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1423 files
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Bounty Hunter (Gottlieb 1985)
By bord
Bounty Hunter is a great throwback to an earlier solid state era. It features fun gameplay and a killer art package that remains unique in all of pinball.
This project was passed on to me by armyaviation, who worked with siggi to do his incredible work on the playfield. Other big players include leandre for the plastic scans and 32assassin for script help. Behind the scenes I received a lot of great help from kingdids, benji, flupper, and tomate as I tried to get Octane for Blender up and running. Also thanks to the usual team of beta testers for the feedback and friendship. As usual thanks to rothbauerw, fleep, nfozzy for the additional framework that adds a little something special to these projects.
2883 downloads
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Cowboy Bebop Pinball w/ PUP (Original 2024)
By mlaw
Howdy Bounty Hunters!
Cowboy Bebop Pinball
This table is a mod/reskin of @masonou Bleach table, which was a mod of JP Salas' Mago De Oz table.
Some disclaimers up front... This is my first table. It's been an exercise in getting to learn VPX. So there are a few unfinished parts to this, and some things I want to learn for the future. That being said, the game plays well and is fun!
The main thing I spent time on is the artwork and Pup pack. It features some great clips and provides some intense action.
For the future/updates: I would like to jump into the script to fine tune the DMD (I will definitely tap into our wonderful community for help with that). I also want to add in a couple 3d models-- so I'm learning and trying that workflow right now. Anybody that needs help with artwork or video I'd love to assist!
I would love any feedback, but please remember this is my first attempt. Thanks very much for your interest in the table.
Included in the zip file:
Table - only tested using VPINBALLX64.EXE
Backglass - couple options
DMD - a few options
Pup-Pack
Wheel
Playfield video
Loading videos
See you space cowboy...
Preview here:
https://www.instagram.com/reel/C4oebMXvsfj/
528 downloads
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Dava's Everquest II - Pinball tribute (MOD) (Davadruix)
By davadruix
Welcome to the Everquest two pinball tribute. prepare to face the greatest gods of Norrath !
Here we are, after having made a MOD on the first Everquest, and as I am a big fan, I obviously played the 2 more than necessary,
I said to myself why not make a MOD on Everquest 2..
Well, there you have it, the table is here, after a few months of work around it!
I hope you will enjoy it because for my part I had a lot of fun making it!
I would like to thank JP SALAS, for allowing me to use his superb "Wrath of Olympus" table to create this mod and for guiding and helping me on various points.
I will also thank Sony for the countless hours spent on EQ and EQ2, a game that will leave a lasting impression as a true memory.
I think if there are former players in our great Pincab community, they understand what I mean.
I chose to integrate some music that is not from EQ2, just a few pieces to punctuate some events at the table.
Thus, the groups Imperial Age, Brothers of Metal, Apostolica are part of the soundtrack.
I added new callouts, 3d objects, and a lot of the graphics and lighting were changed. There you go, I hope you will like this table, thank you for your feedback!
You will find the rules and pov files in the archive.
Wheels :
B2S :
This table was made with VP 10.8 but it should work with VP 10.7 too.
All Logos, Copyrights and Trademarks are property of their respective owners.
if you appreciate the work, then thank you for not forgetting a "like" or a "review" , it's nice!
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
1434 downloads
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The A Team Original PinBall
By jicho2003
Hello everyone.
Here I leave you the new Original VPX table of team A.
The goal when I started this, my second table, was to know a little better how flexDMD works for my real DMD. I have tried to make as much of a 90' table as possible. It´s NOT based on a particular table, it has similar things to what I have played on many tables from that era.
I finally managed to get close to what I wanted, especially with the DMD, which is interactive and even has several video modes included. I am aware that there is still work to do and parts to debug so that they look as I really have in my head, but I don't want to postpone the release because the code for me would be finished. There may be some bugs in the code, but testing it enough times to find bugs was simple at the beginning and very complicated at the end. If you find any bugs, please let me know.
The actual file includes a Backglass, a PDF with the rules, the images folder and of course the table. YOU MUST HAVE THE LATEST UPDATE of FlexDMD and almost VPX 10.7.2 installed. The folder with the gifs must be in the same place as the VPX file.
ATENTION!
The code has been written for the latest version of VPX 10.7.4. According to the experience of several users, the table is not completely stable in some versions of VPX 10.8, making the movement of the ball strange, even throwing some errors.
Thanks to JP Salas for the advice and part of the codes that I have used, and to everyone who has tested while it was a WIP and has encouraged along the way, especially Joe Hadesbeck.
