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Showing content with the highest reputation on 06/29/2021 in all areas

  1. Happy to. Trying to touch each one up at least a little first. A few will just be retired. I'm taking a few weeks off but I'll start uploading again in August.
    11 points
  2. Version 1.3

    1,282 downloads

    This was the last pin produced by Mylstar and production was continued by Premier. It is also the last game designed by Ed Krynski for Gottlieb/Mylstar. The models for the explorers on the backglass were two Gottlieb employees, Jeri Knighton and Jeff Lee (Gottlieb video game artist). Gottlieb 1984 - Aztec Jungle Theme This is a MOD of theGhost787 and 32assassins table. I'm not sure what it is about this table but it intrigued me when I first saw it. It is a slower table but it is challenging. Script is by 32assassin, and table start by theGhost787. I did a partial redraw of the play field just to line everything up a bit better. Enhanced the colors a bit. Also moved around the table elements and lights to match the play field and to make it play and look more like the videos online. If we could get a good play field and plastics scan this table would really come to life. I used what resources were available online (and there are not many). I have never played the real table but have watched some youtube videos. So physics are adjusted to match them the best I could. Enjoy, I know I have enjoyed modding it. If anyone has any high resolution resources for this table please let me know.
    10 points
  3. Version 2.0.3

    784 downloads

    Boomerang is a four player Bally table designed by Jim Patla with artwork by Christian Marche. The table features an unusual playfield design with long circular tracks surrounding a single central bumper. This is a new version of Boomerang that has flipper tricks, rubber dampening, accurate surround sound, correct score motor function, arch roll, ball drop and realistic score reel reset functions. We've also separated the rubbers into sections so that the central section has more elasticity than the ends which have more than the posts. This gives you more accurate ball rubber interactions. As with all of my tables, hold down the left flipper button before the start of a game to enter the options menu. The right flipper button will change the settings and the left flipper will advance to the next option. Thanks to Bord for his awesome Blender work, Whirlwind for the sound routines and the beta testing crew for finding bugs to squash. NOTE: This is a new version of the table, if you have the older version that was hosted on VPinball you will probably want to replace that with this version
    5 points
  4. I released a new version of Boomerang (Bally 1974) today with lots of updates from the previous version. My plan is to release a new or updated table everyday for the next five days. I have additional tables that are waiting on graphical updates but this is what I've got ready for release at this time. My plan is to bring all of my tables up to date and host them here.
    4 points
  5. It would be big of us not to name names.
    4 points
  6. @bigus1 Good to see you here! I use to enjoy your builds, but it's been a while since I've played one... I don't even visit VPF anymore since my ban and its garbage talking owner. I have to admit that I haven't seen any of your most recent builds, so I don't know what's all mentioned on them. You are correct... For the most part; most authors are fine with modding. As long as the modder took time and asked them in the first place; usually that is all that's needed. However, there are some out there that request that their releases to not be modded upfront, but people still do anyway. Again, this is just an open discussion on modding and I value everyones opinions. We need an overhaul and be more forward thinking when it comes to this aspect of the hobby. This is where things become dicey and confusing... I'm just curious as to what goes into a "rebuild"... You are one of the more famous modders around, so your opinions are valuable. When you state... "all I need to do is write "this is a rebuilt of"". This obviously doesn't work as this has still been an issue in the past on VPF. There are several authors here and in our Discord that have voiced their opinions about it as well. Surely you didn't start with a completely blank VP playfield, with absolutely no script but the basics. What exactly did you re-build? Did you take components off of the original, then paste into your "re-build"? Did you completely re-write the script? Re-draw graphics/playfield? Did you re-record sounds? What did you re-use from the original? Graphics? 3d models? I am all for modding, or remixing, of tables. Modding is a necessary entry point for new authors to help learn how things work, but what exactly should count as a "remix"? Simply making small minor modifications? Completely overhauling of a primary system on the game? Graphic updates? Changing a ball graphic?
    3 points
