Content Provider jimmyfingers Posted March 21, 2014 Content Provider Share Posted March 21, 2014 Does the GI have actual ROM / solenoid based control or will it need to be faked? Also, are P1's orginal lighting images available (on, a, b, off) or maybe the .psd source files? If you are not in too much of a rush to get it out the areas you mention are pretty much up my ally, however, I don't have a ton of available time for VP and what I have at the moment is mostly trying to finish of a build / update with Fuzzel for Centaur and doing what I can to help the bug reporting / testing / QA stages of the VP9 DX9 release. Also, how much video is available for assessing game play / physics. (is it just that one considering how rare this machine is)? Light inserts aren't necessarily my speciality either but I've done them once (they're really more time consuming then PF and plastics lighting though. Let me know what you think and if you'd be willing to work on a loser time frame - just ask fuzzel re: Centaur Nevermind the GI question as I see the necessary information earlier in the topic (11 Gen Illm - just like Lethal Weapon!). That just made me think, is there any documentation for the flasher locations? I would not have been able to accurately relay the flashers in the correct locations had it not been for the available .pdfs from ipdb for Tommy, Star Wars, and Lethal Weapon 3 (last two being personal mods / not released yet - I actually have spent about as much time on Lethal Weapon 3 as I have with any other "formal" mod but that's partially because it's a friend's personal favourite table), The flashers in almost all of them needed correcting to a reasonable degree to the right locations / corrent numbers as indicated in the manuals and verified visually as well from some extensive video eye strain sessions - I think Star Wars might have been right already or at least limited for any changes). Anyway, back to the point, does any reference documentation like the other Data East's have for flasher placement exist (I see from IPDB that there's no manual's there and I suppose is expected). Link to comment Share on other sites More sharing options...
Administrators Dazz Posted March 21, 2014 Author Administrators Share Posted March 21, 2014 Hey JF. I'm not really in much of a rush. I've been sitting on it for a while. I know members of the VP community are excited to play this game. Its pretty fun in the current state that we have it in. I'll check with P1 and see if he has the original psd files. The current pf images he was working, he just got partially through doing the inserts. The lighting that he did was just a quick job. One of the issues with this table... Its so rare there is no documentation. From what I understand out of the 9 machines each was different from the previous machine. There are a couple videos and a nice picture gallery. Other than that, I think we could get by with artistic interpretation with flasher and GI locations until we can get better info. Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted March 21, 2014 Content Provider Share Posted March 21, 2014 As Dazz said, table had initial lighting in place. When I did the scripting I spent a lot of time with the table diagnostics and videos making some corrections and placing temp lights for the any missing lamp/solenoid calls. It would be good to get a second set of eyes since there is no manual. As for the VUK vs steep 3rd ramp, it can easily be switched to the ramp version, if someone can create a working ramp. The multi-ball support can be re-used with no re-scripting needed. Link to comment Share on other sites More sharing options...
Content Provider jimmyfingers Posted March 28, 2014 Content Provider Share Posted March 28, 2014 Hey guys, I'm not going to be the right person for joining in this project - at least at the moment. Best of luck with it and thanks for still taking on such a unique and rare table, which really nicely jives with some of the arguable concept and use of VP for preserving pinball history. Link to comment Share on other sites More sharing options...
HorsePin Posted May 9, 2014 Share Posted May 9, 2014 Hi, i don´t have a manual for this one but i played around a bit with the VisualRomRunner and this is what i found out. Could be that there´s missing something but hope not Switches: 1 Plumb Tilt 3 Credit Button 4 Right Coin 5 Center Coin 6 Left Coin 7 Tilt Slam 8 Ticket 10 Outhole 11 Trough Left 12 Trough Center 13 Trough Right 14 Shooter Lane 15 Left Flipper 16 Right Flipper 17 Left Outlane 18 Left Return 19 Right Outlane 20 Right Return 21 Left Sling 22 Right Sling 23 Wacker Drive 25 Ape Lane A 26 Ape Lane P 27 Ape Lane E 28 Ape Lane Ramp 29 Lock VUK 30 Missile Kicker 31 Loop Left 32 Loop Right 33 Tower T 34 Tower o 35 Tower W 36 Tower E 37 Tower R 38 Lock Bottom 39 Lock Center 40 Lock Top 41 DT Left 42 DT Center 43 DT Right 45 Radar Eject 46 Bumper Left 47 Bumper Center 48 Bumper Right 49 Cubs Target 50 Bears Target 51 Bulls Target Lamps: 1 King K 2 King I 3 King N 4 King G 5 Kong K 6 Kong O 7 Kong N 8 Kong G 9 Tower T 10 Tower O 11 Tower W 12 Towet E 13 Tower R 14 Cubs 15 Bears 16 Bulls 17 DT Left 18 DT Center 19 DT Right 20 Not Used 21 Tower 25000 22 Tower 50000 23 Tower 100000 24 Tower Ex.Ball 25 Lock Red 26 Lock Yellow 27 Lock Green 28 City Bonus 29 Ape Ramp 25000 30 Ape Ramp 50000 31 Ape Ramp 100000 32 Million Bananas 33 2x 34 3x 35 4x 36 5x 37 Go Ape Again 38 Eject Ex. Ball 39 Everything Lit 40 Jungle Bonus 41 Loop 25000 42 Loop 50000 43 Loop 100000 44 Loop Ex.Ball 45 S Replay Arrow 46 Not Used 47 Tower 3000000 48 Special Left 49 Jackpot 1000000 50 Jackpot 2000000 51 Jackpot 3000000 52 Jackpot 4000000 53 Jackpot 5000000 54 Jackpot S Replay 55 Not Used 56 Special Right 57 Missile 25000 58 Missile 50000 59 Missile 75000 60 Missile 100000 61 Missile 1000000 62 Ape Lane A 63 Ape Lane P 64 Ape Lane E Solenoids: 1 King Shooter 2 Kong Shooter 3 Ape Ramp BG Skul 4 BG DNSRS Shooter 5 BG Tower 25000 6 BG Tower 50000 7 BG Tower 100000 8 BG Tower Ex. Ball 9 BG Tower Million 11 Gen Illm 12 BG Girl Missile 13 BG Kong Explode 14 Tower Flasher 15 Skull Island 16 Missile Launch 17 Bumper Left 18 Bumper Center 19 Bumper Right 20 Sling Left 21 Sling Right 25 Outhole 26 Shooter Eject 27 Lock Release 28 Radar Eject 29 Ball Lock 30 Drop Target 32 Ticket 45 Flipper RightU 46 Flipper Right 47 Flipper LeftU 48 Flipper Left Hope this will help a little for building the table and the DOF config´s ^^ greetz dup3d Holy S*** Thanks, I was just about to attempt to go through and find all of this. Cheers!!! Link to comment Share on other sites More sharing options...
