Jump to content
  • Download Statistics

    6,120
    Files
    4,836
    Comments
    3,889
    Reviews
    Latest File
    By Mitshiba

    1    0

  • Categories.png

  • Downloads Remaining


    If you like VPU and enjoy what we bring to the Digital Pinball scene, please consider becoming a supporting member and upgrade your membership today.

Original (Original) Game Creations

Original Game Creations - These games are games that are not emulated by any means of current emulation or using the original manufacturers ROM/Code.

60 files

  1. Watchmen (Original 2019)

    WARNING: This table contains mature content.
     
    The 1.0.1 version of the table requires at least Visual Pinball 10.7 beta revision 127, available on Github.
    This table is based on the 1986 graphic novel by Alan Moore and Dave Gibbons, published by DC Comics.
     
    Thanks to Scottyvic and Vogliadicane for their art contributions, without which this would still have been a whitewood.
     
    This table does not have a B2S backglass, but has an optional PinUp Player backglass available for download.
    If you do not see a score display, change line 21 of the script to:
    const bForceDisablePuP = True  
    RULES
    RORSCHACH: Hit the left drop targets to light Rorschach modes. Hit the center saucer to start Rorschach modes. During Rorschach modes, hit orange lights.
    NITE OWL: Hit the left ramp to light and start Nite Owl modes. During Nite Owl modes, hit white lights.
    OZYMANDIAS: Hit the spinner to light and start Ozymandias modes. During Ozymandias modes, hit purple lights.
    SILK SPECTRE: Hit the right ramp to light and start Silk Spectre modes. During Silk Spectre modes, hit yellow lights.
    DR MANHATTAN: Hit the right saucer behind the right drop targets light and start Dr Manhattan modes. During Dr Manhattan modes, hit blue lights.
    WIZARD MODES: Complete modes for all characters to light wizard modes.
    OWLSHIP MULTIBALL: Hit loops lit with green lights to light lock. Hit ramps to lock balls. During multiball, hit green lights.
    SUGAR CUBES: Collect sugar cubes to light extra ball, light mystery, and light "X" at the inlanes.
    "X": Roll over the lit X inlane to multiply the value of your next shot.
    MYSTERY: Hit red arrows on the upper playfield to light a mystery award at the center saucer.
    DOUBLE SCORING: Hit turquoise targets on the upper playfield to light double scoring at the upper playfield hole.

    527 downloads

       (1 review)

    8 comments

    Updated

  2. Jacks Open (Gottlieb 1977)

    This is an authorized rebuilt of Sliderpoint table 
     
    Big thank you to you to:
    Sliderpoint for authorize me to release this table
    BuffaloPinBro for the original Plastics scans
    2borG for upload the new plastics images
    Loserman to help me fixing few important details in the script
     
    Made some changes and improvements (I'll try to remember them all 😉).
     
    Table is build in VPX 10.6 table
     
    What's New:
     
    * New lights, new lighting
    * New physics
    * Reworked all the images, cleaned and upscaled
    * New plastics images
    * Added Flippers Shadows and Ball Shadows
    * Added missing mechanical sounds and replaced ball rolling sound
    * Added Gottlieb flippers primitives
    * Tuned Slingshots and Bumpers force
    * Bumpers lights now working
    * Corrected Rubbers Hit Height
    * Backglass reels are now all working
    * Added JP's LUT code
    * Few other stuffs I can't remember at the moment
     
    Backglass by Sliderpoint is included, but is missing the 100k lights, hope someone can fix it or update it
     
    To rotate and select between the nine LUT files press and Hold the LEFT Magnasave and rotate pressing the Right Magnasave.
     
     
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval
     

    263 downloads

       (2 reviews)

    29 comments

    Updated

  3. SnakeDMD

    Made a simple snake game that plays on a 128x32 screen with FlexDMD
     
    need these to run:
    FlexDMD
    FreezyDMD-extension

    35 downloads

       (1 review)

    1 comment

    Submitted

  4. Red Hot Pinball

    edit:
    if you have the v 1.0
    you just have to modify in the script at line 368 "RED HOT Pinball" to "RED_HOT_Pinball"
    Sorry for the inconvenience
     
    This original red hot pinball table is my first creation based on the orbital framework.
    It is necessary to have pinup and vpx 10.7
    Special thanks: Scottywic for the orbital framework / Gaetan joly / Ludovic Denis / Rénald thomas / vroOnsh Rajdam ladiv / Hugh Berney / monte ton cab
     
    link to the pup pack:
    https://mega.nz/file/TioglKRC#kj_XEOhb4slOTNJfyKXaFWfPxlo3vMIpgOvQQTJH4mI

    Cette table  original red hot pinball est ma première création sur la base de l orbital framework .
    Il est nécessaire d'avoir pinup et vpx 10.7 
    Special thanks : Scottywic for the orbital framework /Gaetan joly/Ludovic Denis/Rénald thomas/vroOnsh Rajdam ladiv/Hugh Berney/monte ton cab
     
    lien vers le pup pack:
    https://mega.nz/file/TioglKRC#kj_XEOhb4slOTNJfyKXaFWfPxlo3vMIpgOvQQTJH4mI


    286 downloads

       (1 review)

    7 comments

    Updated

  5. Vector Pinball (Field One)

    I need to get this out, or I’m just gonna keep tweaking it forever.
     
