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TerryRed

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TerryRed last won the day on October 9 2020

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  1. Are all other videos triggering at all? Be sure the pup plug-in is not blocked... dmddevicePUP.DLL is not blocked, and pup is enabled in dmddevice.ini, and use external DLL is enabled in PinMAME for this table.
  2. The intro is triggered during attract mode. If you have credits inserted it may not show the DMD image needed to trigger the attract trailer (which chooses from 3 different videos). Not sure about FREEPLAY.
    Beautiful work guys! Table was stunning before... you guys added you magical polish to it, tuned it to the max, and the neon glory shines! Love this!
  3. Beautiful work guys! Table was stunning before... you guys added you magical polish to it, tuned it to the max, and the neon glory shines! Love this!
  4. Silent Hill (PinEvent) The Midwich school and Otherworld video preview is finally here! Horrifying pinball unlike anything you've seen! After months of work, I can finally show off my first preview of the Midwich School and Otherworld levels of my Silent Hill table for Future Pinball - BAM. This table is a complete game changer.... literally... as you will see the town of Silent Hill change in front of your eyes from the foggy town, to the Nightmare Alley, to the school classrooms (and more), and finally to the hell'ish Otherworld. You will see disturbing sights and monsters never before seen in pinball. You won't believe this is all in "one" table! It's a great visual showcase and unlike anything you've ever seen before... and there's more to come! This table is my love letter to all developers and contributors to ALL Silent Hill games. It's my favorite game series, and this has always been the pinball table I wanted to make! It's constantly evolving, and it's a crazy amount of work. Now I need to work on the Hotel, Hospital and Church levels... then it's on to finishing it with PinEvent. Lots more work to do! Some interesting stats: - 8 different playfields / levels (so far) - 5 completely different sets of ramps and wireramps that change for each level - 6+ sets of playfield and plastics art in 4K (so far) - 80+ BAM custom FBX models (this doesn't include the normal FP "table" models).... so far - thanks to Andrei Maraklov for help with rebuilding and texturing the Armless monster - a crap load of texture animation (thanks to KenSwift for some AE help!). Don't want to spoil anything! - thanks to Schreibi34 for his gorgeous insert images (i made bump maps and insert hole meshes. Looks great! - thanks to Rom, as I used RetroFlair as a starting point for this table - thanks to ravarcade for so many awesome BAM features! - lots of dynamic lights and dynamic spotlights that looks creepy and cool I'm really held back a lot from what I "want" to do because of FP being 32 bit (table size limitations due to ram access....same as 32 bit VPX). As you can see though, this table is already really BIG. I don't want to spoil anything! So I highly recommend you watch from beginning to end as there are many surprises and wow moments to be seen that are all part of the progressing Silent Hill story. (remember what I said about RetroFlair 2)
  5. Silent Hill (PinEvent) The Midwich school and Otherworld video preview is finally here! Horrifying pinball unlike anything you've seen! After months of work, I can finally show off my first preview of the Midwich School and Otherworld levels of my Silent Hill table for Future Pinball - BAM. This table is a complete game changer.... literally... as you will see the town of Silent Hill change in front of your eyes from the foggy town, to the Nightmare Alley, to the school classrooms (and more), and finally to the hell'ish Otherworld. You will see disturbing sights and monsters never before seen in pinball. You won't believe this is all in "one" table! It's a great visual showcase and unlike anything you've ever seen before... and there's more to come! This table is my love letter to all developers and contributors to ALL Silent Hill games. It's my favorite game series, and this has always been the pinball table I wanted to make! It's constantly evolving, and it's a crazy amount of work. Now I need to work on the Hotel, Hospital and Church levels... then it's on to finishing it with PinEvent. Lots more work to do! Some interesting stats: - 8 different playfields / levels (so far) - 5 completely different sets of ramps and wireramps that change for each level - 6+ sets of playfield and plastics art in 4K (so far) - 80+ BAM custom FBX models (this doesn't include the normal FP "table" models).... so far - thanks to Andrei Maraklov for help with rebuilding and texturing the Armless monster - a crap load of texture animation (thanks to KenSwift for some AE help!). Don't want to spoil anything! - thanks to Schreibi34 for his gorgeous insert images (i made bump maps and insert hole meshes. Looks great! - thanks to Rom, as I used RetroFlair as a starting point for this table - thanks to ravarcade for so many awesome BAM features! - lots of dynamic lights and dynamic spotlights that looks creepy and cool I'm really held back a lot from what I "want" to do because of FP being 32 bit (table size limitations due to ram access....same as 32 bit VPX). As you can see though, this table is already really BIG. I don't want to spoil anything! So I highly recommend you watch from beginning to end as there are many surprises and wow moments to be seen that are all part of the progressing Silent Hill story. (remember what I said about RetroFlair 2)
  6. Silent Hill (PinEvent) - Midwich School Teaser Video Playthrough Preview Coming Soon! After months of work... the EPIC video preview for Silent Hill you've been waiting to see is almost here! Midwich School is a terrifying place that contains secrets... disturbing visuals... and horrifying monsters. Anyone who has played Silent Hill or has seen the movie will know what to expect. This has been a MASSIVE undertaking. Unlike anything you guys have seen in virtual pinball. Anyone who has seen what I did (so far) with RetroFlair 2, will know I mean business! You won't believe this "one" section of Midwich (and the rest of the game) is all in "one" pinball game... and there's much more to come! I don't want to spoil the massive surprises and cool stuff you will see soon.... but it will be worth the wait! (bad news is.... this table has a long ways to go until it's ALL done, but the Midwich part was probably the largest to do)
