Jump to content
  • Download Statistics

    6,412
    Files
    6,991
    Comments
    4,165
    Reviews
  • Categories.png

  • Downloads Remaining


    If you like VPU and enjoy what we bring to the Digital Pinball scene, please consider becoming a supporting member and upgrade your membership today.

No files in this category yet.

Files From Subcategories

  1. VPU Patching System - VPPatch - 32bit & 64bit -VP9 ONLY

    This file is currently outdated. Only for VP9; update coming for VPX.

    VPU Patching System
    What is the VPU Patching System:
    The VPU Patching System is a way to provide modified tables without having to re-distribute the original creation. This method was created to allow our Direct Output admins to add DOF compliance to existing tables. Patches created using this system requires the original un-modified version of the table release. Each patch created should come with a "ReadMe.txt" file that shows the URL to download the original table that the patch is based on.
    Usage:
    1. VPPatch comes in both a 32bit executable as well as a 64bit executable. Download the correct version of VPPatch for your processor.
    2. Extract folder and files to your hard drive. You may place the extracted folder wherever you prefer.
    3. Double click on the VPPatchXX.exe to start program.
    To Apply a patch:
    a. If you do not already have the table that the patch was created for; you will need to download that file. Read the "ReadMe.txt" file that comes with the patch download. The file should contain a link to the original file that the patch is based on. b. Make sure that you are on the "Apply Patch" tab located at the top of the window. c. Under "Original Table (Unmodified)". Click on "Choose" and then select the Original Unmodified Table that the patch was created for. d. Under "New Table Patch" click on "Choose" and select the patch file (.dif) that you want to apply to the table. e. Under "New Table File Name". Type in the name that you want to call your new table. Make sure that the file name ends in .vpt. f. Click "Apply Patch" - You will get a pop-up window indicating the location where your new file was created. This should be in the "mods" folder located in the same folder as the VPPatchXX.exe. To Create a patch - For table authors/modders:
    a. When updating or modding your table; Do not save over your original file. Save your file as a new file and use this new file for your updates or modifications. This application will compare the original file, with your update file, and it will output a new file (.dif) that includes ONLY your changes. Depending on the types of updates/mods; these files are normally smaller than the original file and will save bandwith. b. Click on the "Create Patch" tab located at the top of the window. c. Under "Original Source"; select the "Original un-modified table". d. Under "Modified Source"; select the file in which you did your updates/modifications to. e. Under "Dif Name"; type in what you want to call this patch and make sure that the file name ends with a .dif file extension. ex: Table_mod_v1.02.dif f. Click on "Create Patch". This will pop-up a command window; that may be blank. This is temporary for now, but this indicates that the patch creation is working. Depending on the changes it may take a minute or two for the patch (.dif) to be created. Once completed the new patch file will be located in the "difs" folder located in the same folder as the VPPatchXX.exe. g. When distributing a patch file. Please create a "ReadMe.txt" file along with your patch. Please make sure that the readme includes the name of the original file, as well as a URL where the user can download the original file that the patch is based on. 4. Hit the X on the window or the Esc button on your keyboard to close the application.
    Notes:
    If you use a patch on a table that it's not intended for, or a table that has already been modified, then applying the patch will have un-expected consequences. To Do:
    CRC validation against original source table. Add progress bar to show status when creating patch. Special Thanks:
    Thanks to Rascal for being an excellent member of the VPUniverse community. This application is a work based on his proof of concept for using dif files for patching VP tables. Thanks to Rascal for helping test this application and giving his valued input. Thanks to Members of VPUniverse.com for thinking outside of the box and advancing this hobby. Special Thanks goes out to each and every table author! If it wasn't for you; our hobby wouldn't be where it is today.

    4,613 downloads

    Updated

  2. Nirvana Pinball with Video PupPack

    Nirvana Music Table  Hope you enjoy!
     
    Download includes the vpx table, ultradmd files, dummie music files (put in music folder) and 2 wheel images to choose from. The other download is the whole puppack.- Note: Choose your screen(s) layout with any of the 1-5 options inside the NIRVANAPUP folder. Ultradmd options are at the bottom of the script to suit you taste and dmd size.

     Special shout out to Goldchicco and Hawkeyez88 for all your help! You guys are legends!
     
    Please rate and give a like if you download anything from vpuniverse. All creators and authors appreciate it as I'm sure you appreciate their work.
     
    Thank you and Rock on!

    67 downloads

       (0 reviews)

    0 comments

    Updated

  3. Gottlieb's "300" Team Scampa123 Mod

    Strike!  A perfect score!
     
    Presenting Gottlieb’s “300” Team-Scampa123 Mod 1.0
     
    This is a major update to Loserman76’s (and team!) recreation of Gottlieb’s 300 Bowling Themed Table
     
    This table is a hybrid containing the cabinet, desktop, and VR all in one.
     
    This mod was a true team effort, and the number of enhancements wouldn’t have been possible without the help of some great folks!!  I’ve learned so much in working with them and reviewing their contributions to this release!
     
    Huge thanks to:
    - @Loserman76 for permission to enhance the table!
    - @HauntFreaks for all the graphical work on the playfield and the traditional b2s, guidance and collaboration
    - @Rawd for the VR backglass animation work and for the VR coaching, guidance, and tweaking!
    - @Leojreimroc for the amazing VR reels and VR backglass lighting work
    - @Pritch33 for his wonderful animated wheel work
    - @Apophis for the coaching on nFozzy and Fleep… and extra eyes on my work
    - @VR Community for all the resources
     
    VR Video Demo: https://www.youtube.com/watch?v=In1j-V3s4YU/
     
    The team hopes you enjoy it!!
     
