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Thank you to 32assassin for giving me permission to update this table! Also thank you to the VPW team for testing (especially Thalamus, Apophis, Bord, Rothbaurerw, leojreimroc, Sixtoe, and PinStratsDan)!

 

Pharaoh (Williams 1981) is one of the four double playfield machines designed by Williams in 1980-81 (others are Black Knight, Jungle Lord and Solar Fire).  It heavily uses the magna saves, and has lots of drop targets and other things to shoot for.  Like Solar Fire, the captive ball is a tough shot, and there are other "tombs" that you can shoot the ball into.

 

Updates in Version 2.0 done by UnclePaulie.  Added VR, Desktop, and cab hybrid modes.  Updated physics, drop targets, flippers, dynamic shadows, and lots of other updates to the VPW standards.  Also added 3D inserts, updated lighting, the latest VPW physics, sounds, sling corrections and GI brightness and fading routines. Some other various fixes done. I also updated the desktop backglass as well as the VR animated backglass and other VR options. There are also some performance improvements, and  I added a playfield mesh for upper and lower playfields, so there's a realistic bevel in the saucers.

 

There are several options in the script.  Including VR, ball brightness, and LUT lighting options.  Since this table heavily relies on the usage of the magnasave buttons, the LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave.

 

This is a hybrid table, and it will automatically choose between desktop and cabinet, however, if you are playing in VR, you MUST change VR_Room to 1 in the script.   Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit,

 

Thanks to everyone that helped!

 


What's New in Version 2.0.3   See changelog

Released

- HiRez provided an updated Apron image that's much higher resolution.
- Minor correction to the flipper tricks on the upper playfield (height)
- Updated Credit light to be tied to actual number of credits. (It was tied to ball in play, but figured out a way to tie to credit)

4 Screenshots

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That's not working on one of my machines... I'll try the second in a minute... (DisableLUTSelector = 0, per the table's original code)

 

EDIT: OK, figured it out... I had changed my magnasave key assignments on this machine long ago and forgot. My bad!

Edited by lminimart
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I'm very much in the camp of people saying, yes, you can change the default keys - BUT DON'T ! :)

 

Good that you figured it out though.

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I agree and am wondering why I did lol... but it's not the main machine I play on, normally, just the one I download on the most. Sorry for the wasted effort on a goofy mistake!

 

The main and important thing is that this table needed this update and it is *fantastic*! Thanks @UnclePaulie!

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2 hours ago, Thalamus said:

Looks like you can hold left magna save, then use the right. Make sure that DisableLUTSelector isn't set to 1 if that isn't working.

 Yes, @lminimart hold down the left cntl, and then scroll through (while holding the left down) with the right cntl.  It was described in the "description" of the table..   "the LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave."

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Thanks UnclePaulie -- I was just thrown off by my decision (apparently) to reassign the magnasave buttons on the machine I was using at the time... ill-advised and definitely not something I remember doing! All fixed.

Edited by lminimart
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Wonderful release @UnclePaulie you managed to transform this game from a sleeper in my cab to one of those "dammit, just one more game" types.  Many thanks to all involved.

 

P.S. Don't you all wish @hauntfreaks would "update the plastics, playfields, and the side wood images" on all these low-res oldies.. any image this guy touches turns from crap to gold. Thanks man for all you do!

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11 minutes ago, robertms said:

Wonderful release @UnclePaulie you managed to transform this game from a sleeper in my cab to one of those "dammit, just one more game" types.  Many thanks to all involved.

 

P.S. Don't you all wish @hauntfreaks would "update the plastics, playfields, and the side wood images" on all these low-res oldies.. any image this guy touches turns from crap to gold. Thanks man for all you do!


what the?... how the?... who the?..... ESP?

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Wow didn't have this one in my collection yet. Looks amazing. Great work there UnclePaulie!

(now at the right table...)

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This is a fun table!  I still havent figured out the end of game timer and multiple balls.  Guess I should read the instructions on why this gets triggered ( blast by the way )🤣

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This is a fun table, thank you :)

 

I'm a bit confused with the magna save light though. Is it the white one? I can see when I have magna saves on the table. But the white light never goes out even when I have zero magna saves left. Is it supposed to go out when I use them up? And come on again when I get some? That white light is usually a credit light on other tables but it stays on all the time, even with zero credits. Hence my confusion  😛

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6 hours ago, DBrown67 said:

This is a fun table, thank you :)

 

I'm a bit confused with the magna save light though. Is it the white one? I can see when I have magna saves on the table. But the white light never goes out even when I have zero magna saves left. Is it supposed to go out when I use them up? And come on again when I get some? That white light is usually a credit light on other tables but it stays on all the time, even with zero credits. Hence my confusion  😛

Your magna save "units" available are shown by the three amber arrows above each slingshot.  The white light on the apron is, indeed, a credit light.  Bad text/light placement by whoever designed the apron :)

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11 hours ago, Wylte said:

Your magna save "units" available are shown by the three amber arrows above each slingshot.  The white light on the apron is, indeed, a credit light.  Bad text/light placement by whoever designed the apron :)

 

Yes on the magna save units.  The credit light, I just have tied to ball in play.  It comes on when the game is active.  I couldn't find the light that turns on the credit light here.

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6 hours ago, UnclePaulie said:

 

Yes on the magna save units.  The credit light, I just have tied to ball in play.  It comes on when the game is active.  I couldn't find the light that turns on the credit light here.

 

I have figured out a solution for this by reading the actual states of the display leds.  The fix is in v2.0.3  @Wylte @DBrown67

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On 9/23/2022 at 12:32 AM, robertms said:

Wonderful release @UnclePaulie you managed to transform this game from a sleeper in my cab to one of those "dammit, just one more game" types.  Many thanks to all involved.

 

P.S. Don't you all wish @hauntfreaks would "update the plastics, playfields, and the side wood images" on all these low-res oldies.. any image this guy touches turns from crap to gold. Thanks man for all you do!


looks like they were added.... sweet

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9 hours ago, Cliffy said:

I'll be accused of heresy but doggone it I like the game play on Pharaoh better than Black Knight. sorry! :)

 

Blasphemy! Without Black Knight there would be no Pharaoh!

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