  7. I'm not sure if it's already been covered, but when I comes to mods, it should be neccessary that submitters also include real MODIFICATION DETAILS on what updates or changes have been made. "Updated lighting, physics, plastics and rules" is not enough! This is so vague that it's almost useless. Not only that, but it's disrespectful to the original builders since it doesn't distinguish what was left in place and what was changed, and why. Mod update details and/or history should be sufficient enough that they make it very clear WHAT work has been done, WHY it was done and HOW it improves the table/playability. The details would help users understand if they even want the updates, or if they prefer to l keeping their original version. It would also allow users to pay closer attention to the changes so they could appreciate all the work the modder has (or hasn't) done. Such details should be accompanied by previous version history, wherever available. There are some modders who already do this very well, but there have been others who have not, which in my opinion, impacts the credibility and integrity of their work.
    3 points
  8. Editor working great, no crashes since update to 64 bit version and saves pin files nicely. I've updated files on the Google drive. Most of my time this afternoon spent on getting "ball 2 locked" colored and triggered, face to face Statue of Liberty success/fail scenes working and fixed error on bat cave scene where ball drops into batmobile cockpit (was triggering repeatedly on the opening scene). Also learned how to dump DMD and captured Tilt/Danger which are now colored and working. VPin File here https://drive.google.com/drive/folders/1W1IxkMnrA1CJ3qTzL4nZ-c5DPtddfpwe?usp=sharing Real Pin Files here https://drive.google.com/drive/folders/16IN7g6axvLapNfKxNtLBoHJf0PmwXg-A?usp=sharing The colorization is well worth installing at this point. Really jazzes up a great table. I'm working away diligently so not ready for incoming hand grenades about missing scenes or bleed over colors. I know, I know, I know. Dudes, this colorizing ROM's is not for the faint of heart. Kudos to those guys and gals who have done great colorizations, especially those authors of multiple works of art! Pray for freezy to update his dll. Being able to use the sequence modes sure would help. I'm old schooling it with a new scene and trigger for each frame. Its the only way I seem to guarantee minimum bleed over and proper sequencing. Also, if I check the box and use "dynamic masks" I have much better luck. If anyone knows why the trigger using the entire DMD is not dependable for me chime in. It sure would save me time but every time I use one of the full screen triggers I have to revise it to a dynamic mask to assure 100 percent triggering every time. Enjoy, Lane
    3 points
  9. It seems that there is a ton of confusion when it comes to the modification of tables and other creations. As everyone knows; not a single one of us owns any of the content that is being created... Visual Pinball is a team effort and has always been an open source project. Front ends such as PinUp Popper, PinballX, PinballY, and even HyperPin were all created by an individual that OWNS the code that they created. Most media created for frontends, tables, etc all use IP's that none of us own. This still doesn't give anyone the right to rip off sites and re-host elsewhere. It's been a while since we've had any OPEN discussion regarding the modifications in this hobby. It's about time that we do... Below is my personal take on modding. I've personally released creations in the past and I think these are fair guidelines. When modding... It's ALL ABOUT permissions. The original creators spent a ton of time creating and coding a game. Modding is a great way to start out, but doesn't compare to the original release. Getting the original authors permission is paramount when releasing, or even sharing, a mod. There are rules that we've had in place for a long time when it comes to modding... 1. Original authors permissions are required. 2. If doing a simple mod, update or fix to an existing release... Offer the updated info to the original author so they can release and give credit where it is due. If not ask permission to release the updated file. See proposal below. 3. Modifications should be released ONLY on the sites where the original author uploaded the file to. If an author released the file on VPU; then permissions were given to VPU to host that file. If they released it only on VPF; the mod should be released on VPF. This means that the file shouldn't be uploaded anywhere else. There are times when an author of a file is unable to be reached, but their files are still available on the various sites. In situations such as this; I propose that the patching system that I created can be used to create a patch to apply the modifications to the original release. This way; the original table is still used/downloaded. If people want the modified version of the table; people can then download the PATCH and apply it to the original release. Proposal: If you can't get permission to release a modification; Create a PATCH file with your changes and upload the patch to the original site. This patch can then be applied to the original authors release. All original credits shall remain on the original file. Again, this is an OPEN discussion on how we should handle table modifications going forward in this hobby. Please feel free to discuss.
    2 points
  10. Version 1.0.0

