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By psiomicronJoint VR Room by Psiomicron and Retro27
Options in script to enable/disable B2S, poster, logo, and custom flippers.
Topper by Retro27
By psiomicronThis a minimal based off flupper and rothbauerw's full room, which is amazing. This version is hopefully a little bit more resource friendly.
Updates some issues with the primitives, some lighting adjustments, added animated plunger and flipper buttons, and included B2s is wanted.
By darthwhatA tribute table to Chris Cornell. Hope you enjoy!
Download includes vpx table, ultradmd files, puppack and wheel image.
Note: Choose your screen(s) layout with any of the 1-5 options inside the chriscornellpup folder. Ultradmd options are at the bottom of the script to suit you taste and dmd size.
Special shout out to Goldchicco and Hawkeyez88 for all your help! You guys are legends!
Please rate and give a like if you download anything from vpuniverse. All creators and authors appreciate it as I'm sure you appreciate their work.
Thank you and Rock on!
By AurelOriginal table made for VP9 by mfuegemann
VPX conversion by Rascal
MOD and improvements by Aubrel
I'm very happy to share this MOD. This table was already very well done but needed to bemore polished for vpx.
First this pinball is very fun and nice! And updating this table was a real pleasure!
Most important changes :
- Lighting redone completely
- Sound redone almost completely
- Script code updated and improved
- GI lights fixed and positioned to match the real pinball
- Luts selection by MagnaSave Right
- Mods selection by MagnaSave Left
- Ball and flippers shadows
- Playfield cleanups (and sharpness by movieguru)
- Physics and gameplay improved
- Visual, sound and configuration options added
- Multiball light show improved
- Many small details, materials changed,...
- New backwall for desktop users
By bordHere is a fun EM from 1962 with a rotating score disc, a cascading skill shot, a Jackie O. lookalike, and one of the widest flipper gaps you've ever seen.
I modeled and textured this game back in 2019 shortly after @miguelcerca uploaded his scanned resources for the game to vpinball (RIP). It sat unloved in a corner of my harddrive until a few weeks ago when @scottacus said he was available to do some scripting. I sent it over and he brought it to life!
Download includes the B2S There is an option to switch to auto ball lift at line 52 of the script Hold left flipper to bring up # of ball, outlane and DOF operator settings
By b4ast1With this tool it's possible to switch tables without the need of removing your VR-headset.
Now you can stay at your cabinet while playing and switching tables without the need of VR-controls.
The newest version includes most of the released VR-tables as preview-tables.
If you want me to add new tables simple leave a comment here.
Extract the zip into your vpx folder:
Setup your table-folder
Save and restart vr-launcher-exe.
Best results (fast loading speeds, many capturing improvements) with the newest vpvr 10.6 beta of Caligula, DJRobX and Rawnei!
Default cabinet-keys (configurable in launcher):
LeftFlipperKey: previous table
RightFlipperKey: next table
plunger: start selected table
LeftMagnasave: previous column
RightMagnasave: next column
PlungerKey: load&start table
AddCreditKey: open filter menu (hold key, then toggle with left/right)
If you want the default keys (shown above) leave this at "default" or "reverse" (without quotes).
If you want to setup your own decimal key codes you can get them from vpx registry or with my debugkeys option.
You can also use vpx key constants like:
LeftFlipperKey, RightFlipperKey, LeftMagnasave, RightMagnasave, StartGameKey, AddCreditKey, AddCreditKey2, PlungerKey, LeftTiltKey, RightTiltKey, CenterTiltKey, MechanicalTilt
Since v.3.00 you can setup your own filters and toggle them with a free configurable key (default = AddCreditKey).
Empty filters are disabled. You can use comma-separated values for each filter.
Optional you can name each filter. For this you start with filtername:filter
An Example - If you want to make an 80s filter:
N E W
Favourites: SelectMode-Key toggles:
1st press: Select favourites ON: Select fav with left/right and confirm with startKey.
2nd press: Save selected table as favourite: Change target-slot with let/right and confirm with startKey.