Before anyone asks, I answer. There is no Pup Pack or light remapping in blender...Maybe with time. I don't know how to do it well, I'm not a programmer, my language is not English (I don't understand some tutorials) and I don't have a top PC either. Still not complete nFozzy physics and Fleep Sounds. I'll be debugging things.
I hope you like it, and sorry for my bad English. All the best!!!
All Logos, Music, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
SKILLSHOT
4 center cards will be raised at the beginning of each ball. Win a million for each card knocked down.
4 MAIN MISSIONS (ONE PER CHARACTER)
They are activated from the van.
Hit first to start and open the door. Hit a second time to start the mission. Before starting the first character, the order for that player is drawn and will be maintained throughout the game. The missions will remain active until they are resolved even if the player loses the ball. The reward for solving each mission is 10 million points.
BARRACUS, Shoot 50 Bumpers.
MURDOCK. Shoot 150 spinners.
FACEMAN. Hit 6 ramps.
HANNIBAL. Hit left TEAM targets.
MR LEE: If during an active main mission you put the ball in the van you will be one point closer to contacting Mr Lee and, therefore, hiring the A team. Take 10 shots to discover Haniball's alter ego and win 25 million
SECONDARY MISSIONS
Activate it in the jeep.
They conclude when you lose the ball or complete the mission or the video modes. Winning each of them means 10 millions. You can raise the mission number on the right ramp and lower it on the left ramp. The available mission appears flashed in the Playfield and Backgass.
PUNCH OUT: Add millions to BA Targets within 30 seconds.
TRUCKS CONVOY : Find the material box in a random of 4 places.
SLOTS : Stop the roulette with the flippers, and collect 4 diferents tools.
RUN AWAY : ( VideoModeGame). Pass 15 groups of police cars.
FIND AND SHOOT: ( "VideoMode" Game) Shoot 20 enemies in 30 sec. Move the bar sight with the flippers.
EXTRABALL Open and enter on the right tunnel in the ExtraBall mission
GET MILLIONS
MURDOK's ESCAPE:Follow the lights in 4 possibles ways and hit it 3 times to scape the psychiatric.
BA DOESN'T WANT TO FLY: hit the top 6 targets with dizzy ba. Be careful with the ball passing through magnets on the board
LITTLE MULTIBALL: Shoot the barrel Hole to activate a single multiball.
IF YOU SOLVE THE TEN MISSIONS, THE POSSIBILITY OF OBTAINING A MULTIBALL OPENS
OTHER MISIONS
THE BACK LANE: Spell "THE A TEAM" for collect 10 millions.
MULTIBALL: Hit the TNT box 10 times to open the box and activate the 3 multiball mode.
THE BARREL HOLE: Draw a gift in the barrel on the right.
SUPERTARGETS: Hit 50 bumpers to activate a special score on the green targets.
......And More.
6580 downloads
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Cirqus Voltaire 1997 Hanibals 4k Mod
By Hanibal2001
In this Mod I have only modify some small thinks, because the table is really great.
The playfield was updated for my 4k monitor and some graphics a replaced with another versions.
- red disc graphics recreated
- bumper update with small red light at hit
- shoot again light changed
- playfield increase in resolution and glare
- yellow targets are more realistic
- red target get another texture
- yellow flasher graphics updated
- small physic update
- movable auto plunger
- sound updates
- Ringmaster swinging sound
- Neon fluctuating lights
- New physic test script for more ball reality
- Neon global intensity adjustable by keys
- Ball now moving script for ringmaster magnet
- New ball rolling sound modification
- New real Apron
I hope you like it.
6927 downloads
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Star Action (Williams 1973) 1.1
By EMUnderdogs
Remember 1973? Pink Floyd’s, Dark Side of the Moon, Wings album, Band on the Run, William’s Star Action pinball machine…. No, not that last one? Here’s your chance to enjoy this table from over 50 years ago.
Star Action features a unique turntable (in playfield-center) that spins when you hit one of two posts (remind anyone of the lamp from Tales of the Arabian Nights?). Spin it to advance through the ten lights around its circumference to get Double, then Triple scoring. Wide flippers are a little more forgiving than the sometimes shorter variant you often see in older tables.
This version, 1.1, features beautiful plastics, playfield, apron — and when combined with a masterclass backglass by @hauntfreaks hopefully it makes for a top-notch EM (electro-mechanical) table worthy as an update to @loserman76’s VPX contribution.
Hold left flipper (shift) before game start for options menu. Options include:
5 ball or 3 ball play Reset high scores Change scoring values Enable/disable add a ball star mode
Contributors include @Cliffy, @teisen, @hauntfreaks and @JCalhoun.
