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roccodimarco

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  • Gender
    Male
  • Location
    West Pittston Pa
  • Interests
    Country Music, 80's Metal, Pinball, Old pro wrestling, Ghostbusters.

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  1. Just curious if you guys ever got to making some script changes to make this table less demanding. I was reading through the comments, and noticed someone say they resized the images to make it work correctly. I have photoshop, and I can resize, but how would one resize without screwing up dimensions and such? I'm sure its super easy, but I am having a brain fart atm.
  2. There doesn’t seem to be much love for the zaccaria tables on their official forums, but I do like to play them on a regular basis. I’m wondering for those who have some tables, and play on cabinet mode. What’s your camera view? They have added a bunch of custom camera options now, and would like to see what others play on. Also, is anyone playing custom physics? What are your settings at?
  3. Version 1.0.0

    82 downloads

    Quick Wheel for Jp's Deadpool table
  4. I guess I never played his touched up version, but you guys do top notch work and imo these gottliebs need the best care
  5. Oddly enough, I get some weird stuttering on this table. It usually happens at the top of the field when the ball starts rolling down the playfield. I can't figure out whats causing it, I have the usual suspects turned off, but cant figure this one out. Is there something on this table that I'm missing. Usually its ball shadows or instene flashers that are my culprits. Regardless great looking table! Also, I know you guys probably have a lot you're working on, but if you ever want to update my Tag Team table go for it! It could use some TLC! EDIT: After watching the world of Virtual Pinball play video it seems he has the same thing happening on his table. If you start the video at 1:21, you will see as the ball falls right by the referee, it looks like the ball stops for a split second. It's not really stuttering, but like the ball just stops and goes. It doesn't really affect gameplay, but I couldn't help but notice it every time!
    Get ready for a Gunfight between you and your friends, with Cosmic Gunfight! This is a table I like to refer to as a tournament table for me and my buddies, because of it's gameplay, you can rack up points quickly, and even have some redemption after ball 3! Cosmic Gunfight is a child of the 80's with it's laser fighting cowboys decorating the playfield, and sounds very similar to Blackout. In fact, this table reminds me of a diet Blackout. Pro pinballers, really give this table a hard time, because almost everything revolves around the right orbit. Your ball lock, multipliers, locks all involve the right orbit, so going for that is the key to victory! I know, a lot of people hate this concept, but I actually prefer a more simply machine, with simple rules, because in an intense competition, it's nice to not have to try and remember where every shot is, and where the best points are. As I said this table is great for tournament play because of the easy rule set, and no terribly difficult shots. But don't let this table fool you. The outlanes can be brutal, and misplaced shots can lead to your doom. One feature I LOVE in pinball is multiball stealing. This table is one of those tables. Hitting the ball up the right orbit, and lighting the 1 2 and 3 lights will activate ball lock 1. Repeating this step will unlock, lock 2. Locking ball two will start the three ball multiball. However; all your hard work can be stolen, because if you locked ball one, and player two shows up and locks ball two, guess who's playing multiball? Not you! This table also register switch hits. Meaning, the more targets and switches you hit, the quicker the orbit arrow will light up and give you serious points. The last major feature of this table is Cosmic time. On the left side of the playfield, you will find three targets. ABC. Knocking out ABC in the three columns will give you cosmic time. I think this feature is a blast, because you control what column you are going after, by holding the left flipper in and using the right flipper to switch between them. However; the slingshots will move the arrow as well, so keeping an eye on where the arrow is, is key. So what does Cosmic Time do? Well after ball there, if you have activated Cosmic Time, you will get another timed ball to rack up some last second points! If you are looking for a fun table to add into your tournament nights with buddies, give this one a go! I really enjoy trying to beat my highscores solo as well, and until Goldchicco and his team re built this table, I NEVER played it, nor knew any of the rules. The table plays great! Compared to videos of the real table, it does an excellent job recreating the real thing. As with any table, learn the rules before diving in to gain a better appreciation for the table. Goldchicco and his team put out some excellent tables, and this one may be my favorite of theirs! 5 out of 5 stars. As must play on any cab.
