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Popular Content

Showing most liked content on 10/20/2021 in all areas

  1. Version 1.4

    116 downloads

    I Added the VR conversions to Apollo 13 last year (2020), the version of the table that was modified was done by Balater (Thanks for the permission to mod!), originally done by Herweh, Fransisco666, and 32assassin. Over time several authors worked on the early versions of that table including, Thalamus, JP, DJRobX, Rothbauerw, Amgrim, ClarKent, Chucky87, and agentEight6. I also used the dark image from chucky87's backglass file and imported into the table for use in VR. That mod done in 2020 had several updates specifically for VR, and other light mods. Sixtoe assisted at that time as well. Also, Retro27 added a topper and a few other VR updates and I animated the backglass for VR as well. Since that time I added several more updates, including nFozzy and Roth physics and flippers, Fleep sounds, several physics updates to the table, slings, and bumpers. A few other modifications were done as well to the sounds, playfield, and other adjustments. Thanks to Bord for posting tutorial videos. Also thanks to the VPW team for their help and examples. I also added dynamic shadows done by Iakki, Apophis, and Wylte. I made this table into a hybrid release, so it will work on desktop, cabinet, and VR. OPTIONS: Options can be selected in the script to change to desktop, cabinet, or VR mode. For VR mode, there's an option for two different room environments, and to add a clock on the wall. Also... VR users... the Dynamic Shadows are VERY performance hungry. I recommend turning that off for VR. I'm still trying to figure out a way to improve that. (if you have ideas, let me know). There's an option in the script to turn off. Anyway, I hope you enjoy! And thanks again to Balater, retro27, Sixtoe, and the entire team of authors that have contributed to this table over time. If I missed anyone in the credits, let me know, and I'll add, as I don't mean to miss anyone.
    28 likes
  2. Version 1.0.0

    18 downloads

    This is the EM version based off Goldchicco & JPSalas' Bow And Arrow table. Special Thanks to : Goldchicco for allowing me to create the EM version of this one JP Salas for the vp9 table used as base for create this one in VPX @Arestis for redrawing the plastics. @Thalamus for the Playfield mesh @batch for the backdrop image for Desktop users (modified to be EM appropriate) EM DirectB2S image thanks to Wildman. I did my best to keep all the goodies Goldchicco has in the SS version: ' Fleep sound package ' Table physics (using nfozzy/roth/fleep guidline) ' nFozzy flippers physics ' JP's LUT code hopefully I didn't break any of those things when I shoehorned my EM code base into this. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
    7 likes
  3. Version 1.0.0

    429 downloads

    Dop your pincab with Meth by entering the crazy universe of the Breaking Bad series. Thank to agentEighty6 for authorisatio MOD release from the Strange Science (Bally 1986) Development by agentEighty6 2020 for Visual Pinball X You will find medias, ROM and B2S in the link on the right of this page I would have liked to do better for the music, by proposing a script which offers different alternatives, but impossible to make a very simple routine work. If anyone has an idea and can help it is welcome. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
    5 likes
  4. Version 1.0.0