The original table from @loserman76:
https://vpuniverse.com/files/file/7246-star-action-williams-1973/
524 downloads
- williams
- williams 1973
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Back to the Future: The Pinball (Data East 1990)
By TastyWasps
"Wait a Minute, Doc. Are You Telling Me You Built a Time Machine... Out of a DeLorean?"
This Visual Pinball title has quite a legacy and it looks like it started with a JPSalas table. (this community is indebted to him in so many ways)
It was massively improved around early 2018 in a new table version which resides at version 1.4 at vpForums by the following authors: Cyberpez, rothbauerw, wrd1972, HauntFreaks, ClarkKent, dark, RustyCardores and possibly others.
Enter July 2023 and versins77 added a minimal version of nFozzy physics, Fleep sound and a few other small visual / lighting changes. However, the game play got even better with those simple tweaks and it plays very smooth and true.
The only missing component in all of this was a great VR experience and I was working personally with versins77 so that he could send updates to his latest files.
Alas, versins77 kind of disappeared from the VPin scene about 6 months ago leaving me with a fully functional VR hybrid Back to the Future.
I received permission from Cyberpez to upload a finalized version of the title to kind of complete the package as the game simply plays phenomenal as it is mostly due to Cyberpez's original vision.
So, I searched for the ultimate VR Room for Back to the Future and found only one 3D model that truly would fit. DaRDog81 put it into action in Blender and it is right on theme down to the Clock Tower, Hill Valley, Delorean and all.
The VR Backglass was also animated by TastyWasps with the help of leojreimroc and hauntfreaks. The desktop background was also improved with digital digits, an upscale and more contrast.
The one add-on that is truly a must for this title is the awesome altsound by Apophis with help from iDigStuff. It truly brings this title up to 88 mph with 1.21 gigawatts!
Download the altsound here and turn your speakers up to 11:
https://vpuniverse.com/files/file/6084-altsound-bttf/
"Roads? Where we're going, we don't need roads."
2819 downloads
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Special Force (Bally Midway 1986) VPW
By VPinWorkshop
“Aaaahhraaaaa!!”
This was a real team effort that spanned over a year. Special Force is an underappreciated, grubby, rowdy, 80’s war movie pin. Kinda feels like you got dropped into a bad version of Rambo (but in a good way!) We hope you enjoy.
VPW Platoon
Apophis - Blender work, table work, scripting, physics tuning
Flux - Blender work, toolkit scripting and fixes
Cyberpez - Blender work and support
Sixtoe - Table building and VR work
ArmyAviation - Playfield photos, plastics scans, expert testing (owns the real table)
EBisLit - Inital playfield stitch
TastyWasps - VR room integrations, backglass and desktop digits
Benji - Blender and refraction probe help
HauntFreaks - Backglass resources
Bord - Modeling help
Mlager8 - Support
Cliffy - Desktop backdrop
VPW Testers - PinStratsDan, Studlygoorite, DGrimmReaper, DarthVito, BountyBob, somatik, Colvert
Special thanks to:
Siggi - Playfield redraw
3rdAxis - The jungle VR room
Toxie - Fixed some VPinMame issues for this game
Destruk & TAB - For their VP9 table that was used as a reference
Niwak and the VPX team for everything they do
5293 downloads
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Defender (Williams 1982) VPW
By VPinWorkshop
Landers, Mutants, and Bombs… Oh My!
The VPin Workshop presents the classic pinball from the late great Barry Oursler, based on the classic arcade game of the same name, DEFENDER. Once we tracked down the beautiful playfield and plastics scans of this rare machine, building the table from the ground up was inevitable (and fun). Defend those poor Humanoids from Landers and from becoming Mutants… Avoid the Baiters, destroy the Swarmers, and Warp yourself into victory!
Apophis - Project lead, scripting, Roth/nFozzy physics, Fleep sound effects, Flupper 3D inserts
Bord - 3D models and rendering
Uncle Paulie - VR Room
Jutsuka - Asset research and testing
G94 - Playfield and plastics scans
Scutters - FlexDMD Option
Primetime5k - Staged flipper updates
Cliffy - Desktop view updates
Jsm174 - Standalone updates
VPW Team - Testing
Version 1.3 Update Notes:
Enable the new FlexDMD by setting UseFlexDMD=True at the top of the script All other table options are in the Tweak menu (Press f12) Required: FlexDMD 1.9.1: https://github.com/vbousquet/flexdmd/releases/tag/1.9.1 Recommend: VPX 10.8.0 RC2 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1934-9bb99ca
This release would not have been possible without the legacy of those who came before us. Thank you!