HorsePin Posted May 9, 2014 Share Posted May 9, 2014 @ dup3d or anyone that has tested this VisualRomRunner. This runs on XP? Win7? Having trouble here on win8. Think this could come in handy for the white pages I miss! Link to comment Share on other sites More sharing options...
dup3d Posted May 10, 2014 Share Posted May 10, 2014 @ dup3d or anyone that has tested this VisualRomRunner. This runs on XP? Win7? Having trouble here on win8. Think this could come in handy for the white pages I miss! I´m running the VisualRomRunner on Windows XP (on a VM on my Mac) and there it runs fine. Haven´t tested it on my Cab (Win7x64).And for Win8 i don´t know either as i don´t have a system running Win8 Link to comment Share on other sites More sharing options...
Administrators Dazz Posted May 10, 2014 Author Administrators Share Posted May 10, 2014 I tried it on Win7x64 and it was a nogo. Link to comment Share on other sites More sharing options...
HorsePin Posted May 10, 2014 Share Posted May 10, 2014 Cheers for the info. I didn't really want to install a VM here for some reason but I do have a laptop stored away with xp on I can try. Saved me a shed load of time sharing the matrix, again, cheers! Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted May 10, 2014 Content Provider Share Posted May 10, 2014 I can run it on win7 64, i don't recall having done something special Link to comment Share on other sites More sharing options...
HorsePin Posted May 12, 2014 Share Posted May 12, 2014 Sorry for gashing up your thread some more but inside of the RomRunner download is a Data.cab. Extract this manualy and you can run the vpmvrr.exe no problems on WIn8. I realised this after digging that XP laptop out and the installation failing on that too. Link to comment Share on other sites More sharing options...
wangho Posted August 20, 2014 Share Posted August 20, 2014 King Kong? I've been around playing VP since it began almost and I've never seen this table in VP or knew of its existence. However, I have seen a new rendition or mod of Medieval Madness more times than I care to see by this point. Very cool to see a clean pf of a brand new table that I haven't seen before. It's a fairly recent Data East game which is great news! Data East tables are some of the greatest IMO. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted August 20, 2014 Content Provider Share Posted August 20, 2014 any news for this very rare table? what is the status? Link to comment Share on other sites More sharing options...
Administrators Dazz Posted August 20, 2014 Author Administrators Share Posted August 20, 2014 We really need someone to take over with GI and lighting. But I'm thining that I'd rather start over, when I have time, and use the newer lighting and primitive techniques in newer VP versions. Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted August 20, 2014 Content Provider Share Posted August 20, 2014 The remaining challenge was creating that steep multi-ball lock ramp. GI and lighting updates - maybe hit up Fren Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted August 20, 2014 Content Provider Share Posted August 20, 2014 Link to comment Share on other sites More sharing options...
Content Provider unclewilly Posted August 21, 2014 Content Provider Share Posted August 21, 2014 If fren doesn't want to, I could help out. Doing gi for a couple of other tables also Link to comment Share on other sites More sharing options...
Shadowsclassic Posted August 21, 2014 Share Posted August 21, 2014 Thanks Fren, that pic made my day! ROTFL. Link to comment Share on other sites More sharing options...
koolywiz Posted October 5, 2014 Share Posted October 5, 2014 Wish I knew more about how to program these, or I would jump in and help finish it. Table looks great. Link to comment Share on other sites More sharing options...
gamefixer Posted November 14, 2014 Share Posted November 14, 2014 Like a few others have said, if I had any idea how to help I'd love too. Looks great though. Link to comment Share on other sites More sharing options...
hiljak Posted November 19, 2014 Share Posted November 19, 2014 cool choice! Looks like an interesting table. Thanks for doing this. Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted November 19, 2014 Content Provider Share Posted November 19, 2014 King Kong WIP is in progress again. This will be a physmod table, so I will start taking objects from Dazz's table and transfer it over. I will try to post a WIP pic over the weekend. Link to comment Share on other sites More sharing options...
ArkMalmeida Posted November 19, 2014 Share Posted November 19, 2014 Great to hear gtxjoe! I love how we are able to see/play tables that would otherwise not be able to be experienced by most people. Thanks for taking this on! Link to comment Share on other sites More sharing options...
koolywiz Posted November 19, 2014 Share Posted November 19, 2014 Awesome gtxjoe!!! Link to comment Share on other sites More sharing options...
toxie Posted January 13, 2015 Share Posted January 13, 2015 any news on this WIP? i hope its still in the works.. Link to comment Share on other sites More sharing options...
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