    1,223 downloads

    Greetings Program! Tron Legacy LE Tune-Up by members of VPin Workshop . This one was supposed to, again, be just a fast physics update; "Yeah, we'll just do a quick 'add nfozzy physics to this' and get it out the door..." *a month later after everyone's tweaked every part of the table* "doh..." Turns out everyone is very fond of the table and wanted to join in, it might well get updated again in the future... especially if we can find a proper playfield scan (especially of the LE!) Loads of new stuff including new physics, ramps, acrylic protectors, flashers, lighting, inserts, sound and shadows, Enjoy! - nFozzy physics: Astro, Fluffhead35, iaakki, Sixtoe - Physical Re-alignment: Sixtoe - Playfield and Inserts: Sixtoe, Astronasty, iaakki - Ramp & Ropelight Primitive Update: Tomate - Fleep Sounds: Fluffhead - Flashers and Lighting: Sixtoe, iaakki, Hauntfreaks - Shadows: Wylte - Acrylics and Plastics: Sixtoe - VRRoom: Sixtoe - Misc Tweaks: VPW Team - Advice / Real Machine Comparison: G5k - Testing: Rik & VPW Team '0.00 - Astronasty - Added nfozzy physics, rubberizer aand target bouncer code. '0.01 - Sixtoe - Physical object table rebuild including missing rubbers and objects, flupper flashers added, nfozzy physics table objects added on layer 9, realigned some visual table objects, some other tweaks, cut lights to VR cabinet dimensions. '0.02 - Sixtoe - Significantly adjusted all collidable objects, filled holes, added missing rubbers in shooter lane and above pop bumpers and removed certain things. '0.03 - Fluffhead35 - Completed Nfozzy Physics. Added new targetbouncer logic, added 2nd rummberizer function for flippers, added coil rampup, fleep sound '0.04 - Fluffhead35 - Fixed typo in Class_Initialize in myTurnTable class '0.05 - Wylte - Dynamic Ball Shadows, Spotlight tweaks '0.06 - iaakki - Ball image update, FastFlips changed, Alternative TargetBouncer added as option 2, Left orb return fixed '0.07 - Wylte - Fixed spotlights not being in GI -_-" '0.08 - iaakki - Right outlane fix, all lights moved to use NF Lampz, GI redone, some insert prims, textures and materials imported, TargetBouncer values tuned '0.09 - Scrapped '0.10 - Sixtoe - Insert prims set up (still WIP, need some new textures), slings redone (still WIP), disc texture touched up, some table prims edited, maybe other tweaks. '0.11 - iaakki - added one missing insert texture. Fixed some other insert textures. '0.12 - iaakki - new PF and insert text images added, positions fine tuned, adding lights to lit the texts properly. Adding fXXTOP flashers to inserts to light the text properly '0.13 - iaakki - saved insert text layer on PSP and it fixed the edges, now all insert Z's are at zero '0.14 - Astronasty - Added new PF/inserts images with recognizer cutout. Shifted end of ramp stop to make ball bounce back more. '0.15 - Sixtoe - Added disc overlays to their inserts and changed insert primitives, redid most of the ambient insert lighting, added text flasher overlay to most inserts, messed around with light colours, added optional aftermarket acrylics, tweaked some stuff, probably other things... '0.16 - tomate - Added plastic ramps prims with some fixes and new textures, POV fixed, night/day cycle reduced a bit '0.17 - Astronasty - Actually changed the POV, commented out blue flippers and added white one, added new PF with yellow top lanes. '0.18 - iaakki - reworked some GI areas so they don't affect inserts that much. Adjusted Tron inserts and some other inserts. '0.19 - Astronasty - New PF and insert PNGs to try to reduce jaggies. '0.20 - tomate - Right ramp beginning fixed, ramps metal plates fixed, left VPX ramp cap fixed, LED strip prim and VPX fixed to match the new ramp shape, Astronasty's improved playfield placed '0.21 - Fluffhead35 - Added in option for original target bouncer alongside new one '0.22 - Messed with GI more, split out lighting so that's easier to mess with now, added missing rubber. '0.23 - iaakki - fixed some lights and code. Made that top flip shot possible. Targetbouncer fiddled once more. '0.24 - iaakki - cabinet mode improved, flipper strength to 2900, FlipperCoilRampupMode default to 1, Wall54 fixed so orb feels better. Green insert off materials done, inserts 51-53 done '0.25 - Sixtoe - Added discs back on playfield, added color corrected slings, adjusted flynn kicker, adjusted height of acrylic walls, fixed VR depth bias issues (argh!), added LE rubbers (White) with switch, hooked up flynn sign to GI, flasherbases adjusted so they're rotated correctly. '0.26 - HauntFreaks - GI tweaks '0.27 - Wylte - Added fading materials to spotlight shadows, tweaks to cutoff. Attempted to add a toggle, but I don't know Lampz well enough yet '0.28 - iaakki - Adjusted SW7 and SW8 collidables, adjusted Wall61, double checked default options '0.29 - Sixtoe - Hooked up acrylics to GI, fixed f129a floating, fixed primitive32 sunken plastic, fixed rear flasher flares so they're correctly aligned, moved spotlight shadow prims so they're hidden in vr, set some solid prims to disable light from below, fixed some metals material & texture issues, changed height of shadows to stop z clashing, fixed rear right vr cabinet foot normals, tweaked GI on left inlane to better match right side and stop blowing out left sling plastic as much. '0.30 - apophis - Fixed spotlight shadow error. 'v1.0 - Sixtoe - Tidied up for release, changed VR backbox shape. ' ' We thank the previous friends of TRON (Apologies if we have missed anyone) ' G5k: Playfield, plastics, ramps and other graphical improvements, new arcade primitive, modified ramp primitives, Lighting, material and physics adjustments and general trial and error adjustments. ' DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines, ROM-controlled GI and PWM flasher support. Merging changes between existing tables. Fastflips hardcoded.. ' Sixtoe: VR conversion, table mods and tweaking. ' ICPjuggla, freneticamnesic: Original VPX Table (V1.3f) ' 85Vette: Original VP9 table ' Rom: Original FP table ' TerryRed: PinUp Player original mod removed (to work with Pinup proper May 2018 onward) Table is a standard VPX table now. Ball Controller Mod added. ' Dozer: Fixed recognizer and disc turntable movement (not all light mods moved to this version) ' RustyCardores: Surround sound mod, new sounds added (where there were none) ' Hannibal: Lighting and graphical improvements ' Draifet: Physics and graphical improvements ' HauntFreaks: Graphical and material improvements. -- End Of Line.
    5 likes
  5. Version 1.0.0

    60 downloads

    Mad Max Fury Road Loading Video Mad Max Fury Road.mp4
    5 likes
  6. Version 1.0.0