10461 downloads
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Tron Legacy LE Hanibals 4k Edition
By Hanibal2001
Tx to freneticamnesic for the convert of the FP version to this nice table.
Additionaly tx to using 85vetts script and adapted to work in VPX.
Thanks to rom and Glxb and slamtilt for their FP Version!
I have change this things:
- new real playfield and decals
- new physics
- new lights
- new sounds
- some funny things
- Tron Arcade reacts on Game Over by pinball and has demo screens
- New bumper cover mods
- Bike and ship models have glowing lights
6113 downloads
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KISS Stern (2015) 1.3 VR
By capnclaw
Thank you to @balutito for allowing me to convert his awesome mod to VR. Thank you to @allknowing2012 and all contributors for the amazing original work on this gem!
I found some good high resoltuion images for the pro model version of this table so I tried to keep everything to that version of cabinet as much as I could including side, backbox and dmd area graphics.
I hope you enjoy! Please note also the directb2s backglass is required for this as well. Link to the B2S is provided in the tab.
PLEASE NOTE THIS IS VR ONLY. THE CABINET/DESKTOP VERSION CAN BE FOUND HERE
Copied from Balutito's release.
To make your life easier, I'm making the music and the ultraDMD available, but everything comes from @allknowing2012 ,KISS to him
if you already have this table, no need to load the KISS install .zip which contains the music and the ultraDMD
use left button to change city, right button to change music
Playfield, apron, inserts, all graphics have been taken over.
The work is not perfect because the images were originally low resolution.
I used the technique indicated by @pin666 for the playfield and the apron thanks to him.
687 downloads
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Teenage Mutant Ninja Turtles VR Sewer
By Crypt101
First, I want to thank @Gedankekojote97& @cyberpez for their table, @retro27 for his graphic overhaul, @DaRdog81 for his VR assistance.
This is my first VR Room conversion of an existing table. I did the modeling for this in Blender using 2k res textures and lighting effects.
Has nFozzy Physics, Fleep Sounds, and a LUT selector (Hold LMagna and scroll through the LUTs with the RMagna).
On the back wall you'll find the actual autographs of the voice actors for the Turtles from the 1987 cartoon - Cam Clarke, Townsend Coleman, Barry Gordon and Rob Paulsen.
This version does NOT use a PuP pack but there is another version that does located here:
383 downloads
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Teenage Mutant Ninja Turtles VR Sewer - PuP Version
By Crypt101
First, I want to thank @Gedankekojote97 & @cyberpez for their table, @retro27 for his graphic overhaul, @Shaggysrsg for his Pup pack and @DaRdog81 for his VR assistance.
This is my first VR Room conversion of an existing table. I did the modeling for this in Blender using 2k res textures and lighting effects.
Has nFozzy Physics, Fleep Sounds, and a LUT selector (Hold LMagna and scroll through the LUTs with the RMagna).
On the back wall you'll find the actual autographs of the voice actors for the Turtles from the 1987 cartoon - Cam Clarke, Townsend Coleman, Barry Gordon and Rob Paulsen.
This uses the 1991 film PuP Pack found here:
436 downloads
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Alien Star (Gottlieb 1984)
By UnclePaulie
Gottlieb's 1984 Alien Star! Journey to an Alien Star for a pinball battle in space! Multiball, skill shots, and plenty of fast action! So much fun to play! Thanks to Borgdog for providing original playfield and plastic scans, cabinet stencils, and physical measurements of his actual table. He also had lots of authentic Gottlieb primitives to use, and did a tremendous amount of testing!
Thanks also to Redbone who took those scans of the playfield and plastics and did a tremendous amount of work to get them to look so good! He also spent a ton of time with all the other graphics on the table as well as a ton of testing! Hauntfreaks provided the higher resolution VR backglass. DarthVito did the VR wall environment.
I updated to latest VPW standards, physics, GI and shadow baking, Lampz and 3D inserts, dynamic shadows, updated backglass for desktop, playfield mesh for a saucer bevel, roth standup targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Dozens and dozens of hours were spent studying gameplay videos (2 streams were recorded by Borgdog) to match the table skill shots and action.
Thanks also to Rothbauerw for providing updated flipper physics code to help with the skillshots. That code was needed to be able to do some of the skillshots.
This table is loaded with options. Various balls, ball brightness, flippers, tents, caps, plastic edge colors, LUTs, Dip settings, siderails, and plenty of other VR stuff. Redbone encouraged me to include special edge LED lighting in the plastics that iaakki originally did for another table. Looks really cool, and is included as an option.