    Table Instructions:
    * Changing LUT: To rotate and select between the 16 LUT files press the Left MagnaSave
    * Changing VR Carpets: To select one of 5 different VR carpets press the Right MagnaSave
    * Game settings: Hold the Left Flipper for 3+ seconds to launch the game changes menu (left flipper to change and right to select)
     
    What's New in Version 1.0
    * Physics and Sounds:
        * Added nFozzy physics (scampa123)
        * Added nFozzy flippers (scampa123)
        * Added Fleep sounds (scampa123)
    * Playfield, Desktop and Traditional Backglass:
        * Complete redraw of playfield (thanks @Hauntfreaks)
        * Complete redraw of plastics (thanks @Hauntfreaks)
        * New Backdrop image for DT users (thanks @Hauntfreaks)
        * Enhanced Lighting and shadows (thanks @Hauntfreaks)
        * Cleaned up Backglass a bit (thanks @Hauntfreaks)
    * Game Enhancements:
    * Added missing triggers on the left side for additional scoring to match the real table (scampa123)
    * Added JP's LUT code  
    * VR Room and Enhancements
        * Added Minimal VR Room (scampa123, thanks @Rawd)
        * VR Animated backglass created from scratch (thanks @Rawd and @Leojreimroc)
    * New Gottlieb VR Coin Door model (scampa123 and George H.)
    * New Gottlieb 300 VR backbox model (scampa123)
    * Customize your VR Room's Carpet!!  5 carpets to choose from!
    * Included Animated Wheels:
        * Animated Wheels for Front ends (thanks @Pritch33)
    * …And so much more!!
     
    This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products.

    685 downloads

       (5 reviews)

    12 comments

    Updated

  4. Car Hop (Gottlieb 1991)

    This is a complete rebuilt of 32assassin table
    10.6 TABLE
    Big thank you to you to:
    @markrock76 for the playfield mesh and playfield shadow image
    @batch for the new scans Backdrop image for DT Users
    @apophis for tuning the flashers
     
    What's new:

    * New lights, new lighting
    * New table physics
    * Added nFozzy flippers
    * Added Fleep Sound
    * Correct few elements position on the table
    * New script
    * Reworked all the images, cleaned and upscaled
    * Added Flippers Shadows and Ball Shadows
    * Added playfield mesh (thanks @markrock76)
    * Added Flupper's flashers
    * Tuned Slingshots force
    * Corrected Rubbers Hit Height
    * Added JP's LUT code
    * Changed Drop Targets height so they don't disappear when down
    * Adjusted numerous table elements physics properties
    * Adjusted general table physics  (added  dampeners)
    * Other small tuning
     
    To rotate and select between the nine LUT files press and Hold the Left Magnasave and rotate pressing the Right Magnasave.
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval

    423 downloads

       (0 reviews)

    24 comments

    Updated

  5. Space Shuttle (Williams 1984)

    My first memory of pinball is playing Space Shuttle. I still love it.
     
    Built in 2019, updated in 2021 with fleep sounds, roth drop target physics, minor visual and physics tweaks. Thanks to @rothbauerw who initially set up the physics and rubber dampeners for me.

    1,040 downloads

       (5 reviews)

    47 comments

    Updated

  6. Strange Science (Bally 1986)

    'Strange Science (Bally 1986)
    '- Previously uploaded to VPinball.com but now with improvements for VPU
    '
    'Bally MPU A084-91786-AH06 (6803)
    '
    ' Development by agentEighty6 2020 for Visual Pinball X
    ' Version 1.1.0
    '
    ' I would like to send a very special thanks to the following.
    ' - destruk : For being able to freely use the original table design from VP V9
    ' - BrandonLaw : Invaluable contributor of table resources, improvements, and beta testing
    ' - bord : Creator of those awesome primitives (because i can only use Blender to build ramps!)
    ' - jturner : LOTS of tear down / reference pics i found in Flickr
    ' - nFozzy, flupper, ninuzzu - newer VPX routines and techniques
    ' - Anyone I may have forgotten. Please let me know and I'll add you.
     
    ' Release notes:
    ' Version 1.1.0 - New improved version for VPU.  Physics adjustments and table improvements such as sounds, add dampeners, fix nfozzy flippers, etc.
    ' Version 1.0.3 - Minor changes to some graphical items.
    ' Version 1.0.2 - Fix incorrect lock ball counter in a very rare scenario.
    ' Version 1.0.1 - Minor update to side rails for DT users. 
    ' Version 1.0.0 - New VPX version of Strange Science built loosely from the V9 version.  
    '                Most of the script was rewritten, table elements overhauled, and artwork improvements.
    '                New VPX routines (physics, shadowing, flasher lighting, ball jumping, etc.).

    671 downloads

       (0 reviews)

    27 comments

    Updated

  7. Knock Out(Gottlieb 1950)

    1950 Gottlieb classic with the Marketing Slogan:"Uproarious Slam-Bang Animation in a Real Ring on the Playfield"
     
    Thanks to @loserman76 for his incredible scripting skills and knowledge about these old tables
                          @bordfor his talents with blender and overall table building skills.
     
    This table would not have been created without the help and patience of these two talented table builders!
     