3rd press: Select favourites OFF
Hint: You can leave the SelectMode-Key empty to disable the new favourites-feature.
If you want to support the community with graphics for not included tables, grab the vrlauncher-template.zip and sent me the images.
By pattyg234VR conversion for street fighter 2, thanks to roccodimarco for permission to put this table into a vr room.
hope you all enjoy...
By psiomicronSEE CHANGELOG TAB FOR WHAT WAS UPDATED.
VPX Table by 32assassin
Thanks to Rawd for helping getting this started, Sixtoe for all the misc tweaks to make it look pretty, and Retro27 for testing and finding more stuff to fix!
Please read the READ ME file, but because I know some won't, I'll just post it here as well:
Baby Pac Man is initially plays using the keyboard arrows (or joystick) to control Baby Pac Man in the maze. Use the number 2 on the keyboard for 2 players, I assigned it to the left magnasave and EB button if you have one as well.
*Known issues: If you exit the table back into table edit before starting the game you the rom will not work if you attempt to restart. Just push the "Home" (slamtilt) key and wait a few seconds to reset and it'll work again.
IF YOU ARE HAVING PERFORMANCE ISSUES WITH B2S: Disable Gsync, lower resolution to at least 1920 X 1080, and "Change the size of text, apps, and other items" to 100%.
*****FIRST TIME SETUP*****
VR Baby Pac Man requires B2S enabled to run.
Make sure the following is set.
In VPX Preferences -> Configure Keys, Nudge and DOF, make sure "Disable B2S" is unchecked, "Capture External DMD" is checked, and "Capture Backglass/PUI" is checked.
Run the table.
Press the "F1" key. Make sure "Show DMD/Display window" is checked and "Use External DMD" is unchecked. Click "ok".
CLOSE OUT OF VPX AND RESTART IT.
Open table and run it.
Resize the DMD window so it fits over the grey box on the B2S.
By RawdIce Cold Beer VR version 1.0.9 - Update (Quest Standalone version now included!) PC version 1.0.9 - Added Height adjustment limits. Moved the High Score board over the machine rather than on the Golden Tee cab. Fixed a target 10 issue where it was registering when it shouldn't have been. Other small fixes.
Ice Cold Beer VR version 1.0.7 - Update - Height adjustment in service Panel.
Ice Cold Beer VR version 1.0.3 - Initial release.
This is a STANDALONE PROGRAM that does not require Visual Pinball. It requires a SteamVR compatible VR headset with controllers. Have SteamVR running and load the exe.
I have loved this game since I was a kid. Since I can't afford to buy one, I thought I would make one in VR instead. I hope you all enjoy this re-creation/emulation of Taito's Ice Cold Beer in Virtual Reality! I did my very best to preserve the machines physics and gameplay rules.
This game has been tested on CV1, Quest1, Quest2, Reverb G2, and Valve Index.
If you'd like to set this up with an i-Pac, the keyboard keys are set to A,Z / K,M / '1' to start game / ESC to exit game. (Left and Right Control and Shift buttons now work as well, if you want to use your VPVR 'Stubby' cabinets Flipper and Magnasave buttons.)
If you are not centered in front of the machine at game load, press your SteamVR menu button on your controller and use SteamVR's quick recenter button. You should now be directly in front of the machine. (You can use this to place yourself where you want)
When the game is not in play, there is a service panel button on the front to access the games dip switches.
Thanks very much to the multiple hardware beta testers that found bugs that I would not have known about (using only one set of hardware). These guys worked hard to relay important information to me, and it is appreciated.
Arvid van Kasteel
Thanks to Steely for providing the playfield model and texture as well as work on the control panel texture, and thanks to the Visual Pinball table authors for providing the bezel artwork and game sounds.
Thanks to Jeff S. for the original ICB cabinet model.
I make these games because it is a passion of mine. If you would like to help keep me motivated for more future projects, you can buy me a beer at email@example.com. Or, just send me a message of thanks. I appreciate those a lot
By 3rdaxisWelcome to Firepower (Vs A.I.) V3.4.2 (VPX 10.6 rev. 3584 or later)
A first of it's kind pinball game that you can actually play and challenge a fully capable A.I. computer. (Hal-9000)
This release is both graphically and physically identical to my original Firepower but can also still be played in a vanilla state like the original.