    168 downloads

    SlipKnot 10.7 (Pupscreens videos) Link :https://mega.nz/file/aOARFIYD#0wP1ftloD-ySLTJ1a23NJbopJVYn7NiX6xYUGGtOo-s If you Like Slipknot this is for you!! you need vpx10.7 to run this Table Inside the RAR you find the Table , Puppack , Music ( put the files inside vpinmame musicfolder) and media (wheel and Fulldmd underlay) put the files inside media manager (pinuppoper) inside the Puppack Folder theres options for 3 and 2 screens setup , just run the bat file you need. Table contains 3 pupscreens (Apron,Playfield and BAckdrop) I just put one video per Folder but you can add your videos , many as you want. Theres also a Folder inside the Puppack (MusicRandomVideos ) you can add your videos so they play randomly if you not choose the Song you while playing. Credits inside the puppack video Thanks to All the people U made this possible and to All the VP Community Very Big Thanks to My TeamTuga MAte Pedro Peres TEAMTUGA (Pedro Pires & Pedro Peres) slipknot.mp4
    2 points
  11. Version 2.6a

    666 downloads

    I'm very happy to share this table because for the first time it should be truly playable and complete. Until now the way BigFatso moved in all the previous versions was wrong enough to kill the game's rules and the contact lens toy was missing. To be clear it plays and looks now far better than expected when I started to rebuild this table But don't expect to get one of the prettiest vpx tables: the ressources available for this pinball are very limited and not very good. Also I don't have enough skill to do something really better than that... --------------------------------------------------------------------------- I wanted first to make a mod of the previous vpx versions of this table but I finally rebuilt it from scratch. So this is a "new" VPX version but nothing would be possible without the previous versions made. This is my first try... To rebuild this table I took some parts directly from the previous versions made (playfield lights, original script, switches,...). I did a lot of work to redraw all the arts of this table because there is no real scans available. So I did the same as the previous autors and tried to take the best from the few pictures available on the net... Thanks to the previous autors (I won't be able to do anything without their work) - Destruk and TAB for the VP9 version - Rascal for the VPX conversion - Bigus for the MOD and an other VPX version ---- Changelog 2.6 - Tilt Solenoid (GI) fixed and now accurate (was not 26 but 31. The result is not excatly the same) - LUTs selection and "LightslevelUpdate" added - VPM Lights mapping removed and replaced by "JP's VP10 Fading Lamps&Flashers" - Dome "lit" primitives removed and replaced by "iaakki's FadeDisableLighting" - Some kicker's ramdomness added (thanks to Thalamus for the trick) - Some more playfield sharpness by MovieGuru - Some code cleanups (Manual Ball Control removed) 2.5 - Big colision sounds update (sounds added, volumes adjusted, script rewrite...) - Ball sometime blocked in right ramp fixed - Many details and small visual improvements - Script cleanups and performances improvements 2.1 Hotfix - Ball falling down from left and back ramp fixed - Tractor updated to be properly displayed - Contact Lens toy script improved (should be perfectly accurate now) - Many small cleanups 2.0 - Contact Lens toy added and working - Many arts adjusted/redrawn - Many details added - Some materials updated - Some fixes and improvements ... 1.5 : - BigFatso's moves should be now fixed and accurate (the game should be now fully playable for the first time!) - Plunger bug (disappearing after autolaunch) should be fixed - Flippers length have been reduced (but even like that the gameplay is still very easy) - Left plastic ramp has been rebuilt to better match the original one. - Wire ramps have been fully rebuilt to match the original ones - Red bumper light L30 added and should work like the original one. - Targer S14 added - Playfield flasher F23 added - Playfield light L57 added - Playfield light L50 fixed - Slingshots animation added - Left Magna-Save button added to access "Tournament" - GI lights have been changed (not accurate but should look better) - Some materials have been changed - Some plastics have been improved again and reajusted - The playfield graphics has be improved a little again - A few mechanical parts have been added to look more "real" - Some fixes everywhere ...
    2 points
  12. Holy Fuck... gonna take some time to soak this shit up ...
    2 points
  13. Plain and simple... It's not about likes, but respect amongst creators. Having credits on the post and in the scripting shows and gives respect to the people that come before you... Providing the link to the exact download that was used as the basis of your mod would be nice as well. People are taking the time to mod existing games, but not willing to take a second and give credit where credit is due. People, including myself, like to know what version of the table was used as the basis for a modification and who was the original author. I personally like to compare the original to the modded versions. We like to know exactly what changes the modder made to the original release.
    2 points
  14. Morning update. Google drive files for Vpin updated. Val Kilmer Lock is Lit video colored and triggered Event Crime Spree Locked sign colored and triggered Hand Cuffs colored and video triggered Safe Trap video tinkered on some more. Trigger hash moved. Some coloring issues as water ebbs and flows (blue gets replaced by yellow). May have to live with it. Enter Initials colored and triggered Next up: Multiball scoring video. It's a dynamic video with multiple positions of features. May just use a four color mask and not tackle 16 colors. Probably same for Roof Chase until Freezy (hopefully) updates his dll and I can use some of the new editor features (sequence modes). Lane PS: Is anyone downloading and playing the Vpin/Real Pin files as I update them or am I just creating work for myself?
    2 points
  15. Plastics are being scanned and as soon as I clean the playfield I'm grabbing some nice high res pics to stitch! It's definitely a project that's going to take some time but I'm enjoying it. There's 16 scoring reels each with a crappy broken edge connector with anywhere from 5 to 20 wires per connector, every single one will have to be soldered right to the board so already a bit more work than I anticipated. That being said I'm having a blast with it... Sorry for hijacking the thread, resume
    2 points
  16. I understand @tatt that you want to see the hobby grow. But I can assure you the exact opposite would happen if authors were expected to allow anyone to mod their creations at any time without limit or permission in the name of "sharing". Many authors would ditch the hobby at that news and cease creating content. Why bother if someone is just going to steal it and put their name on it, especially since no one gets paid to do it? It's a waste of the many hours put into making tables.
    2 points
  17. Version 1.3.0