  7. Silent Hill (PinEvent) - Pyramid Head lives! Woo Hoo! I've finished 5 out of 6 levels / sections of the Midwich School scene in my Silent Hill table for Future Pinball - BAM. I was finally able to figure out how to get Pyramid Head working and complete with proper animation for his helmet head, as well as his Great Knife being animated as a proper weapon. I knew how to convert / modify / animate characters and complex FBX models before (like Michael Myers in Halloween). This is something BAM and FP together fully support (VPX can only use simple OBJ models and no complex animation). However before if the model I converted had a weapon, then when I would auto-rig it for animation... the weapon would move and distort with the fingers, etc. Now I figured out how to get it to work in Blender, and now the Great Knife is a separate model that uses the same armature rig and model animation as the Pyramid Head model, but it's properly attached to the right hand bone (but I still keep it as it's own separate model). Same idea for the Pyramid "head", as it would distort if it wasn't a separate "part" of the main model, and I needed to mod and attach it properly to the head bone. (this is something I need to do for Darth Vader now as well) Now this dude is fully animated and looks amazing! I'm trying not to show too much in this pic as there is A LOT to see in each section of Midwich, and like RetroFlair 2's demo... you will see some stuff you never thought possible in virtual pinball before. Once the 6th section is done, I'll make another EPIC video showing off the most freaky / disturbing / coolest pinball you've ever seen. Silent Hill is not going to be a "normal" virtual pinball game!
  8. The finished table will be available on the main vp sites that I normally upload to, and will work on any "capable" PC running the latest FP-BAM and with PinEvent installed.
  9. There was never any other versions except for the original yellow captures, and the pupDMDCaps (brighter yellow).
  10. Silent Hill (PinEvent) - Pinball without "BALLS"? Silent Hill will be BIG compared to typical pinball games. So that means it will be that much harder to complete if you are limited to the traditional 3 / 5 ball game. So I decided to try something different. Instead of "Balls", I decided to have "Health" just like in the Silent Hill games. You start with 100 health, and each ball that drains reduces health by a specific amount (this may be determined by an Easy / Normal / Hard mode same as the games as well). So it could be you lose 10 health with each ball drained, or maybe 15, or 20, etc. You can increase your health a few ways: the drop targets for the Health Drink gives you 25 health (and popups for outer lanes) the drop targets for the Med-Kit gives you 50 health (and Ball Saver) collect all Ampoule roll-overs gives you 75 health collect hidden Ampoule throughout the different levels gives you 75 health I'm working away with what free time I can get (doubt very much it will be done for Halloween), and what I have so far for the Midwich School is friggin' awesome... but I won't show it off until all of Midwich is done.
  11. Silent Hill (PinEvent) - Bugging around with Creepers I was stressing because I couldn't find a suitable 3d model for the "creeper" bugs I'm adding to my Silent Hill virtual pinball table I'm making in Future Pinball. I found some great beetle FBX models with fully animated legs...but the bug looked nothing like the Silent Hill movie's bugs. Using the video link below... I was easily able to use this pic from the Silent Hill movie concept art to create the model I needed. https://youtu.be/k043OByAG-4 With slight adjustments in Blender, I combined the new model with the beetle's animated legs (with complete skeletal animation) and I made some nice normal / bump maps... and it turned out great! You'll love these new Creeper bugs crawling all over the table (and they don't like being hit). Just a small part of the creepiness you'll be seeing in Silent Hill.
  12. Silent Hill (PinEvent): New look, multiple playfields, and first reveal of Midwich School's classroom and bathroom sections. I'm back at it, adding more to Silent Hill (PinEvent). I'm now creating the Midwich School sections (and show a teaser of the classroom and bathroom), which required me to give the entire game a much needed makeover to the playfield. This was essential to allow multiple other playfields / ramps / wireramps, etc to be able to swap in and out between sections of the game. You've never seen anything like this (except on RetroFlair 2 of course).... and this is taking it to a whole new level. No full gameplay of the new levels shown for now (just a preview)... but I can't wait to show you what I've come up with for the School Otherworld in the next video preview (when the Midwich sections are all done).
  13. Silent Hill (PinEvent): New look, multiple playfields, and first reveal of Midwich School's classroom and bathroom sections. I'm back at it, adding more to Silent Hill (PinEvent). I'm now creating the Midwich School sections (and show a teaser of the classroom and bathroom), which required me to give the entire game a much needed makeover to the playfield. This was essential to allow multiple other playfields / ramps / wireramps, etc to be able to swap in and out between sections of the game. You've never seen anything like this (except on RetroFlair 2 of course).... and this is taking it to a whole new level. No full gameplay of the new levels shown for now (just a preview)... but I can't wait to show you what I've come up with for the School Otherworld in the next video preview (when the Midwich sections are all done).
  14. Yah, I hear you. I can do it using Blender's auto-rigger if needed, but I tend to just use Mixamo when I can to auto rig much more easily. That said, that assumes the model is a full 3d figure, and not flat.
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