    9 downloads

    [EDIT] I don't know how to link to a mega download. Look for the link in the details. I searched high and low for regular playfield captures for Zen Pinball FX games - finally had to do it myself. 1080p 30fps. Better than what's out there. https://mega.nz/folder/g8cxDIJR#O_NlXLve1r48mdI8RsRy-w Notes: 101 playfields (FX2 & FX3) recorded, rotated and integrated into PinballX frontend in a single list - I'm missing 3 Williams/Bally tables from the FX3 set (Dr. Dude, Funhouse, and Space Shuttle), ...and a couple other fx classic tables I've never heard of (Buccaneer, Agents, and Extreme), ...and some you can't get anymore (Speed Machine, Nightmare Mansion, Rocky & Bullwinkle, Super Street Fighter, and Ninja Gaiden) Found complete wheel image sets online (blue for FX3, orange for FX2) - credit to the original creator, Mikus. Had to do some renaming to get the right ones to show but it's all sorted now. Mars (Zen Classics) would not load in PinballX under FX3 (It kept loading as 'Attack from Mars"), so I enabled it in FX2 instead. FX2 Table vids that are not doubled in FX3: Football Jeventus (I only need one team) Mars PlantsVsZombies SouthPark1 SouthPark2 SplosionMan I could record the rest of the FX2 table vids but I don't really see the point for myself, unless someone REALLY needs them for their own collection. Thanks for downloading, enjoy! ~Snaptick [Handy note] If you are using PinballX and would like a single list for all PinballFX2&3 tables, make a new xml file in PinballX\Databases\Groups, call it Pinball FX.xml, and paste the following snippet into it and save: <group name="Pinball FX"> <database>Pinball FX2\Pinball FX2.xml</database> <database>Pinball FX3\Pinball FX3.xml</database> </group> Alien_vs_Predator (1).mp4
    3 likes
  7. Version 1.4

    396 downloads

    Version 1.4 update available. Link is in the hybrid release. Added the VR conversions to this table that was done by Balater (Thanks for the permission to mod!), originally done by Herweh, Fransisco666, and 32assassin. I used the dark image from chucky87's backglass file and imported into the table. I had to do quite a few VR mods to get it to look good (all documented in the script). Lots of lighting changes and a lot of work on the grill and blastoff flashers. And a lot of other changes, all documented in the script. Sixtoe provided a once over and had a couple lighting recommendations. Retro27 also helped with the cabinet graphics, a topper, and a flasher for the start button. Once again, I changed the typical minimal room slightly to have a wood floor, and a slightly different wall... which gives an appearance of lighting from the pinball machine casting on the wall. You can change back to the original walls and floor in the options section of the script. Anyway, I hope you enjoy! And thanks again to Balater, retro27and always Sixtoe! V 1.0: VR Tweaks, custom environment, and several other adjustments to fit and look right in VR. V1.1: Retro27 added VR elements V1.2: Animated the backglass V1.3: Made into a hybrid release V1.4: Added nFozzy and Roth physics and flippers. Added fleep sounds. Added dynamic shadows. Updated table physics.
    2 likes
  8. A bit of more time available... A few dozens of balls played on "The Champion pub"... And I run into Terranigma post asking for colorization for this ROM... The planets are aligned for me to start a new colorization project ! I had the frustration not to be the "owner" of the Last Action Hero ROM colorization thread that I spent so many times on... so now, this one will definitlety be mine !!! Mouha ha ha !! So, just to say, that I'm starting to work on the ROM colorization of this funny table from Bally. It will be right away in 64 colors, so only for PIN2DMD owners on Pincab... sorry guys but you'll need to push freezy not me to have this 64colors on your LCD screen !! I did not have a look at the HD version.. don't know how it works.. so I will stick for now to what I know. Right from the start you will need to have Firmware 4.1x+ in order to run the file as it uses LCM and LRM. ROM version : english 1.6 (I don't if they are other that are used/popular..) WIP files are available on this Google Drive : https://drive.google.com/drive/folders/1GKF5wRBLsmHb-g4_hMY2_JrFwIupnKiD?usp=sharing Thanks to @Terranigma for referencing all colorization projects and for @Wob to share the dumps of this ROM. CHANGELOG 19/10/2021 : - Attract mode : main screens are done, still missing the design team scn when heads are displayed - Skillshot : more or less ok for ball1, misses some frames on ball 2 when $ sign is displayed - Ball 1 locked : 50% - End of ball bonus : some glitches on scores - End of ball bonus : some screens are not colored, nedd to improve keyframes - Fight : initial coloring of shots (GUT, head, jab) - Fight : BAM, BELCH, POW, BURP, HIC done, missing BOOM and maybe others - Fistacuff multiball : initial coloring -> need checking - Lotery + loose end : initial color (not lookign so good, need to change the pal)
    2 likes
  9. Version 2.0b

    766 downloads

    This is a complete rebuilt of 32assassin table ver 1.1 10.6 TABLE Big thank you to you to: @markrock76 for the playfield mesh, playfield image and playfield shadow image What's new: * New lights, new lighting * New table physics * Added nFozzy flippers * Added Fleep Sound * Correct few elements position on the table * New script * Reworked all the images, cleaned and upscaled * Added Flippers Shadows and Ball Shadows * Added playfield mesh (thanks @markrock76) * New Playfield image (thanks @markrock76) * Tuned Slingshots and Bumpers force * Corrected Rubbers Hit Height * Added JP's LUT code * Corrected Bumpers Height * Changed Drop Targets height so they don't disappear when down * Adjusted numerous table elements physics properties * Adjusted general table physics (added dampeners) * Other small tuning Press F6 and configure the Dip switches to select 5 balls and other features (need to do this only once) To rotate and select between the nine LUT files press and Hold the Left Magnasave and rotate pressing the Right Magnasave. Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! Permission to Mod: Yes with approval
    2 likes
  10. Weird, 2.0a worked fine for me. Thanks for the update @Goldchicco
    2 likes
  11. Version 1.0.0