    I hope everyone enjoys!

    730 downloads

       (4 reviews)

    50 comments

    Updated

  8. Iron Maiden Senjutsu

    This is my first table, it's a complete rebuilt of Fire power By Anthias then Iron Maiden Siggi Mod (thank's to them for permission to Mod)
    Thank's to  WED21's for initiale table
    GTXJoe for primative collection
    Walamba for script help on fire power
    Flupper for Physics
     
    THank's to my soon for help
     
    10.6 TABLE
     
    This is a tribute to new album of Iron Maiden Senjutsu
    You Will need Music Here:
    https://fromsmash.com/O.DD1~hACZ-ct
     
    My friend Nesta78 should not delay in offering you media for this table thank you to him
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
     

    305 downloads

       (3 reviews)

    17 comments

    Updated

  9. Eager Beaver (Williams 1965)

    My first and only table, plays great though. Based on the real table we have had in our family for decades.
     
     

    561 downloads

       (1 review)

    20 comments

    Updated

  10. Joker Poker (Gottlieb 1978)

    This is a complete rebuilt of 32assassin table ver 1.0
    Artwork by Hi-Rez00
    10.6 TABLE
     
    based on releases by 32assassin & BorgDogs
     
    Big thank you to you to:
    @markrock76 for the playfield mesh and playfield shadow image
    @HiRez00 for the new scans of playfield and plastics.
     
    What's new:

    * New lights, new lighting
    * New table physics
    * Added nFozzy flippers
    * Added Fleep Sound
    * Correct few elements position on the table
    * New script
    * Reworked all the images, cleaned and upscaled
    * Added Flippers Shadows and Ball Shadows
    * Added playfield mesh (thanks @markrock76)
    * New Playfield and Plastics images (thanks @HIRez00)
    * Tuned Slingshots and Bumpers force
    * Corrected Rubbers Hit Height
    * Added JP's LUT code
    * New instruction Cards in the apron
    * Repositioned Bumpers correctly
    * Corrected Bumpers Height
    * Changed Drop Targets height so they don't disappear when down
    * Adjusted numerous table elements physics properties
    * Adjusted general table physics  (added  dampeners)
    * Other small tuning
     
    Press F6  and configure the Dip switches to select 5 balls and other features (need to do this only once)
     
    To rotate and select between the nine LUT files press and Hold the Left Magnasave and rotate pressing the Right Magnasave.
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval

    424 downloads

       (6 reviews)

    27 comments

    Submitted

  11. Firepower II (Williams 1983)

    This is a complete rebuilt of  Walamab table 
    10.6 TABLE
     
    Big thank you to you to:
    Apophis for helping me in this project
    What's new:

    * New lights, new lighting
    * New GI
    * New table physics
    * New Backdrop image for DT users (thanks @batch)
    * Added nFozzy flippers (thanks @Apohpis)
    * Added Fleep Sounds (thanks @Apohpis)
    * Reworked all the images, cleaned and upscaled
    * Added missing mechanical sounds and replaced ball rolling sound
    * Tuned Slingshots and Bumpers force
    * Corrected Rubbers Hit Height
    * Added JP's LUT code
    * New instruction Cards in the apron
    * Adjusted general table physics (thanks @Apohpis)
    * Adjusted numerous table elements physics properties (thanks @Apohpis)
    * Added dampeners  (thanks @Apohpis)
    * Few other adjustments that I can't remember  anymore
     
    To rotate and select between the nine LUT files press and Hold the Left Magnasave and rotate pressing the Right Magnasave.
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval

    653 downloads

       (2 reviews)

    14 comments

    Updated

  12. Batman (Data East 1991) VPW

    Have You Ever Danced With the Devil in the Pale Moonlight?
     
    The VPin Workshop members present Batman by Data East! This is actually a really fun table that benefitted from a lot from a proper rebuild from the ground up and conversion to it's correct widebody dimensions, its definitely worth a play even if you didn't enjoy it before 
    Includes a built in VR mode and numerous options which you can enable in the script.

    •    Main table overhaul: Cyberpez
    •    Visuals: Skitso
    •    Inserts: iaaki
    •    nFozzy physics: fluffhead35
    •    Fleep Sounds: baldgeek
    •    VR Stuff: Sixtoe
    •    Miscellaneous fixes and tweaks: Entire VPW team inc. Sixtoe, iaakki, Skitso, apophis, wylte, fluffhead35, oqqsan
    •    Apron Primitive: tomate
    •    Testing: Rik, VPW team
     
    This release would not have been possible without the legacy of those who came before us including, in this case, Javiers VPX version, some 3D models from Dark and the original playfield by 85vett.
    Thank you to Rothbauerw and nFozzy for the physics. Thanks to Fleep for sounds.
     
    We recommend that you run this with the fabulous altsound from iDigStuff, which, like most Data East licensed tables, truly enhances the experience!
     

