Content Provider arngrim Posted September 20, 2014 Content Provider Share Posted September 20, 2014 mystery castle was not working at all with pindmd, toxie made a change to convert alvin g 16 shades to 4. but sam emu already has 16 shades, for all the tables, right? Link to comment Share on other sites More sharing options...
SPARKY70 Posted September 25, 2014 Share Posted September 25, 2014 hi arngrim, i dont seem to be getting the full 16 shades on my end. most sam dmd animations are very very dark on my end, and i can barely see the animation, except for the brightest colors. the only intensity i am able to adjust is the (OFF) percentage. 66% and 33% have no effect when i change the value. shouldn't i be able to adjust the intensity of all the 16 colors to make all colors visible? or atleast full intensity, plus 15 lower percentages? also, i am using a lcd screen for my DMD, not a real DMD.. thanks/sparky below are screenshots of what i see: animation with multiple shades looks like this full brightness looks good Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted September 25, 2014 Content Provider Share Posted September 25, 2014 you can't adjust the colors in 16 shade games, mjr changes makes it only work with 4 shade games, and for 16 i guess you can adjust the intensity at 100% i think, there's nothing i can do about it Link to comment Share on other sites More sharing options...
SPARKY70 Posted September 25, 2014 Share Posted September 25, 2014 oh, ok, im guessing that something would have to be put in the code, similar to the way that the option to colorize the 4 different shades was recently added, except, there would have to be 16 different intensities to adjust. i wish i knew how to do it, i would be working on it today. what is mjr? thanks, sparky Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted September 25, 2014 Content Provider Share Posted September 25, 2014 mjr is the guy that made the changes for the colordmd Link to comment Share on other sites More sharing options...
SPARKY70 Posted September 26, 2014 Share Posted September 26, 2014 ok, got it.. it thought it may have been an abreviation for MAJOR. mjr is probably the guy that can do it then. his thinking outside the box to get the 4 colors, is terrific. i bet he could get this figured out, i wonder if he's been tinkering with the SAM colors??? theres got to be a way to control the 16 shades........eventually i would be willing to help test if need be. thanks . sparky Link to comment Share on other sites More sharing options...
toxie Posted September 26, 2014 Share Posted September 26, 2014 as far as i know all DMDs are remapped to 4 colors (e.g. also Gottlieb,AlvinG), unless you use a PinDMD for output, as this grabs the DMD data separately early-on and converts it on its own. (but i could be wrong, i fiddled a lot with the source recently but still don't get all parts of it) Link to comment Share on other sites More sharing options...
SPARKY70 Posted September 29, 2014 Share Posted September 29, 2014 out of curiosity, how many shades are the gottliebs, such as freddy nightmare. i had noticed long ago that i could barely see the animations i am not using a real DMD, i have an LCD. i did notice however, that when i change the DMD to RED (255)(0) (0) that the animations are defined slightly better than the traditional orange. hope this helps. Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted September 29, 2014 Content Provider Share Posted September 29, 2014 I believe those Gottliebs are 4 shade. I don't think anyone has been able to get the colorized shades to work on these. Freddy, Stargate, etc. Might be an emulation issue. I think Freddy used a red gel over the DMD? Red would work well for this one . Link to comment Share on other sites More sharing options...
toxie Posted September 30, 2014 Share Posted September 30, 2014 Gottliebs(GTS3)/AlvinG are 6 shades Link to comment Share on other sites More sharing options...
Njaynl Posted October 20, 2014 Share Posted October 20, 2014 arngrim i finally got around to test your build for the pindmd 1 (you quickly compiled a test version out of the latest source from the pindmd 2 version)but when using that .dll file nothing is happening on my dmd. can you compile another test version of the latest source for my pindmd 1? thanks Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted October 31, 2014 Content Provider Share Posted October 31, 2014 new build available, which has the CSI and IJ4 through fix, better synchronization of sam sound, new stern roms, update to vpm 2.6, enjoy! Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted October 31, 2014 Content Provider Share Posted October 31, 2014 Sweet! Link to comment Share on other sites More sharing options...
RipleYYY Posted October 31, 2014 Share Posted October 31, 2014 tanx Link to comment Share on other sites More sharing options...
gStAv Posted October 31, 2014 Share Posted October 31, 2014 Wow! So this means that we can play indy and CSI??!! that would be frikking golden! Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted October 31, 2014 Content Provider Share Posted October 31, 2014 yeav that means that Link to comment Share on other sites More sharing options...
Njaynl Posted November 1, 2014 Share Posted November 1, 2014 No love for the pindmd 1 ? Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted November 1, 2014 Content Provider Share Posted November 1, 2014 need to check how to have it official in vpm Link to comment Share on other sites More sharing options...
tttttwii Posted November 1, 2014 Share Posted November 1, 2014 Super Dooper! Running like a charm. Link to comment Share on other sites More sharing options...
Content Provider jimmyfingers Posted November 6, 2014 Content Provider Share Posted November 6, 2014 The latest 2.02 causes a longer delay sync issue with Spiderman in at least one area. It was always a little off / not great before but now with the changes, the flasher sequences and music at the end of the game are a lot more out of step. Tried with 85Vett's 1.01 version and using both 2.6 and 2.61. Also, the same results on another version I have. Link to comment Share on other sites More sharing options...
Njaynl Posted November 6, 2014 Share Posted November 6, 2014 need to check how to have it official in vpm So its a yes or no for pindmd 1? Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted November 9, 2014 Content Provider Share Posted November 9, 2014 it is ongoing version 2.03 online, Tron is fixed, let me know if you have issues, don't forget these are betas! Link to comment Share on other sites More sharing options...
William Posted November 14, 2014 Share Posted November 14, 2014 Can't seem to get IJ working. It gives me the looking for balls non startup error it had before. It might be due to me having a problem renaming the bin file. Whenever I rename the rom, the bin inside it will not change. It give me errors saying I can't change it. But CSI and TWD are working good. No changes between 2.02 and 2.03 Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted November 14, 2014 Content Provider Share Posted November 14, 2014 More than just the pinmame dll is needed to get IJ to work. It has an 8 ball trough and a 4 ball trough which is new to the cvpmballstack script. gtxjoe got it working using a custom ballstack - it also needs to see 4 balls in the ark to start the game, so before you start it will launch balls from the 8ball trough to the ark. I'm working on it using his script and should be able to do it without the ball launch routine at the beginning. Is there anything you're trying to do specifically? PM me and I'll help you out Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted November 15, 2014 Content Provider Share Posted November 15, 2014 The working IJ ROM test table is here if you want to see how it works http://vpuniverse.com/forums/topic/1390-stern-indiana-jones-and-csi-a-thought-initiative/?p=16717 Link to comment Share on other sites More sharing options...
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