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Big Bang Bar (Capcom 1996) VPW

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13,167 Views
2,384 Downloads
5 From 57 reviews
314.32 MB File Size
bbb109 ROM Name
VPW Created by
Capcom Manufacturer
1996 Year

3 Screenshots

Hey, pal, there’s a cover charge here!

 

Welcome to the Big Bang Bar, the bangin’est place in the galaxy. We wondered, what table would be a good showpiece for some of the new lighting techniques that have been developed lately and BBB was a clear choice with amazing light shows. Plus, it’s just really fun. Have a drink, hit the mosh pit, and try not to get bounced!

 

Your VPW Big Bang Bartenders

  • Gedankekojote97: 3D rebuild and rendering with light mapper, nFozzy physics and Fleep sounds
  • Apophis: Light mapper script integration, tons of script updates, table rebuild #savetheballs
  • Rawd: New RGB VR room and VR cab setup
  • Leojreimroc: VR backglass (image by HauntFreaks)
  • ClarkKent: 2D and 3D assets, physics tweaks
  • Jsm174: VPX standalone support
  • Toxie: VPinMAME support
  • Sixtoe: Table cleanup
  • nFozzy: Improved alien animation
  • VPW Testers: bietekwiet, Primetime5k, PinStratsDan, HauntFreaks, Wylte, H3RBSKIx, RetroG33k, Lukpcn, Colvert, TastyWasps, Smaug

 

Special Thanks To

  • Niwak for creating the amazing blender toolkit!
  • Steely for the VR backbox hinge model and lava lamp code
  • UncleWilly, Jimmyfingers, Grizz, and Rom, the original team that made BBB in VP9 and FP
  • Ninuzzu and ClarkKent for their VPX conversion
  • The VPX and VPinMAME developers. Without them the party would have never started

 

Installation Notes:

The download zip file includes the VPX file and a NV ram file. Place the VPX file in your Tables folder and place the NV file in your >VPinMAME>nvram folder.

 

This table uses many large images, therefore a lot of RAM, so you will most likely need to run it with a 64-bit build of VPX. Follow this guide if you want to update your software to 64-bit. This approach allows you to also run with the legacy 32-bit software if you want to.

https://www.youtube.com/watch?v=zc_6cr4Fo8k

 

If you want to lighten the GPU load from this table, and you never intend to use its VR capability, then here is a simple hack that may improve performance for you: Open the table in the editor, then go to top menu item Table>Image Manager…  Within the image manager, click on the Import Path column header to sort the images by path name. Select all the images that have a path name starting with “C:\User\Rod” and then click the Delete button. Additionally, you can delete the following images “BBB_BG”, “BBB_BG_Fluo”, and “BBB_BG_Lit”. Save the table.

Edited by VPinWorkshop
Added note to the bottom of description about how to delete VR images if desired. The download file did NOT change.

https://www.ipdb.org/machine.cgi?id=4001
https://vpuniverse.com/files/file/13633-big-bang-bar-capcom-1996-b2s-with-full-dmd/
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v10.7 required
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1 hour ago, masterauto said:

I am also getting this out of memory fatal error.  Lowering the texture quality will make it playable, but I do not need to do this for any other table.  (I am running this on a 2K screen with two 1080 TIs in SLI mode)  This needs to be fixed in my opinion.  Hopefully version 1.1 is better optimized.  I love VPW and the tables they create.  Here is to version 1.1!

That's why the 64 bit recommendation is there - this is the optimized version.  It's not that it's too much memory for your cards, it's too much for the 4gb of x86 VPX.

 

VPX doesn't do dynamic lighting, so modifying pre-baked textures is the current method to get these beautiful results.  The textures are packed together into 4096 nestmaps and compressed without losing quality, but there are many of them because of the number of controlled lights on the table.

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I didn't even realize I was still running the 32-bit version of VPX. But once everything was updated.......such an awesome table.

 

These VPW releases are like a Christmas gift unto themselves. Thanks team!

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Guys make sure you use the x64 exe if you get the table crashing with pinup popper, it could be using the x32 one as that's the main default one it uses. I recommend backing up your 32bit exe and using the x64 bit one as "VPinballX". switching the alternate exe in pinup popper options doesn't always work it seems.

 

Also as a recommendation, if you load up tables for changing or editing, use the 64bit exe as it can address more memory and should be much more stable, 32bit one crashes after a few launches.64bit exe is using 6GB's now after loading up consecutive VPW tables without crashing.

Edited by WrATH2000
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Amazing Table. It still runs for me with 32bit reducing max texture to 3072 with no problems. I will try to update to 64bit tomorrow, been scrareful. I do not use Popper or DOF on Desktop so hopefully I am still on board tomorrow evening.

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5 minutes ago, Redwings13 said:

I updated to 64bit, now all my tables with pinup doesn’t display the backglass or videos.

 

Same problem here as well.

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29 minutes ago, Redwings13 said:

I updated to 64bit, now all my tables with pinup doesn’t display the backglass or videos.

 

 

23 minutes ago, apinbalwiz said:

Same problem here as well.

 

You'll need to set up an alternate emulator in Pinup for ROM-driven PUP tables to run on 32bit VPX, or find the x64 Pinup Beta (I won't link to it)

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34 minutes ago, Wylte said:

 

 

You'll need to set up an alternate emulator in Pinup for ROM-driven PUP tables to run on 32bit VPX, or find the x64 Pinup Beta (I won't link to it)

 

yeah I'm running 64 on tables that have always beat my setup up.... just leaving the rest at 32 since its always been fine....

 

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Awesome update! I'm loving it! Thank you VPW

 

I do get slight ball stutter when the ball comes down to the flippers..

Or when the ball purposely moves slow from a slow flip..

