Jump to content

Fp Models In Vp


DStruct

Recommended Posts

So, Javier and I are working on a project, and we're trying to use some models that rom made for a recent FP table.

We've gone through the process discussed on the VP forums (using FPM Editor and Biturn and importing them as primitives). The models import, but we're having issues with the textures. Essentially, the models look transparent.

This build will involve several models, so this is a process we need to nail down.

Any advice or assistance would be greatly appreciated.

Link to comment
Share on other sites

You can try rev646. With this one you can flip the texture coordinates while importing the model. On some models I got strange texturing results because of the flipped coordinates. If you can't wait you could try to flip the texture with photoshop or gimp and apply them to the model.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
  • Create New...