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109 files

  1. 24 (Stern)(2009)(freneticamnesic)(FS)(VP990)

    Also known as Toy Paradise. it's like Stern threw as many toys at this game as possible when designing this.
    It's been a long process but here we go. Without ever playing the real machine I can't be sure of its accuracy but I've tried to get it close based only on videos.
    Thanks to: Rascal, luvthatapex, Javier15, unclewilly, oooPLAYER1ooo, rom, zedonius, dark, ASOT, gtxjoe, ICPjuggla, 85vett, arngrim
    They all helped a little and a lot.
    Here's a short gameplay video, showing off all the crazy toys:

    2761 downloads

       (4 reviews)

    0 comments

    Updated

  2. Power Play Bally 1978 Night Mod FS VP9.9

    Let me begin with thanks to TAB for allowing me to mod this table and all credit for the original desktop VP9 build go to TAB and the build team for that table.
    A big Thank you to all of the people I had with me on this build.
    UncleWilly … the beautiful GI lighting and Night mod of the table along with some primitives
    Dboyrecords …. The great playfield images that really cleared up the table
    Itchigo …. Tutorials and tips and tricks for adding sounds and triggers and some images
    Arngrim …. DOF code for disabling the Mechanical sounds when using B2S server and back glass and correct config tool toys
    Thank you
    Also thanks to all the community that gave support and helped with Ideas and suggestions and kept me motivated.
    This is my second attempt of making a table to give back to the community … the first table is still a WIP!
    I chose this table because I am a hockey fan and player and coach so when I remembered playing this table as a child I just had to have it on my Cab.
    I converted TAB's Desktop VP9.0 table to FS and adjusted to my personal Cabinet viewing taste. Added all the missing sounds and added some new sounds with some help. dboyrecords updated the play field images. Adjusted a few play field objects that were out of alignment. Sent it off to a master of GI lighting UW for the night mod and all lighting that you see. I wanted to get the look that TNT Amusements achieved when they did a video review of this table on their website. I think UW nailed it. Have to give a shout out and thanks to Zany for the suggestion of Zipper Flipper upper flippers, I have tried to recreate them as best I can but I am a novice so I spent a day trying to get what looked good to me. Photoshop the PF images to clean up a few little things and also for the Zipper Flipper primitive images. I have spent a lot of time and made a lot of adjustments to the Physics of the game and with a friend of mine owning one I was able to play it and make some very good game play that I feel is really close to the real table.
    This Table was built on VP 9.9.0 and has not been tested on older versions.
    Please feel free to mod this table without my permission at any time. I am a novice and I am sure there are people that can make this table even better.
    Use with VP 9.9.0 or better
    F6 for the Dip switch menu while in game.
    Also look for my Phisics Mod5 Version ... it plays much harder and almost identical to the real table I played.
    Enjoy

    264 downloads

       (1 review)

    0 comments

    Submitted

  3. Eight Ball Deluxe (FS)

    Eight Ball deluxe built using primatives. There are two files uploaded. One is physmod 5 and the other is for VP 9.9. I highly recommend the physmod 5 version as they physics are much better. I made the VP 9.9 for those that don't have physmod yet and/or don't know how to make your own conversions.
    Thanks to Unclewilly for the primative template of which I used to get most of the base primatives from. Also thanks to freneticamnesic's for helping to get the primative drop targets to work correctly.

    1380 downloads

       (2 reviews)

    0 comments

    Submitted

  4. The Machine Bride of Pinbot

    My Recreation of the machine Bride of Pinbot

    1006 downloads

       (0 reviews)

