ROOM Last Action Hero (Data East 1993) Added the VR conversions to this table that was done by Bigus (Thanks for the permission to mod!), and originally Javier . The movie, IMO, isn't that good. But the table is a lot of fun to play! Sixtoe provided a once over and did a couple additional tweaks, including better looking ramps and some lighting mods. Once again, I changed the typical minimal room slightly to have a wood floor, and a slightly different wall... which gives an appearance of lighting from the pinball machine casting on
  13. View File VR ROOM Tee'd Off Minimal (Gottlieb 1993) Added the VR conversions to this table that was done by rothbauerw (Thanks for the permission to mod!), as well as JPSalas. I did quite a few VR mods to get it to look good (all documented in the script). Sixtoe provided a once over and did a couple additional artwork and other tweaks. Once again, I changed the typical minimal room slightly to have a wood floor, and a slightly different wall... which gives an appearance of lighting from the pinball machine casting on the wall.
  14. View File VR Room Space Shuttle (Williams 1984) Added the VR conversions to this table that was done by Bord (Thanks for the permission to mod!). I used the dark image from Wildman's backglass file, imported into the table, and then did all the GI and alphanumeric displays in the table itself. I did quite a few VR mods to get it to look good (all documented in the script). Sixtoe provided a once over and did a couple additional artwork and other minor tweaks. Once again, I changed the typical minimal room slightly to have a wood floor,
  15. View File VR Room Sorcerer (Williams 1985) Added the VR conversions to this table that was done by JP Salas (Thanks for the permission to mod!). I used the dark image from Hauntfreak's backglass file, imported into the table, and then did all the GI and alphanumeric displays in the table itself. I did quite a few VR mods to get it to look good (all documented in the script). Sixtoe provided a once over and changed the GI intensity on the bumpers. Once again, I changed the typical minimal room slightly to have a wood floor, and a slight
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