                 ** VPW Mod V1.0 - CHANGE LOG **
    **************************************
                           VPin Workshop Revisions
    **************************************
    ' Started from Skitso mod of Javiers VPX version.
    ' 002 cyberpez - All table objects and playfield re-aligned, altered and resized to correct proportions.
    ' 003 skitso - visual pass
    ' 003 cyberpez - Added primitive playfield, Reworked Joker Ramp and trough (Primitives - got rid of fall through kickers) also reworked musuim kicker.  Chanaged playfield image to one without transparent holes.
    ' 006 baldgeek - Added Fleep Sounds
    ' 007 fluffhead35 - nFozzy physics
    ' 008 skitso - repositioned and tweaked lower playfield GI lights, remade gangster inserts, batman face and logo inserts and moon insert with skitso style, removed primitive playfield that was of wrong size.
    ' 009 skitso - repositioned rest of the GI lights, made bat cave toy opaque, made flugelheim toy disable light from behind, fixed ton of depth bias issues around right plastic ramp. Cyberpez added mesh playfield back.
    ' 010 cyberpez - added nFozzy lighting script. Primitive inserts.  Flupper Flasher Domes, sixtoe-tweaked plastic ramp.  Probably other things.
    ' 011 skitso - redone joker ramp lighting and flashers, improved left side dome flashers, improved top flashers, added proper bumper lights, tweaked insert primitive material colors, slight tone tweak to PF, improved skitso style inserts (moon, batman face and bat logo), Added shadow to plunger lane and bat mobile.
    ' 013 skitso - improved backwall flashers (better color, a tad thicker font for better readability), improved left flashers, tweaked gangster inserts, small tweak to top bumper light
    ' 014 gtxjoe - add debug shot tester (Press 2 for outlane blocker, Press and hold key to test shots: w e r y u i p a s f g h.  While holding a key, use flippers to adjust shot angle )
    ' 014b cyberpez - reworked museum again.  I think its working.
    ' 015 skitso - remade bat cave flasher, tweaked blue insert_on material
    ' 017 iaakki - 3 prim insert rework
    ' 018 iaakki - 3 prim insert rework continued
    ' 019 iaakki - 3 prim insert rework continued...
    ' 020 skitso - tweaked Joker ramp decals to have more pink tone. (warm lighting subdues the change though), improved right hand gangster insert (skitso style) and flasher, tweaked bumper lights more more accuracy, moved Flugelheim walls to more correct position and added shadow.
    ' 021c tomate - collidable ramp fixed, alternative apron adedd
    ' 022 skitso - tweaked iaakki's middle PF square 3 prim flashers. Added 2 arrow 3 prim flashers (first try, please be gentle)
    ' 023 iaakki - apron scaled, rubberizer added, targetbouncer added to posts and sleeves, live catch fixed, rubbers hit treshold fixed, slings tuned, flipper angles and sizes fixed, batcave texture swap disabled
    ' 024 Sixtoe - Fixed left flasher flare positions, added VR cabinet, room and modes, added blocker wall for left middle plastic as ball can jump over and behind it, aligned a couple of handful of metals, aligned top middle left flasher decal, removed collidable from a handful of things, aligned batmobile in shooter lane, aligned and resized batcave a bit (it was very tall in VR), adjusted triggers (dropped and lengthened), adjusted apron wall and made visible for VR, adjusted apron guard prim, adjusted depth bias of shooter land plastic to -1000
    ' 025 skitso - added skitso style insert "see through" effect around center playfield square bat tv inserts, 'joker's mouth 4 million' insert, green multiplier inserts and 'shoot again' insert at the bottom of the table.
    ' 026 skitso - remade the two green lamps on top of the joker ramp, repositioned orange flasher domes.
    ' 027 cyberpez - started to change out nut bolts and things.  Fixed plunger lane.  Added ramp tweak to cave entrance .  Started changing diverter.
    ' 028 skitso - set slope to 5.2, bumper force set to 9. Tweaked left dome flashers, moved multiplier insert prims to z-1, fixed million plus and batlogo flashers on top of the batcave, improved bat logo lamp on flugelheim front, improved plunger lane red bulb, resized all GI lights to new table measurements, fixed texture swap for bumpers and Flugelheim flashers, improved Flugelheim flashers, tweaked bumper off texture, made Flugelheim and dome flashers reflect from batcave, small tweaks, iaakki improved batcave fading and fixed flipper nudge values. 
    ' 029 cyberpez - Changed plunger release speed to 90.  Change slings to 4.  Lowered back wall flashes.  Added rails and primitive flasher bulbs under Joker.
    ' 030 iaakki - Flugelgugel flashers reworked to have own timer. Made it swap PF flash to different depending to port state. Levels to be adjusted
    ' 031 skitso - further tweaked Flugelheim flashers and added side blade reflection, tweaked Joker ramp flashers, improved Flugelheim rising wall texture, fixed sticky plungerlane
    ' 032 cyberpez - Adjusted clear plastics.  More nuts / bolts / screws.  Made top left gate/bracket custom primitive and animated.  Maybe rotated left orage domes to line up with holes. Shifted Museum back and left a bit.  Adjusted Museum trough, hope it fixed 3ball multiball. Adjusted rubber on the small random posts by bumpers.  Adjusted top side of lane guides.  
    ' 033 skitso - fixed museum flasher locations, fixed top right ramp/protector depth bias issue, removed ball reflection status from few GI bulbs, fixed jackpot insert below Flugelheim. Added a slideblade reflection to left dome flashers (code missing)
    ' 034 iaakki - flugelheim pTrough primitive adjusted to work better for 3-ball mb, bar hit sound added, left domereflection added to code
    ' 035 skitso - tweaked left dome reflection
    ' 036 skitso - fixed minor flasher clipping under Joker ramp, fixed clipping decal on top skill shot flasher dome, improved w/lit insert flasher
    ' 037 cyberpez - shrunk museum a bit. More nuts and bolts and things.  adjusted switch 28 and 29 posistion, animated primitive gates.  Animated switches for Joker Eye's and Mouth.  Tweaks to diverter.
    ' 038 skitso - resized and moved museum flashers once more. Removed one stray peg inside museum, made Joker mouth flasher visible through the mouth hole.
    ' 039 iaakki - rtx ball shadow code included with ramp rolling etc. Some depth bias or z-order issues visible. Shadows are too dark on purpose. Should be reduced once it work
    ' 040 skitso - resized insert prims to correct size and shape. Removed playfield reflections from insert prims and a bunch of other crap that didn't need it for a hefty performance boost
    ' 041 iaakki - NormalMapped inserts only in VR mode, right ramp sleeves fixed, shadow depth bias debugged etc
    ' 042 cyberpez - orginization baby.  Also tweaked bumper "ring drop offset.  changed out "random" posts on either side of bumper area.
    ' 043 apophis - Fixed the Fleep installation. Fixed some ballshadow issues...shadows are still bugging on insert primitives. Cleaned up the script a bit.
    ' 044 Wylte - Fixed shadows, with update to latest primitive/image/materials.  Updated RollingUpdate sub with latest shadow code.  Thinned shadows slightly
    ' 045 fluffhead35 - Added BallPitchV Function and used for Plastic Ramp Sounds.  Changed TargetBouncerFactor to 1.5. Added RubbersD point to make microbounces happen  
    ' 046 fluffhead35 - Updated PlasticRamp Sound and amplified the volume of the sound. 
    ' 047 fluffhead35 - Updated BallRoll Sound and amplified the volume of the sound.  Fixed BallPitchV as it was on a BallRoll sound and put it on plastic ramp sound.  Added in ligic by oqqsan to stop ball rolling sound at no balls in play.
    ' 048 fluffhead35 - Reverted TargetBouncer Logic to iaakki version.  Changed BallRoll Sound to use version with lower amplification. Enabled sw14 for BIPL
    ' 049 oqqsan - Fix for poltergeist ball at plunger (forgot to save?)
    ' 050 Wylte - Implemented ".  Commented out dynamic shadow z live updates, left ambient for ramps.  Changed recommended TargetBouncerFactor maximum to 1.5
    ' 051 fluffhead35 - Implemented option BallRollAmpFactor to set amplification factor for BallRoll Sounds.
    ' 052 cyberpez -  added a couple stragic walls to help stop stuck balls.  Added wall under Flugelgugel to stop clipping of plastic.  Stop ball collison bellow 0 Z. Started adding options.
    ' 053 Sixtoe - New playfield mesh, adjusted playfield hole primitives and added new playfield edge texture, fixed lots of VR depth bias issues, hooked up plunger, changed black nut material to black powdercoat to make it slightly mmore visible, adjusted primtives to line up better in 3D, adjusted collidable primtivies so they line up correctly, adjusted sideblade flashers to light orange-ish so it doesn't blow out with pure white anymore, added cut down museum flasher so it doesn't stick out of the cabinet. Split rubber collidables where they have a post in the middle, probably some other stuff I've forgotten...
    ' 054 cyberpez - copied LUT swapper from tftc, JokerRampFlasher mod.  halfpost mod. rubber color mod. added a couple missing screws and adjusted floating rubbers.  
    ' 055 tomate - New apron added, cab POV changed
    ' 056 Skitso - fixed default LUT (vpx original) to what it was earlier, tweaked apron texture and disable lighting. Added subtle shadow to the plunger lane, below bat mobile/apron. Set white rubbers as default. Made final visual pass with tiny tweaks here and there.
    ' 057/8 Sixtoe - Various tweaks and fixed, desktop pov fixed, script cleaned, rails fixed in desktop, playfield mesh error fixed, lights cut to shape
     