    0 comments

    Submitted

  5. F-14 Tomcat (Williams)(1987)(JPSalas, Rosve, chinzman93)(2.1)(FS)(9.21)NightMod

    This is a modification that I had started last winter and never got around to finishing until now. It is primarily cosmetic. Alpha flashers
    have been added throughout the table. Upgraded plunger and fading lights routine. Scripting change for selecting controller.
    I hope everyone enjoys the changes made to the table.
    Turn it up load and turn out the lights!
    I would like to thank:
    JPSalas and Rosve for their great work on the previous versions and allowing the mod.
    JPSalas for use of his Fading Lights routine and for flasher images.
    Koadic for use of his plunger method and controller selection code.
    Aaron James for giving the table a spin and offering suggestions and use of the controller selection code.
    All the authors, art guys, and other contributors that make this such an enjoyable hobby.
    Please feel free to let me know that you think...good, bad, or otherwise. It's my first release so
    if I am doing something wrong, I would like to fix it for the future.
    Note: This modification was built with VP 9.16 rev 652 and also played with the latest beta.
    I am not aware of anything that would prevent this from using 9.15. However, the flashers do use
    Additive BI and maybe a bit strong without it. I would recommend 9.16 or better with this, but
    feel free to give it a try with 9.15.
    Version 2.00
    Add B2B scripting
    Night modded.
    New GI with 6 colors for the user to choose and they can be mixed and matched throughout the table. I really hope you have fun with this. The colors are white, yellow, red, blue, green and purple.
    Code to overide GI on by location with different colors.
    Tested with ball size of 50, larger balls will get stuck.
    JP flipper code
    The user options section:
    '***************************************************************************************
    '***************** User options for controller and General Illumination ****************
    '***************************************************************************************
    'Ball size: Values above 50 will likely result in stuck balls.
    Const BallSize = 50
    'Choose Controller: 1-VPM, 2-UVP, 3-dB2S, 4-B2S by Rosve (Please note: If using option 4, all naming convention for table,BG,and Hyperpin still apply.)
    Const cController = 1 '<-------Select controller here
    'Choose GI Colors: 1-Blue, 2-White, 3-Red, 4-Yellow, 5-Green, 6-Purple
    Const cGI = 4 '<----Selected desired color for GI. Indiviual bulbs can be overriden below.
    'GI Colors Layout
    Select Case cGI
    Case 1:Bulb_Image = "f14_gib" 'Description: A cool temperature blueish white
    Case 2:Bulb_Image = "f14_giw" 'Description: A crisper white
    Case 3:Bulb_Image = "f14_gir" 'Description: A redish white
    Case 4:Bulb_Image = "f14_giy" 'Description: A warmer yellowish white
    Case 5:Bulb_Image = "f14_gig" 'Description: A greenish white
    Case 6:Bulb_Image = "f14_gip" 'Description: Somewhere between pink and purple
    End Select
    'The code below will allow for the user to override the global GI color selected above on individuals areas in the table
    'argi126d and argi127d below demonstrate how to override the global GI color. See above for valid values and a description of the color
    'This will allow for the user to mix and match as desired. Hopefully you have fun with this!
    argi7.image = Bulb_Image 'Location: Center Target Bank
    argi7a.image = Bulb_Image 'Location: Center Target Bank
    argi7b.image = Bulb_Image 'Location: Center Target Bank
    argi9a.image = Bulb_Image 'Location: Right side mid-table under wire form shooter lane
    argi9b.image = Bulb_Image 'Location: Right side just above righter upper flipper
    argi9c.image = Bulb_Image 'Location: Right side second lamp above upper right flipper
    argi10.image = Bulb_Image 'Location: Upper target banks
    argi12.image = Bulb_Image 'Location: Just above left lower flipper
    argi13.image = Bulb_Image 'Location: Just above right lower flipper
    argi14.image = Bulb_Image 'Location: Right sling
    argi15.image = Bulb_Image 'Location: Left slipng
    argi18.image = Bulb_Image 'Location: Left mid table
    argi19.image = Bulb_Image 'Location: Right mid under flashers
    'The two below need both variables updated
    argi126d.image = "f14_gir":LGIBulb = "f14_gib" 'Location: Second light above left lower flipper.
    argi127d.image = "f14_gir":RGIBulb = "f14_gir" 'Location: Second light above right lower flipper.
    '***************************************************************************************
    '***************************************************************************************
    '***************************************************************************************
    Hope everyone likes it and plays around with the lighting. Please report any issues to the support topic.