    This table will rock you to the grave! BoneBusters gets a lot of hate in the pinball community, in fact, a lot of the premier/gottlieb tables from the 80s get a lot of flack, and I personally don't get it! Let jump into Bone Busters. Right off the bat, it's a noticeable Ghostbusters knockoff, but as the rumors go, it was originally supposed to be a GB table, but Gottlieb was unable to get the licensing, so they made a few changes and Bone Busters came to life. The table is super colorful, and really pops. The soundtrack is great and many feel it is a knock off of the Ghostbusters theme, but I don't really hear it. The voice call outs are fun and clear. In terms of things to do, it is fairly straightforward, and basic. The big points on this table are the top spinners and multiball. Hitting the lit spinners will advance lights up the play field. Once the goal is hit, you can hit the spinners for 20k (I believe). When in multiball, the amount of switched you hit, will unlock new points on the board. Speaking of multiball, we are looking at a possible four ball multiball, but you can play 2, 3 or 4 multiball based on your gameplay. The multiball feature in this game is extremely cool, because you have to pay attention to either the call outs or lights on the playfield. When you launch the ball up the multiball lane, the ball wil go to one of three place. It will either lock at the end of the lane, or it will launch up into an upper playfield, and this is where the callouts come into play. On this upper playfield, there is a flipper, and you guessed it, you control it! Not hitting the flipper will let the ball roll down the Upper PF and fall into a kicker to be locked.... maybe. Hitting the flipper, will divert the ball down the wire ramp to be captured... maybe. See, when they ball goes in the upper pf, the call outs will quickly tell you where the ball needs to go. If you are told to move the flipper to allow the ball to go the the wire ramp lock, and miss the shot, it will fall to the other capture hole, and be ejected, and you will have to make the shot again. Locking a ball, you can now go for multiball by hitting the ball up the center jump. It's up to you to lock all the balls or just two or three. I have yet to play with a friend, so I'm not sure if Bone Busters is a capture ball steal game, meaning you can steal your friends multiball I.E. Hollywood Heat. Obviously there are some other modes to play, like end game bonus timers, and jackpots to collect. Aubrel knocked pinball out of the table on this one! The table plays brilliant and I find myself coming back to this table again and again. Before this release, I had never played B.B. in real life or on my cab. I had no interest. After playing Aubrel B.B. it has become a table found in my rotation. Make sure to check the script for some extra options, and to really get the most out of this table, learn all the rules to the table, because it will give you hours of enjoyment! Excellent table 5/5 stars.
  6. Oddly enough, I get some weird stuttering on this table. It usually happens at the top of the field when the ball starts rolling down the playfield. I can't figure out whats causing it, I have the usual suspects turned off, but cant figure this one out. Is there something on this table that I'm missing. Usually its ball shadows or instene flashers that are my culprits. Regardless great looking table! Also, I know you guys probably have a lot you're working on, but if you ever want to update my Tag Team table go for it! It could use some TLC! EDIT: After watching the world of Virtual Pinball play video it seems he has the same thing happening on his table. If you start the video at 1:21, you will see as the ball falls right by the referee, it looks like the ball stops for a split second. It's not really stuttering, but like the ball just stops and goes. It doesn't really affect gameplay, but I couldn't help but notice it every time!
  7. So am I reading this right? You MIGHT add something to the script that would help with the chug a lug? Because if so, that would be awesome.
  8. I did those tricks as well. When those flashers start going, it’s chug a lug time lol
  9. This is the first table my cab has trouble running even after all my tricks. Shadows disabled, went by though the script and deleted more shadows, turned off color dmd, and i still get stutter when the flashers start going. I knew the day would come when my ole i3 would start to struggle with newer tables. Sadly, today is the start. However; this table is wild looking! Awesome work guys!
  10. With my cab now having three versions of Fathom, I used your wheel image and added vintage mod to it to help me identify faster on my cab.
  11. Quick wheel until someone makes a better one
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