The ROM can be found at pinballnirvana.com... alienstr.zip). There's an option in the script to change the DIPS, however it will load a default set when you launch the table. NOTE: YOU HAVE TO START THE TABLE 1ST, EXIT, AND THEN RESTART FOR DIP CHANGES TO TAKE EFFECT. This is ONLY the first time you launch the table.
There's also an option for "Tourney Mode". In that mode it'll play a little harder with different DIP settings, which excludes extra ball... and only allows for points on 3 balls. Tourney mode also sets colors and rainbow'ed LEDs on plastics. NOTE: you'll have to start and restart the first time in that mode for the DIP changes to take effect.
If you want to change the DIPs... you will need to go into the script options and change SetDIPSwitches to 1, then open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options. Once entered, you can exit out, and restart. That will then set the new ROM settings.
These are the default DIPS that are and set at original table launch:
1=Coin Chute same
0=3rd coin chute no effect
0=Game mode of replay for hitting threshold
1=Number of balls =3
1=Playfield Special of extra ball (However in tourney mode this is zero)
0=Novelty of normal game mode (However in tourney mode this is zero)
1=Match feature
1=Background Sound
Thanks again to Borgdog and Redbone for the playfield and plastic images, the stencils, the testing, and all the feedback! Also thanks to Hauntfreaks for the updated Backglass images, and to Rothbauerw for his flipper physics code. Also thanks to pinstratsdan, and everyone else from the VPW team that provided testing and feedback!
2469 downloads
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Star Trek LE Hanibals 4k Asteroid Mod 1.7
By Hanibal2001
This table is base on the nice Star Trek LE table of freneticamnesic, a very nice work.
I have add 2 new asteroid, my first try to create 3D objects for an table.
On the original pinball game they are 2 to cover the spots and I missed them.
Additionally I update some lights, physics, and add the ball reflection for the game, because it looks like fantasic on this table.
Now it looks like very nice on my 4k virtual pinball and I hope you enjoy it6821 downloads
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Honey (Williams 1971) with VR ROOM
By Ext2k
Hi, I just added VR ROOM at this great table from @klodo81
Enjoy
172 downloads
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Apollo 13 (Sega 1995) w VR Room
By UnclePaulie
I Added the VR conversions to Apollo 13 last year (2020), the version of the table that was modified was done by Balater (Thanks for the permission to mod!), originally done by Herweh, Fransisco666, and 32assassin. Over time several authors worked on the early versions of that table including, Thalamus, JP, DJRobX, Rothbauerw, Amgrim, ClarKent, Chucky87, agentEight6, and Bigus1. I also used the dark image from chucky87's backglass file and imported into the table for use in VR.
That mod done in 2020 had several updates specifically for VR, and other light mods. Sixtoe assisted at that time as well. Also, Retro27 added a topper and a few other VR updates and I animated the backglass for VR as well.
Since that time I added several more updates, including nFozzy and Roth physics and flippers, Fleep sounds, several physics updates to the table, slings, and bumpers. A few other modifications were done as well to the sounds, playfield, and other adjustments. Thanks to Bord for posting tutorial videos. Also thanks to the VPW team for their help and examples. I also added dynamic shadows done by Iakki, Apophis, and Wylte.
The latest update, Version 2.0, includes so many fixes and updates. I've corrected the number of balls coming out of the rocket during multiball, as well as the rocket timing, and subway trough. The ramp behind the moon now works for the orbiter and moon gravity missions, the trap door for the 8-ball lock is animated, fixed the slings, and added holes under the sling movements. Also the left spinner lane didn't send the ball into the upper saucer. That is now corrected. I've also added 16 switchable LUTs.
Then, several members from the VPW team jumped in and made this table so amazing. What a great group! Thank you all!
oqqsan: Added Flupper dome lights and flashers. Also fixed the ball stuttering when the moon rotated with the ball.
Tomate: created new ramps and textures (they look so real!) Also wire ramps, posts, gates, apron, missing materials in some screws, and other stuff.
Skitso: redid the GI lighting, spot lights and inserts. Also warmed the LUT a bit.
Sixtoe: Did some visual updates to the ball, moon, rocket, and plastic ramp
Apophis: Updated the playfield image for alpha cutouts for Lampz inserts. Added Lampz code, and new inserts. Updated some flipper nudge physics. Corrected the triangularization dynamic shadow effects, removed the subway ball shadows, and lowered the number of dynamic sources.