    617 downloads

       (0 reviews)

    0 comments

    Updated

  6. F-14 Tomcat (Williams)(1987)(JPSalas, Rosve, chinzman93)(2.1)(FS)(9.2+)DayMod

    **** Here is the link to the NIght Version *******
    http://vpuniverse.com/forums/files/file/2553-f-14-tomcat-williams1987jpsalas-rosve-chinzman93200fs916nightmod/
    This is a day version of my original F-14 mod and the version 2.00 updates. The table is much lighter than the picture makes it appear with all the flashers going off. Maybe not everyone enjoys night mods as much as me... All the GI functions are available.
    This is a modification that I had started last winter and never got around to finishing until now. It is primarily cosmetic. Alpha flashers
    have been added throughout the table. Upgraded plunger and fading lights routine. Scripting change for selecting controller.
    I hope everyone enjoys the changes made to the table. I plan on making changes to physics in a future update that would also include
    any bug fixes with this version.
    Turn it up load and turn out the lights!
    I would like to thank:
    JPSalas and Rosve for their great work on the previous versions and allowing the mod.
    JPSalas for use of his Fading Lights routine and for flasher images.
    Koadic for use of his plunger method and controller selection code.
    Aaron James for giving the table a spin and offering suggestions and use of the controller selection code.
    All the authors, art guys, and other contributors that make this such an enjoyable hobby.
    Please feel free to let me know that you think...good, bad, or otherwise. It's my first release so
    if I am doing something wrong, I would like to fix it for the future.
    Note: This modification was built with VP 9.16 rev 652 and also played with the latest beta.
    I am not aware of anything that would prevent this from using 9.15. However, the flashers do use
    Additive BI and maybe a bit strong without it. I would recommend 9.16 or better with this, but
    feel free to give it a try with 9.15.
    Updated to version 2.00!!
    Version 2.00
    Add B2B scripting. Thanks to Koadic for the help.
    Night modded.
    New GI with 6 colors for the user to choose and they can be mixed and matched throughout the table. I really hope you have fun with this. The colors are white, yellow, red, blue, green and purple.
    Code to overide GI on by location with different colors.
    Tested with ball size of 50, larger balls will get stuck.
    JP flipper code
    The user options section:
    '***************************************************************************************
    '***************** User options for controller and General Illumination ****************
    '***************************************************************************************
    'Ball size: Values above 50 will likely result in stuck balls.
    Const BallSize = 50
    'Choose Controller: 1-VPM, 2-UVP, 3-dB2S, 4-B2S by Rosve (Please note: If using option 4, all naming convention for table,BG,and Hyperpin still apply.)
    Const cController = 1 '<-------Select controller here
    'Choose GI Colors: 1-Blue, 2-White, 3-Red, 4-Yellow, 5-Green, 6-Purple
    Const cGI = 4 '<----Selected desired color for GI. Indiviual bulbs can be overriden below.
    'GI Colors Layout
    Select Case cGI
    Case 1:Bulb_Image = "f14_gib" 'Description: A cool temperature blueish white
    Case 2:Bulb_Image = "f14_giw" 'Description: A crisper white
    Case 3:Bulb_Image = "f14_gir" 'Description: A redish white
    Case 4:Bulb_Image = "f14_giy" 'Description: A warmer yellowish white
    Case 5:Bulb_Image = "f14_gig" 'Description: A greenish white
    Case 6:Bulb_Image = "f14_gip" 'Description: Somewhere between pink and purple
    End Select
    'The code below will allow for the user to override the global GI color selected above on individuals areas in the table
    'argi126d and argi127d below demonstrate how to override the global GI color. See above for valid values and a description of the color
    'This will allow for the user to mix and match as desired. Hopefully you have fun with this!
    argi7.image = Bulb_Image 'Location: Center Target Bank
    argi7a.image = Bulb_Image 'Location: Center Target Bank
    argi7b.image = Bulb_Image 'Location: Center Target Bank
    argi9a.image = Bulb_Image 'Location: Right side mid-table under wire form shooter lane
    argi9b.image = Bulb_Image 'Location: Right side just above righter upper flipper
    argi9c.image = Bulb_Image 'Location: Right side second lamp above upper right flipper
    argi10.image = Bulb_Image 'Location: Upper target banks
    argi12.image = Bulb_Image 'Location: Just above left lower flipper
    argi13.image = Bulb_Image 'Location: Just above right lower flipper
    argi14.image = Bulb_Image 'Location: Right sling
    argi15.image = Bulb_Image 'Location: Left slipng
    argi18.image = Bulb_Image 'Location: Left mid table
    argi19.image = Bulb_Image 'Location: Right mid under flashers
    'The two below need both variables updated
    argi126d.image = "f14_gir":LGIBulb = "f14_gib" 'Location: Second light above left lower flipper.
    argi127d.image = "f14_gir":RGIBulb = "f14_gir" 'Location: Second light above right lower flipper.
    '***************************************************************************************
    '***************************************************************************************
    '***************************************************************************************
    Hope everyone likes it and plays around with the lighting. Please report any issues to the support topic.