    605 downloads

    MUSIC FOLDER IS ADDED. Let me know what you think of the table by rating it. Injoy Reupload of my Star Wars Tribute table Version 1.3 Simple changes: - Back to original playfield image - Sound update - Changed the table name Credits to JPSalas and Siggi
    2 points
  18. so after looking at this table I left the opacity of the GI shadows too high (too dark) see image to adjust for a better looking GI shadow effect.... I will update sometime in the future, sorry to select the shadow (flasher) on layer 10 shift + left click change opacity to 40% or 50% whatever looks best to you.... save table
    2 points
  19. @Badazzwi Literally got the machine home in about 15 mins, hand trucked it around the house into the basement, got the legs on and plugged in before the wife even saw it
    2 points
  20. Version 1.02

    4,598 downloads

    This file is currently outdated. Only for VP9; update coming for VPX. VPU Patching System What is the VPU Patching System: The VPU Patching System is a way to provide modified tables without having to re-distribute the original creation. This method was created to allow our Direct Output admins to add DOF compliance to existing tables. Patches created using this system requires the original un-modified version of the table release. Each patch created should come with a "ReadMe.txt" file that shows the URL to download the original table that the patch is based on. Usage: 1. VPPatch comes in both a 32bit executable as well as a 64bit executable. Download the correct version of VPPatch for your processor. 2. Extract folder and files to your hard drive. You may place the extracted folder wherever you prefer. 3. Double click on the VPPatchXX.exe to start program. To Apply a patch: a. If you do not already have the table that the patch was created for; you will need to download that file. Read the "ReadMe.txt" file that comes with the patch download. The file should contain a link to the original file that the patch is based on. b. Make sure that you are on the "Apply Patch" tab located at the top of the window. c. Under "Original Table (Unmodified)". Click on "Choose" and then select the Original Unmodified Table that the patch was created for. d. Under "New Table Patch" click on "Choose" and select the patch file (.dif) that you want to apply to the table. e. Under "New Table File Name". Type in the name that you want to call your new table. Make sure that the file name ends in .vpt. f. Click "Apply Patch" - You will get a pop-up window indicating the location where your new file was created. This should be in the "mods" folder located in the same folder as the VPPatchXX.exe. To Create a patch - For table authors/modders: a. When updating or modding your table; Do not save over your original file. Save your file as a new file and use this new file for your updates or modifications. This application will compare the original file, with your update file, and it will output a new file (.dif) that includes ONLY your changes. Depending on the types of updates/mods; these files are normally smaller than the original file and will save bandwith. b. Click on the "Create Patch" tab located at the top of the window. c. Under "Original Source"; select the "Original un-modified table". d. Under "Modified Source"; select the file in which you did your updates/modifications to. e. Under "Dif Name"; type in what you want to call this patch and make sure that the file name ends with a .dif file extension. ex: Table_mod_v1.02.dif f. Click on "Create Patch". This will pop-up a command window; that may be blank. This is temporary for now, but this indicates that the patch creation is working. Depending on the changes it may take a minute or two for the patch (.dif) to be