DStruct Posted September 6, 2013 Share Posted September 6, 2013 So, Javier and I are working on a project, and we're trying to use some models that rom made for a recent FP table. We've gone through the process discussed on the VP forums (using FPM Editor and Biturn and importing them as primitives). The models import, but we're having issues with the textures. Essentially, the models look transparent. This build will involve several models, so this is a process we need to nail down. Any advice or assistance would be greatly appreciated. Link to comment Share on other sites More sharing options...
Guest fuzzel Posted September 6, 2013 Share Posted September 6, 2013 You can try rev646. With this one you can flip the texture coordinates while importing the model. On some models I got strange texturing results because of the flipped coordinates. If you can't wait you could try to flip the texture with photoshop or gimp and apply them to the model. Link to comment Share on other sites More sharing options...
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