By default the computer's level of skill is set to "Expert" . Player 2, 3 and 4 are the computer. There are four levels of difficulty to choose from. Easy, Normal, Hard and Expert.
You can pick and choose which player is human or computer and even have all four players computer if you wish (lots of fun to watch and even bet on games).
'*Use the "L" key on keyboard to select language.
'*Use Flipper Buttons to setup human and or computer players before starting game. (Green Human, Red Computer).
'*Use Magna Save buttons to select flipper bat type.
'*While pressing and holding both flipper buttons use the Magna save buttons to select difficulty. (Easy, Medium, Hard, Expert) (Legendary coming soon...)
'*Press and hold the Right Flipper Button to display player and difficulty status during game play. Logic Panel displays during DTmode only.
'*Once game is started no selections can be made or changed until game is over.
'*Once A.I. is playing, A.I. sound and visual effects can be toggled on/off by using either flipper button.
'*The A.I. can be shutdown during the A.I. turn by pressing and holding both Magna Save buttons. The player can then take control.
'*All options can be hard set in the script under Table Options as desired.
A very special thank you to rothbauerw for help with the coding and conditional logic. Slydog43 for additional coding and everyone else in the community. Vogliadicane for the cool backglass and coding.
This is something that I hope you will all enjoy as much as I have enjoyed making it. I very much plan I installing this on other tables in the near future.
Same as before I recommend turning off AO (Ambient Occlusion) in video preferences and keeping ScSp turned on.
Anything else (Anti-Aliasing, Post-proc AA) will depend on your set-up.
I also suggest going through the THX set-up to ensure that you are experiencing this table as it was intended. Enjoy...
Grab your Beer !!!!
and get Ready for Slipknot !!!!!
This is a Complete Reskin and a Pup Pack, with amazing videos of this amazing band!!!
The Pup Pack comes with videos but you can add as much videos as you want to the folders:
Folders with the music name will play while on the table matching the name that is on DMD
Folder MusicvideoRandom can play videos in random before you launch the ball pressing RightFlipper
and also plays after the music table finish.
Pup Pack offers options for 3 and 2 screens drop the folder Slipknot inside your pupvideos folder
and the music files in your music folder inside visual pinball
PupPack Link : https://mega.nz/folder/T3Ij3Iwb#THO9AwrrIcuCdER53tLI4A
This was possible Thanks to this Great People and for everything they do for this community:
TEAMTUGA (Pedro Pires & Pedro Peres)
By 3rdaxisA very special thanks to Sixtoe for help on so many things, Psiomicron, Rawd, Slydog43 and so many others in the VR groups. Couldn't have done it without you all.
Recreation of the Williams classic from 1994, "The Flintstones". By the development team of g5k, 3rdaxis, DJRobX and Dark.
Developed using 10.6, install the final release of 10.6 to play.
Script options are available, mainly to help performance.
Magna save to cycle through LUTs, if you want to set a new default LUT use the script option.
Includes Surround Sound Feedback (SSF).
ZIP includes DMD colorisation files (courtesy of Slippifishi and Wob).
ZIP includes Backglass files, original and cartoon version
Thanks for some stuff from the vp9 version, DOF code etc (thanks to JPSalas and those who helped make that original one). Special thanks to Dark who provided the Bronto, Dictabird and cleaned up the 3D scans of building toys. To SlyDog for reference of his real machine and putting up with me. To Dave C for his support. Other thanks to the colorisation team Slippifishi and Wob and those in the community who supported this development and help make it possible. Final big thanks to the VPX and VPM development teams.
What a great fun game... hope you all enjoy -
PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
By OnevoxNOTE: This is not an update to the vpinball version.
Welcome to Cuphead Pro ... the "Perdition Edition." All new game features and customizations.