    1,372 downloads

       (8 reviews)

    73 comments

    Updated

  13. SupermanTAS

    This was my favorite release as I worked on BatmanTAS and SupermanTAS at the same time and did a duo drop on the same day. I thought it was a great surprise. I was a big fan of both of these shows when I was younger. I love the color themes on both. This was the first time I decided that I would never make a traditional table again. I loved the idea of having goals, so that you had to explore the entire table. This was the first time we added Orbital Scoreboard to my tables. There was quite a bit back and forth between Rik Laubach, Mike Minnier and myself on this one with Rik ultimately being the king. The ball saves on the outer lanes are the key to this table and have been a staple on my adventure tables (need great reflexes). Batman lit up saves one lane. Robin lit up saves the other. I also did a little voice acting in these. Finishers of all goals treating to a satisfying finish. I have updated the media on these to prevent crashes that was an issue with the original release.

    159 downloads

       (0 reviews)

    6 comments

    Updated

  14. BatmanTAS

    This was my favorite release as I worked on BatmanTAS and SupermanTAS at the same time and did a duo drop on the same day. I thought it was a great surprise. I was a big fan of both of these shows when I was younger. I love the color themes on both. This was the first time I decided that I would never make a traditional table again. I loved the idea of having goals, so that you had to explore the entire table. This was the first time we added Orbital Scoreboard to my tables. There was quite a bit back and forth between Rik Laubach, Mike Minnier and myself on this one with Rik ultimately being the king. The ball saves on the outer lanes are the key to this table and have been a staple on my adventure tables (need great reflexes). Batman lit up saves one lane. Robin lit up saves the other. I also did a little voice acting in these. Finishers of all goals treating to a satisfying finish. I have updated the media on these to prevent crashes that was an issue with the original release.