created. Once completed the new patch file will be located in the "difs" folder located in the same folder as the VPPatchXX.exe. g. When distributing a patch file. Please create a "ReadMe.txt" file along with your patch. Please make sure that the readme includes the name of the original file, as well as a URL where the user can download the original file that the patch is based on. 4. Hit the X on the window or the Esc button on your keyboard to close the application. Notes: If you use a patch on a table that it's not intended for, or a table that has already been modified, then applying the patch will have un-expected consequences. To Do: CRC validation against original source table. Add progress bar to show status when creating patch. Special Thanks: Thanks to Rascal for being an excellent member of the VPUniverse community. This application is a work based on his proof of concept for using dif files for patching VP tables. Thanks to Rascal for helping test this application and giving his valued input. Thanks to Members of VPUniverse.com for thinking outside of the box and advancing this hobby. Special Thanks goes out to each and every table author! If it wasn't for you; our hobby wouldn't be where it is today.
    2 points
  21. I wrote a program that can easily create the patch as well as apply the patch. It's not really difficult at all to do. It creates a diff file of the changes to the original file. Then the end user can take that patch, select the original table, click apply to apply the patch and it creates a completely new file.
    2 points
  22. Version 1.0.0

    99 downloads

    Fish Tales Animated Wheel
    2 points
  23. Version v1.1.a and v1.1 Sound MOD

    1,392 downloads

    I first would like to thank JPSalas and Batch for giving me permission to make these VPX mods. I would also like to thank them for making great tables!! They both put in alot of time and work on the original tables, and it is appreciated!! So if you like this mod, I would encourage you to thank the original authors of the table! Batch's VP9 Conan DT version... http://www.vpforums.org/index.php?app=downloads&showfile=11060 JPSalas' VPX Rolling Stones.. http://www.vpforums.org/index.php?app=downloads&showfile=12914 I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script. I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!! I used Batch's graphics from his VP9 version, as his version was the best version of Conan available in my opinion. I added Batch's Backdrop to DT version, and had to modify it to fit the DMD reels. I just enlarged the box he had in upper left and moved the reels to fit. Any other way would have messed up his backdrop pic.(It all can still be seen clearly.) I added Crom Font for Backdrop text lights. SoundMOD: I found a bunch of sound effects on Google search. All of these sound effects are from the first Conan the Barbarian movie that was made in the 80's. There are 10 background music sounds. 5 for plunger pull, 5 for Drain. There 19 other voice and sword sound effects trigered by bumpers, rollovers, targets, saucer, coin insert. Place contents of music folder into music folder where Visual Pinball is installed. The Credits and Match are off by default. Hit F6 on keyboard when table is running to open Settings Menu, and you can adjust from there. (I was going to include a nvram with the Credits and Match on, but it would be just as simple for you to change using F6.) This table uses the 7 Digit Rolling Stones ROM. (rollstob) Hope you like it!! Stay tuned for VPX version of Conan the Destroyer sound mod!!
    2 points
  24. They wouldn't be the first. They are not worth the time I'm taking to type this text. I'm going back to working on Silent Hill.
    2 points
  25. Version 1.1