    606 downloads

       (0 reviews)

    0 comments

    Updated

  7. Avengers Pro (Stern) (2012) (gtxjoe) (FS) (VP921-VP990)

    Stern Avengers Pro
    Enjoy the lightshow. Don't give hulk the shiny metal ball, he doesn't like it...
    Open the table script and review the table options at the top. You can specify DMD color, GI lighting, Backglass and DMD options. Default is Red DMD with RGB GI bulbs. You can tone down the table by switching to the all white GI bulbs and/or turning off the GI animation (not authentic)
    Special thanks to:
    85vett for supplying pics for this build and test feedback.
    VPUniverse - Dazz and its active members for VP help and table testing
    No blank playfield or separate plastics were available for the build, so let's just say it was a challenge. Hope you like it
    * This table requires Vpinmame SAM version and sam.vbs found here: http://vpuniverse.com/forums/files/file/2480-vpinmame-sampindmdunity-unified-version/
    * Rom is available at the Stern website. Rename .bin file to avg_140.bin and rename zip to avg_140.zip. Remove the readme.txt file from the zip

    6135 downloads

       (6 reviews)

    2 comments

    Updated

  8. Skateball (Bally) (1980) (gtxjoe) (1.0) (FS) (9.2.1-9.9.0)

    Bally Skateball (1980)
    Press F6 to setup game options for best play. Skateball rules:

    Thanks to everyone who contributes to virtual pinball and keeps it interesting!
    Special Thanks to:
    arngrim - Skateball DOF config
    Wildman - Skateball directB2S
    akiles50000 - For the Big Brave Supertutorial
    PeBo - Inspiration taken from his Skateball table
    many many others for VP help and tips along the way

    530 downloads

       (1 review)

    0 comments

    Updated

  9. Sharkey's Shootout (Stern 2000) (freneticamnesic) (FS)

    My first release, go easy on me
    Thanks to:
    gtxjoe and oooPLAYER1ooo for a lot of scripting help and overall tips for maintaining sanity
    destruks old table for base script
    Dazz and arngrim for testing
    Wildman for the great playfield image
    randr for the manual scan
    everyone in chat for tolerating me
    I think a lot of people ended up helping out (if I missed you let me know), it was tedious, there were bugs... I have played this a lot now and I feel like it's mostly bug free.
    I give blanket permission to mod. However, if it's something that you feel really would make the original table better let me know, I'd like to add it and keep it uniform. There are things I hope to return to and update later, ie. primitive drop targets and rom controlled GI
    Wildman updated his b2s with an image I uncovered in my research http://vpuniverse.com/forums/topic/591-sharkeys-shootoutstern-2000/
    I added the DMD colors I've been using to the Tools db http://vpuniverse.com/index.php/dmd_color_codes.html/_/sharkeys-shootout-r16
    One warning before anyone plays this table: you will hate Jeanette Lee very soon.
    Table was mostly built in 9.2.1 but switched to 9.9.0 in the last few weeks. Probably need to play it in the newest VP.

    1752 downloads

       (4 reviews)

    0 comments

    Submitted

  10. Hot Line Williams 1966

    Hot Line came out in July of 1966 the summer between my Sophomore and Junior years in College. Hot Line was Designed by Steve Kordek and Williams produced 3,600 units.. I probably spent more time in the pinball parlor that year than any other. This game was a challenge to play, but the early dot matrix of letters done in lighted buttons was something very new and intriguing to say the least. This machine ate a lot of my change that year. Hot Line was made at the beginning of the transition from 5 Ball to 3 Ball games, but it is really a 5 Ball game with a 3 Ball mode. So while I've provided the ability to switch between 3 and 5 ball mode, I suggest playing it in 5 Ball mode to understand what it was like to play Hot Line in 1966 in the arcades. As with all of my games, pressing the "R" key will display the game rules and feature keys.
    Table by Pbecker1946 of Roguepinball
    Mod to FS and Backglass by Itchigo
    Table and backglass are in the zip. Needs a mediapack, anyone?....

