By BorgDogThese are some Gottlieb gates and flaps I created some time back by spending a lot of time measuring actual ones. They are probably much higher poly count then need be, so definitely make them non-collidable / toy in VP. Follow instructions below for easy setup.
Brackets and Flap size import into VP at 100,100,100.
All are setup so X and Y are the same for the bracket and the flap.
ObjRotZ for gates and flap set the same as the vp gate object rotation.
Double gate bracket set at Z of 0, flap at a Z of 73.
Single/older gate bracket set to Z of top of table arch it rests on, flap at a Z of 18 units higher than the bracket.
Gate will only open about 45 degrees before hitting the bracket so you will want to have your animation script like as the vp gates will open to 90:
The real gates also don't flop around much at all so using the gate physics I set damping at 0.85 and gravity at 2 for a reasonable approximation.
NOTE: this was done in VP10.5 or 10.6, physics settings may be different for newer versions.
By MeDiStHey guys, I drop here '' Beat the Clock '' playfield that I redrawn from scratch.
If anyone is ever interested in taking over the construction of a new vpx/fp table.
By unclewillyThe begining of a template table containing the standard future pinball editor 3d models.
will continue to update it as i get more models converted.
Textures available in the texture manager