    66 downloads

    Breaking Bad Loading Video Breaking Bad.mp4
    2 likes
  12. Version 1.0.0

    62 downloads

    Full DMD Video for Bally KISS 1979 table.
    2 likes
  13. Hey man, thanks for this. Apollo 13 is one of my underrated favorites. I have yet to play one on location, but I really enjoy the VPX versions of this until I can find one in the flesh. Thanks for all the hard work and community contribution. Much appreciated.
    1 like
    You had me at Fleep Sounds Great update both versions play great, thanks!!
    1 like
    Thanks You! Love it! just tried it on desktop, pays great, flippers accurate on outer shots like orbit or side targets, rubbers responsive. Closest playing to the real pin yet. Can't wait to try on VR..🤩
    1 like
  14. View File Apollo 13 (Sega 1995) w VR Room I Added the VR conversions to Apollo 13 last year (2020), the version of the table that was modified was done by Balater (Thanks for the permission to mod!), originally done by Herweh, Fransisco666, and 32assassin. Over time several authors worked on the early versions of that table including, Thalamus, JP, DJRobX, Rothbauerw, Amgrim, ClarKent, Chucky87, and agentEight6. I also used the dark image from chucky87's backglass file and imported into the table for use in VR. That mod done in 2020 had several updates specifically for VR, and other light mods. Sixtoe assisted at that time as well. Also, Retro27 added a topper and a few other VR updates and I animated the backglass for VR as well. Since that time I added several more updates, including nFozzy and Roth physics and flippers, Fleep sounds, several physics updates to the table, slings, and bumpers. A few other modifications were done as well to the sounds, playfield, and other adjustments. Thanks to Bord for posting tutorial videos. Also thanks to the VPW team for their help and examples. I also added dynamic shadows done by Iakki, Apophis, and Wylte. I made this table into a hybrid release, so it will work on desktop, cabinet, and VR. OPTIONS: Options can be selected in the script to change to desktop, cabinet, or VR mode. For VR mode, there's an option for two different room environments, and to add a clock on the wall. Also... VR users... the Dynamic Shadows are VERY performance hungry. I recommend turning that off for VR. I'm still trying to figure out a way to improve that. (if you have ideas, let me know). There's an option in the script to turn off. Anyway, I hope you enjoy! And thanks again to Balater, retro27, Sixtoe, and the entire team of authors that have contributed to this table over time. If I missed anyone in the credits, let me know, and I'll add, as I don't mean to miss anyone. Submitter UnclePaulie Submitted 10/20/2021 Category VPX - Hybrid Releases Link to B2S Link to Media Pack Permission to Mod Yes  
    1 like
  15. I know. I don't know how to add a mega link, but it is in the details.
    1 like
  16. There is no download with this link broken
    1 like
  17. Beautiful looking table that plays very realistically Congratulations Goldchicco and JP Salas, both legends at bringing these tables to life !!
    1 like
  18. If anyone gets in the Columbia, SC area feel free to stop in!
    1 like
  19. Nice work, This is a fun title to play. I'll check out the WIP when I get some time, shout out if you need any dumps or testing and myself or @Terranigma will try and help. Cheers, Beau
    1 like
  20. Version 1.0.0

    31 downloads

    Terminator Genisys Animated Wheel
    1 like
  21. Version 1.0.0

    57 downloads

    Mad Max Animated wheel
    1 like
  22. Version 1.0.0

    64 downloads

    Breaking Bad - Tarcisio style wheel
    1 like
  23. Version 1.0.0

    450 downloads

    This is basically my learning project to get my feet wet with VPX. Its neither perfect nor complete, so feel free to upgrade it! (...if JP is alright ). At this point, I lost track of the pipeline and, frankly, workflow is a mess. So thats it for Pokemon I guess. Cleaner work next time 🙈 Rendered in Blender, some models were changed, some geometry cleaned up. FlexDMD mod by TCDeez is also included and needed in this given that I replaced the playfield dmd by a nice pokemon centre
    1 like
  24. Version 1.0.0

    2,581 downloads

    INSTRUCTIONS ============ Copy the required files to your altcolor folder (vpin) or SD card (real) as required. Please ensure you are using a working version of Freezy's DLL or the latest stable PIN2DMD firmware. The project has been developed and tested on the English L4 rom. Credits and freeplay support is included, and though no work has been done for multiplayer, for the most part it works Please raise any bugs or issues in the main VPUniverse thread below, including as much detail as possible: http://vpuniverse.com/forums/topic/4053-creature-from-the-black-lagoon/ Please leave the "Say no to drugs" banner active to see the project credits. KNOWN ISSUES ============ Some of the scenes have been very challenging to accomplish, and in some cases I had to abandon the source animation because it was basically noise. Movie Madness banner Double Feature Ramp Move Your Car outro Some scenes may be salvageable in future, and any updates will always be posted on vpuniverse. CREDITS ======= Dots by: slippifishi Testing by: Wob
    1 like
  25. Version 1.0