    1,299 downloads

    El Dorado City of Gold (Premier 1984)
    2 points
  26. Version 1.5a

    1,876 downloads

    Bone Busters Inc. (Gottlieb 1989) VPX I'm pleased to share this table because I think it works fully for the first time. I spent a lot of time to fix the kickers, the flashers, the GI lights, some lights, some inserts, and the Opera Jackpot inserts,... The sounds, the code, the lighting, most visuals, the gameplay,... have been improved. I did my best to reproduce this pinball machine as close as possible to the real model. Some options are available in the script to improve even more the lighting (LightsMod "0" should be fully accurate) and to change some other things like the sound volumes, LUT selection, right-up flipper key, instruction cards... Some settings are also available with dipswitches (F6 key ingame) But I have to say I did some elements of this table too quickly, I'm not a good 3D model builder and some primitives for the big plastic ramps would be really needed (at this time they are made only with walls and ramps...). So if someone else wants to take care of this and do the remaining job, please contact me A big thank you to Apophis who added the Fleep sounds pacakge, nFozzy physics & flippers and other physics mods: flipper rubberizer, flipper coil rampup option, target bouncer. Big thanks to 32Assassin for the beta table he released some time ago and thanks also to hmueck for the previous VPX versions. Their works helped me a lot to rebuild this table and I took some elements directly from their tables (no need to do again the nice jobs they already did). Thanks also to Colver and fluffhead35 for their testings, Sheltemke for testing and helping with some arts, eMBee for the apron, HauntFreaks for the playfield color corrections and the VPinWorkshop discord team for their friendly support (sorry if I forgot someone else) Side Notes : - By default the right-up flipper is controlled by the right-magnasave button (just like the real machine) If you prefer there is an option in the script to use the right flipper button instead. - Some game settings are available through dipswitches (press F6 ingame to acces). The table should be launched again after any changes to apply the new settings
    1 point
  27. Version 1.0.0

    522 downloads

    The long awaited - long anticipated Goonies! So many people to thank - Nailbuster, Andrew Walsh, Opeckie, Javier for the conversion Fluffhead35, Joey Beaulieu, Todd Adams. A lot of people had a piece of this at one point! There's 2 playfields included, pick the one you want with the editor or make a copy of the table and use them both! PuPDMD options are at the top of the table script for your setups, PuPPack options are included for a few different setup options as well. Enjoy. Must be on 1.4.6 or newer. If you're having issues with the overlay / BG screen being black your pinup files are out of date. https://www.nailbuster.com/wikipinup/doku.php?id=beta_releases&s[]=beta
    1 point
  28. Version 1.0.1

    175 downloads

    re-upload from 2017 (i think) Gay 90's (Williams 1970) borgdog killed it with the wiper moving target and scripting
    1 point
  29. Version 1.0.0

