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UnclePaulie

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  1. They have one at the Pinball Hall of Fame in Las Vegas. I played a couple weeks ago, and it was a blast!
  2. View File Apollo 13 (Sega 1995) w VR Room I Added the VR conversions to Apollo 13 last year (2020), the version of the table that was modified was done by Balater (Thanks for the permission to mod!), originally done by Herweh, Fransisco666, and 32assassin. Over time several authors worked on the early versions of that table including, Thalamus, JP, DJRobX, Rothbauerw, Amgrim, ClarKent, Chucky87, and agentEight6. I also used the dark image from chucky87's backglass file and imported into the table for use in VR. That mod done in 2020 had several updates specifically for VR, and other light mods. Sixtoe assisted at that time as well. Also, Retro27 added a topper and a few other VR updates and I animated the backglass for VR as well. Since that time I added several more updates, including nFozzy and Roth physics and flippers, Fleep sounds, several physics updates to the table, slings, and bumpers. A few other modifications were done as well to the sounds, playfield, and other adjustments. Thanks to Bord for posting tutorial videos. Also thanks to the VPW team for their help and examples. I also added dynamic shadows done by Iakki, Apophis, and Wylte. I made this table into a hybrid release, so it will work on desktop, cabinet, and VR. OPTIONS: Options can be selected in the script to change to desktop, cabinet, or VR mode. For VR mode, there's an option for two different room environments, and to add a clock on the wall. Also... VR users... the Dynamic Shadows are VERY performance hungry. I recommend turning that off for VR. I'm still trying to figure out a way to improve that. (if you have ideas, let me know). There's an option in the script to turn off. Anyway, I hope you enjoy! And thanks again to Balater, retro27, Sixtoe, and the entire team of authors that have contributed to this table over time. If I missed anyone in the credits, let me know, and I'll add, as I don't mean to miss anyone. Submitter UnclePaulie Submitted 10/20/2021 Category VPX - Hybrid Releases Link to B2S Link to Media Pack Permission to Mod Yes  
  3. Version 1.4