    1,754 downloads

    BANGARAAANG!! Hook Table Tune-Up by members of VPin Workshop Discord. This one was supposed to be just a fast physics update, but we ended up rebuilding almost the whole table. We added some Flupper inserts, Skitso-style inserts, new flashers, Fleep SSF sounds, latest nFozzy physics, some new textures, Ramp rework, plastics, VRRoom, countless hours of tweaks and testing. - Inserts: iaakki, Skitso - nFozzy physics: Benji, iaakki - Re-alignment: Sixtoe, Cyberpez, Skitso, iaakki - Ramps: Tomate - Fleep Sounds: iaakki - Lighting: iaakki, Sixtoe, Skitso - Plastics: Sheltemke, iaakki, Tomate, sixtoe - VRRoom: Sixtoe - Miscellaneous tweaks: Skitso, Cyberpez, iaakki, Sixtoe, Tomate - Testing: Rik, VPW team This release would not have been possible without the legacy of those who came before us including Javier for the original VPX version, Dark for the Skull, Ramp and Town primitives and Bigus' mod playfield and backboard image. Thank you to Flupper for 3D insert techniques, Rothbauerw for nFozzy physics and Fleep for sounds techniques.
    1 like
  26. Nice lineup. Beatles is grrrreat! Haven't seen it in enough home collections. Did you see the guy that is making metal ramps for Mandalorian pros? Might as well order one from him now so it's ready for you. They're amazing.
    1 like
  27. Cleaned it up even more. Ordered a new middle beacon as it was yellowed and wouldn't come all the way out with the commercial grade peroxide...game's too nice to have dingy parts! Filed down the bezel to fit perfectly. Backglass was a bit funky fixed that up. Fixed the door and some outer cosmetic things, but overall a beaut! Really fits right in with the new ones. A very nice setup of playstyles. Just waiting on yet another pushed back date on the Mandalorian....sigh.
    1 like
  28. Version 1.0.0

    61 downloads

    Loading PF animation for the Watchmen
    1 like
  29. Version 1.0.0

    204 downloads

    Dolly Parton (Bally 1978) HI REZ
    1 like
  30. Version 1.1.1

    892 downloads

    KNIGHT BLACK DEFEND CHALLENGE THEE WILL YOU I AGAIN SLAY CANNOT SELF ENEMY Originally uploaded in 2018, this 2021 version has big changes on the physics and sound front (nfozzy/roth/fleep). There are some new visual flourishes but it is largely the same in that regard. Sorry it is a little dated but I lost my old Blender file. Lots of people to thank and apologies if I forgot you: The Loafer, The Hunter, JP Salas, Scottacus, Flupper, Draifet, Wylte, Rothbauerw, Acronovum, Apophis, Fleep Detailed credits are in the table info.
    1 like
  31. Version 1.0.0

    907 downloads

    Tron Legacy - "End of Line" PuP-Pack By: TerryRed The first PuP-Pack ever created is back again! The End of Line PuP-Pack is the latest version that includes an awesome OST Music option that replaces the rom's music with stellar movie music in stellar quality that sounds so much better. Beautiful neon, dazzling visuals and awesome music make for a timeless pup-pack that is a great showpiece for your cabinet! Version 1.0: June 30, 2021 System: Visual Pinball X Table: should work with all VPX Tron Legacy tables Requirements: - latest version of Pinup Player - latest dmdext with pup enabled in the dmddevice.ini - Tron Legacy Stern VPX table (set to use trn_174h rom in table script) - VPinMAME set to "Use External DLL" (to enable dmdext), and Ignore CRC Errors (to use muted rom) - table needs to be running in English, as the PuP-Pack uses the English DMD images to trigger videos and music New options for 2 screen users: Similar to my PinEvent releases on Future Pinball, I have included options for 2 screen users with everything setup and ready to go for the following monitors: 4x3 ratio = 1024x768 5x4 = 1280x1024 1x1 = 1080x1080, 2160x2160,etc (usually a vertical monitor using part of the screen for the Backbox) 16x9 = 1920x1080, 1366x768, 1280x720 ****** Install the PuP-Pack ******* Copy the trn_174h PuP-Pack folder into your PUPVideos folder ****** Run the Option BAT file in the PuP-Pack folder for your Setup ****** 3 Screen or 2 Screen (16x9) users with a DMD: - setup your PuP "Backglass" display on your Backglass monitor - run the "Option 1 - Backglass and Topper" BAT file 2 Screen users with a 4x3 or 5x4 or 1x1 (square) ratio Backglass monitor: - setup your PuP "GameSelect" to fill your entire Backglass monitor - run the "Option" BAT file that matches your Backglass monitor ratio - no need to do anything else with the PuP-Pack, unless you are using the OST Music option (read more below) - run the table, when the PuP-Pack starts, position your DMD to fit nicely on the DMD section of your Backglass monitor 2 Screen 16x9 Backglass users (with no DMD monitor or real DMD) - for those users who only have a 16x9 backglass (and no DMD monitor or real DMD), there is no specific PuP-Pack option for you - this PuP-Pack was originally designed for 3 screen users, and there is no place set aside for a DMD on a 16x9 Backglass for this PuP-Pack - you can try using "Option 1" and position your DMD on the lower part of the Backglass, but it may get covered by the Pup-Pack's top layer that will pop up to play videos at different events - using the latest dmdext for the DMD with the "stay on top" option may help - if that doesn't work, then you can try Option 2, but this will result in a squished looking PuP-Pack and DMD ****** OST Music Option ****** To use the OST Music option, you need to manually edit the Pup-Pack (using the Pup-Pack Editor) and set OST Music to "Music Only". You also need to use the included "muted rom" to have the rom's music muted to allow only the PuP-Pack's music to be heard. Backup your original trn_174h.zip in VPinMAME folder, and replace it with the muted rom with the same name trn_174h.zip ****** Topper Videos ****** For "Option 1 - Backglass, Topper" and "Option 2 - 2 Screen - 4x3 or 5x4", you need to manually enable the Topper videos (if you have a dedicated display for Topper videos). Use the PuP-Pack Editor and set the following: Topper Underlay - ForceBack Topper Top Layer - ForcePop For "Option 3 - 2 screen - 1x1", the Topper videos are already enabled and positioned on the Backbox. Enjoy this classic PuP-Pack!
    1 like
  32. Version 1.0.0