    178 downloads

       (0 reviews)

    4 comments

    Updated

  15. Eminem

    A Stan favorite. This was the first time I played with Orbital Framework. I threw everything I knew at the time into it. I was super proud of this one. Although, I'm not as talented as the Big Dogs and Legends, this experience helped push me to do more tables and develop my own style and not try to copy. Big thanks to John Memeo, Scott Wickberg and David Paiva for being supportive and answering all my stupid questions. It crazy to look back to this table and see how much I've grown. Enjoy! My first original!

    101 downloads

       (0 reviews)

    1 comment

    Submitted

  16. O Brother Where Art Thou

    This is a tribute to the Coen Brother's 2000 film from Touchstone Pictures, and the Grammy Award winning soundtrack produced by T-Bone Burnett. This does NOT include the music files. See below for instructions.
     
    This was developed and tested in Ver. 10.6. Users of 10.7 report issues with the game.
     
    It is a collaboration with Scottacus (hours of scripting and adjusting, and game improvements) and bord (physics and game improvements). I'm grateful to both, and Loserman76 for some early scripting proof of concepts,  for their time and patience.  I appreciate all comments good and bad, and bringing issues to light. Thanks also to the beta testers: Thalamus (who also recommended a key improvement to multiball), JFR1, mlager. Also to Arngrim for DOF in v1.5.
     
    Hold left flipper button for option menu.
     
    GAME PLAY:
    It's tough, but, I hope, sort of addicting. You are on a journey to find the treasure, your score is your take of the loot. You must first lock Everett's, Delmar's, and Pete's saucers with balls to escape the chain gang. Multiball is a mad scramble to get away. The center "Skedaddle" saucer (behind the DTs) scores $5000 per hit in multiball  Then you must collect objects on the playfield. Once you have the object(s) for that stage, ball lock for multiball begins again, and you shoot the 3 saucers. Repeat until you reach the treasure. Don't forget backflips.
     
    NOTE: Your progress through the journey does not reset on each ball, but other goals do. When more than one player, players are amassing their individual take of the treasure, but they are working together to complete the journey.
     
    O Brother Where Art Thou
    Zoss Pinball Co., 2021
     
    1. Follow the Flashing Inserts! Seek the Treasure!
    2. First, escape the chain gang! Lock balls in Everett, Pete & Delmar Saucers to start Multiball.
    3. When one ball remains in play, the next stage of your journey will begin.
    4. Shoot for targets/triggers with flashing lights.
    5. Once flashing targets are hit, the Trio’s Saucers will lock balls for Multiball.
    6. Shoot for SKEDADDLE for big payout: $5000 per hit during multiball.
    7. Drop Targets: BONA earns 2X. FIDE earns 3x
    8. Collect 5 Rollover Keys to double Multipliers. Each 5 Keys collected lights a Lock. 3 locks = extra ball.
    9. Dapper Dan target lights bumpers, FOP target turns ‘em off.
    10. Sling hits sell records. Get 20 per ball and get a "big fat contract."
    11. The blue "Light Fingers" light behind the DTs is a skill shot with a good payoff.  But it only comes on when you have a shot. 
     
    Hope you enjoy it. Onevox
     
    A note about SLOPE. Some folks have reported a floaty ball in VPX 10.7. If you are using 10.7 and this is your only issue, try increasing the PF slope to 6.5 or 6.75. If you are on 10.6 and the ball isn't fast enough for your tastes, try playing the game for a while before changing the slope. The game is supposed to be slow, then frenetic (multiball), then slow, just like the scenes in the movie. 
     
     
    NOTE: Distribution of this table or its related files on a computer, virtual pinball machine or storage device, which is SOLD as part of a commercial product, or sharing this file as part of "all in one" package installation via Mega (or similar sites) or via a file transfer process is not allowed. 
     
    Add music: Buy the soundtrack, or grab the songs from your music library, convert to .mp3 and rename them  as shown below . Place them in an unzipped folder named "OBWAT" and put that folder in your VPX Music folder.  
     
    Here are the songs used:
    OBWAT1.mp3     Man of Constant Sorrow, studio version
    OBWAT2.mp3    Man of Constant Sorrow, rally version
    OBWAT3.mp3    In the Jailhouse Now
    OBWAT4.mp3    Keep on the Sunny Side
    OBWAT5.mp3    I'll Fly Away
    OBWAT6.mp3    Big Rock Candy Mountain
    OBWAT7.mp3    Hard Time Killing Floor Blues
    OBWAT8.mp3    Angel Band
    OBWAT9.mp3    You Are My Sunshine
    OBWAT11.mp3    In The Highways
    OBWAT13.mp3    I Am Weary

    2,031 downloads

       (11 reviews)

    86 comments

    Updated

  17. RickMorty Mod

    This is a reskin with cool music for Rick & Morty

    147 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Twister (Sega 1996) with VR Room

    This table works for desktop, cab, and VR Room.
     
    V1.0:
    Added the VR conversions to this table that was done by DJRobX, 32assassin and francisco666 .  Sixtoe provided a once over and did a couple additional  tweaks. 
     
    V1.1:
    Fleep Sounds Added. 
     
    V1.2.4:
    Implemented nFozzy / Roth's physics and flipper updates and tricks.  I've also done additional VR and material updates.  
     