    VPX (10.7 required) conversion of Vector Pinball by Sophira, a VP9 recreation of the first table "field" in the "Vector Pinball" mobile game by Dozing Cat Software.  Updated and uploaded with permission from both.
    I tried to keep it as true to the android version as possible, from bigger things like physics and timing down to little weird quirks like the flippers killing the ball momentum.  Compared to the mobile version, it’s just a little bit less floaty and has very minor adjustments to where the ball goes when not in player control.  The ball is still wild, just a little less likely to drain without giving the player a chance.
     
    Options for various things are in the script, with explanations.
     
    dB2S file included in the .zip.  If somebody wants to improve the script for a better backglass, let me know and I will update the original and credit you!
     
    Unfortunately necessary disclaimer:
    Distribution of this table to sites other than where I myself have uploaded it is explicitly NOT allowed.
    Modding IS allowed and permission given in advance by me, but you must get permission from Dozing Cat Software before uploading (it was their table, after all).
     
    Thanks to Brian Nenninger of Dozing Cat Software for the original and giving permission to make this;  Sophira for permission to use her VP9 table, its code, and the resources she gathered;  Outhere and Wildman for their info and tutorials on the B2S Designer and code hooks;  JPSalas for his materials data;  HauntFreaks for the ShinyEnvironment LUT;  and Toxie and Fuzzel for VPX.

    161 downloads

       (3 reviews)

    11 comments

    Updated

  6. SlipKnot 10.7

    SlipKnot 10.7 (Pupscreens videos) 
     
    Link :https://mega.nz/file/aOARFIYD#0wP1ftloD-ySLTJ1a23NJbopJVYn7NiX6xYUGGtOo-s
     
    If you Like Slipknot this is for you!!
    you need vpx10.7 to run this Table
    Inside the RAR you find the Table , Puppack , Music ( put the files inside vpinmame musicfolder) and media (wheel and Fulldmd underlay) put the files inside media manager (pinuppoper)
    inside the Puppack Folder theres options for 3 and 2 screens setup , just run the bat file you need.
    Table contains 3 pupscreens (Apron,Playfield and BAckdrop) 
    I just put one video per Folder but you can add your videos , many as you want. 
    Theres also a Folder inside the Puppack (MusicRandomVideos ) you can add your videos so they play randomly if you not choose the Song you while playing.
     
    Credits inside the puppack video
    Thanks to All the people U made this possible and to All the VP Community
    Very Big Thanks to My TeamTuga MAte Pedro Peres
     
    TEAMTUGA (Pedro Pires & Pedro Peres)

    slipknot.mp4

    168 downloads

       (1 review)

    2 comments

    Updated

  7. Unreal_Tournament_99_Capture_the_Flag_1.0

    '*
    '* Unreal Tournament 99 Capture The Flag Pinball  2021
    '*
    '* OK, OK, OK! take two !
    '* Sometimes Leo Getz more than he asked for !
    '*
    '* I GOT THE FLAG PINBALL !
    '* Based on Lethal Weapon 3 VPW mod v1.02
    '* no ROM is needed nor used for this table
    '* db2s included
    '*
    '* FlexDMD is needed so go get it along with Freezy :
    '*   https://github.com/freezy/dmd-extensions/releases
    '*        Download the installer and run it.
    '*
    '*   https://github.com/vbousquet/flexdmd/releases
    '*        copy files to vpinmame dir and run the flexDMDUI to register dlls
    '*+
    '* Oqqsan                        First King Of Morpheus ! Full Script, new ramps, inserts, a finger on most things
    '* Major Frenchy         Playfield flippers and laneguides gfx
    '* SiXtoe                         VR-room
    '* Tomate, iaakki       Nfozzy physics
    '* Apophis                    DOF  +  FleepPackage
    '*
    '* Testing: Hard to manage without !
    '* Apophis
    '* fluffhead35
    '* RIK
    '* VPW team
    '*
    '*
    '* Features:
    '* 1-4 Players
    '* 900 Different Sound Files
    '* FlexDMD
    '* FlupperDomes 2
    '* Nfozzy phsics    
    '* FleepSounds
    '* OrbitalScoreBoard
    '* press "R" Will magnify Instructions
    '* left magnasave  - select player TEAM color
    '* right magnesave - select player main taunt voice
    '*
    '*
    '* Playd alot on LW3 vpw mod and saw the potential, this table is very good !
    '* If you havent still playd that one go get it, you will not be disapointed !
    '*
    '*
    '*
    '* OK, OK, OK!
    '* Lethal Weapon 3 table Tune-Up by VPin Workshop.
    '* It all started by again by just thinking about adding nFozzy’s physics and some missing textures in the original table,
    '* then we started replacing some primitives and reworking the existing ones, then the apron, cabinet, metal ramp, bats and a few other things were replaced.
    '* Totally new 3d inserts. Then different lamps were added to have a better lighting of all the new baked textures and finally adding a built in VR room...
    '*
    '* - New/reworked primitives: tomate
    '* - Baked ON/OFF textures: tomate
    '* - Inserts: Sheltemke, oqqsan
    '* - Scripting: oqqsan
    '* - nFozzys physics:
    '* - Fleep sounds: apophis
    '* - Flashes & Lighting Overhaul: tomate, Sixtoe
    '* - VR Room and fixes: Sixtoe, 360 Room by pattyg234.
    '* - Miscellaneous tweaks: Sixtoe, tomate, oqqsan
    '* - Testing: Bord, Rik, oqqsan, VPW team
    '*
    '* This release would not have been possible without the legacy of those who came before us, including most notably, Javier for the original vpx table, EBisLit for the new playfield image and 32Assassin for the rework. Thank you.
    '* Thanks to Flupper for his beautiful domes and Bumpers caps, Rothbauerw for nFozzy physics and Fleep for sounds.
    '*
    '*
    '* Enjoy! x2

    565 downloads

       (7 reviews)

    23 comments

    Submitted

  8. Galaxy Quest

    This is a Galaxy Quest re-theme (created with permission) of JPSalas' Space Shuttle (Taito) table.
     