    226 downloads

    I Added the VR conversions to Apollo 13 last year (2020), the version of the table that was modified was done by Balater (Thanks for the permission to mod!), originally done by Herweh, Fransisco666, and 32assassin. Over time several authors worked on the early versions of that table including, Thalamus, JP, DJRobX, Rothbauerw, Amgrim, ClarKent, Chucky87, and agentEight6. I also used the dark image from chucky87's backglass file and imported into the table for use in VR. That mod done in 2020 had several updates specifically for VR, and other light mods. Sixtoe assisted at that time as well. Also, Retro27 added a topper and a few other VR updates and I animated the backglass for VR as well. Since that time I added several more updates, including nFozzy and Roth physics and flippers, Fleep sounds, several physics updates to the table, slings, and bumpers. A few other modifications were done as well to the sounds, playfield, and other adjustments. Thanks to Bord for posting tutorial videos. Also thanks to the VPW team for their help and examples. I also added dynamic shadows done by Iakki, Apophis, and Wylte. I made this table into a hybrid release, so it will work on desktop, cabinet, and VR. OPTIONS: Options can be selected in the script to change to desktop, cabinet, or VR mode. For VR mode, there's an option for two different room environments, and to add a clock on the wall. Also... VR users... the Dynamic Shadows are VERY performance hungry. I recommend turning that off for VR. I'm still trying to figure out a way to improve that. (if you have ideas, let me know). There's an option in the script to turn off. Anyway, I hope you enjoy! And thanks again to Balater, retro27, Sixtoe, and the entire team of authors that have contributed to this table over time. If I missed anyone in the credits, let me know, and I'll add, as I don't mean to miss anyone.
  4. So, I looked at the "black spinner wheel" issue... and I do NOT see the issue on the desktop or my cab. However in VR, I can see the issue if I lean back. So, I think it would appear that at certain angles it can affect how you see it. To correct that viewpoint issue, I did do what you said, however just the blend disable lighting adjustment from 0 to 0.2, and that DID resolve it VR. Thanks for pointing it out!
  5. Thanks for that. Updated the page to include those screen shots.
  6. Thanks for the feedback! I looked at the code, and it's a simple code addition. I have it in, and will post in the next update. Not sure about the "spin"... I'll have to look more into it.
  7. I don't have a good answer for that. Perhaps others more experienced could answer sorry.
  8. View File Twister (Sega 1996) with VR Room This table works for desktop, cab, and VR Room. V1.0: Added the VR conversions to this table that was done by DJRobX, 32assassin and francisco666 . Sixtoe provided a once over and did a couple additional tweaks. V1.1: Fleep Sounds Added. V1.2.4: Implemented nFozzy / Roth's physics and flipper updates and tricks. I've also done additional VR and material updates. Thanks to nFozzy, Roth, Sixtoe, as well as Bord for the great video tutorials on how to implement. Also, the VPW team for all the work they do, I've been able to learn from them, and ensure that everything that's been added is done correctly! V1.2.5: Thanks to tomate for making some modifications to the LUT, ramps, bumpers, and a few other edits! V1.2.6 - Added a 2nd rubberizer effect based off the VPW taxi table, per request. - Tomate added a playfield shadow flasher to add depth to playfield. Option to turn on and off in the script. *** NOTE: The table will default to desktop/cabinet mode the first time you play. Magna Save / Control buttons will toggle the rooms. *** VR Users - YOU NEED TO toggle the room to the view you want. I've added a VR Clock (thanks to Rajo Joey for letting me use a clock from his room, and to the original clock developer/s). You can turn it off in the script. I've added 6 VR Room environments. Magna save / control buttons toggle them. 3 minimal rooms, and 3 sphere rooms. (Thanks to Rajo for letting me use the sphere objects from his rooms. And thanks to the original sphere developer/s). Submitter UnclePaulie Submitted 09/03/2021 Category VPX - Hybrid Releases ROM Name twst_405 Link to B2S https://vpuniverse.com/forums/files/file/5478-twister-sega-1996/ Link to Media Pack Permission to Mod Yes  
  9. Version 1.2.6