    228 downloads

    Pennant Fever (Williams 1984)
    1 point
  30. I'm sorry, but I'm not helping build anything else. VPU is this site and I run this site for the community. I honestly think you should drop anything "popper" related... Come up with names that haven't already been coined by the owner of the software, @NailBuster. You don't own the rights to anything "popper" and should leave the domains to the creator of that software. This is why people are upset with your antics.
    1 point
  31. I am working on a side project to compliment this list. I will be starting to dump games that have not been coloured yet. At this stage I am limited to WPC/WPC-S games but will be adding WPC95 later. I will try and dump as much as I can and I will upload these files to VPU so that anyone can download them and start colouring themselves. If anyone out there already has dumps for any games not yet coloured (Real or VPin) or has started a project that they don't intend to finish, please let me know and I will get your files added to the list. If you're an author and you're working on a game and haven't announced it yet, you can private message me and I will help you with dumps directly or leave those dumps and focus on other games for now. If anyone wants to help me with this let me know. Vpin is fine or if you have a real pin and a Pin2dmd I can help you set up your system to dump files. I will focus on accepting and looking for dumps for Stern/DE/Sega/Gottlieb as these are the systems I don't have access to right now but ANY system will be accepted. Every little bit helps. Thanks!
    1 point
  32. Looks fantastic - and for one of my very favourite tables too. Thanks.
    1 point
  33. can't wait to install you are amazing , what this community does to help each other is fantastic wish you could all come over and play pinny thx
    1 point
  34. Version 1.0.0

    62 downloads

    Congo short (Animated)
    1 point
  35. Hm. @bord? Thoughts on hopefully sharing more of your tables here?
    1 point
  36. Better GI shadows fix: so after looking at this table I left the opacity of the GI shadows too high (too dark) see image to adjust for a better looking GI shadow effect.... I will update sometime in the future, sorry to select the shadow (flasher) on layer 10 shift + left click change opacity to 40% or 50% whatever looks best to you.... save table
    1 point
  37. When I was a bit younger Champion pub would have best suited my personality. Getting drunk and getting in fights. That's not me anymore. I still like beer and I like the game but no more fighting. I like a variety of games old and new. Balls a poppin gets me going for an oldie. Mostly newer games played on my machine. My buddy and I play winner picks the game and we keep tallys on a whiteboard next to the machine. It's been going since 2019 and it's almost full. He hates it when I pick EM's. ACDC is probably the most played table on my machine.
    1 point
  38. Vpin and Real Pin attached BF.zip
    1 point
  39. I will register my editor and add real pin files to my Batman Forever folder. It will not be right away as my editor is no longer creating pin files. I've posted a help request on the editor thread. I'm sure Lucky1 will respond promptly. Thanks for being interested in the project. Lane
    1 point
  40. Version 1.1.0

    208 downloads

    Here are some category wheels I made for my cab wanted to share. 1969 and Older Tables Wheel 1970-1979 Tables Wheel 1980-1989 Tables Wheel 1990-1999 Tables Wheel 2000 and Newer Tables Wheel Original Tables Wheel All Tables Wheel Pinball FX2 & FX3 Wheel I might create more if anybody needs a different category when I have some spare time.
    1 point
  41. Version 1.0.0

    81 downloads

    ACDC Luci Edition Animated Wheel
    1 point
  42. Version 1.0.0

    88 downloads

    Let's call this minimal...with a twist! This has always been one of my favorite tables. I've worked on, and played with this table for years, and I hope you all enjoy it in VR. This Gottlieb produced playfield has been "recycled" over the years on several other machines under the names El Dorado, Gold Strike, Lucky Strike, Canado Dry, and Solar City. I enjoy the El Dorado version, as well, but for some reason the Target Alpha space theme and colors just appealed to me. Thanks to everyone that has worked on, or had a part in the creation of this beautiful table over the years. A special thanks to leojreimroc for the Backglass/flashers and reels (code from Arconovum)
    1 point
  43. From the album: pinball recreation

    build vpe unity. juste version 3d (ni hdrp,urp , ni post processing ), pour plus tard.
    1 point
  44. Version 1.0

    272 downloads

    F-14 Tomcat (Williams 1987) .. Hi Rez, New Build.. 2 and 3 scr versions I Used Hauntfreaks grill ..Thanks 👍
    1 point
  45. Version 1.0.1