@Scottacus and @bord got to tinkering with Cuphead, seeing that a few improvements would have a big impact on the game play and fun factor. They shared it with me and Yowza! It was spiffy berries! I'm humbled by their interest in making this game better, and grateful for what they've done. I merely made some suggestions and updated some graphics.
The most notable changes are 2-ball multiball on your third entry to Perdition, flipper controlled rotating top lane lights, nfozzy physics, and your choice of flipper size (2" flippers for greater challenge, 3" flippers for kids and me). Pay attention to multiball and you'll see a fun bonus addition.
There are also several script and scoring fixes, along with some nifty visual improvements. Check out the new center bumper that releases multiball!
NEW FEATURES WITH CUSTOMIZABLE OPTIONS:
-Music can be disabled in the script (line 45 MusicOn) to prevent errors from occurring during runtime for those who don’t have the music files -Free Play can be enabled in the script (line 53 FreePlay) -The table can automatically set the bonus at x2 for the last ball (line 57 LastBallDoubleBonus) -The SOUL lights can be controlled by the flippers (line 60 ShiftControl) -The SOUL lights lit can be kept from ball to ball (line 73 SoulLightReset) -Flippers can be set to 2” or 3” (line 69 FlipperLength or ”A” key in game play) -Mechanical plungers can make game sounds upon pull and release (line 78 PlungerSound) -Music volume for the table can be controlled in the options menu (hold left flipper in standby mode to enter)
This game is not distributed with the music.
This is a tribute to the game and its creators, StudioMDHR. Cuphead is a game that was designed to have music from the Fleischer Studios inspired videogame. I love everything about Cuphead and am not interested in a "swell battle" with StudioMDHR. If you want the full effect of the table, with the brilliant music of Kris Maddigan, buy or download the soundtrack and add the songs. A list of recommended songs, that coordinate with each "Boss," is below.
It is built on @loserman76 's EM chassis, with extra parts pulled from @borgdog 's stripped EM table. @bord coached me on creating PF meshes with the help of his video tutorials, @xenonph added music scripting and some sounds, @thalamus sweetened the SSF and audio. All of the above helped with scripting and ideas, along with cyberpez. My son, Max, was a consultant that made sure I remained true to the spirit of the game.
Since this is an original table layout, mods are not permitted. (Unless you're Scottacus or bord).
NOTE: Distribution of this table or its related files on a computer, virtual pinball machine or storage device, which is SOLD as part of a commercial product, or sharing this file as part of "all in one" package installation via Mega (or similar sites) or via a file transfer process is not allowed.
Add music: Buy the soundtrack, or purchase 12 Cuphead songs you love, convert to .mp3 and rename them "CupMusic1.mp3" through "CupMusic10.mp3, CupAttract.mp3 and CupHighScore.mp3" then place in your Music folder. I recommend the songs that correspond to the 10 bosses on the playfield, "Die House" for attract mode, and "Funfair Fever" for high score.
Determine the length in milliseconds of each song using software like Audacity; this allows for looping the song if you good enough to play through an entire song. Change the last 6 digit number that corresponds to each song.
Ex: Case 1:PlayMusic"CupMusic2.mp3":m02.enabled=true:m02.interval=230700
230700 milliseconds = 3 minutes 50 seconds 700 milliseconds.
3 x 60 seconds x 1000 = 180000, plus 50 x 1000 = 230000, plus 700 milliseconds = 230700
Here are the songs that correspond to the Bosses.
Botanic Panic = The Root Pack
Clip Joint Calamity = Ribby and Croaks
Threatenin’ Zeppelin = Hilda Berg
Floral Fury = Cagney Carnation
Carnival Kerfuffle = Beppi the Clown
Aviary Action = Wally Warbles
Shootin and Lootin = Capt. Brineybeard
High Seas Hijinks = Cala Maria
Junkyard Jive = Dr. Kahl’s Robot
Railroad Wrath = Phantom Express
Zip file includes VPX, directb2s, and a couple of wheel logos for "Cuphead Pro"
By darthwhatTOOL!! Huge fan of their band and their trippy videos! Hope you enjoy! Download includes table, ultradmd, puppack and wheel image.