Sheltemke: Provided an updated translite image for the backglass. It's now included in the VR version, and Wildman created a new b2s file. Also, modified the text on the inserts to a text flasher to make it more readable.
RIK, Fluffhead35, Lumi, and Wylte all tested and provided feedback.
Wylte: Updated the ball shadow code to not turn on when in subways, and other optimizations. Also modified for better performance. Separated dynamic and ambient ball shadow options, and added lockbar key as plunger alternative.
This table is a hybrid release, so it will work on desktop, cabinet, and VR.
OPTIONS:
Options can be selected in the script to change to desktop, cabinet, or VR mode. For VR mode, there's an option for two different room environments, and to add a clock on the wall.
Also... VR users... the Dynamic Shadows performance issue has been corrected. However, if you still experience performance issues, you can turn off dynamic shadows or ambient shadows or both in the script.
Anyway, I hope you enjoy! And thanks again to Balater, retro27, Sixtoe, oqqsan, tomate, skitso, apophis, sheltemke, RIK, Fluffhead35, Lumi, and Wylte, and the entire team of authors that have contributed to this table over time. If I missed anyone in the credits, let me know, and I'll add, as I don't mean to miss anyone.
10604 downloads
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Cirqus Voltaire (Bally 1997) VPW Mod
By VPinWorkshop
Join the Cirqus!
Many peoples favorite table, this started as a "lite" internal update by HayJay just to bring the physics and sound up to date, but then as everyone likes it people just chipped in with bits and pieces and it went from there
VPX 10.8 and VPinMame 3.6 Required
Update to Cirqus Voltaire by Knorr, ClarkKent, Randr, Dark & Sixtoes VR Room Version
VPW Clowncar
===========
HayJay: Project Lead, nFozzy/Rothbauerw physics, Fleep Sounds, Ramp rolling sounds, various fixes.
Sixtoe: VR room, rebuilt physics objects, numerous tweaks, some texture and lighting rework, project support and guidance.
Rothbauerw: VR Backglass physically working rebuild, physics and script wizardry, general assistance and tech support.
Leojreimroc - VR backglass lighting, PWM flashers, Flupper domes.
ClarkKent: Various new HQ textures, new backbox rear transfer, lock ramp adjustment.
Apophis: Project guidance, inlane cradle collision code, script support.
Iaakki: Solutions expert, script support.
RobbyKingPin - Project support and guidance.
Wylte: Script support.
Tasty Wasps: VR flipper button animation fix.
PinStratsDan: Various advice for improvements.
jsm174: VPX Standalone support.
VPW testing: PinStratsDan, Studlygoorite, BountyBob, TastyWasps, Shaggysrsg, RobbyKingPin, Fluffhead
A big thank you to Knorr and ClarkKent for allowing us to update this table.
8845 downloads
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NASCAR (Stern 2005)
By TastyWasps
Welcome NASCAR Race Fans!
It's time to tidy up the tracks for the NASCAR races....
This remaster carries the torch from the original tables from JPSalas, Zedonius and Requlem.
The following game play and graphical updates have been added and are revving to go:
* nFozzy/Roth Physics
* Fleep Sounds
* Flupper Domes
* Dynamic Ball Shadows
* Roth Stand-Ups
* Multi-Ball Cradle Collisions
* Playfield Mesh
* Mega "VR Garage" 3D Room
* Play Balance and more Play Balance
Assistance from the Pit Crew:
* Full rebuild on lighting and shadows from hauntfreaks
* Main VR Backglass and Talladega Nights VR Backglass by hauntfreaks
* Added missing back panel mini bulbs with help from hauntfreaks and m.carter78
* Light mapped side blades by m.carter78
* Various script clean-ups and GI update from m.carter78
* VR Garage 3D Room converted for VPX in blender by JoePicasso
* Base VR Cab assets by Ext2k.
* Flupper Dome visual improvements by Robby King Pin
* Misc. Advice / Tweaks: apophis, passion4pins, bord, Darthvito, Sixtoe, HayJay
* VPW Testers: PinStratsDan, HayJay, Wylte, StudlyGoorite and all others above
A preliminary alt-sound from Redbone to improve any "crackle" sounds from the ROM is located here:
https://mega.nz/folder/ijJ2AThS#TSAl15LooFz993dbRn_P2Q
This is a racing themed game, the ball moves pretty fast so be ready to get your reflexes in check. There is a unique feature of balls racing around the outside track banging up the sides which is one of a kind and the vibe is totally NASCAR.
Enjoy the Races!
P.S.
If any contributing author was missed in these credits, please PM me and it will be addressed.
