Content Provider Itchigo Posted September 23, 2013 Content Provider Share Posted September 23, 2013 That's what I do on every direct b2s I have. Sub Table1_Exit ' in some tables this needs to be Table1_Exit Controller.Stop End Sub Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted September 23, 2013 Content Provider Share Posted September 23, 2013 The point is, you don't need add those lines in the table script with the stock build of the vpiname.dll but with the Sam compiled version we have issues. Link to comment Share on other sites More sharing options...
slydog43 Posted September 24, 2013 Share Posted September 24, 2013 I always thought that was due to DirectB2s, Would be great if thats what is causing VP to crash upon exit as it should be able to be fixed. Link to comment Share on other sites More sharing options...
Content Provider oooPLAYER1ooo Posted September 24, 2013 Content Provider Share Posted September 24, 2013 snotz compile works perfect on all machines here, it is related to something else im thinking bent maybe to do with db2s Link to comment Share on other sites More sharing options...
Content Provider oooPLAYER1ooo Posted September 24, 2013 Content Provider Share Posted September 24, 2013 I always thought that was due to DirectB2s, Would be great if thats what is causing VP to crash upon exit as it should be able to be fixed. as strange as it sounds the crash on exit can be due to the name length of file, change the table name to something with like 5 characters. i had this issue on a file before and unclewilly pointed out the fix. Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted September 24, 2013 Content Provider Share Posted September 24, 2013 I will try that when I gt home Phil but it only happens when running win xp. Did test with win xp? Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted September 24, 2013 Content Provider Share Posted September 24, 2013 I tried renaming it like you said Phil. It still crashes when exiting. Link to comment Share on other sites More sharing options...
luvthatapex Posted September 25, 2013 Share Posted September 25, 2013 Star Trek PRO 1.2 was released on Sterns site today. hmmmmmmmmmmmmmm Link to comment Share on other sites More sharing options...
luvthatapex Posted September 28, 2013 Share Posted September 28, 2013 Can we get a compile with Stern Star Trek added please for testing ......... Link to comment Share on other sites More sharing options...
Content Provider Rascal Posted September 29, 2013 Content Provider Share Posted September 29, 2013 Somebody go baby sit at Snotz's house so he can compile a new version of vpinmame! Link to comment Share on other sites More sharing options...
KOPTango Posted September 30, 2013 Share Posted September 30, 2013 Reading all this and seeing db2s's popping up for Shrek makes me sad cause its not on my setup and there are no real ones around near me I did get to play a real Star Trek at a Pinball festival recently though which was great. P.S Thanks (from me and my daughter) to all you guys for building tables and software updates and pushing the virtual scene ahead. Link to comment Share on other sites More sharing options...
Content Provider oooPLAYER1ooo Posted September 30, 2013 Content Provider Share Posted September 30, 2013 Somebody go baby sit at Snotz's house so he can compile a new version of vpinmame! he is prob busy making another Link to comment Share on other sites More sharing options...
Content Provider Rascal Posted October 1, 2013 Content Provider Share Posted October 1, 2013 he is prob busy making another Someone should go help him along with that too. Link to comment Share on other sites More sharing options...
luvthatapex Posted October 10, 2013 Share Posted October 10, 2013 Bump for a new compile of vpinmame including Star Trek..... it would be so cool to test it! Link to comment Share on other sites More sharing options...
Content Provider DeeGor Posted October 10, 2013 Content Provider Share Posted October 10, 2013 Bump for a tutorial on how to compile it. Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted October 10, 2013 Content Provider Share Posted October 10, 2013 It would be nice if someone can come up with an Ez compiler like Rain makes for Mame over at Hyperspin. Link to comment Share on other sites More sharing options...
Content Provider DeeGor Posted October 11, 2013 Content Provider Share Posted October 11, 2013 Maybe if we beg and plead, he'll take pity on us and write one. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted October 11, 2013 Content Provider Share Posted October 11, 2013 Is the latest source code available on the net, including pindmd and all the sam roms?, except star trek of course If yes, where and i can have a look Link to comment Share on other sites More sharing options...
luvthatapex Posted October 11, 2013 Share Posted October 11, 2013 Look back a few postings in this thread. Source code is around posting #177 and the latest compiled dll is around #194. To add Star Trek, if I recall you just need the CRC and label. You'll see the syntax at the end of the sam.c All of the roms are on Sterns site, but they have to be renamed to match whats in the sam.c Go for it! Is the latest source code available on the net, including pindmd and all the sam roms?, except star trek of course If yes, where and i can have a look Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted October 11, 2013 Content Provider Share Posted October 11, 2013 #177 is not the source code, it's just dll like the #194 Link to comment Share on other sites More sharing options...
luvthatapex Posted October 11, 2013 Share Posted October 11, 2013 Well, this is the last source file I could find. It goes up to Metallica 1.12 from June 2013. sam.zip Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted October 11, 2013 Content Provider Share Posted October 11, 2013 ok it is on #174, but it is not the latest Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted October 12, 2013 Content Provider Share Posted October 12, 2013 that was hard, but i have something here is a premature version, not the cab version, i need to figure it out what to remove/comment, for popups and error handling stuff i don't have the pindmd code, will check that later with russdx probably, but if someone has it? can't compile avg higher than 110, don't know why yet, and metallica122 is getting a strange errot BUT, i have star trek working from vpinmame test here it is: VPinMAME2.5.rar Link to comment Share on other sites More sharing options...
luvthatapex Posted October 12, 2013 Share Posted October 12, 2013 Excellent! I checked it out and its working,somewhat! So here is a little feedback from some I tested. Spiderman, ACDC, Rolling Stones, Avatar, Transformers not working. None of the romlevels. I get Game name not found. Were they omitted for testing? Metallica 1.06 is the last version that works. 1.12 and 1.22 don't work althought 1.12 is in the source. Not sure why... XMEN 1.05 works fine, but the latest is missing. XMEN was updated to 1.30 so if you can add that CRC and title, it would be great! Would like to test Star Trek. What is the gamename? Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted October 12, 2013 Content Provider Share Posted October 12, 2013 please use it to test star trek only, i discovered c++, visual studio, masn yesterday only, this is a good start imo here i removed the splash window at the start to not wait anymore VPinMAME.rar the work was not only to put the sam.c on the code and recompile i'll do some updates with more sam roms later i called it sttk_120 Link to comment Share on other sites More sharing options...
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