    156 downloads

    Medieval Madness Animated Wheel
    1 point
  46. Great work for a beta, thankyou
    1 point
  47. VPin version 1.0 has been released! I have added the link to the original post. Please be aware that this is a 64 colour file so you will need a real Pin2dmd to use until freezy is updated. Any bugs or issues please let me know. Thanks for your support.
    1 point
  48. Creating my own pup with your blank version (thanks for this) in the tutorial it says that there are 14 folders with names band from 1-14. I do not see these and I downloaded the file twice, can I just add the folders myself or will that screw something up? UPDATE: Placing the pup pack folder into the pup videos folder automatically created the 14 band files This is awesome created my own with AC/DC, Bon Jovi, Cinderella, Def Leppard, Great White, Hinder, Judas Priest, Kiss, Motley Crue, Ratt, Scorpions, Skid Row, White Snake and ZZ Top with 60 videos so far and custom DMDs
    1 point
  49. Version 1.1

    549 downloads

    This is a re-upload from VPinball - no changes has been done from 1.1, which was the last version. First and foremost. This is just a mod of ICPJuggla' re-creation of BSD. I absolutely love that game, but, since it was created, VP has evolved and that is why I release this mod. I orignally started modifying this table privately a long time ago. My main goal was to change its physics to play closer to a machine in Oslo, it was a bit worn, and I wanted to try to get that feeling. In the end though. It has become more or less a blueprint copy of another release. It just plays so much better than what I've been able to create. This table originally came from FP, by Francisco666 and Rom. It was converted to VP by ICPJuggla and he had some helpers in great names like Tom Tower, Zany, Ninuzzu, Bodydump and Ezepov. I haven't worked with any of these, but, instead stolen shamelessly from the following guys especially. DjRobX : Modulated flashers, and of course thank you for all the magic you do elsewhere. Rothbauwerw : Hell, most of the stuff that makes me want to release it. nFozzy : Hope you are doing well, we miss you and your expertise. Dark : Haven't stolen prims for this table itself, but, tips in forums and PMs for sure. Fleep : Great collection of sound samples, stolen a few. Flupper : Totally ripped you code for LUT, and other stuff in forums. Kiwi : Rolling code and great information in forums. Schreibi34 : Your prerendered insert images came in handy. JPSalas : Don't think I used your expertise on this release, but, I've learned a lot from you. Bord : Haven't done any 3D in this, but, without you sharing your knowledge, I would not have understood a few of the tasks needed. ICPJuggla and Dozer : For making this great table in the first place. Voglidacane : Thanks for your LUT collection. I've used it more than once LOstSOul : Thank you very much for the new playfield ! Robertms : Thank you for the tip about the env image and apron flasher trick for this table ! The VP and VPM devs - without you - this very enjoyable hobby would not exists. I hope I didn't leave anyone out, but, I fear I might. There are so many great guys in our community, it is hard to keep track of you all, especially since I'm that kind of guy that fixes one thing, then leave it for a long time and then change something else. BSD is a game where stacking of the multiballs is very important in order to get to those really high scores. Many of you have probably seen this video before, but, I want to share this video for anyone that missed probably the most exciting IFPA World Championship finals ever. https://youtu.be/tUE_HaR2rBc?t=11362 I urge you guys to try to hold back on activating those multiballs until they are ready. And remember, if all goes to ... you will on the last ball most probably have Mist mb lit. Also, during rats and bats, play fast paced as switches completes those modes and yeah, bumpers are great for that. I've included a altcolor that I prefer to use, and also a nvram with reset HSD. Since the 1.1 release, a great altcolor mod was released by Redrum https://vpuniverse.com/forums/files/file/6258-bsd-bram-stoker´s-dracula/ This release will play differently from the original, so a reset seems to me to be the best way to go about it. I personally recommend that you go into the rom and set video mode to a harder level. I hightly recommend Wildman' db2s for this http://vpuniverse.com/forums/files/file/4205-bram-stokers-dracula-williams-1993/ IPDB : https://www.ipdb.org/machine.cgi?gid=3072 ICPJuggla, requested that this table was only to be kept on VPinball, I'm kind of breaking that wish by posting it here. If for some reason he comes along and wants it taken down, I will delete it, no questions asked.
    1 point
  50. Version 1.0

    774 downloads

    The Flintstones(Williams 1994) Alternate BG
    1 point
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