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Airborne (Capcom)(1996)(Bodydump Jimmyfingers)(1.0)(Fs)

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index.php?app=downloads&module=display&section=screenshot&id=2555

File Name: Airborne (Capcom)(1996)(Bodydump Jimmyfingers)(1.0)(FS)

File Submitter: bodydump

File Submitted: 13 Dec 2013

File Category: Recreations

Permission to Mod: Contact Author First.

ROM Name: abv106

VP Version: v9.16

Well, here is Capcom's Airborne, finally. I believe I started redrawing the playfield in Sept. of 2011 and it was a long, sometimes painful, journey. Fortunately jimmyfingers joined me along the way helping me solve problems, teaching me many things about VP and making the table much better than I could have by myself. Thanks also to the following:

UncleWilly for his starter table, borrowed scripts and objects, and for inspiration from all his work.

Destruk/Tab for their original version of Airborne and for letting me use the Capcom emulation problem workarounds

JPSalas for some objects/scripts and for inspiring all authors with his work and sheer volume of releases (this table probably would have taken him 2 weeks)

Eala for his table objects which are always useful

Koadic for his awesome plunger and selector script

Player1 for the primitive drop target stuff and inspiration

RipleYYY and his son for play testing and suggestions (since I've never even seen the real table)

Grizz for telling me years ago to stop drawing Hyperspin wheels and redraw some playfields

Bent98 for making me believe I could actual pull this table off and for yelling at me when I wanted to quit

Fuzzel and Toxie for improving VP and for making the performance of the table increase without me doing anything

Thanks to anyone I forget and to all other table authors sacrificing all their free time to keep this hobby alive.

This is a fairly demanding table and will require a decent rig to run smoothly.

The Hyperpin media pack is included. Thanks to bitupset for the instruction card from his pack for the old table.

Click here to download this file

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really great tabel!!!

 

i found two bug and it will be really fun if you could solve them to play without problem this marvelous table.

i've analog plunger with z-axis. selecting plunger in project i enable analog plunger in options but:

 

- z-axis and plunger work only after push once enter (default plunger button if you havent analog). after push once enter it works but:

- if i pull down the plunger the ball fall down under the cab like if wall doesn't stop ball hope

 

hoping you could solve i say again.... GREAT TABLE!!!!!

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