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Showing most liked content on 06/17/2020 in all areas

  1. Version wip

    2,056 downloads

    adaptation stern to do : animation van (multiball , petite finition rampe, quelques decalcomanies..) freeplay , to do SCRIPT full ....?
    2 likes
  2. Hello Everyone, First of all; I'd like to thank you all for being part of the VPUniverse community as well as the whole Virtual Pinball community. Recently we encountered some bumps after a server upgrade. After several hours of monitoring; the host was finally able to narrow down the problem. It was found that another site that is shared on this server was basically causing the server to DDoS. This caused the site to be un-responsive and return the Bad Gateway errors. The errors have been resolved and server speeds feel quite a bit faster. Hopefully we can keep it like this. With this said; eventually I'm going to have to move the site and find a better solution. Running a site that is download and bandwidth heavy without any real revenue stream is a challenge. Your donations and continued support helps. Thanks for your patience, understanding and support. Dazz
    1 like
  3. Here's a taste of things to come. There is a TON of stuff in this DMD.
    1 like
  4. Version 1.0.1

    1,530 downloads

    little script in fleeplay mode DT in development attached all the sound (music) track of the ROM. on the next post because the file is too large
    1 like
  5. Version 1.0.0

    950 downloads

    Graphics of the table created partly on the basis of video and images of the net. And a big thank you to all the authors of sources taken here and there on the net
    1 like
  6. I was able to get this fixed. Thanks to DJRobX for your insight. It was suggested that my computer was now passing the game sounds to my speaker setup's center channel. Using a 7.1 setup, I have L, R, SL, SR, FL, FR, and Sub. But that is 6.1. There is the center channel which SSF does not use. SSF, i.e. mechanical sounds, worked just fine because it was passing these to the correct surround sound speakers. But game sounds, no. Those were now, for some reason, being passed to the non-existent center speaker. I tested this theory out by setting VPX, Windows, and my sound card all to 2 channels. Doing that, i was able to confirm that roms sounds were playing, as I could hear them from the L & R speakers. So the question is, why did they all of a sudden start to get routed to the center speaker. I don't know. I never was able to figure that out. The solution however, was to install Equalizer API. This API uses an internal channel routing solution regardless of how your computer otherwise wants to direct it. Just installing the software fixed the problem. Other solutions offered, which probably will work for someone (but it didn't for me) was simply disabling the center channel in the windows speaker configuration. I can see how that could work, it just didn't for me. DJRobX also said some people are able to solve the center channeling through "phantom channeling" in their DSP settings. This wasn't an option for me in my soundcard software. He also said that if I install Equalizer API, it may work just because of the install, but said some people actually need to configure EQAPI to send the C sounds to L and R. Either way, the result is the same. So anyways, thank you to everyone. I don't know why this happened all of a sudden, but I'm appreciative there are very smart and helpful people who were willing to take time to help me through it.
    1 like
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