Special shout out to Goldchicco (vpx) and Hawkeyez88 (pup) for all your help! You guys are legends!
By pattyg234VR conversion for Avatar.. switch between night and day with left/ right magna save, or turn on minimal room in the script. hope you all enjoy..
By aldiodeThis is my mod of Javier's conversion of Pinwizkid's awesome Future Pinball Original Metal Slug table. Based on the television series Son's of Anarchy. This table features images, sounds, music, and video from the FX original series and is "R" rated and not appropriate for younger eyes and ears.
This is the same version previously hosted on VPINBALL.com with no changes. RANDR lost it and turned in his wings so I needed a new home for it
Includes the full media pack with wheel, table, backglass, instruction cards, and flyer images along with ULTRADMD folder. Please copy the FPVPX.vbs file into your scripts folder (needed to work). This table works perfectly with ULTRADMD but seems to be incompatible with FLEXDMD (not sure why but would appreciate any help to correct)
By scottacusThis is the table that proves that burlap is the world's oldest fabric! This Ted Zale design features zipper flippers, two different ball captures, multiball, a cool skill shot up the "Bird Ramp" and so much more. The B2s is included in the download (or at least should be).
Guardians of the Galaxy
By: Daphishbowl and Mr H
Special thanks to:
Arngrim - DOF help Nailbuster - Amazing work on the PUP framework and helping me get all those nice little features working so it feels like the real thing, Rik - Amazing testing Orbital Group - Awesome help with my first table and alpha testing (John M, G5K, Pinballfan2018, Scott, Bambi, Brian, James, .. the names go on) VAAS - PupFrame Ashtone6 - Awesome highres photos of the real table Al - Help cleaning up Pup Graphics MPT3k - Gameplay from real table wAxx - Major physics updates and tweaking ****************************************************************
Intro: This is my first table and I really want to thank everyone for all the help. The table script was hand coded to match the
original table. I tried to replicate every detail on the gameplay with exact scoring, bonuses, modes, pinup interactions and so forth
I am sure there are things I missed in the 11K lines of code but I am hoping the hundreds of hours we put into the making of this
will bring something the community will enjoy and show there are no limits to what can be done.
NOTE: YOU WILL NEED 1.4.5 PINUP: https://www.nailbuster.com/wikipinup/doku.php?id=release_notes
IF YOU HAVE REAL DMD: In the script set line 45, DMD MODE to 1
- Fixed cherry bomb so you can do it again after finishing.
- Fixed hole where ball could bounce through to shooter lane
- Bug fix where DOF was getting left on.
- Added desktop backdrop that MrFireshots created
- Added pup script for desktop mode
- Incorporated wAxx changes for the following
- Physics changes to give it a more realistic feel.
- Updated slingshots
- Added changes needed for Desktop mode
- Moved Stern button on the actual lockbar
- Updated missing details on playfield (magnet position, rocket strength, flipper position, missing 3d prims and rubbers, metal holding Orb, GI and many more..)
- Fixed billboard/standup above scoop so it doesn’t look blurry (Also fixed blur on Groot)
- Added small wall to prevent ball from getting stuck in left Outlane
- Quills Quest didn’t give progress the first time you hit the scoop
- DOF Enhancements - Thanks James D.
- Music leveling - I didnt get it all in but thanks to Rajo for the help
- Trimmed game over song to 30 seconds like original game
- VR Support – Thanks Toby!!!
- Locked all objects in editor so that they were not inadvertently moved.
- Changed 12 primitives on layer 9 called "Post Plastic+Fluro(OnlyScrewCap)" to "PostFluroOSC(num)" as the original name was too long and was crashing the editor (thanks to DJRobX for compiling a version of VPX which let you edit out-of-range filenames).
- Changed layers assets were on to free up layer 11 for VR stuff and to organise them for better visibility, dropped editor detail for some primitives.
- Changed cabinet blade primitive and added new higher res blade image, added script switch to change back to old sideblades.
