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Pin2DMD Colorizations - Real Pinball

19 files

  1. Creature From The Black Lagoon - 64 COLOUR REAL

    INSTRUCTIONS
    ============
     
    Copy the required files to your altcolor folder (vpin) or SD card (real) as required.
    Please ensure you are using the latest stable V4+ PIN2DMD firmware with 64 colour support.
    VPIN users must be using a 64 colour compatible DLL.
     
    The project has been developed and tested on the English L4 rom. Full 4 player support is included
    Please raise any bugs or issues in the main VPUniverse thread below, including as 
    much detail as possible:
     
     
    Please leave the "Say no to drugs" banner active to see the project credits.
     
    CREDITS
    =======
     
    Dots by: slippifishi
    Testing by: Wob
    Additional testing: Terranigma & Stumblor

    79 downloads

       (1 review)

    0 comments

    Submitted

  2. Last Action Hero

    Thanks to the contributors who are constatly testing the game.
    REQUIREMENTS :
    - PIN2DMD firmware v4.10 or +
     


    You can find some more information and support in the forum thread :
     
     
     
     
     
     
     
     
     
     
     

    464 downloads

       (0 reviews)

    9 comments

    Updated

  3. SEGA Frankenstein Colorization

    It is based on color work  from Malenco v0.9
     
    first release in which all scenes are colored. Release is for real pinball machines.
     
    what is needed:
     
    - works only with a pin2dmd display because the project is a 64 color version.
    - pin2dmd display needs firmware 4.10 or higher.
    - display Rom V1.03 english.
     
    If you have any feedback or want to report a bug please contact me.
     
    Donations are welcome but not required. If you’d like to send me a donation you can Click here to PayPal Me
     

    684 downloads

       (0 reviews)

    1 comment

    Updated

  4. Spiderman Red

    based on ROM 2.61 US Language,  uses 64 palettes,so requires Pin2DMD ROM Version > 4.0
     

    308 downloads

       (0 reviews)

    2 comments

    Submitted

  5. monopoly pin2dmd

    Here is my work in progress Monopoly coloring.  I still have lots of changes to make.  Still working on transition screens. 

    171 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Apollo 13

    Hey,
    because of the 13 ball multiball I played some Apollo 13.
    I am currently troubleshooting.
    I do not have a real Pin. Use at your own risk.
    Feel free to try and If you wanna bugfix.
    Yea, it's a lot of gray, but there is no color TV in 1970 ?
    I alsou upload the Project, so please feel free to modify and have fun.

    707 downloads

       (0 reviews)

    1 comment

    Updated

  7. Lethal Weapon 3 Pin2DMD for Real Machine 1.60

    Lethal Weapon 3 Pin2DMD Readme
    Colorization of Data East’s Lethal Weapon 3.
    So after finishing SFII (Gottlieb), Terminator 2 (Williams), Baywatch (SEGA) ,I figured its time to tackle a Data East pin! Here is Lethal Weapon 3!
    There's also another reason for choosing this game. Randy Perlow hired me to color this for ColorDMD, sent me a contract an a W9 form, which I filled out and sent back after purchasing the machine. After I bought the machine, I emailed him for an update on when I'd get the hardware and software to color the game and he replied with this: (Full disclosure I did take an extra week to get back to him, I was in the process of buying the machine):
    "Thomas,
    I previously contacted you regarding ColorDMD’s concerns with your work on an infringing platform and potential harm to its business. At the time you responded that the work was for private use.
    Since then you have ignored our concerns, and taken action to promote and publicly distribute this work, counter to a ColorDMD new product introduction.
    As a result, ColorDMD can no longer reasonably expect to conduct business with you in good faith, or entrust you with safeguarding our proprietary information.
    Regretfully, our offer to work with you as an independent contractor on future titles is withdrawn.
    Randy Perlow
    ColorDMD Displays"
    Which put me on the hook for a machine I really cant afford to own. Im going to knock out this colorization, install the pin2DMD, and hopefully get a bunch of money in donations (spoiler: I wont ) but I'll likely end up selling the machine. Shame as its a really fun game and I had hoped to be a steady contributor to ColorDMD and use that money to expand my pinball collection.