    Credits:
    Sound effects: https://www.zapsplat.com
    Sarris image: DopePope on Art Station https://www.artstati...m/artwork/n0dJK
    3D Rocks wireframe: Icekazim on https://3dexport.com...ocks-288240.htm
    3D Protector wireframe: John Hoagland https://sketchfab.co...oWwcc9spH3U7FiU
    Playfield image: Courtesy NASA

    314 downloads

       (1 review)

    7 comments

    Updated

  9. DragonFire

    My latest original pinball table.
     
    V1.1: Bug fixes.
     
    B2S backglass and a wheel image included in the zip file
    (The FS POV might be a little off. It's difficult to get it right on a desktop PC)
     
    ===== Basic Rules ======
    - Hit center target to collect gold. This will greatly improve your end of ball bonus.
    - Complete target banks for "Dragon Fight"
    - Lock three ball for multiball
    - Get the "Dragonmeter" up to full for "DRAGON MADNESS MULTIBALL"
          This is done by completing the following acheivements within one ball:
             Complete the left target bank
             Complete the right target bank
             5 Left loops
             5 Right loops
             10 Ramps
             1 Bonus multiplier
             1 DragonFire
             1 Gold chest collected
             1 Super jackpot during multiball
             1 EGG multiball
     
    The table is SSF and DOF ready
     
    These are the DOF values for anyone who want to make a DOF file for it.
    ' * DOF NUMBERS                    POSITION
    ' ************************************************
    Const DOFLeftFlipper =        101
    Const DOFRightFlipper =     102
    Const DOFLeftSling =            103
    Const DOFRightSling =         104
    Const DOFBumperLeft =      105
    Const DOFBumperCenter =106
    Const DOFBumperRight =  107
    Const DOFFlasherTL =         108 'Top Left
    Const DOFFlasherTR=          109 'Top Right
    Const DOFFlasherBL =         110 'Lower Left
    Const DOFFlasherBR =         111 'Lower Right
    Const DOFVUK =                     112 'Volcano
    ' ************************************************

    195 downloads

       (2 reviews)

    7 comments

    Updated

  10. StarWars Bountyhunter

    Starwars Bountyhunter, been fixing on this for 9 months
    the hours cant be counted
     
    B2S included, no rom needed
     
    DOF config tool done by apophis !
    Orbital Scoreboard Enabled
    Added 23 different ball options
    Several new 3D models around the table
    Redone almost everything since v1.0
    Super Testing by RIK , apophis and the team at vpw
     
    Install Instructions:
    Move the complete folder "Bountyhunter" to /Visual Pinball/Music/
    Move the "BountyHunterDMD" folder ->  /Visual Pinball/Tables/
     
    Optional Downloads if you want FlexDMD
    Table works fine without it, but you wantz it i hear ?
    https://github.com/vbousquet/flexdmd
    https://github.com/freezy/dmd-extensions

    958 downloads

       (18 reviews)

    45 comments

    Updated

  11. Shovel Knight (Original 2017)

    This table requires Visual Pinball 10.7, beta revision 127 or later, for proper sound.
     
    This is a VPX original table based on Shovel Knight, the retro-styled platform game released in 2014 by Yacht Club Games.
     
    The left and right magnasave buttons will activate the lower flippers only, allowing stage flipping.
     
    If you do not see a score display, change line 11 of the script to:
    Const bAlwaysDisplayScore = True  
    Rules

    Modes
    Hit any shot to progress toward lighting a mode. The more modes that have been played, the more shots will be needed to light a mode. When a mode is lit, shoot the right saucer which will be lit with a blue shovel.
    During modes, hit flashing targets and shots with blue shovels. Doing well in modes will earn medals.
    After nine modes have been played, the next mode will be the Enchantress wizard mode, which is a time limited multiball. The better your medals are, the more time you will have in Enchantress mode
     
    Shovel Knight Multiball
    Hit the green S-H-O-V-E-L and K-N-I-G-H-T targets to light locks. Lock two balls under the ramps, then shoot the right saucer which will be lit with a green shovel.
    During Shovel Knight multiball, hit the yellow, orange, and red shots for jackpots. Complete the green S-H-O-V-E-L and K-N-I-G-H-T targets to light a super jackpot at the violet shot at the upper playfield hole. The second and third super jackpots will be double and triple super jackpots, but the upper playfield becomes increasingly difficult to access.
     
    Wanderer Multiball
    Hit the bumpers, the spinner, or the upper playfield hole to light Wanderer Multiball at the turquoise shot at the upper playfield hole.
    During Wanderer Multiball, hit turquoise shots or targets to build the wanderer jackpot. When the wanderer jackpot is at least 10,000 points, it can be collected at the turquoise shot at the center VUK.
    After collecting jackpots from four different wanderers, the next Wanderer Multiball will be a Super Wanderer Multiball.
     