    396 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Dr. Who (Bally 1992) - FOM - oooPLAYER1ooo - UW - Dozer316.zip

    Dr. Who (Bally 1992) - FOM (Flasher Object MOD) - oooPLAYER1ooo - UW - Dozer316.zip
    Many thanks to Uncle Willy and oooPLAYER1ooo for giving me permission to release this mod.
    JP Salas for his awesome flasher scripts - All the VP devs for the flasher ordering fix (made doing this a joy.) and all the people
    who have contributed code you find in the script for this table.
    Please read below before downloading and running this table.
    This mod requires VP 9.9.0 final available from
    http://vpuniverse.com/forums/files/file/432-visual-pinball-full-install/
    Do not try running it in older VP versions.
    The table is configured with directb2s as the controller option.
    Two files are included like my other FOM tables.
    Use the file ending with sunken for a cabinet that has a playfield monitor below a real pinball glass.
    Use the file ending with flush for a cabinet that has a playfield monitor which sits flush with the top of a cabinet without a pinball glass.
    Features:
    255 step alpha flashers
    B2B collision detection.
    BMPR LITE momentum implementation.
    Various sound tweaks and additions.
    8 Step WPC GI.
    Graphics variables:
    At the start of the script there are several graphics parameters that can be adjusted. (Tune to your liking).
    Const Gi_Color = "Mixed" ' Mixed - Red - Blue - White (GI Color)
    Const SuperBrights = 1 ' 1 On / 0 Off (High Saturation Flashers)
    Const SideWallFlashers = 1 ' 1 On / 0 Off (Ambient Sidewall Flashers)
    Const GISideWalls = 1 ' 1 On / 0 Off (Ambient GI on Sidewalls.)
    Const PlayfieldAmbience = 1 ' 1 On / 0 Off (Full playfield length ambient lighting)
    Const GlassTextures = 1 '1 On / 0 Off (Glass textures above the playfield - Disabled by default on sunken file version)
    Const ApronLighting = 1 '1 On / 0 Off (Dropwall Apron lighting that syncs to playfield GI (kinda).
    Load and play as normal - If you have any issue, please post in the associated support topic which I'll check from time to time.
    Enjoy - Dozer.
    Preview Video:

    https://www.youtube.com/watch?v=IHwazJ2kfJ4

    884 downloads

       (2 reviews)

    0 comments

    Submitted

  12. Centaur_(Bally)_(1981)_VP921_FS_v2.1 (JimmyFingers - Fuzzel)

    This is a complete rework of the old 1.2 version. A big thank you to JimmyFingers who did the majority of changes to this table.
    That was changed:
    - Implemented and tuned new BMPR routine which uses an updated formula for a better / smoother momentum curve, higher table friction settings (for better ball weight appearance), and new corresponding BMPR parameters
    - Implemented additional custom physics routines for dampening, positional slingshot strength, flipper tap code, and a new / experimental one for “X” cushioning / ball jumping for the ORBS targets as well as the soft targets behind them
    - Adjusted size of the ball accordingly to compensate for wide build dimensions
    - Added a variety of sounds and sound processing (speed based) routines
    - Created new alpha full sized fading GI plastics with transparent edges / sections
    - Created new individual alpha ramp fading GI bulb Halos for incandescent and LED based lights (for PF lighting but at height to affect interaction / lighting on the ball) and choice can be selected via script options
    - Created Chamber section GI Halos for independent control / coding
    - Created new bumper fading GI images for 3D meshes
    - Added back metal and back wall GI interaction / images
    - Created basic PF GI for when all GI lights / independent sections off or on
    - Updated GI scripting for above components and corrected sections to be authentic (Chamber and slings isolated from rest of GI)
    - Created and coded new individual lamp halos for added lighting effects on most table lamps / light inserts (can be disabled in script)
    - Added Bonus rollover lights reflections in back metal
    - Re-scripted / architected captured ball in chamber so now it is totally natural and does not jerkily land back into kicker position (removed original / extra coding and is now simply a ball trapped in that area that can be collided with as would be on a real table)
    - Fixed Orbs Release target magnet area, modified operation to be better timed with that of a real machine, and incorporated animations for the sub-PF ball launch / metal door (some tricks to make ball appear hidden / look like it comes up from beneath the table)
    - Added code for allowing simultaneous / two target hits on ORBS and Sequence drop targets
    - Modified images / added metal textures to all posts and gate housings (some were previously just solid colours / no images mapped)
    - Adjusted some images for lighting aspects
    - Adjusted behaviour of Outlane pegs for ball save / nudging based on some previous feedback by Mukuste
    - A complete new set of 3D meshes
    This version needs the latest official VP 9.2.1 or VP9.9.0.