    Thanks to nFozzy, Roth, Sixtoe, as well as Bord for the great video tutorials on how to implement.  Also, the VPW team for all the work they do, I've been able to learn from them, and ensure that everything that's been added is done correctly!
     
    V1.2.5:
    Thanks to tomate for making some modifications to the LUT, ramps, bumpers, and a few other edits!
     
    V1.2.6
    - Added a 2nd rubberizer effect based off the VPW taxi table, per request.  
    - Tomate added a playfield shadow flasher to add depth to playfield.  Option to turn on and off in the script.
     
    ***  NOTE:  The table will default to desktop/cabinet mode the first time you play.  Magna Save / Control buttons will toggle the rooms.  *** VR Users - YOU NEED TO toggle the room to the view you want.
     
    I've added a VR Clock (thanks to Rajo Joey for letting me use a clock from his room, and to the original clock developer/s).  You can turn it off in the script.
     
    I've added 6 VR Room environments.  Magna save / control buttons toggle them.  3 minimal rooms, and 3 sphere rooms.  (Thanks to Rajo for letting me use the sphere objects from his rooms.  And thanks to the original sphere developer/s).

    571 downloads

       (1 review)

    18 comments

    Updated

  19. Alice In Chains Pinball with Video PupPack

    Alice In Chains Music Table  Hope you enjoy!
     
    Download includes the vpx table, ultradmd files, dummie music files (put in music folder) and a wheel image. The other download is the whole puppack.- Note: Choose your screen(s) layout with any of the 1-5 options inside the ALICEINCHAINSPUP folder. Ultradmd options are at the bottom of the script to suit you taste and dmd size.

     Special shout out to Goldchicco and Hawkeyez88 for all your help! You guys are legends!
     
    Please rate and give a like if you download anything from vpuniverse. All creators and authors appreciate it as I'm sure you appreciate their work.
     
    Thank you and Rock on!

    230 downloads

       (0 reviews)

    10 comments

    Updated

  20. Johnny Mnemonic (Williams 1995) 4k mod

    1.0.1
    This is a mod of Ninuzzu table ( thanks to him).  Improve the playfield for another 4k one.
    Thanks to Extra Ball is Lit! (ebislit.com) for the 4k scaner pf.  There is a lots of 4k scaner pf, stick, plastics there if anyone want to mod a table.
    1.0.2
    Added Lut option. 
    Just copy "GlobalPlugIn.vbs" to visual pinball scritpt folder and delete " ' " in line 141 on scritpt table . 
    To change lut, just press " ." or "," in game.
    Fire button is launch ball too.
    1.0.3
    Added Fastflips,
    Thanks to JeanDrEaD, who did it.
    1.0.4
    Solved the bounce in left flipper 
    Lut is disable as default.  If you want to enable, delete " ' " in line 141, and copy vbs file to script folder ( back up your original file)
    1.1
    New lights by JasonDH, 
    New upscale and clean PF by Brandonlaw, 
    Big thanks to them
     
    1.1.2
    Solved bugs in two targets "access jet bumpers" and "lite mnemonic recovey", they doesn't function in some hits.  Thanks Jpsalas who help me.
     

    2,466 downloads

       (2 reviews)

    53 comments

    Updated

  21. Cueball Wizard (Gottlieb 1992) v 0.7

    Re-upload from VPinball (November 2020)
     
    Original Description:
     
    Here is my heavy Mod of Cueball Wizard.
    For me it is still a WIP, so I'll keep up working on it, but at the moment I'm a bit tired of it and thought, it's in a good shape to release as v0.7. I have a thousand more ideas. maybe later.
    See changelog for details, what I did.
    ----------------------------------------------------------------------------------------
    Change LUT (=lighting) with left and right Magna Save keys. Results are saved.
    Change look of upper acrylic playfield in script options (glass like, worn out, grunge)
    ----------------------------------------------------------------------------------------
    Credits:
    I started with Bigus' version.
    Table history:
    JPSalas (VP9 version) -> Rascal (conversion to VPX) -> Bigus (BigusMod) -> My version
    So all credits go to these guys.
    ----------------------------------------------------------------------------------------
    Big thanks go to:
    - @Schreibi34 for his awsome insert images
    https://vpinball.com...-insert-images/
    - and most for creating all 8-Ball unit primitives for this table
    it was a great pleasure to work with you, mate!

    - @kds70 for some great help with scripting
    Thanks a lot my friend!

    - @jipeji16 for letting me steal his code for LUT changing and saving. All LUTs used are from me, but you better look at the code, where he stole from (with permission.. at least he calimed so )

    - @Thalamus for checking and updating the script for SSF
    ----------------------------------------------------------------------------------------
    hope you enjoy!

    451 downloads

       (2 reviews)

    14 comments

    Submitted

  22. Time Line (Gottlieb 1980)

    evidently I missed re-uploading this one in my upload binge after the vpinball demise. nothing changed, original description below.
     
    scantily clad amazon warrior women playing nuclear tic-tac-toe with a laser wielding time traveling robot evidently made sense to someone for a pinball machine theme in 1980, because here it is.
    basically hit target banks and rollovers to place X's on the tic-tac-toe board, for each X you place the computer places an O.  plunge to the mini playfield in the upper left, clear 7 drop targets there to get the center X, you have 10 or so seconds to do so once you hit one before the flippers die.  you can return to the shooter lane through the small gap to the loop at the top then any of the drops you hit on the main playfield prior to that point count towards the 7.  the 2 digit display on the backglass is your bonus count.  most of the info on what to hit to get what square is printed on the playfield.
     
    scratch built from a scan of the playfield and plastics and new db2s from a photo.
     
    thanks to @bord, @scottacus, and @Thalamus for play testing, extra thanks to bord for instructing me on blender shadow making (I almost understand what I'm doing now), and extra thanks to thalamus for the included nvram that sets the replay levels and options as well as the landscape POV file, table comes setup for playfield in portrait orientation which is how I have my cabs setup.

