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Goldchicco

[New VP10 Alert] Lost in Space (Sega 1998)

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Lost in Space (Sega 1998)


Thanks to 32assassin help and support this table now is completely alive!!!

Script update

All sound are working

Gates and Targets added to collections created ad sound added

Layer 1 wire triggers are now set to VPX triggers deleted the primitive wire

copied the slingshot rubbers (for animation) from the default table they need to be shaped to fit the table

Spinning disk code was rebuilt no more walls took Primitive and code from DJRobX Twister

Layer 2 removed trigger s20 and s21 and used Gates as triggers

added walls to stop ball

Generic Triggers# are only used for generic sounds

Layer 3 added missing lights

Layer 4 Prim Robot is now animated

Layer 5 GI code has been added simply add all your lights and add them to GI collection

Layer 6 added multiple missing lights controlled by Solenoids

Layer 7 You should consider adding components from the default VPX table some of this objects built by walls can be found in primitive form as an example I added a Lane Guide Prim

Layer 8 No Changes just moved Plastics to Layer 8

Layer 9 added Physical subway, only way this will work is if I built a prim PF

all kicker codes where updated, a vertical kick is now visible.

 

Once more Special Thanks to 32assassin, he sent me those words:

"feel free to upload and distribute the table this is why I took the time to rebuild the code"


 

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