    603 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Godzilla (SEGA) (1998) (Rosve) (FS)

    This table makes heavy use of transparant ramps and runs best on high powered PCs.
    The performance can be improved by moving the Alpha Slider in the video settings to the left.
    Thanks to Destruk for help with finding out lamp and coil numbers

    2574 downloads

       (4 reviews)

    0 comments

    Updated

  14. Grand Slam 4Player (Bally)(1984)(chinzman93)(1.0)(FS)(9.2+)

    Grand Slam 4Player (Bally)(1984)(chinzman93)(1.0)(FS)(9.2+)
    Grand Slam - Bally 1983
    Orig. Design: Greg Kmiec
    Orig. Art: Doug Watson
    This is a recreation of Bally's Grand Slam from 1983 (4 player version).
    Complete rebuild of the table including a redraw of the plastics and playfield.
    One of 2 tables to use fly away targets (Speakeasy is the other).
    Special Thanks:
    JPSalas for supplying me with a primitive target demo which eventually allowed me to use primitives for the
    fly away targets. It was very helpful.
    Koadic for the blue post primitives.
    Eala for his toolbox loaded on VPF.
    All the other authors, dev's, and other contributors to the community.
    Please report any issues to the support topic. A Desktop version will be coming in a couple of days.
    This table was built with versions of 9.2 and DX9.
    Thanks!
    Version 1.0
    Rom:
    http://www.vpforums.org/index.php?app=downloads&showfile=646
    IPDB:
    http://www.ipdb.org/machine.cgi?id=1079

    283 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Kings of Steel (Bally)(1984)(chinzman93)(1.10)(FS)(9.16)

    Kings of Steel Bally 1984
    Original Table Design: Greg Kmiec
    Original Art: Doug Watson
    This is my first from scratch build complete with redraws of plastics and playfield. This was built with various versions of 9.16 and 9.2. The GI ramps use additive BI, but the table should run on 9.15 as well.
    The GI is a combination of alpha ramps for under the plastic lighting and the plastics were done using the dB2S designer.
    I would like to thank all the great contributors to the community and in particular:
    Playfield and Plastics Redraw:
    TAB for his great playfield scan.
    Rob046 for some excellent photo resources.
    Pinuck and Rob046 for help with some fonts.
    Table Build:
    Luvthatapex for a great starter table and dip switch code.
    UW for use of some of diverter code and some objects from his BP table.
    Aaron James and Luvthatapex for playing some early versions and offering some great feedback.
    Itchigo for suggesting the use of the dB2S designer for doing plastics lighting. Not it's intended purpose, but it does work.
    Koadic for his plunger and controller code.
    Herweh for the dB2S designer used for plastics lighting.
    I apologize if I missed anyone.
    Please report any issues to the support thread. I have DT version coming in a week or so depending any bug reports here.
    I hope everyone enjoys it!
    Merry Christmas!

    672 downloads

       (2 reviews)

    0 comments

    Updated

  16. Flying Turns

    This is Rascal's Flying Turns for Cabinets. Done with Rascal's blessing, thanks Rascal.
    This is an unmodifed version- nothing was changed, except to make it work with a backglass.
    The table and all images are from Rascal, I only assembled and coded the backglass. Directb2s is in the zip.
    Feel free to change any layback or angle settings.

    471 downloads

       (3 reviews)

    0 comments

    Updated

  17. Austin Powers (Stern 2001)_HR_FS_VP9.2.1

    Thank you very much to:
    DStruct, to mediate between Francisco and for this table was made.
    Francisco666 and Rom for 3D models and pictures in high quality used in vercion FP.
    JP for the help in the animation of the models (Thanks for the patience MAESTRO)
    JimmyFingers: Code and sound BMPR
    Koadic: New Plunger code
    Destruk: old vercion
    I apologize if I forget to mention someone.