    135 downloads

    No Good Gofers Loading Video No Good Gofers.mp4
    1 like
  33. Version 1.0.0

    68 downloads

    Phantom of the Paradise Loading Video Phantom-Of-The-Paradise-Loading-Video.mp4
    1 like
  34. Version 2.1

    423 downloads

    OK, OK, OK! take three ! Sometimes Leo Getz way more than he asked for I GOT THE FLAG PINBALL ! Godlike Edition Fixed on everything since v1.0 DMD is now fully flex'ed ! Check out the Options at top of script Media included in the download ! Big thanks to everyone tested this and given feedback and ideas Perhaps you will find out for yourself what it is like to be a champion ! '* Changes from v1: '* Pure Flex DMD 1.8 ( no crappy ultraDMD "simulation" anymore ) '* SuperSnake v2 - DMD game, activate with plunger in attract mode.. fps will get very low on this '* 2 new flashers '* New insert "Room of champions" '* Room of champions = extra missions wizard mode : 7 ramps on level 4 to activate '* animated the droptargets '* easier to get 2 droptargets at the same time '* bouncy targets, added to droptargets and a few posts '* alittle shorter levels '* ramp is tiny bit easier to get up '* more sounds added, its getting heavy over there at F2 '* mechtilt added, i did not know about this... thanks Thalamus '* fixed 3 headshots in a row for double headshots rest of the ball( was not working at all on v1.0 ) '* added animations doubleheadshots and invisibility minigamE, now you will know if you get them '* DMD will show more info '* new failsafe for lost balls '* bouncy targets, added it to some other elements too '* even more animation for the DMD '* gi improvments for the cost of 5 MB on the sideblades ( later saved almost all back by splitting the big cab primitive ) '* more blink blink stuff added '* 10 extra backwall lights, Sixtoe had the idea and added those, me I just adjust for hours o.0 '* extraball added for winning first map '* new "ballimages", apophis wanted a brighter one and then i changed it up, quite nice and lucky result on this one '* veryshiny "Disco Balls" '* crazy good ball trails ! added a few options to turn off some ball effects 0.o '* pwnage update, will give out more goodies '* added new prizes on pwnage : includes minigames on special "jackpot" and "multiball" '* new insert for the doubletrouble pwnage '* lights adjusted for the millionth time '* GI has a finger on most elements now.. 0.o '* beveled edges playfield mesh for 2 kicker holes, ball behavior gets a thumbs up.. adjusted several times, the behavior is super nice now almost fails is great '* new tripple primitives for same 2 kickers, and animated kicker arms '* added 2 smal blinkers at top of 2 gates '* Ramp ends modified with new primitive, blinks with GI/flashers and animated when Hit '* rubber sleeved posts animated when Hit '* remade the red/blue base signs, the old ones bugged me in desktop mode '* New liandri minigame added, with new sign '* new insert for the pwnage inhuman jackpot '* another insert for the double trouble, need 2 you know '* Liandri minigame sign now turns 360 with blinking text on the backside aswell '* godlike insert added, not easy to get many of those Lit '* 25 ramps on same ball = extra life ... only once/game '* tri godlike, 25 lights, 25 ramps , ultra pwnage... each not completed will reset on next ball/extra life '* added "sparks" on collisions with many rubber objects on playfield ' option to turn them off.Will look like you squeeze them alittle more on top of the rubber movment added earlier '* Progress bar on backwall(x16), +7 collectables, some of them are very hard to get.. only to show you have gotten them '* smal gates on each ramp with Lights.. '* ramp do now move abit when ball rolling on them. '* New layer on some plastics check out the slingshots and laneguides '* updated all posts with new material and lights up with GI. Individual BDLighting to some of them '* bumpercaps move just a little bit when hit, and put on some new transparent material. you see the ring go off under them now! '* Tournament Mode : RIK wanted hardcore and here it is! Game too easy, too long games ? try setting this to ON ! ExtraLife is no more but so are level 1 and 2 ! '* Fixed som respawn timer possible problems. Reduced all respawn timers alittle ( invisibility is unchanged, possible need a downgrade ? ) '* Gameover turns into a thunderstorm ! '* Foggystuff goes away in snakegame, Playfieldlights too go off. '* SlamTilt added : Hold LeftFlipper 1 second and press startgame for a "quick" restart '* Bumpers deluxe, Ripper for the Win ! '* New primitive cannons ontop of slings '* ReverseShadows added with option to turn off, 4 sizes to choose from. TeamColors + whiteish for the silverballs '* TodaysBest do not reset until next day. Even when restarting table ! '* Optimized many 3d mesh and made a few new ones to make the game run faster Removed reflection from many. '* '* 109472 minor adjustments and bug fixes '* bigger rotating throphy ! And its more shiny and has more sparkle ! '* '* '* '* OK, OK, OK! take two ! '* Sometimes Leo Getz more than he asked for ! '* '* I GOT THE FLAG PINBALL ! '* '* Based on Lethal Weapon 3 vpw modv1.02 '* no ROM is needed nor used for this table '* db2s included '* '* UT99DMD - Move folder to the TablesFolder '* UnrealTournament - Move folder to "Visual Pinball/Music/" '* '* FlexDMD is needed so go get: '* https://github.com/freezy/dmd-extensions/releases '* Download the installer and run it. '* '* https://github.com/vbousquet/flexdmd/releases '* copy files to vpinmame dir and run the flexDMDUI to register dlls '* '* Oqqsan First King Of Morpheus ! Full Script, new ramps, inserts, a finger on everything '* Major Frenchy Playfield flippers and laneguides gfx '* SiXtoe VR-room '* Tomate, iaakki Nfozzy physics '* Apophis DOF + FleepPackage '* '* Testing: Hard to manage without ! '* Apophis '* fluffhead35 '* RIK '* VPW team '* '* '* Features: '* 1-4 Players '* 750 Different Sound Files ' wrong nr on v1 '* FlexDMD '* FlupperDomes 2 '* Nfozzy phsics '* FleepSounds '* OrbitalScoreBoard '* press "R" Will magnify Instructions '* left magnasave - select player TEAM color '* right magnesave - select player main taunt voice '* '* '* Playd alot on LW3 vpw mod and saw the potential, this table is very good ! '* If you havent still playd that one go get it, you will not be disapointed ! '* '* '* OK, OK, OK! '* Lethal Weapon 3 table Tune-Up by VPin Workshop. '* It all started by again by just thinking about adding nFozzy’s physics and some missing textures in the original table, '* then we started replacing some primitives and reworking the existing ones, then the apron, cabinet, metal ramp, bats and a few other things were replaced. '* Totally new 3d inserts. Then different lamps were added to have a better lighting of all the new baked textures and finally adding a built in VR room... '* '* - New/reworked primitives: tomate '* - Baked ON/OFF textures: tomate '* - Inserts: Sheltemke, oqqsan '* - Scripting: oqqsan '* - nFozzys physics: Tomate, iaakki '* - Fleep sounds: apophis '* - Flashes & Lighting Overhaul: tomate, Sixtoe '* - VR Room and fixes: Sixtoe, 360 Room by pattyg234. '* - Miscellaneous tweaks: Sixtoe, tomate, oqqsan '* - Testing: Bord, Rik, oqqsan, VPW team '* '* This release would not have been possible without the legacy of those who came before us, including most notably, Javier for the original vpx table, EBisLit for the new playfield image and 32Assassin for the rework. Thank you. '* Thanks to Flupper for his beautiful domes and Bumpers caps, Rothbauerw for nFozzy physics and Fleep for sounds. '* '* '* Enjoy!
    1 like
  35. Version 2.0