- Added Stern Spike 2 cabinet and VR Room primitives to Layer 11, including importing images and materials.
- Added "VRStuff" collection and put all of the VR objects in it.
- Added VR Room switch to turn on or off the vr room primitives (Line 36) and the code to control (Lines 97-136)
- Added lockdown bar "fire" button, switchable between Apron (cabinet/desktop) and lockdown bar (VR mode) (lines 97-136)
- Added timer plunger code (Lines 1226-1229) so sync VR shooter rod with table plunger.
- Added -15 height wall called "trigger" and assigned all playfield triggers to use it as a surface to drop them to the correct height.
- Repositioned all flasher primitives to correctly sit on the plastics.
- Replaced "Flasherlight" lights with secondary "FlasherFlash" flashers so they can be angled with the table slope, you shouldn't even notice. (5157 - 5375)
- Made MetalPost(Point)4 (Layer 9) visible as it wasn't (hidden underneath right ramp), was a "floating" rubber.
- Added deeper wood for all playfield holes.
- Updated apron primitive including UVmap so that it looked OK in reverse angle.
- Made apron wall visible, changed material and tidied up apron underneath.
- Fixed plunger audio and positional sound.
- Repositioned billboard and all assets on billboard aligned.
- Changed depth bias settings for ramps, blades and flashers.
- Changed Groot mouth wall (Wall017) to stop losing balls under plastics.
- Change height of wall001 and wall005 ramp triggers to match ramp height, removed collidable status.
- Repositioned ramp rubber bungs (Primitive2)
- Added missing flathead screws to ramp entrances
- Added missing mounting poles to left and right slings, added pole to right inlane guide, removed old redundant screwheads.
- Adjusted spinner to stop it clipping through the plastics.
- Added sleeves to hexpoles on playfield level, removed doubled up sleeves.
- Cut GI so it doesn't stick out sides of cabinet
By retro27VR Room - Centaur (Bally 1981) v1.0.5
This is a joint release by Retro27 & Psiomicron
Options in script for Flyer Poster, Backglass Reflections, Scratched Glass, Custom Cards and add and remove the B2S Backglass.
Recommended B2S by: darquayle
v1.0.5 Update to the Bumpers and Slingshot as was not working, Added better physics to the Bumpers and reposition the Slingshot walls
v1.0.4 - Updated the artwork, added options to for the Flyer Poster, Backglass Reflections, Scratched Glass, Custom Cards, and some small tweaks. By Retro27
New backglass, got better lighting, upgraded sounds for SSF, redid some of the materials, got the digits and b2s to run, and flipper buttons now work, and added the side rails that are on the original add by Psiomicron
Tweaks by Sixtoe, shooter lane lighting look better, amended rubbers materials and triggers
V1.0.3 - Changed the cabinet style as incorrect added backglass reflection, Scratched Glass by Retro27
V1.0.2 - Original VR Table by Senseless
V1.0.1b - Original Table by Bord
By topper2kThis is a Galaxy Quest re-theme of Pinball58's Space Shuttle (Williams) table.
The download contains the updated VPX table, table rom, table music, and PUPVideos folder. Place the .vpx file in your tables folder, the rom leave zipped and place in your Vpinmame rom folder, music goes in your Visual Pinball Music folder, and sshtl_l7 goes in your PUPVideos folder. The default is for 3 screen users. Inside the sshtl_l7 folder is a folder named 2 Screen files. For 2 screen users (Playfield/Backglass) copy and paste the 3 files into the main folder overwriting the 3 .pup files. This will disable the topper and add the speaker grille so you can adjust the DMD into its proper place for scoring. If you wish to run this Pup Pack and the original Space Shuttle table you will need to use the VPMalias option. More details here: https://youtu.be/6NhWvUN9_so
2-screen version by PEandS1Ws
Sound effects: https://www.zapsplat.com
Sarris image: DopePope on Art Station https://www.artstati...m/artwork/n0dJK
3D Rocks wireframe: Icekazim on https://3dexport.com...ocks-288240.htm
3D Protector wireframe: John Hoagland https://sketchfab.co...oWwcc9spH3U7FiU
Playfield image: Courtesy NASA
By topper2kThis is a Galaxy Quest re-theme (created with permission) of JPSalas' Space Shuttle (Taito) table.