    1,033 downloads

    This table works for desktop, cab, and VR Room. V1.0: Added the VR conversions to this table that was done by DJRobX, 32assassin and francisco666 . Sixtoe provided a once over and did a couple additional tweaks. V1.1: Fleep Sounds Added. V1.2.4: Implemented nFozzy / Roth's physics and flipper updates and tricks. I've also done additional VR and material updates. Thanks to nFozzy, Roth, Sixtoe, as well as Bord for the great video tutorials on how to implement. Also, the VPW team for all the work they do, I've been able to learn from them, and ensure that everything that's been added is done correctly! V1.2.5: Thanks to tomate for making some modifications to the LUT, ramps, bumpers, and a few other edits! V1.2.6 - Added a 2nd rubberizer effect based off the VPW taxi table, per request. - Tomate added a playfield shadow flasher to add depth to playfield. Option to turn on and off in the script. *** NOTE: The table will default to desktop/cabinet mode the first time you play. Magna Save / Control buttons will toggle the rooms. *** VR Users - YOU NEED TO toggle the room to the view you want. I've added a VR Clock (thanks to Rajo Joey for letting me use a clock from his room, and to the original clock developer/s). You can turn it off in the script. I've added 6 VR Room environments. Magna save / control buttons toggle them. 3 minimal rooms, and 3 sphere rooms. (Thanks to Rajo for letting me use the sphere objects from his rooms. And thanks to the original sphere developer/s).
  10. The problem is now fixed. Please look at version 1.3.1. You'll see the resolution was that the slots in the trough were originally backwards... the wrong order. This was confusing the trough update, and how the ball stacks were controlled. That's why I was seeing the problem with the tilt.. and subsequently the random/50% of the time the ball in the trough didn't go to the outlane for the 2nd ball in multiball. It is now fixed. Note, this was an issue from day one... in the original VPin table. Of course, by doing the VR conversion, the issue carried through.
  11. https://www.vpforums.org/index.php?app=tutorials&article=44 https://www.vpforums.org/index.php?app=tutorials&cat=9 Or on older tables there's other ways to control the ROM volume. And you can always hit F12 while in play to adjust the ROM volume.
  12. That was an issue corrected in 1.2 as well as the latest 1.3.
  13. View File VR Room Cactus Jacks (Gottlieb 1991) Added the VR conversions to this table that was done by Borgdog (Thanks for the permission to mod!) and Bodydump. This table is a lot of fun to play, and I wanted to get this into VR. All of the mods are documented in the script. These include the normal VR primatives, and a fully animated backglass. I used Wildman's dark image from his b2s backglass, as it looks amazing, and then I did all the flasher and flasher callouts in the script. Sixtoe did several updates as well, including better cabinet artwork, made the ramps transparent, fixed the drop holes, and some other edits. Once again, I changed the typical minimal room slightly to have a wood floor, and a slightly different wall... which gives an appearance of lighting from the pinball machine casting on the wall. You can change back to the original walls and floor in the options section of the script. If you get 3 credits each time you add a coin, I put instructions in the script on how to modify your ROM to only add one coin. Anyway, I hope you enjoy! And thanks again to Borgdog, Bodyhdump, Sixtoe, and all the other contributors to this table! I believe contributions were from jpsalas, hauntfreaks, pinuck, Arngrim, and others. Submitter UnclePaulie Submitted 05/19/2021 Category VR - Visual Pinball X VR Conversions ROM Name cactjack Modified by UnclePaulie Original Table Author borgdog Original Table Version Cactus Jacks (Gottlieb 1991).vpx Link to B2S Permission to Mod Yes VP Version v10  
  14. Version 1.0.0

    170 downloads

    Added the VR conversions to this table that was done by Borgdog (Thanks for the permission to mod!) and Bodydump. This table is a lot of fun to play, and I wanted to get this into VR. All of the mods are documented in the script. These include the normal VR primatives, and a fully animated backglass. I used Wildman's dark image from his b2s backglass, as it looks amazing, and then I did all the flasher and flasher callouts in the script. Sixtoe did several updates as well, including better cabinet artwork, made the ramps transparent, fixed the drop holes, and some other edits. Once again, I changed the typical minimal room slightly to have a wood floor, and a slightly different wall... which gives an appearance of lighting from the pinball machine casting on the wall. You can change back to the original walls and floor in the options section of the script. If you get 3 credits each time you add a coin, I put instructions in the script on how to modify your ROM to only add one coin. Anyway, I hope you enjoy! And thanks again to Borgdog, Bodyhdump, Sixtoe, and all the other contributors to this table! I believe contributions were from jpsalas, hauntfreaks, pinuck, Arngrim, and others.
  15. View File VR Room Avengers (Pro), The (Stern 2012) Added the VR conversions to this table that was done by 32assassin (Thanks for the permission to mod!), Fren, and GtxJoe. I like this table, and was surprised it wasn't done in VR already. So, I decided to do the VR conversions, and did a few lighting changes to get it to look good in VR. Sixtoe provided a once over and did a couple additional lighting and timer tweaks. Once again, I changed the typical minimal room slightly to have a wood floor, and a slightly different wall... which gives an appearance of lighting from the pinball machine casting on the wall. You can change back to the original walls and floor in the options section of the script. Anyway, I hope you enjoy! And thanks again to 32assassin and Sixtoe! In the script set 0 for Modern Minimal Walls, floor, and roof and 1 for Toby's original walls and floor. V 1.0: VR Tweaks, custom environment, and a few other minor adjustments to fit in VR Cab. Submitter UnclePaulie Submitted 04/02/2021 Category VR - Visual Pinball X VR Conversions  
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