    835 downloads

    Pistol Poker (Alvin G 1993)
    1 like
  36. Version 1.1

    333 downloads

    **IMPORTANT UPDATE** Please Hit F1 when launching and unselect "Use Sounds" to mute the rom sounds, it looks like ".Games(cGameName).Settings.Value("sound")=0" doesn't seem to play nice with this table If anyone knows an additional workaround, please feel to let me know as I'm still learning Leeeeeeettttt's Blazzeee!😃 We'll maybe not the blaze some of you guys were hoping for, but for those who may have tiny pinballers at home, this table may be a hit for you! @hawkeyez88, @RetroG33kand I wanted to create a table based on one of my toddlers favorite shows. Inside the Zip you'll see the VPX table (10.7), a B2s file, music, and a PUP pack. Special thanks to @Goldchiccofor allowing us to use his beautiful copy of Cosmic Gunfight as a base for this project. Special Notes: * This table requires an Alias, please update your Alias as follows VPinMAME/VPMAlias.txt ----> blaze,csmic_l1 *Left Magna switches audio tracks, there are about 22 various tracks from the show *Right Magna enables "Kid Mode", this sets up a blocker on the middle drain to help with younger players * New DOF configs have been submitted in the tool , just pending review- so be on the lookout for that! The pup includes some of Memo's magic bats to help rearrange the screen depending on your preference, and there are built in LUTs to the table. To change the luts, simply edit it from the backglass menu in VPX editor (lower numbers are lighter contrast, higher numbers darker). We hope you enjoy it!
    1 like
  37. Version 1.0.0

    50 downloads

    Enjoy!
    1 like
  38. Version 1.0

    2,101 downloads

    AUTHENTIC BACKGLASS (needs B2S.Server v1.2 to run) Backglass was designed to be as authentic as possible after watching a lot youtube videos. directB2S backglass for the 1989 Williams table. Backglass images, animation images provided by ClarkKent (and a lot testing done by ClarkKent too)
    1 like
  39. Version 1.0.0

