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WaterWorld (Gottlieb 1995) MOD

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mfuegemann (VP9) / Goldchicco & 32Assassin (VPX Conv) / Aubrel (Mod) Created by
Gottlieb Manufacturer
1995 Year

2 Screenshots

I'm pleased to share here my very first contribution :)
This is a MOD (mostly visual/graphic/sound) of the amazing VisualPinball Table Waterworld !!!

 

This table was built for VP9 by mfuegemann and converted to VPX by Goldchicco & 32assassin (with also the help from Arrestis for the playfiled/apron and Arngrim for DOF script)
Thanks to all involved!

 

All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!

 

For this MOD I just polished it the best I can the flashers, some lights, some plastics, some materials, I did many small changes and fixes on ramps, playfield,... and added the collision sounds.

Unfortunately this table lacks good ressources... but even like that, it's was really enjoyable and now I hope it will even more good!!

 

By the way I have to say that even if I spent a lot of time trying to improve this table, I'm not so happy:

- Most of the changes I did on the arts are nearly invisibles (I think I lost a big amount of time for nearly nothing...)

- The overall improvment of this mod is not as good as expected when started (but it was a very good training :)).

 

Thanks again to Goldchicco who gave me the permission to release and share this mod.

 

MOD 1.2
- Boat mesh modified with a reduced cabin height (now the wave can be lowered).
- Boat primitive uv map fixed (texture issues fixed)
- Wave height position reduced
- Flasher lights heights increased and intensities reduced (should fix oversaturation shown on some systems)
- Top flasher fixed (was disabled by accident in previous version)
- Flippers and inlanes adjusted
- Bottom GI lights modulate values increased to 0.999
- Wall012 material updated to match the other plastics renderings.
- Upper left walls side images coordinates fixed
- Most old or unused images removed (file size reduced)

 

MOD 1.1
- Collision sounds added
- LUT selection (R Ctrl) and lightsLevelUpdate
- Iaakki's FadeDisableLighting added
- GI hallos improved

 

MOD 1.0 (first release)
- Tournaent mode with Left-MagnaSave (L Ctrl)
- Buyin with Buyin button (2)   😛
- most of the lights, flashers, arts, plastics have been improved/updated/changed
- Many materials updated, some walls and ramps adjusted
- Some playfield image improvements
- POV settings (FS and DT) are set for a 16:9 display
- Backdrop shared by Batch included
- ...

 

Enjoy!

https://www.ipdb.org/machine.cgi?id=3793
Contact Author First.
v10

What's New in Version 1.2

Released

MOD 1.2
- Boat mesh modified with a reduced cabin height (now the wave can be lowered).
- Boat primitive uv map fixed (texture issues fixed)
- Wave height position reduced
- Flasher lights heights increased and intensities reduced (should fix oversaturation shown on some systems)
- Top flasher fixed (was disabled by accident in previous version)
- Flippers and inlanes adjusted
- Bottom GI lights modulate values increased to 0.999
- Wall012 material updated to match the other plastics renderings.
- Upper left walls side images coordinates fixed
- Most old or unused images removed (file size reduced)

 

MOD 1.1
- Collision sounds added
- LUT selection (R Ctrl) and lightsLevelUpdate
- Iaakki's FadeDisableLighting added
- GI hallos improved

 

MOD 1.0 (first release)
- Tournaent mode with Left-MagnaSave (L Ctrl)
- Buyin with Buyin button (2)   😛
- most of the lights, flashers, arts, plastics have been improved/updated/changed
- Many materials updated, some walls and ramps adjusted
- Some playfield image improvements
- POV settings (FS and DT) are set for a 16:9 display
- Backdrop shared by Batch included
- ...

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