    Shot Multipliers
    Complete the white lights at the inlanes and outlanes to enable a 2X multiplier for 60 seconds at the next shot you make.
    When a shot has a multiplier active, the “X” light under the shovel light for a shot will blink. When the multiplier has expired, the “X” light will be lit red, and that shot cannot be multiplied again until all shots have used multipliers.
    Multiplying the left loop also affects the scoring for the bumpers. Multiplying the right loop also affects the scoring for the spinner. Any shot that is multiplied counts as two shots towards lighting modes.
    The shot that enables the multiplier is not affected by it. If you want to double your super jackpot, the upper playfield hole needs to be doubled before lighting the super jackpot.
    After a 2X multiplier has been used on all ten shots, the right saucer will be lit with a white shovel, and shooting it will start Hall of Champions mode. Win Hall of Champions mode by completing all ten shots in time. During Hall of Champions, all shots have a 2X multiplier.
     
    Combos
    Hit consecutive yellow shots to increase the combo value. Collect the combo value at the orange shot at the left loop. After every 12th combo, all combo values will be tripled for 30 seconds.
    After scoring at least 60,000 points from combos, the right saucer will be lit with a violet shovel, and shooting it will start the juggling challenge multiball. Win the juggling challenge by locking five balls at the same time.
     
    Mystery awards
    Complete the three red targets above the right saucer to light a mystery award at the pink shot at the center lane.
     
    Extra Balls
    There are two extra balls available. An extra ball will be lit after playing four modes. The mystery award can award lighting an extra ball, and is guaranteed to light an extra ball before the fifth mystery award. Extra balls are collected at the magenta shot at the upper playfield hole.
     
    Secret Battle
    The secret battle will only reveal itself to the true Ace of Spades. The trials you must complete are:
    Score at least 125,000 points in Enchantress mode Collect a triple super jackpot in Shovel Multiball Collect a Wanderer jackpot in Super Wanderer Multiball Win the Hall of Champions mode by completing all ten shots Win the Juggling Challenge by locking five balls at the same time  
    Acknowledgements
    Special thanks to VPForum members sliderpoint for showing how to make a ramp like the right ramp, and cyberpez for the VUK, and JPSalas for several primitives, graphics, and sounds. Thanks to Outhere for DOF testing.

    164 downloads

       (2 reviews)

    5 comments

    Submitted

  12. Willy Wonka Pro

    Hello everyone I propose a new table Willy Wonka Pro and the pupack. it is an update of the version that was on Vpinball.

    new playfield
    new its
    fixed old table bugs
    new lighting
    new targets
    Full Pupack

    good fun and a small thank you for the authors that always makes fun

    1,500 downloads

       (3 reviews)

    39 comments

    Submitted

  13. Foo Fighters Music Table with Video Puppack!

    Foo Fighters! This table is the original version I made and added a music video pupack, I hope you enjoy!
     
    Download includes vpx table, ultradmd files, wheel image and puppack.
    Note: Choose your screen(s) layout with any of the 1-5 options inside the foofighterspup folder. Ultradmd options are at the bottom of the script to suit you taste and dmd size.

     Special shout out to Goldchicco and Hawkeyez88 for all your help getting  me started in this amazing hobby.
     
    Please rate and give a like if you download anything from vpuniverse. All creators and authors appreciate it as I'm sure you appreciate their work.
     
    Thank you and Rock on!

    96 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Tom Petty Music Table with Video PupPack

    Tom Petty! This table has been updated from the original version I made. Change the playfield art completely as well as adding a music video pupack. Hope you enjoy!
     
    Download includes vpx table, ultradmd files, wheel image and puppack.
    Note: Choose your screen(s) layout with any of the 1-5 options inside the tompettypup folder. Ultradmd options are at the bottom of the script to suit you color taste and dmd size.

     Special shout out to Goldchicco and Hawkeyez88 for all your help getting  me started in this amazing hobby.
     
    Please rate and give a like if you download anything from vpuniverse. All creators and authors appreciate it as I'm sure you appreciate their work.
     
    Thank you and Rock on!

    111 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Linkin Park Video Pupuck

    This is my version of a video puppack for the Linkin Park music table that was created by Goldchicco. 
     
    Download includes vpx table, ultradmd files, wheel image and puppack.
    Note: Choose your screen(s) layout with any of the 1-5 options inside the LinkinPark pup folder. Ultradmd options are at the bottom of the script to suit you taste and dmd size.

     Special shout out to Goldchicco and Hawkeyez88 for all your help getting  me started in this amazing hobby.
     
    Please rate and give a like if you download anything from vpuniverse. All creators and authors appreciate it as I'm sure you appreciate their work.
     
    Thank you and Rock on!

    76 downloads

       (0 reviews)

    0 comments

    Submitted

  16. The Adventures of TinTin

    The Adventures of TinTin

    This is a Re-Skin of Sonic the Hedgehog 2
    Original Table Designer: Brendan Bailey
    Port to VPX: Javier
    UltraDMD: Derek 
     
    As a kid I grew up watching TinTin so when I decided to perform my very first re-skin of a table I knew the theme had to be something I loved from my childhood.
    To all the fans of TinTin I hope this table fills that void on your cabinets. Enjoy!