    Post any bugs in the pinside thread:
    https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-lethal-weapon-3

    Release Change Log:
    1.60    Merged all of Yangra's work with mine
        Tweaked Crypt Keeper's colors
        Unifying all the build to work on all rom versions, and replace tri-ball with multiball
            - its too much work to try and have Multi/Tri build for all the roms
            - lots of changes in the source that arent noticable in game
        Prepping for the 1.75 release based on Chad's code
    1.50    Fixed botched frame in match game
        Corrected keyframe and scene for bike exploding at the end of High Fall Stunt animation
        recolored leo flipper choice to remove "mask residue"
        Added more triggers for Multiball to replace Tri-ball
    1.44     Recolored "Bonus Tally" to be more in line with game colors
        Forced Targeting of MULTIBALL over TRIBALL scenes, this effectively replaces TRIBALL with MULTIBALL on higher gfx roms
        Changed colormask scenes to replacement, for Multiball replacement
        Adjusted some colors
        
    1.40     Added Scenes and triggers to videomode. Its a matter of capturing the dozen or so combinations but I have a few done and all the     transitions done as well.
    1.12     Fixed High Score Mask, Replay "scene", and worked on failed bomb diffusal scene.
    1.10     Added Tri-ball scenes to support both Tri-Ball and Multi-Ball.
    1.05     Shit tons of work done by Lucky1 to fix triggering.He even colored a scene or two.
    1.00     Initial Release
     
    Thanks to Lucky1 for helping with keyframe triggers and for the recordings.
     

    369 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Adventures of Rocky and Bullwinkle and Friends

    I have used the ROM "rab_320", I think that the ROM "rab_130" is nearly the same, maybe it gonna work to.
    At the moment I'm desperately looking for the last bugs, maybe one of you likes to help me out.
    To my knowledge, I have captured all animations, but unfortunately I am not a good pinball player and therefore I have a little chance to confirm this.
    Although there are still about 80 puzzle options, but ... well ... as I said, I'm not a good pinball player and it seams for me this progress is enough for me ?
     
    Projekt AoRaBaF.zip

    563 downloads

       (0 reviews)

    0 comments

    Updated

  9. Terminator 2 - by Malenko and Endprodukt

    This is my continuation of Malenkos work for Terminator 2. 

    It's not complete, but I did spend many hours to make it work a little better. Malenko did a great job and I can't thank him enough.
    Just give it a try and let me know what you think!
     

    740 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Scared Stiff (Bally 1996) - REAL PIN

    Real Pin Version 1.1
    Still not 100% complete but close
    This is my version of a colorized Scared Stiff dmd.  
    Thank you to Namsan for testing on his real machine
    Hope you enjoy
     
     

    410 downloads

       (2 reviews)

    2 comments

    Updated

  11. Star Wars from DATA EAST (1992)

    I recommend using version 2.68 of the firmware, jawa's scene at the end of the game don't synchrinised well with the V3 firmware.

    413 downloads

       (2 reviews)

    0 comments

    Submitted

  12. Star Trek: The Next Generation - REAL PIN

    INSTRUCTIONS
    ============
    Copy the files to your SD card as required.
    Please ensure you are using  the latest stable PIN2DMD firmware. An alternative
    palette file is also included, see below for further details.
    The project should work on English L7 and L5 roms; multiplayer, freeplay, dot and 
    half credit support is included, but avoid using dots for the best experience.
    Please raise any bugs or issues in the main VPUniverse thread below, including as 
    much detail as possible:
    http://vpuniverse.com/forums/topic/3942-star-trek-the-next-generation/
    Please leave the "Say no to drugs" banner active to see the project credits. And for
    all you Trekkies out there, there are a few new easter eggs just for you.
     
    BONUS PALETTE - GREEN BORG SHIP OR BLUE BORG SHIP?
    ==================================================
    During development of this project, a question was raised with respect to the colour
    of the Borg ship; by default, the project will colour this ship green in keeping with
    the TV show colours. But for real enthusiasts, you may choose to use the included
    alternative palette file; this will ensure that the Borg ship on the display is blue
    and a bit more in keeping with the real pinball machine toy. 
    To use the alternative palette, simply replace the pin2dmd.pal file in the root folder 
    with the file found in the "blueborg" subfolder. There is no other difference in the 
    palettes - if you are happy with a green Borg ship then there is nothing to do
     
    KNOWN ISSUES
    ============
    The following scenes use a flat palette due to limitations of the editor or the 
    impracticality of completing them at this time:
    Video Mode
    Worm Hole Mode Status
    Spinner Value Increase
     
    CREDITS
    =======
    Dots by: slippifishi
    Testing by: Wob

    702 downloads

       (2 reviews)

    0 comments

    Updated

  13. Austin Powers

    I can't say how well thise files work with a real pin.
    If you want to, just try it.
    If you find errors or missing frames, please integrade them and give it back to the community.
    You will find:
    1x export for real Pins and 1x whole project.