2274 downloads
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Indiana Jones (Stern2008) Hanibal's 4k Edition
By Hanibal2001
Thanks to freneticamnesic for there nice VP9 table and the permission for convert to VP10.
And additionally special thank to GLX, gtxjo, Highlnder00 and anybody else where working on the previous versions before.
In this table I have create some new scripts for an ballistic impulse to the "MAP" section and some sound scripts for moving parts.
I have modified many Textures and Objects according to the real version of the table, and have created some special light effects, I hope you like it.
Generally enjoy this nice table and have fun with 8 Ball Multiball
10435 downloads
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Aloha (Gottlieb 1961) Ext2k Conversion
By Ext2k
This table is based on @MauiPunter Sound mod. I just added VR Poll Hall Room
This table requires B2S image, I use backglass from @hauntfreaks
Original table by @jino372.
Copy Aloha folder on your music directory.
You can disable ambience people at the end of the Script
You can change music by magnasave buttons, and change lut holding left magnasave.
Have a nice day!
180 downloads
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Airport (Gottlieb 1969) 1.3.2
By AxeVerse
Airport (Gottlieb 1969) v1.3.2
Once more Thank You Looserman76 (R.I.P.) for creating all these wonderfull EM tables.
This update follows after JCalhoun's vpx v1.2.
After Watching Joe's recent repair videos of this table, I noticed some fixes needed for the VP table by Looserman76 and the many updates allready done by others.
Table States where not right so I corrected those. Ball 1 thru 5 now correctly selects the various switches and varitarget state, after each ball in play.
For the playfield after some research and comparing Gottlieb photos, videos. The colors needed to be corrected for the top playfield, Gottliebs logo and the 2 outlanes.
They are now in my opinion closer to what it should be a colored salmon(like), as close as when it came out of the factory in 1969. Most virtual tables I have seen had it yellow or orange, red for gottlieb's logo etc.
What's New in v1.3.2 - 2024-03-06
New Lighting. Less Yellow.
What's New in v1.3.1 - 2024-03-04
Playfield Alpha Channel Fix.
What's New in v1.3 - 2024-03-03
-Redone the Plastics Art at the top.
-Fixes on all 6 plastics and recolored them.
-Top playfield 50 Points Letters Salmon added.
-Playfield both diamonds purple color changed.
-Changed all the salmon color to a lighter tone.
What's New in v1.2.3 - 2024-03-01
- Top Playfield near the 6 Rollovers, salmon color needed to be added to the Zig Zag lines.
- Airplane Line & Gottlieb Logo letters changed to same color has center diamond's purple.
- Alpha channel was missing on the top roller #1.
What's New in v1.2.2 - 2024-02-29
Table Script: Ball states corrections, vari-target correction
Playfield Color Corrections: Top playfield, Gottlieb's Logo, outlanes
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Previous Updates:
Original version by loserman76:
https://vpuniverse.com/files/file/8171-airport-gottlieb-1969vpx/
Teisen's version:
https://vpuniverse.com/files/file/15776-airport-gottlieb-1969_teisen_mod/
JCalhoun's Version:
https://vpuniverse.com/files/file/18630-airport-gottlieb-1969-12/
908 downloads
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The Games (Gottlieb 1984)
By UnclePaulie
Gottlieb's 1984 The Games! Simple but hard to master. The goal: collect five medals in one ball and it consists of five shots. Including captive balls, Vari-target, saucer, and a spinner. The shots are really fulfilling despite the simple guidelines. The captive ball, the spinner, and the vari target are examples of critical shots that pay off if you make them, but the ultimate payout an Olympic gold medal—comes from making them properly.
Thanks to Redbone who helped with the playfield and plastics from pictures off the web! He also spent a ton of time with all the other graphics on the table as well as a ton of testing! Hauntfreaks provided the higher resolution VR backglass (and an updated b2s). DarthVito did the VR wall environment, and topper. Silversurfer provided vector images from photos off the web for the VR cab. Also, look for the alternate sound pack that Redbone and Darthvito have been working on.
I built the table from scratch and included the latest VPW standards, physics, GI and shadow baking, Lampz and 3D inserts, dynamic shadows, updated backglass for desktop, playfield mesh for a saucer bevel, roth standup targets, standalone compatibility, optional DIP adjustments, updated flipper physics, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Dozens of hours were spent studying gameplay videos to match the table skill shots and action. I also used Rothbauerw's updated flipper physics code to help with the skillshots.
NOTE: YOU HAVE TO START THE TABLE 1ST, EXIT, AND THEN RESTART FOR DIP SETTINGS TO TAKE EFFECT. This is ONLY the first time you launch the table.