    Download includes the VPX table + Pup-Pack
    Please if you download the table take the time to Like/Vote and Comment to show your appreciation. 
    This table is not to be used in any commercial Pinball machines, this is a FREE table made by a fan for the fans!
     
    Script Modified By:
    Devious626
    Phenom
    Goldchicco
    Hawkeyes88
    TC Deez

    Special Thanks:
    To all those who create the software that drives this hobby. Thank You
    To all who had involvement in the creation of the table. Thank You
    To those who assisted with scripting. Thank You
    To the "Orbital Creators Club" members for all of your assistance. Thank You
    To the testers who had valuable feedback to improve the table. Thank You
     
    Content Credit:
    Tintin.com
    Content from the cartoon series "The Adventures of TinTin"
    Content based on the books of Hergé "The Adventures of TinTin"
     
    Rules:
    Multiball - Shoot the bottom and top 3 banks of drop targets to light the middle and side eject holes for ball lock. After locking two balls, the upper left side hole will be lit for multiball. During multiball, shoot the upper left side hole for a 250,000 point jackpot! When two balls have drained, normal play resumes, only now you must complete the drop targets twice in order to light lock.
    Hurry Up - Completing the 5 stand up targets along the upper and lower playfields starts the "Hurry Up" feature. You have 15 seconds to shoot any hole (or the drop target in front of the lower eject hole) before complete the targets again. If a ball is locked the left side eject hole, you cannot score a hurry up award there. 
    Savers - The game begins with the kickback and the save gate active. They only save the ball once and then shut off. However, they can be reactivated by shooting either of the lower stand up targets when the purple shield light is flashing (they are lit when the ball passes through one of the inlanes). 
    Monk Protection - Hit the ramp shot 3 times starts Monk Protection. This causes all 3 savers to be active consistently for 20 seconds. 
    Bonus X - completing the top 3 lanes advances the bonus multiplier from 1X, 2X, 3X, 4X, and 5X. The multiplier is reset for each ball.
    Extra Ball - Extra Balls are awarded when you reach the score of 750,000 and 1,500,000

    550 downloads

       (5 reviews)

    29 comments

    Submitted

  17. NIN Nine Inch Nails Pinball with Video Puppack

    Nine Inch Nails! This table has been updated from the original version I made. Change the playfield art completely as well as adding a music video pupack. Hope you enjoy!
     
    Download includes vpx table, ultradmd files, and puppack.
    Note: Choose your screen(s) layout with any of the 1-5 options inside the ninpup folder. Ultradmd options are at the bottom of the script to suit you taste and dmd size.

     Special shout out to Goldchicco and Hawkeyez88 for all your help getting  me started in this amazing hobby.
     
    Please rate and give a like if you download anything from vpuniverse. All creators and authors appreciate it as I'm sure you appreciate their work.
     
    Thank you and Rock on!

    129 downloads

       (1 review)

    6 comments

    Updated

  18. Red Hot Chili Peppers Pinball with Video Puppack

    Red Hot Chili Peppers Pinball! This table has been updated from the original version I made. Some slight graphical updates to the playfield as well as adding a music video pupack. Hope you enjoy!
     
    Download includes vpx table, ultradmd files, puppack and wheel image.
    Note: Choose your screen(s) layout with any of the 1-5 options inside the RHCPpup folder. Ultradmd options are at the bottom of the script to suit you taste and dmd size.

     Special shout out to Goldchicco and Hawkeyez88 for all your help! You guys are legends!
     
    Please rate and give a like if you download anything from vpuniverse. All creators and authors appreciate it as I'm sure you appreciate their work.
     
    Thank you and Rock on!

    212 downloads

       (0 reviews)

    1 comment

    Updated

  19. Ice Cold Beer (Standalone Desktop/Cabinet Version)

    Ice Cold Beer Desktop version 1.0.2

    This is a standalone title that does not require Visual Pinball.
    I hope you all enjoy this re-creation/emulation of Taito's Ice Cold Beer!  I did my very best to preserve the machines physics and gameplay rules.
     
    Thanks very much to the multiple hardware beta testers that found bugs that I would not have known about (using only one set of hardware).  These guys worked hard to relay important information to me, and it is appreciated.
    Allen Rubin
    James Ricalde
    Walter Whitmer
    Thanks to Todd Moore for the 'Fantasy mode' music.
    Thanks to Steely for providing the playfield model and texture as well as work on the control panel texture, and thanks to the Visual Pinball table authors for providing the bezel artwork and game sounds.
     
    Press 'O' for options. - All options will be saved for next time you load the game.
     
     
    Key Input information:
     
    The following keys are hard coded into the game, but you may customize the KB keys in the game options.  You can use the analog sticks of a gamepad as well.
    Left Bar Up - A, Left Control, Up Arrow key
    Left Bar Down - Z, Left Shift, Down Arrow key
    Right Bar Up - K, Right Control
    Right Bar Down - M, Right Shift
    '1' - Game start
    '2' - Toggle Game Mode
    'O' - Options menu
    'V' - Toggle view
    'B' - Toggle Bezel
    'Esc' - Quit Game

    I make these games because it is a passion of mine.   If you would like to help keep me motivated for more future projects, you can buy me a beer at [email protected] with Paypal.  Or, just send me a message of thanks.  I appreciate those a lot

    Enjoy!
    Rod Ferguson.
     