    254 downloads

       (1 review)

    0 comments

    Submitted

  14. Gilligan's Island

    Author: Thomas Malenko
    Credits: Me and WOB really. We're awesome.
    Instructions:
    put the pal and fsq files on the root of your SD Card
    Make sure you set the rom language to English, other languages will likely have issues with text triggering
    Donations welcome and much appreciated: https://paypal.me/Malenk0
    Please do not share or upload these files somewhere else, lead the people to this site instead.

    444 downloads

       (1 review)

    0 comments

    Updated

  15. RollerCoaster Tycoon

    Stern RollerCoaster Tycoon
    Display Version A7.01 CPU 7.02 english credit and free game.
    I share the project files, also.
    If you find errors or missing frames, please integrade them and give it back to the community.
    You will find:
    1x export for real pinball machines and 1x whole project.
    Have fun.

    238 downloads

       (0 reviews)

    0 comments

    Submitted

  16. High Speed II : The Getaway

    About This File
    Author: Thomas Malenko
    Credits: Everyone, especially JustAnotherRat, CB3, SlippiFishi, and Lucky1
    Instructions:
    Copy files to the root of your Pin2DMD
    Donations welcome and much appreciated: https://paypal.me/Malenk0
    Please do not share or upload these files somewhere else, lead the people to this site instead.

    848 downloads

       (0 reviews)

    0 comments

    Updated

  17. Indianapolis 500 - REAL

    INSTRUCTIONS
    ============
    Copy the required files to your altcolor folder (vpin) or SD card (real) as required.
    Please ensure you are using a working version of Freezy's DLL or the latest stable 
    PIN2DMD firmware.
    The project should work on English 1.1r rom; multiplayer, freeplay, dot and 
    half credit support is included, but avoid using dots for the best experience.
    Please raise any bugs or issues in the main VPUniverse thread below, including as 
    much detail as possible:
    http://vpuniverse.com/forums/topic/4107-indianapolis-500/
    Please leave the "Say no to drugs" banner active to see the project credits.
    KNOWN ISSUES
    ============
    Transitions between certain scenes may cause momentary colour bleeding
    CREDITS
    =======
    Dots by: slippifishi
    Testing by: Wob
     

    237 downloads

       (0 reviews)

    0 comments

    Submitted

  18. The Flintstones - REAL

    INSTRUCTIONS ============ Copy the required files to your altcolor folder (vpin) or SD card (real) as required. Please ensure you are using a working version of Freezy's DLL or the latest stable PIN2DMD firmware. The project should work on English LX5 roms; multiplayer, freeplay, dot and half credit support is included, but avoid using dots for the best experience. Please raise any bugs or issues in the main VPUniverse thread below, including as much detail as possible: http://vpuniverse.com/forums/topic/3857-the-flintstones/ KNOWN ISSUES ============ The following scenes use a flat palette due to limitations of the editor or the impracticality of completing them at this time: Waterbuffalo Bedrock Derby CREDITS ======= Dots by: slippifishi Testing by: Wob

    313 downloads

       (1 review)

    0 comments

    Updated

  19. Godzilla RealPin

    Godzilla Pin2DMD Readme
    Colorization of Sega’s Godzilla.Feel free to alter my work
    however you want. I would prefer you release the source files for any changes but I can’t make you.
    Post any bugs in the pinside thread:
    https://pinside.com/pinball/forum/topic/pin2dmd-colorization-of-godzilla

    Release Change Log:
    1.01 the "DMDMK66 Stole my work" edition.
        Rappel added and fixed some triggers.
        Alterted some palettes and color masks
        No source code update for this release until dmdmk66 either admit he stole my work or stops
        Missile Bonus recolored and remasked, Buildings remasked/color, bonus numbers redone
        New York Sonor scene redone, brown haired army guy is now a blonde haired navy guy
        triple helicopter missile scene recolored and remasked. Buildings are grey instead of blue to contrast with the sky better
        missile also had white area removed and turned red.
     
    1.00 Initial Release
        Everything below plus some additional palette changes
    0.90 Initial Beta Release
        Most(All?) Sequences color masked and keyframes linked
        Finaled color choices
    0.50 Redid bridge animations
        Inital palette choices
        attract mode scenes colormasked and keyframed
    0.10 Palette Jump Testing

    Thanks to Lucky1 for helping with keyframe triggers and thanks to Rappelbox for support ; and to both for the recordings.

    440 downloads

       (0 reviews)

    0 comments

    Submitted


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