Sound effects: https://www.zapsplat.com
Sarris image: DopePope on Art Station https://www.artstati...m/artwork/n0dJK
3D Rocks wireframe: Icekazim on https://3dexport.com...ocks-288240.htm
3D Protector wireframe: John Hoagland https://sketchfab.co...oWwcc9spH3U7FiU
Playfield image: Courtesy NASA
By SixtoeX-Men LE (Stern 2012) v2.0.1 Wolverine and Magneto LE editions, also with built in optional minimal VR room!
Original table by: Freneticamnesic
Modified by: ICPjuggla
Modified by: HauntFreaks (visuals, lighting, 3D models for LE toys)
Converted to LE by: DJrobX (code, lighting, flashers, LE toys), primitives: Bord (ramps, ramps shadows)
Extensive code work by DJrobX Add modulated flasher support VPX surround sound support LE conversion: Re-mapped table lights to LE locations Add moving Iceman ramp Add night crawler pop-ups and animations Add magneto spinning turntable Color GI support Physics tweaks 7 color GI mod to change the GI colors with 7 distinct colors
~~~~~~~~~~~~~~~ V2.0 :
New playfield by ebislit.
Adjusted most table assets to match new playfield and remove VR issues. (Sixtoe)
Added 3D Apron (thanks Knorr) (Sixtoe)
Added primitive rails (3rdaxis/Flupper/Sixtoe)
Added fluppers flashers (thanks Flupper)
Added missing and replacement of fixtures and fittings primitives (thanks Dark) (Sixtoe)
Reworked flipper lanes and laneguide assets to match real machine. (Sixtoe)
Added table GI LED flasher and local GI bulb glows. (Sixtoe)
Changed lower spotlights to flashers. (Sixtoe)
Numerous bugfixes (including fixing magneto centre lane, iceman ramp ball clipping, ball draining directly from wolverine magnet, improved magnets, Cyclops spinner being upside down and ramp gates being...funky). (Sixtoe)
Modification of some existing primitives and walls to fix issues, including splitting most of the large all in one fixture & fittings primitives, so you can now move the drain pins independently.
Numerous bits of artwork... work? (Sixtoe)
Added Magneto LE theme as script option. (Sixtoe)
Added VR cabinet and minimal VR room (cabinet by 3rdaxis, simplified by flupper, further simplified and unified assets by Sixtoe, Minimal VR Room by Sixtoe)
Added VR cabinet and room as script option (Sixtoe)
Fixing the code when Sixtoe's brain hurt (DJRobX)
Added fastflips (Sixtoe)
Rework back GI lights and create proper backwall flashers (DJRobX/Sixtoe)
Rework physics per NFozzy/Rothbauerw tutorial (DJRobX)
Physics updates to more closely match recently played real one (BrandonLaw)
Fix apron and plunger elements to dynamic so Magneto mode shows correct apron
We also want thank all the testers and devs!
By darthwhatHey all! I had this table on vpinball but now its gone so here it is again but updated with music videos pup pack! Enjoy!
Special shoutout to Goldchicco (vpx) and Hawkeyez88 (pup) for all your help! You guys are legends
By bordPIN·BOT (Williams 1986)
VPX by bord, etc. (credits below)
B2S by Blacksad
Does it get any better than System 11 games? I started this ages ago and worked on it in fits and starts as resources and collaborators were available. Lots of raytraced textures so I don't expect this to play well on old graphics cards. Requires VPX beta 10.6.
Many thanks to:
Blacksad for letting me package his great B2S with this download
djrobx - scripting
rothbauerw - scripting/testing/gameplay tweaking/magic - ***now with even more physics magic
32assassin - base script
tnjhead - slingshot scans
Ted Bowie - measurements from actual PB
HF - playfield touchup
Thanks to the beta testers for all the feedback and time.