    136 downloads

       (2 reviews)

    5 comments

    Updated

  20. pulp fiction

    Mod de la table Kiss de bally
    avec musique du film.

    151 downloads

       (1 review)

    0 comments

    Submitted

  21. johnny-hallyday

    version récréation de la table rock par JPSalas en johnny hallyday.

    856 downloads

       (0 reviews)

    0 comments

    Submitted

  22. chuck berry 1.0 VPX

    Table entièrement récrée, image playfield et backglass, mise à jour des lumières, du script pour incorporation et démarrages des musiques.
    remerciement a JP.salas pour sa cordiale approbation.
     
    N'hésitez pas à appeler sur F6 pour configurer vos options.
     
    Rom lostwrld

    695 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Black Tiger Pinball (Williams 1981) MOD v1.0

    Black Tiger Pinball (Williams 1981) MOD v1.0
    VPX table by 32assassin
    Graphics and Sound Mod by Xenonph
     
    Welcome to Black Tiger Pinball!!
    Based on Capcom's hit arcade game Black Tiger released in 1987. (Known as Black Dragon in Japan!)
     
    Version 1.0
    All sound effects and music come from the Black Tiger arcade rom. 
    I scripted the music to play 1 of first 2 levels music on first ball played, second ball is 1 of level 3 thru 6, third ball is levels 7 thru 9. (When Multi-Ball is activated, 1 of 3 boss music is played.)
    Hitting Dungeon Kicker activates Dungeon music.
    After 2-4 player game, the person with highest score gets extra time. Last mission completed music plays during this timed session.
    The Black Tiger rom had 4 unused sound effects. I added them to drain hit.
     
    I enlarged the magnets for Magna-Save and added an Auto Magna-Save Feature which can be activated in options at top of script, or toggled with Buy-In Key.(On by default)
    When activated, the magnets will automatically activate for 2 seconds.(That is if you have 2 Magna-Save points. Build up your Magna-Save Points by hitting the lower playfield Skull targets.) 
    (Right lower drop targets fill up the right Magna-Save points, and left fill the left Magna-Save.)
    Be warned that it is not perfect. The magnets catch the pinball about 96% of the time, and drops ball in inlane.
    4% of the time the magnet flings ball either down side drain, or up over bumperslings if you have less than 2 Magna-Save Points.
     
    Dropping all 6 upper playfield targets, not only advances the enemy target pics on the upper playfield targets , but also advances to next boss level upper playfield pic. The backgound in the upper playfield changes to each boss level in the game.
     
    Added Dungeon Mode,(Brick plastics turn into Lava Plastics.),which is activated when hitting lower left kicker hole.
    Dungeon Mode cannot be activated during Multi-Ball or Extra Time Mode. 
    You have 99 seconds before brick plastics are activated again, unless you lock a ball or lose ball in drain.
     
    I added a modified version of JP's Lut script.(With permission.)
    I used this to transition from Light to Dark.
    So with the way this table works, it does not allow for the Lut option to be toggled by user.(Sorry!)
     
    Added 6 DT Backdrops to choose from. (Click Backdrop and Options tabs on left side of editor, and on right side of editor you will see an arrow to change to desired DT Backdrop.)
     
    I included 6 Backglasses. 3 different ones, Night and Day versions of each.
     
    *************************************************************
    I used 32assassin's VPX Pharaoh (Williams 1981) v1.0 table to make this mod.
    I first would like to thank 32assassin for allowing mods without permission. 
    (Although I still personally asked for his permission to make this mod.) 
    I would also like to thank him for making a great table!! 
     There is much more important info on original download page.
    He put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    Original Table...
    https://www.vpforums.org/index.php?app=downloads&showfile=11724
    Find ROM here...
    Table uses Pharaoh (L-2) rom. "pharo_l2"
    https://www.vpforums.org/index.php?app=downloads&showfile=798
    IPDB...
    https://www.ipdb.org/machine.cgi?id=1778
     
    THIS TABLE IS DEDICATED TO MY BROTHER DAN!!!
     
    I also would like to thank Flupper for his great Flasher resource table!!
    I would also like to thank Thalamus for telling me how to use resource tables!!
    I would also like to thank STAT for his Change Team script, which I modified for the plastics and droptarget pic changes.
    I also would like to thank JPSalas, Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
     
    Place music in your music folder located where you installed Visual Pinball.
    (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!) 
    Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup.
    (You should do this with all new tables you are trying out for first time to avoid weird table behaviour.)
    All pics, sounds, trademarks, Logos and copyrights belong to their respectful owners.
    All Pics and sounds were found using Yahoo pics, and Google.
    This table is for personal home, and non-commercial use only. This table should be considered fan art.
    Hope you enjoy!!

