Content Provider arngrim Posted October 19, 2013 Content Provider Share Posted October 19, 2013 Some people complained that the knocker on my configs for the Stern were knocking too much. Especially when you put credits, so on some tables i totally disabled the knocker to not disturb. But Boogies2 just showed how to fix that, you can have the knocker only when you earn a credit For SAM tables In the service menu (press 0, 8 and 9 to navigate, 7 to exit) Standard Adjustment - Option 55 [Q24 OPTION] - Change this option for Knocker And for the Stern Whitestar, the option is often on option 46 from the same menu, to enter service menu it is 7 I updated all my Stern tables like this, except these ones, the option is not available Austin Powers High Roller Casino Monopoly Roller Coaster Tycoon Playboy I also reviewed configtool and all Stern have the right solenoid for the knocker, Q24 = S24, optional coil So you can still use S8 for other purposes for Pirates Boogies Link to comment Share on other sites More sharing options...
randr Posted December 8, 2013 Share Posted December 8, 2013 finally got around to doing this. does work but not saving after exit. any ideas? EDIT: got it sorted. if you dont "exit" out of menu without selecting "quit" it don't save. EDIT2: some save. some do not.. weird Link to comment Share on other sites More sharing options...
randr Posted December 12, 2013 Share Posted December 12, 2013 small update… I found i had to do this in VP directly no frontend! pinballx was causing half the tables not to save. so this is great! thanks for the info. Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted February 16, 2014 Content Provider Share Posted February 16, 2014 -delete- replied to wrong thread Link to comment Share on other sites More sharing options...
lightpin Posted February 16, 2014 Share Posted February 16, 2014 When it occured I would also notice that rolling sounds stops working as that depends on ball ID also Innnteresting. I had the Object Required: 0 error last night when there happened to be zero balls on the playfield at a particular moment during multiball. Now today I noticed that every now-and-then on Tron I can hear ball rolling sounds continue to be produced for a bit after draining-out during a multiball mode. Definitely seems like a ball ID issue now. Link to comment Share on other sites More sharing options...
Bananaboat Posted January 2, 2015 Share Posted January 2, 2015 This is a very useful piece of info and should probably be stickied somewhere. Thanks Link to comment Share on other sites More sharing options...
nicco84 Posted April 3, 2015 Share Posted April 3, 2015 Some hints for Austin powers table? I had problem with ripley's BION and this thread save my game experience! But I have same problem with Austin powers and I think there are no solution for knocker when I add coins... Am I wrong? Link to comment Share on other sites More sharing options...
Content Provider wrd1972 Posted January 18, 2016 Content Provider Share Posted January 18, 2016 Trying to remove the "knocker" when adding coin to Austin Powers. Cant find the setting in the service menus. Anyone know where this is? Link to comment Share on other sites More sharing options...
nicco84 Posted January 20, 2016 Share Posted January 20, 2016 Some tables haven't the option 56 to set knocker in q24 position. There are more tables with this issue more than Austin powers (all stern). The 2 alternative for this issue are: - set rom for free play so you have not to insert coin and you have knocker working for replays - set knocker off (in dof configtool for relative stern tables haven't this option in rom features). With this option knocker will never work... When you insert coins but when you win a replay too Inviato dal mio iPhone utilizzando Tapatalk Link to comment Share on other sites More sharing options...
kizam33 Posted February 27, 2016 Share Posted February 27, 2016 I set mine to free play for now. Its weird, on some of my games, I noticed when I get a high enough score for a Replay, knocker doesn't go off, only the fake sound. This also happens at the end of the game for the match replay. Link to comment Share on other sites More sharing options...
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