    477 downloads

       (4 reviews)

    13 comments

    Updated

  23. Superman (Atari 1979)

    This is a rebuilt of 32assassin table ver 1.0
    Artwork by Tomasaco at GoPinball.com
    Table build in 10.6
     
    Special thanks to MydknyteStyrm  for adding the music to the table
     
    New backglass included in the zip thanks @chucky87
     
    Music folder "Superman" must be put inside the Music Folder
    Music can be muted in the script
     
    Decal can be removed from the script
     
    What's New:
    ' New lights, new lighting
    ' Added Flippers Shadows and Ball Shadows
    ' New table physics
    ' Added nFozzy flippers physics
    ' Added Fleep Sounds
    ' New script
    ' Playfield image reworked
    ' Reworked all the images, cleaned and upscaled
    ' Changed Drop Targets height so they don't disappear when down
    ' Corrected Bumpers Height
    ' Repositioned Bumpers correctly
    ' Tuned Bumpers force
    ' Corrected kicker position\angle
    ' Corrected metal wired height
    ' Adjusted playfield lights, now all working
    ' Tuned Slingshots rubbers
    ' Added\Adjusted missing and existing mechanical sounds and replaced ball rolling sound
    ' Reworked the GI
    ' Tuned Slingshots force
    ' Corrected Rubbers Hit Height
    ' Added JP's LUT code
    ' New instruction Cards in the apron
    ' Adjusted table elements physics
     
    Press F6  and configure the Dip switches to select different features and setup the table the way (need to do this only once)
     
    To rotate and select between the nine LUT files press and Hold the LEFT Magnasave and rotate pressing the Right Magnasave.
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval

    1,462 downloads

       (5 reviews)

    56 comments

    Updated

  24. Blaze and the Monster Machines

    **IMPORTANT UPDATE**
    Please Hit F1 when launching and unselect "Use Sounds" to mute the rom sounds, it looks like ".Games(cGameName).Settings.Value("sound")=0" doesn't seem to play nice with this table
     
    If anyone knows an additional workaround, please feel to let me know as I'm still learning 
     

     
    Leeeeeeettttt's Blazzeee!😃


    We'll maybe not the blaze some of you guys were hoping for, but for those who may have tiny pinballers at home, this table may be a hit for you!  @hawkeyez88, @RetroG33kand I wanted to create a table based on one of my toddlers favorite shows. Inside the Zip you'll see the VPX table (10.7), a B2s file, music, and a PUP pack. Special thanks to @Goldchiccofor allowing us to use his beautiful copy of Cosmic Gunfight as a base for this project.
     
    Special Notes:

    * This table requires an Alias, please update your Alias as follows VPinMAME/VPMAlias.txt   ----> blaze,csmic_l1
    *Left Magna switches audio tracks, there are about 22 various tracks from the show
    *Right Magna enables "Kid Mode", this sets up a blocker on the middle drain to help with younger players
    * New DOF configs have been submitted in the tool , just pending review- so be on the lookout for that! 
     
    The pup includes some of Memo's magic bats to help rearrange the screen depending on your preference, and there are built in LUTs to the table. To change the luts, simply edit it from the backglass menu in VPX editor (lower numbers are lighter contrast, higher numbers darker).
     

    We hope you enjoy it! 
     
     
     

    296 downloads

       (0 reviews)

    14 comments

    Updated

  25. Mystic (Bally 1980)

    This is a complete rebuilt of 32assassin table ver 1.1
    10.6 TABLE
     
    Big thank you to you to:
    agentEighty6 for join me in this project
    What's new:

    * New lights, new lighting
    * New table physics
    * Added nFozzy flippers
    * Reworked all the images, cleaned and upscaled
    * Added Flippers Shadows and Ball Shadows
    * Added light bulbs primitives for GI
    * Added missing mechanical sounds and replaced ball rolling sound
    * Tuned Slingshots and Bumpers force
    * Corrected Rubbers Hit Height
    * Added JP's LUT code
    * New instruction Cards in the apron
    * Repositioned Bumpers correctly
    * Changed Drop Targets height so they don't disappear when down
    * Adjusted general table physics  (thanks @agentEighty6)
    * Adjusted numerous table elements physics properties  (thanks @agentEighty6)
    * Added dampeners  (thanks @agentEighty6)
    * Added code to incr cab wall height for FS/cab mode  (thanks @agentEighty6)
    * Added top kicker hole enhancement to make more realistic  (thanks @agentEighty6)
     
    By default the backglass credits, ball in play and  7-segment displays will be off
    Press F6  and configure the Dip switches you need to configure to turn on the 7-segment displays among other features you might want to enable (need to do this only once)
     
    To rotate and select between the nine LUT files press and Hold the Left Magnasave and rotate pressing the Right Magnasave.
     
    Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
     
    All Logos, Copyrights and Trademarks are property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    Permission to Mod: Yes with approval
     

    746 downloads

       (1 review)

    14 comments

    Updated


×
×
  • Create New...