    206 downloads

       (1 review)

    2 comments

    Submitted

  24. Scooby Doo! and KISS Rock n' Roll Mystery

    I seen this got converted to VPX so I'm adding it here
     
    Scooby Doo! and KISS: Rock n' Roll Mystery
    this is a re-skin of Bally's 1979 KISS table
    I wanted to have this done before the end of October to added to the halloween style tables
    it comes with a music pack, covers of KISS songs.... why covers?... I love when artists cover other artists work....
    if you want you can change the music list very easy in the script and add your own MP3's
    I play this game as a 5 ball game (it has 5 music tracks)
    I use the kissb rom
     

    294 downloads

       (2 reviews)

    15 comments

    Submitted

  25. A Real American Hero OPERATION P.I.N.B.A.L.L. (Original 2021) v1.8.1

    The story so far...
    The Joe's need your help!!
    Cobra Commander and his associates are up to no good,(not a surprise!). Him and his cohorts have secretly infiltrated GI JOE Headquarters and have made off with a computer chip containing TOP SECRET Dossier Files of GI JOE TEAM members. Just how much information was on the stolen computer chip is unknown.
    On top of that, the evil Dr. MindBender has created a Low-frequency Laser, that when aimed at the cerebral cortex of the subject, can induce a hypnotic-like state, and transfer information and commands to subjects, controlling there behaviours, if subjects are exposed to the Laser long enough. To help encourage unsuspecting subjects to stay long enough for proper interface exposure, the Laser was added to a Pinball machine.
    These machines were first used to find new Cobra recruits. Good hand and eye coordination skills, would activate the laser.
    Now it is used to spread classified information and propaganda throughout the Cobra Empire.
    This is where you come into the story....
    Your Pinball skills are well known in your area!! The GI JOE TEAM has asked for your help!!
    First you must infiltrate the Cobra controlled town of Springfield, and find one of these machines!
    You must then find out exactly how much stolen GI JOE information these machines are carrying!
    "OPERATION P.I.N.B.A.L.L."
    Psionic
    Interface
    Neural
    Behavioural
    Adjustment
    Low-frequency
    Laser
    How much info will you uncover?
    Only your superior pinball playing skills can help you to accomplish this mission!!
    *************************************************************************************
     
    v1.8.1
    Added Missing Load Lut script command. Now Lut is saved and loaded for next time table is played.
     
    v1.8
    Added Jp's Lut's script to table.
    Toggle Lut's by holding down Left Magna-Save, and press Right Magna-Save.
    If you click the Backdrop, and Options button in the editor when table is loaded, you can set the table to your desired Lut image on right side of editor, and then save table so this will become your personalized default Lut image.
    Added 5 extra Camo patterns for plastics toggled with Buy-In Key. ("2" Key)
    Changed GIJOE Targets to have higher percentage of Laser Blaster sound effect, instead of the barrage of Yo Joe every time they are hit. (Gets annoying real quick!!)
    Made 2 table versions. 
    Redux version only has 136 Dossier and Vehicle Pics, helping with the table load time.
    Regular version still has 388 Dossier and Vehicle pics.
     
     
    v1.71
    Added JPSalas GI Effect script to events.
    (Ball release into plunger lane, upper kicker, and when projector pic is activated.)
    Added coin sound effect on coin insert.
    Added option at top of script to change color of scoring LED's.
    You can choose from 5 different colors.
    (0=Green  1=Red  2=White  3=Blue  4=Reg Orange)
    Default is set to green.
    Added command to Exit Sub in script, to change LED's back to regular Orange on table exit.
    (So if you play the original Sexy Girl table after playing this table, these colors will have no effect on it.)
     
     The only difference between v1.6 and 1.7, version 1.6 uses 6 digit rom, version 1.7 uses 7 digit rom.
    v1.7
    Added camoflauge to right of kicker plastic.
    Added 5 flashers. 3 above plastics, 1 under apron at drain, and 1 on DT backdrop.
    Added lights to characters on playfield so now they light up with GI lighting.
    Changed color of lights on top of bumpers to red. (Now the Cobra emblem isn't pink)
    Now when you hit kicker, the background music doesn't stop.
    Adjusted FS POV Settings so table is wider.
    Fixed DT backdrop lights.
    Moved plunger activated sounds to trigger in plunger lane.
    Adjusted timers and volume on alot of sounds.
    Removed 2 Background Music sound effects.
    The only mp3's that were editted had the names changed, so feel free to overwrite old mp3s if you have older versions of this table, and it will not effect them.
    Added 1 more voice sound effect to coin insert.
    Added 7 Digit rom to table.
    Adjusted DT backdrop for 7 Digit rom.
    I couldn't figure out how to add extra digit to DT scoring reels, so they disappear now and the regular DMD is used.
    Added Cheat to toggle Dossier pics.
    Tap Left and Right Magnasave at same time after game is started to toggle Dossier pics.
    (This is not cheating as it doesn't effect the score.)
    Also made a 7 Digit dB2S Backglass, included with download.
    Bumpers, and lower Slings light up explosions on backglass.
     
    Version 1.3a has 17 Background Music Sound Effects+Added a few Voice Sound Effects.
    Version 1.3b has 6 Background Music Sound Effects+ Added alot more Voice Sound Effects.
     
    VERSION 1.1
    Added alot more sound effects.
    Lowered light intensity on COBRA lights.
    Raised intensity of Shoot Again Light.
    Adjusted hit height of rubbers.
    Added timers so game over and bonus counting isn't silent anymore.
    Added correct scorecard.
    Added random sound effects to star trigger and right inlane.
    Added 2 different game over sound effects,(Had a 3rd and 4th but quality wasn't good enough.) These are activated 5 seconds after ball drain, unless a ball is kicked into plunger.(Meaning you will hear the game over music while big bonus is being counted, but it shuts off as soon as ball enters plunger area. So you will only hear the full game over music, when game is over.
    I added another timer that starts after the game over music is fully played. This activates 1 of 12 "Next Episode of GIJOE" sound effects.
    I added another timer that activates 1 of 3 random attract mode sound effects, after "Next Episode of GIJOE" sound effect has completely finished. These 3 random sound effects are the same 3 that are activated at table start.
    1 is a cobra propaganda sound effect, the other 2 are starting music of GIJOE cartoon.
    Version 1.2
    Now Projector has 388 Pics!!
    Removed alot pics from projector and added alot more!! Instead of 143 Dossier Pics, now there are 387 Dossier File Pics!!
     
