Content Provider oooPLAYER1ooo Posted August 28, 2013 Content Provider Share Posted August 28, 2013 ok guys this thread is for table builders lately i have noticed a few things with the new versions of VP and features it contains. as i confirm most of them i will list them here. if you find any , i welcome you to also list them here. Im not saying "do it this way" what i am saying is that if you get any of these issues here is the first place i would start. - Primitives. if you are having rendering issues with primitives i have found there is an easy way to fix them they like to de drawn in back and locked. for some reason the primitive works better this way when using them for droptargets especially. so i recommend all primitives if you have a graphic error with them first thing to do is draw to back and lock - Bumper caps with newer builds of vp i have noticed graphic errors when the light on them is activated and they are under a alpha ramp or ramps the graphic error is like a square object. after many hours of trying to fix this the solution became simple in the end. i was sure it had something to do with the draw level but everything checked out fine, it was drawn under the alpha ramp as it should have been. the answer was to draw each bumper cap to front over all other objects and then it works fine and as it should. so in the end i recommend that bumpers be always drawn to front. keep an eye here i will post some more i have noticed soon once im sure i can confirm the solution. hope this thread helps cure somebody elses headache oooPLAYER1ooo Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted August 29, 2013 Content Provider Share Posted August 29, 2013 Thanks P1. That night you helped me with the flipper primatives fix was a great load off my mind. Link to comment Share on other sites More sharing options...
Guest fuzzel Posted August 29, 2013 Share Posted August 29, 2013 - Primitives. if you are having rendering issues with primitives i have found there is an easy way to fix them they like to de drawn in back and locked. for some reason the primitive works better this way when using them for droptargets especially. so i recommend all primitives if you have a graphic error with them first thing to do is draw to back and lock Is this still valid with the newest revision 640? I guess having problems with the drawing order could be a problem with the old layer handling...with rev 640 the internal handling of layers was changed Regarding bumper caps: what kind of caps do you mean, caps made with ramps, walls or primitives? just curious Link to comment Share on other sites More sharing options...
Content Provider oooPLAYER1ooo Posted August 29, 2013 Author Content Provider Share Posted August 29, 2013 Actual bumper objects For some reason they seen to work better drawn over everything Link to comment Share on other sites More sharing options...
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