    1552 downloads

       (4 reviews)

    0 comments

    Updated

  18. Monster Bash FS PcKiller dition

    Update:
    Reduced Texture sizes
    Added DOF Option
    Added Day Option which brightens the playfield
    Fixed Rolover lights blocking inserts
    This is the best i can get the table fps
    vsync set to auto will help smooth it out if the ball is choppy.
    If you use the most recent revision of the vp9.21 beta you can set the vsync per table
    Low poly version here:http://www.vpforums.org/index.php?app=downloads&showfile=3169
    Inbetween 1.9 version found here:http://www.vpforums.org/index.php?app=downloads&showfile=9172
    didn't want to upload all 3 version here

    872 downloads

       (1 review)

    0 comments

    Submitted

  19. Bad Girls (Premier)(1988)(Bodydump Koadic)(1.0)(FS)

    Gottlieb/Premier's Bad Girls (1988)
    I started redrawing this back in 2011. I then attempted to build it in VP as my very first table build. Everything was going good until I ran into serious coding problems. The game uses various relays to switch the functions of lights and solenoids during gameplay. I tried to get it to work (the old Tab/Desturk version doesn't work properly) and failed miserably and gave up...until I found koadic. Koadic quickly figured out how to code around all the issues and get the game working properly. Then I got the rest of the flashers and stuff up and running and then sent it back to Koadic's Kustoms for a full blown 3d primitive model bling out. Primitive posts, rubbers, drop targets, wireforms, lane dividers, VUK, varitarget, etc.. And of course you get one of his handy menus for changing options. Hope you enjoy.
    Thanks also to:
    JimmyFingers for flipper routines, sounds, sound routines and general help
    UncleWilly for his starter table and help and inspiration
    Arngrim for DOF config and testing
    Bent98 for testing and project management
    Tab and Destruk for the older version of the table

    578 downloads

       (0 reviews)

    0 comments

    Updated

  20. World Cup Soccer (Bally)(1994)(Bmiki75 Koadic Bodydump Bent98)(1.2)(FS MOD).

    This is a mod of Bmiki75's World Cup Soccer table. About a year and a half ago, I did a redraw of WCS for a future pinball version that never materialized. Bent98 then got permission from Bmiki75 to mod his VP table. I changed out the PF and apron and redrew some decals and then forgot about it. Then Bent98 got the ball rolling again by getting in touch with Koadic and we all got motivated. Koadic adjusted the table to accurate aspect and added the primitive soccer ball. Every time we fixed one thing it made 3 other things look worse. Eventually almost everything got updated. Koadic changed all the pegs, rubbers, wireforms, flasher domes and goalie to primitives. Flashers were all redone, sounds were swapped and added. Decals and ramp edges were redrawn. GI was added (not the most exciting GI - only flashes with tilt warning and goes out with tilt).
    Special thanks to:
    Bmiki75 for the original table
    Bent98 for being project manager
    Koadic for all his coding genius and primitive blinging and putting up with my dumb questions
    JimmyFingers for sounds, sound routines, refresh routine and also putting up with my dumb questions
    UncleWilly + JPSalas for being my table building inspirations
    Kiwi for the redrawn "trap" decal and for play testing
    Arngrim for DOF and play testing
    Koadic also added a great F6 menu where you can change backglass server, B2S settings, soccer ball color and pattern, goalie speed, mechanical sounds off for feedback, etc.
    Requires VP 9.20

    1189 downloads

       (3 reviews)

    0 comments

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  21. Shangri-La (Williams)(1967)(Bodydump)(1.2)(FS) DOF

    Williams Shangri-La EM from 1967
    Special Thanks to:
    Leon Spalding for his VP8 version from which I borrowed some scoring/gameplay code
    Itchigo for his 4 player EM template which I used extensively
    UncleWilly for his starter table and all his other tables which I have pulled apart and learned/borrowed from
    JP Salas and Pinuck whose tables I studied extensively to learn how to build and borrowed from
    Eala for his parts table which was very useful
    JimmyFingers for the sounds/sound routines and for his constant support
    TheWool for his awesome physics tweaks that make the game play like it should
    Bent98 for the LEDWiz code and for moral support
    Pinuck for high score postit code
    Dick Kanold for providing me with the real Shangri-La that's in a million pieces in my garage waiting to be rebuilt
    Best used with VP 9.16
    Will work in version 9.15 but primitive flippers may cause graphics corruptions
    This table requires the Shangri-La FS directB2s and will not work without it.