This table is loaded with options. Various balls, ball brightness, flippers, tents, caps, plastic edge colors, LUTs, Dip settings, siderails, and plenty of other VR stuff. Redbone once again encouraged me to include special edge LED lighting in the plastics that iaakki originally did for another table. Looks really cool, and is included as an option.
Redbone also created an alternate Gsound option. Download it here:
The ROM can be found at pinballnirvana.com... thegames.zip). There's an option in the script to change the DIPS, however it will load a default set when you launch the table. NOTE: AGAIN, YOU HAVE TO START THE TABLE 1ST, EXIT, AND THEN RESTART FOR DIP CHANGES TO TAKE EFFECT. This is ONLY the first time you launch the table.
There's also an option for "Tourney Mode". In that mode it'll play a little harder with different DIP settings, which excludes extra ball... and requires 3 medals to light special rather than 2. Tourney mode also sets colors and rainbow'ed LEDs on plastics. NOTE: you'll have to start and restart the first time in that mode for the DIP changes to take effect.
If you want to change the DIPs... you will need to go into the script options and change SetDIPSwitches to 1, then open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options. Once entered, you can exit out, and restart. That will then set the new ROM settings.
Once again thanks to Redbone, Hauntfreaks, Apophis, Darthvito, Silversurfer and the VPW team for testing, and everyone else that provided feedback!
1317 downloads
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Slick Chick (Gottlieb 1963) 1.2.1
By JCalhoun
Why is Slick Chick one of the Top 10 EM (electro-mechanical) games voted by players on IPDB (Internet Pinball Database)?
Is it the artwork featuring a barbershop quartet, showgirls wearing bunny ears and an apparently sauced Uncle Wiggily? Maybe.
Or maybe it is due to how challenging the game is. A gobble hole in the playfield center seems to be particularly nasty if you launch multiple balls onto the playfield. Watching fans who enjoy Slick Chick though, they talk about the two skill shots you need to dial in in order to roll over either the CHICK or the SLICK at the top of the playfield. Others say this is the ultimate nudge game and will reward your ability to finesse the ball.
From @Cliffy Slick Chick-res-files are for desktop users in HD, 2K, 4K and UW (ultrawide) configurations.
The .res files in the zip are intended for desktop users of this version of Slick Chick and are named as such. However, they can certainly be used for any other table running in desktop mode and uses a directb2s (b2s) with or without a fulldmd as long as the filename matches the tables filename.
They are configured to place the backglass on the right and the fulldmd to the left and are sized for a single player EM. Again they are good as templates for other sizes and locations as well. The # comment lines in the file explain what each line does.
Unzip the .res file that best matches your single monitor (desktop mode) to the same folder as the table. The b2s file also needs to reside in the same folder.
Delete the first 3 characters of the filename, ie, if the file you need is HD-Slick Chick (Gottlieb 1963) 1.1.res then delete the HD- so it reads Slick Chick (Gottlieb 1963) 1.1.res.
Remember, the .res filename needs to match the vpx table name exactly. The b2s filename also must match exactly so rename as needed.
It is assumed you already have a 2.0 or newer version of B2S Server installed.
https://vpuniverse.com/files/file/12024-b2s-backglass-server/
If you want to use a b2s with a table that has built in desktop scoring I've made a tutorial showing how to do this here https://vpuniverse.com/tutorials/article/32-desktop-backdrops-adding-or-changing-the-basics/
Thanks to @JCalhoun and @hauntfreaks for help and encouragement. Super thanks to @jarr3 for modernizing and adding such great features to the B2S Server.
I'm always open to suggestions that will improve location and sizing, especially since I do not have a 4k or ultrawide monitor to test.
Enjoy!
The late @loserman76 created this table, and over 200 others. The VPX community continues to polish and tweak the games he left us. @hauntfreaks and @Cliffy helped with this iteration — fixing reflections, lighting, etc. I brought in Fleep sounds.
Loserman76's original table:
833 downloads
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Cyclone (Williams 1988) balutito MOD
By balutito
Hello and welcome to the Cyclone amusement park.
Thanks to Sliderpoint for allowing me to offer you this reskin of his magnificent Cyclone table.
Thanks also to fourbanks, an unconditional fan of this table, who suggested to me the idea of making some modifications to the original Sliderpoint.
New playfield, plastics and music.
I tried to respect the original table as much as possible, I hope you will like this new board, good game
(I did not redo b2S please use those available on VPU)
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
THANK YOU 🍺🍺🍺
Balutito
4177 downloads