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  2. Friedi1987

    Friedi1987

  3. Ah ok my bad. With table script i meant the table configs in the DOF config tool. OK then it would work the way i thought, but in the mean time I did what you also suggested. I wired them directly to the power supply. Might get some RGB buttons some time, but right now I'm happy the cab is finally working with all the toys Thank you for your reply and greetings from Germany
  4. Today
  5. Thats perfectly fine, and you are honestly doing a great job at that !!!
  6. Big Thanx for VPW team ! Another amazing release !!!
  7. HI, good idea, if you can do mp3 of this audio clip, I can Update
  8. I don´t have enough experience to do such optimizations of the JAVA GUI control. Maybe someone else can help. The source of the editor is on github. For now post your wish on github issues as feature request. Maybe some day Steve has time to take care of it. I currently only try to fix bugs as good as I can.
  9. I also do that. My situation is that I have a sprite in the clipboard that I want to "paste OVER" the upcoming twenty frames or so. I want to avoid needing to use the mouse from the pixel I want to paste at, go to the controls and then back. I would love to leave the mouse where it is on the image, hit a hotkey, and directly click the mouse again to paste. Geting through frames would then be click, hotkey, click, hotkey, click, hotkey and I would be MUCH faster. I tried to use the "paste over" hotkey and leave the mouse on the navigation, but if i hit CRTL SHIFT V nothing happens. MAybe that explains a bit better, what my constraint is.
  10. CTRL click on the navigation arrows next to the set hash also forwards the scene frame.
  11. The update looks and sounds great! Thank you for sharing!
  12. In case you aren't aware, there is a shortcut for forward and back one frame (left arrow/right arrow), as long as the actual dot editor has focus. Though I suspect this is not what you are referring to; from the little sequence type scenes work I've done I can only imagine you are talking about that moment just after you have used "Set Hash" and want to navigate through all the frames as quickly as possible? In which case, yes I agree, a global shortcut to forward one frame, or at least shift focus to the next frame button would be great. My workaround is to make the editor window as small as possible, this at least minimizes the amount of physical space required to move the mouse
  13. using this now. seems to work, although I haven't used the "delete keyframe" function a lot yet. won't manage the test today yet - too much going on. I managed 7 out of 19 scenes and will probably complete the scenes tonite, but that will be too late to switch on the machine in order to ry it out. I live in a larger building and can'T really bug the neighbors with pinball after 21h. BTW when you touch the editor next time, please include a global hotkey for "next frame" (without needing to click on the buttons first). it would save me a TON of time with these many frames, which all need the same change.
  14. Wow Nice Update! Thanks. On my way to the 13 ball multiball
  15. Gotta love 4-player EM back boxes!! Thanks L-man!!
  16. They have one at the Pinball Hall of Fame in Las Vegas. I played a couple weeks ago, and it was a blast!
  17. yeah but from where can I download it ? I googled it but no dice. The program auto update feature just crashes everytime I try. Another bug note on Launcher4: It doesn't initialize PUP packs and most strange, it disables B2S inside VPX so one must go back and manually enable it again.
  18. Hey man, thanks for this. Apollo 13 is one of my underrated favorites. I have yet to play one on location, but I really enjoy the VPX versions of this until I can find one in the flesh. Thanks for all the hard work and community contribution. Much appreciated.
  19. Version 1.0.0

    11 downloads

    Jaws T-Arc Loading 4K Jaws 4k Landscape.mp4
  20. Version 1.0.0

    13 downloads

    Indianapolis 500 T-Arc Loading 4K Indianapolis 500 4k Landscape.mp4
  21. Version 1.0.0

    7 downloads

    Bone Busters T-Arc Loading 4K Bone Busters 4k Landscape.mp4
    You had me at Fleep Sounds Great update both versions play great, thanks!!
    Thanks You! Love it! just tried it on desktop, pays great, flippers accurate on outer shots like orbit or side targets, rubbers responsive. Closest playing to the real pin yet. Can't wait to try on VR..🤩
  22. View File Apollo 13 (Sega 1995) w VR Room I Added the VR conversions to Apollo 13 last year (2020), the version of the table that was modified was done by Balater (Thanks for the permission to mod!), originally done by Herweh, Fransisco666, and 32assassin. Over time several authors worked on the early versions of that table including, Thalamus, JP, DJRobX, Rothbauerw, Amgrim, ClarKent, Chucky87, and agentEight6. I also used the dark image from chucky87's backglass file and imported into the table for use in VR. That mod done in 2020 had several updates specifically for VR, and other light mods. Sixtoe assisted at that time as well. Also, Retro27 added a topper and a few other VR updates and I animated the backglass for VR as well. Since that time I added several more updates, including nFozzy and Roth physics and flippers, Fleep sounds, several physics updates to the table, slings, and bumpers. A few other modifications were done as well to the sounds, playfield, and other adjustments. Thanks to Bord for posting tutorial videos. Also thanks to the VPW team for their help and examples. I also added dynamic shadows done by Iakki, Apophis, and Wylte. I made this table into a hybrid release, so it will work on desktop, cabinet, and VR. OPTIONS: Options can be selected in the script to change to desktop, cabinet, or VR mode. For VR mode, there's an option for two different room environments, and to add a clock on the wall. Also... VR users... the Dynamic Shadows are VERY performance hungry. I recommend turning that off for VR. I'm still trying to figure out a way to improve that. (if you have ideas, let me know). There's an option in the script to turn off. Anyway, I hope you enjoy! And thanks again to Balater, retro27, Sixtoe, and the entire team of authors that have contributed to this table over time. If I missed anyone in the credits, let me know, and I'll add, as I don't mean to miss anyone. Submitter UnclePaulie Submitted 10/20/2021 Category VPX - Hybrid Releases Link to B2S Link to Media Pack Permission to Mod Yes  
  23. Version 1.4

    228 downloads

    I Added the VR conversions to Apollo 13 last year (2020), the version of the table that was modified was done by Balater (Thanks for the permission to mod!), originally done by Herweh, Fransisco666, and 32assassin. Over time several authors worked on the early versions of that table including, Thalamus, JP, DJRobX, Rothbauerw, Amgrim, ClarKent, Chucky87, and agentEight6. I also used the dark image from chucky87's backglass file and imported into the table for use in VR. That mod done in 2020 had several updates specifically for VR, and other light mods. Sixtoe assisted at that time as well. Also, Retro27 added a topper and a few other VR updates and I animated the backglass for VR as well. Since that time I added several more updates, including nFozzy and Roth physics and flippers, Fleep sounds, several physics updates to the table, slings, and bumpers. A few other modifications were done as well to the sounds, playfield, and other adjustments. Thanks to Bord for posting tutorial videos. Also thanks to the VPW team for their help and examples. I also added dynamic shadows done by Iakki, Apophis, and Wylte. I made this table into a hybrid release, so it will work on desktop, cabinet, and VR. OPTIONS: Options can be selected in the script to change to desktop, cabinet, or VR mode. For VR mode, there's an option for two different room environments, and to add a clock on the wall. Also... VR users... the Dynamic Shadows are VERY performance hungry. I recommend turning that off for VR. I'm still trying to figure out a way to improve that. (if you have ideas, let me know). There's an option in the script to turn off. Anyway, I hope you enjoy! And thanks again to Balater, retro27, Sixtoe, and the entire team of authors that have contributed to this table over time. If I missed anyone in the credits, let me know, and I'll add, as I don't mean to miss anyone.
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