    Version 1.3a Added script to exit sub to turn back on rom sounds.(So when you play Sexy girl or Playboy the rom sopunds will work) Added timer so now when background music ends, before drain or upper kicker hit, it starts next random background sound effect. Added timer to ball release kicker, so drums play in loop, and also added another sound effect that will play 20 seconds after ball is released. Added timers so attract mode plays constant random loop as well as start up sound effects of table. Turned the red lights under left bumpersling back to proper color.(Sometimes I think I am color blind! I can't believe I missed this!!) Added a few voice sound effects. Added cash register sound effect to cobra Bank Targets. Version 1.3b Added script to exit sub to turn back on rom sounds.(So when you play Sexy girl or Playboy the rom sopunds will work) Added timer so now when background music ends, before drain or upper kicker hit, it starts next random background sound effect. Added timer to ball release kicker, so drums play in loop, and also added another sound effect that will play 20 seconds after ball is released. Added timers so attract mode plays constant random loop as well as start up sound effects of table. Turned the red lights under left bumpersling back to proper color.(Sometimes I think I am color blind! I can't believe I missed this!!) I removed all but 6 background music sound effects(I renamed the 6 so you can have both versions 1.3a and 1.3b without these 6 overwriting the other 6 on version 1.3a), and added more voice sound effects to drain and kicker, and other places. Added cash register sound effect to cobra Bank Targets. V1.3.1b Fixed script for grotto kicker unhit. Forgot to add "A" at end of mp3 sound effect.  
    The table I used for this mod is Lizards amazing VPX Sexy Girl (Arkon 1980)!!(Which is a Conversion Kit mod of Playboy.)
    I want to thank Lizard for making an excellent table, and for allowing mods without permission.
    I also want to thank anyone else involved!! Great Work Everyone!!
     
    Info on Lizards original table download page...
    This table has come to life with the contributions of many.
    Thanks go to Destruk and Mickey for the original table
                         ICPjuggla and gtxjoe for bits and pieces i used from there bally playboy table
                         Arngrim for the DOF and controller code
                        Steely,pinball Ken,Koadic,Jimmyfingers and Rascal for all the ball rolling and associated code
                        Cyberpez for the changeable instruction cards (Which can be changed near the top of the script) 
                        Seraph74 who provided the projector code mods to swap the images
                        Hauntfreaks did a shadow mask for the shadows and i also used his environment image as well
                        JP for his ball and scratches images
    See original tables download page for more important infohttp://www.vpforums.org/index.php?app=downloads&showfile=12130 Remember to thank the original authors of this table, as they are the ones who made this work of art. I just added sound effects and changed graphics.
    I also want to thank Steve "Slydog43" for which these table mods would not be possible to make if it weren't for his help!!
    I also want to thank Thalamus for telling me about the rubber hit height needing to be lowered to 27, because it was set at 30, and this will cause weird ball behaviour. I only lowered the ones that were set on 30. So the physics should be better.

    I also would like to thank Allknowing2012 and Gtxjoe for helping me with adding timers to script. With Gtxjoes example script he showed me, I was able to somewhat fix the game over sounds, and when counting huge bonus after ball drain.
    I specifically used this table because it is a Picture Pin. (Different Pics are activated by hitting targets.)

    Most of the artwork is from the packages these toys came in. Which I found on Google Images.(Big thanks to whoever posted images on GOOGLE Images!!) This should be considered art, as I am a big fan of GI JOE. All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.
    I added 388 pics to the projector. These pics are activated in order. They are activated by hitting the upper COBRA Rollovers,(Not the COBRA on left side above kicker.), and spelling COBRA. Then you also have to hit one of the GIJOE targets to start the picture show. Any subsequent hit on GIJOE targets, or the A in COBRA,(Center Target.), triggers next pic.
    387 pics are dossiers of GIJOE team members and vehicles. Can you make it to pic 388?
    It will start with first action figures released by year starting with 1982. You will know you have hit the next year after the vehicle pics have finished and it goes back to dossiers.
    You can set this table for 4 players game and the pics don't start over for new player, so you can progress through the pics with each of the 4 players turns.
    Can you make it to pic 388?
    I included a nvram file that will give you the easiest settings to try to accomplish viewing all 355 pics. You can change these settings by pressing F6 on your keyboard, which will bring up dipswitch menu. (The included nvram file has the easiest settings!! Also playing 4 player game helps!!!)
    I found some GI JOE sound effects on google that I think were perfect for this table. Someone editted out all the background music in the cartoons, to make like a soundtrack. They editted out all voices, and pieced together many song clips to make complete song. (Huge thanks whoever you are!!) There are 18 different GI JOE background music sound tracks played randomly. I also added a few more sound effects from the cartoon. 
    Added day+night dB2S Backglass in same post.
    Hope you enjoy!!
     

     

    1,122 downloads

       (0 reviews)

    1 comment

    Updated


×
×
  • Create New...