 

Im running with an i7 tiger lake and a rtx2060m, 32gb ram and updated everything to x64.

Using a 1440p 165hz monitor.

I get between 160fps down to 80fps when the lights flip out..

 

Now rascal I think was his name.. Was talking about turning down lamp intensity last night in the GCC stream?

 

Something like that could possibly bring some steadier fps?

I actually remember seeing options like that on an older table..

How would one go about editing this?

Edited by HoJo215
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2 hours ago, Redwings13 said:

I updated to 64bit, now all my tables with pinup doesn’t display the backglass or videos.

 

IMHO... this is the issue.  I would love the BBB - VPW table... but at what cost.  I think the IrnMadn table VPW is excellent and I really appreciate the work, but I would prefer it be optimized for 32bit until all subsystems are updated and stable.  Just my thoughts.

 

Thanks again VPW... for both your time and efforts.  But I'm not willing to tinker with my stable 1200 plus tables.... at this time.

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2 minutes ago, RKip455 said:

IMHO... this is the issue.  I would love the BBB - VPW table... but at what cost.  I think the IrnMadn table VPW is excellent and I really appreciate the work, but I would prefer it be optimized for 32bit until all subsystems are updated and stable.  Just my thoughts.

 

Thanks again VPW... for both your time and efforts.  But I'm not willing to tinker with my stable 1200 plus tables.... at this time.

Mine was stable till I switched to 64bit. 😭

I’m sure I’ll get it back to normal with some help.

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Can someone help me understand why the pinup popper alternate launcher isn’t working? Everything  else works great. My popper is a seperate folder (also on root C) from visual pinball, which is different than what he shows in the video  When I select a table using it in pinup popper it doesn’t do anything and eventually crashes 

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Great table, thanks for all the hard work and late nights this must have cost.

 

@birdmanpin and others, for me the alternate launcher also does not work. I tried putting the x64 file there, but no luck (When starting VPX says too little memory, so it starts the 32-bit anyway) and also tried to put in the path and executable with quotes, because there is a space in the path, but same result.

 

Better way that does work is to make another Emulator in popper and make that the 64 bit system. That way it is also easier to later find what tables you are starting as 64 bit.

 

I myself took the 64 bit beta files for Pinup and made everything 64 bit and everything is 64 bit now and I use it as default. I tried lots of tables and all seem to work. I say seem, because I did not yet play a game very long or with a lot of players, so little disclaimer there. If you are not adventurous, just make another emulator in Popper. 

Edited by ronaldvg
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When I launch VPinballX-x64.exe I get a message saying VCOM120.DLL is missing.

 

Is DOF mandatory in order to run VPinballX-x64.exe even though I'm a desktop user who will never use DOF?

I followed all the steps in the tutorial and stopped were it instructed me to install DOF.

 

 

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@GHOSTfaceKILLr74 that is because you did not install all the Visual C++ runtimes

 

You can download them one by one or use a all in one installer.

 

Latest Visual C++ Redistributable Runtimes All-in-One Feb 2023 Download | TechPowerUp

edit: sorry that link does not work here, try to google the line above, you should find it.

 

edit 2: no DOF is not needed if you do not use it

Edited by ronaldvg
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5 minutes ago, ronaldvg said:

@GHOSTfaceKILLr74 that is because you did not install all the Visual C++ runtimes

 

You can download them one by one or use a all in one installer.

 

Latest Visual C++ Redistributable Runtimes All-in-One Feb 2023 Download | TechPowerUp

edit: sorry that link does not work here, try to google the line above, you should find it.

 

edit 2: no DOF is not needed if you do not use it

I will update visual c++

So there will be no issues skipping the DOF portion of the tutorial?!

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I seem to be having a problem that no one else is. The lights on the table all flash white like a graphical glitch. On 32 and 64 both. Must be a setting I'm missing.

sett.jpg

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14 minutes ago, brodzowski said:

I seem to be having a problem that no one else is. The lights on the table all flash white like a graphical glitch. On 32 and 64 both. Must be a setting I'm missing.

sett.jpg

The white is missing textures, you'll have to re-download

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4 hours ago, Sakurarozu said:

I'm getting this error when running big bang bar. 

 

Every other table works fine besides this.

 

Any help? 

 

Ty

20230318_165818.jpg

I had the same issue.  Assume you installed vpx x64. You also need to add Freezy's DMD extension x64.  Once I installed Freezy 2.0 x64, worked fine.  If you are using .pac colorization files on other tables, you will need to reinstall lucky1's fork or you will lose those (and there is a new updated version of that with serum support).

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2 hours ago, ronaldvg said:

Great table, thanks for all the hard work and late nights this must have cost.

 

@birdmanpin and others, for me the alternate launcher also does not work. I tried putting the x64 file there, but no luck (When starting VPX says too little memory, so it starts the 32-bit anyway) and also tried to put in the path and executable with quotes, because there is a space in the path, but same result.

 

Better way that does work is to make another Emulator in popper and make that the 64 bit system. That way it is also easier to later find what tables you are starting as 64 bit.

 

I myself took the 64 bit beta files for Pinup and made everything 64 bit and everything is 64 bit now and I use it as default. I tried lots of tables and all seem to work. I say seem, because I did not yet play a game very long or with a lot of players, so little disclaimer there. If you are not adventurous, just make another emulator in Popper. 

I am also having an issue with BBB and popper not running the alt exe.  was going to switch 100% to 64 bit then i remembered that spagb didnt work for me on 64 bit so ...tradeoff....  i have 64 tables to rename back to vpx that i had in a different 10.7 emulator, dont need that now so i guess new 64 bit emulator here i come, or i just make an emulator for 32 bit spagb..

 

 

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