    410 downloads

       (1 review)

    0 comments

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  22. BlueChip (Williams)(1976)(Bodydump)(1.1)(FS)DOF

    Blue Chip (Williams 1976)
    Single player EM with B2S backglass
    Special thanks to:
    TheWool for the awesome physics tweaks
    UncleWilly for the use of his starter table and objects and scripts
    JimmyFingers for sound and flipper routines, kicker routines and all the other help he's given me
    JP for scripts and objects
    Eala for his table objects and his original vp8 version which I played before building this
    PAPA for posting an awesome video from which I derived the rules, gameplay and physics(TheWool)
    Bent98 for DOF code
    Pinuck for high score postit script
    In2Kiss for play testing

    376 downloads

       (1 review)

    0 comments

    Updated

  23. Whirlwind (Williams) (1990) (ICPjuggla, Cosmic80, Herweh) (1.0) (FS)

    WHIRLWIND for VP9.2+
    by ICPjuggla, Cosmic80 and Herweh
    Playfield by ClarkKent
    Very, very special thanks to Blackmoor for providing us awesome scans and images of his pin, for play-testing a lot to get the gameplay feeling as accurate as possible and to always be there to answer all our questions.
    This is a 'from scratch' rebuild.
    Check out the options in the table script. You are able to select the plunger lane direction, the apron's cards color and the option to rotate the Williams logo on the apron like Whirlwind's fan.
    Thanks for and to:
    - Fading lamps code, flasher images and a lot inspiration from JPSalas
    - Bumper's meshes and a lot inspiration from UncleWilly
    - Some sound files, flipper tap and saucer code from JimmyFingers
    - Alpha Ramp Plunger code by Koadic
    - Ball rolling code by JimmyFingers and/or Rascal
    - B2B Collision code by Steely & Pinball Ken and Koadic
    - Play testing by Blackmoor and Lobotomy.
    Hopefully we haven't forgotten anybody.
    The table features 'Customizable Options' at the top of the table script. You may select VPinMAME, UVP or B2S, DMD rotation, GI and/or Flashers on/off, Cabinet Sounds or Ball Size. There are some more settings to affect the gameplay.
    Have a lot fun.

    908 downloads

       (3 reviews)

    0 comments

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  24. Barracora (Williams)(1981)(gtxjoe)(1.0.0)(FS)(9.2)

    Targets on left bank and right bank must be hit in order to drop targets. Completing bank will enable Multi-ball lock
    and increase Bonus Multiplier. Complete BARRA-CORA increases Super Bonus Multiplier which carries over to next ball.
    One strategy is to lock ball in top lock and play single ball until it drains. When it drains, ball in top lock is
    released allowing you to continue play and repeat strategy
    Another special feature: Winner during multiplayer game is awarded 30 second Multi-ball at end of play
    Thanks to all VP, B2S, DOF, Media authors/developers who contribute to this hobby
    Special Thanks to:
    akiles50000 - For the Big Brave Supertutorial (http://www.vpforums.org/index.php?showtopic=25665)
    fuzzel, toxie - For continuing to improve/update Visual Pinball. New lightmap/primitives/plunger feature used on this table
    JPSalas - Inspiration taken from the TOTAN beta. Learned how to use insert lightmaps/decal layer
    melon - Inspiration taken from the recent BK2K release. Learned how to use do GI lighting effects including reflection
    DesAngel - Inspiration taken from the VP8 Barracora table

    467 downloads

       (0 reviews)

    0 comments

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  25. APOLLO 13 (Sega) (1995) (ICPjuggla, Herweh) (1.0.2) (FS)

    APOLLO 13 for VP9.2+
    by ICPjuggla and Herweh
    Very special thanks to Francisco666 and ROM for allowing us to use playfield and plastics images and models from their FP build.
    And very special thanks to Fuzzel for porting models from FP to VP and teaching me how to do this.
    This is a 'from scratch' rebuild.
    More thanks for and to:
    - Plastics image by Cosmic80
    - Fading Lamps code, flasher images and a lot inspiration by JPSalas
    - Some sound files and saucer code by JimmyFingers
    - Ball rolling code by JimmyFingers and/or Rascal
    - B2B Collision code by Steely & Pinball Ken and Koadic
    - DOF script changes by Arngrim
    - Play testing by Toxie, Fuzzel, TedB, Luvthatapex, Dozer316 and Bolt
    and to all we've forgotten to mention.
    The table features 'Customizable Options' at the top of the table script. You may select VPinMAME, UVP or B2S, DMD rotation, GI and/or Flashers on/off, Cabinet Sounds or Ball Size.
    Have a lot fun.

    2062 downloads

       (0 reviews)

    0 comments

    Updated




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