    635 downloads

    '* '* Unreal Tournament 99 Capture The Flag Pinball 2021 '* '* OK, OK, OK! take two ! '* Sometimes Leo Getz more than he asked for ! '* '* I GOT THE FLAG PINBALL ! '* Based on Lethal Weapon 3 VPW mod v1.02 '* no ROM is needed nor used for this table '* db2s included '* '* FlexDMD is needed so go get it along with Freezy : '* https://github.com/freezy/dmd-extensions/releases '* Download the installer and run it. '* '* https://github.com/vbousquet/flexdmd/releases '* copy files to vpinmame dir and run the flexDMDUI to register dlls '*+ '* Oqqsan First King Of Morpheus ! Full Script, new ramps, inserts, a finger on most things '* Major Frenchy Playfield flippers and laneguides gfx '* SiXtoe VR-room '* Tomate, iaakki Nfozzy physics '* Apophis DOF + FleepPackage '* '* Testing: Hard to manage without ! '* Apophis '* fluffhead35 '* RIK '* VPW team '* '* '* Features: '* 1-4 Players '* 900 Different Sound Files '* FlexDMD '* FlupperDomes 2 '* Nfozzy phsics '* FleepSounds '* OrbitalScoreBoard '* press "R" Will magnify Instructions '* left magnasave - select player TEAM color '* right magnesave - select player main taunt voice '* '* '* Playd alot on LW3 vpw mod and saw the potential, this table is very good ! '* If you havent still playd that one go get it, you will not be disapointed ! '* '* '* '* OK, OK, OK! '* Lethal Weapon 3 table Tune-Up by VPin Workshop. '* It all started by again by just thinking about adding nFozzy’s physics and some missing textures in the original table, '* then we started replacing some primitives and reworking the existing ones, then the apron, cabinet, metal ramp, bats and a few other things were replaced. '* Totally new 3d inserts. Then different lamps were added to have a better lighting of all the new baked textures and finally adding a built in VR room... '* '* - New/reworked primitives: tomate '* - Baked ON/OFF textures: tomate '* - Inserts: Sheltemke, oqqsan '* - Scripting: oqqsan '* - nFozzys physics: '* - Fleep sounds: apophis '* - Flashes & Lighting Overhaul: tomate, Sixtoe '* - VR Room and fixes: Sixtoe, 360 Room by pattyg234. '* - Miscellaneous tweaks: Sixtoe, tomate, oqqsan '* - Testing: Bord, Rik, oqqsan, VPW team '* '* This release would not have been possible without the legacy of those who came before us, including most notably, Javier for the original vpx table, EBisLit for the new playfield image and 32Assassin for the rework. Thank you. '* Thanks to Flupper for his beautiful domes and Bumpers caps, Rothbauerw for nFozzy physics and Fleep for sounds. '* '* '* Enjoy! x2
    1 like
  40. Version 1.1.0

    479 downloads

    Welcome to the Monster Bash! It's The Monster Pup-Pack based on the Universal Monster Movies. 2 options to match your system setup, Batch files included in folder. There's a new option to run the pup pack on screen 5 for those who have FullDMD screens and don't want to give up the dB2s backglass. requires 1.4.5 or higher. Enjoy! Thanks to Andrew Walsh for the FullDMD template design.
    1 like
  41. Version 1.0.0

    63 downloads

    This is a playfield loading video for the Great Led Zeppelin VPX table.
    1 like
  42. Version 1.0

    1,098 downloads

    First of all big thanks to Jochen Nicklas (real pin) and the incredible WOB (vpin) for helping me to get through this process by recording videos and dump files. A personal note: I tried to colorize all we found within the last 4 weeks, spending around 200 hours of work. Possibly there are still hidden scenes that we were not able to catch yet within that period of time. Especcially the boardgame may hide some stuff that we are not able to trigger by manual ball control to record the dump file. Also changes within the rom settings may cause attract mode changes that I amnot aware of yet. If you would like to support the project, it would be a big help to get dump files of uncolored scenes that you are able to spot. As always I share my vpin files for free, but feel warmly invited to send a drink if you would like to support my work: https:www.paypal.me/mistamartin Instructions: 1. Make sure you have Freezy´s 1.8x up and running correctly. Older versions are not supported, respectively they will have many issues. 2. Extract the files to to your vpinmame/altcolor/sc_18 folder. If the folder does not exist, create it. 3. If you use a real pin2dmd make sure you are running an up to date firmware. 4. Make sure the game language is set to english. 5. Activate the custom message to get back the dcs sound logo in attract mode. 6. As always any personal custom message will cause color issues in attract mode. Please do not share or upload somewhere else! For real pin request please PM. Enjoy! Known issues: - shoot the cellar mode chasing guards not colorized - minor transition glitches - possible missing items color at choose award mode - possible issues at the end awards, since not catched all possibilities - possible missing rare scenes at the boardgame
    1 like
  43. Version 1.0

    1,231 downloads

    Cyclone (Williams 1988) 2 screen and 3 screen versions Thanks to ClarkKent for the hi rez BG pic and some insight on the wheel problem...Which is not a problem no more For the BG to work right find and change these in the script if not done already...Enjoy man..
    1 like
  44. Version 1.0.0

    719 downloads

    Deadpool premium (Stern 2018) Hi Rez
    1 like
  45. Version kpb105

    1,582 downloads

    File imported by an administrator
    1 like
  46. Version 1.0

    2,218 downloads

    Monster Bash (Williams 1998) Hi rez..dual BG has animated torches you can toggle ...fantasy or original enjoy man.......
    1 like
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