Rockdude233 Posted April 17, 2020 Share Posted April 17, 2020 Just now, DJRobX said: You don't HAVE to match on multiple layers to utilize this! I'm not sure what this means - can you explain? Just now, DJRobX said: CPU performance is the only concern I see with it as entering LCM means you're doing all the same "global" hash calculations as before, but now adding a new round to check all the local masks against all the LCM frames. Earlier conversation in this thread lead me to believe this method was more efficient (faster) or less taxing on resources, so I hope you're wrong about this! Link to comment Share on other sites More sharing options...
Endprodukt Posted April 17, 2020 Author Share Posted April 17, 2020 Thanks for the nice words. This was something I tried to make clear: LCM has indeed a lot of potential. Thank you for the kind words. Link to comment Share on other sites More sharing options...
DJRobX Posted April 17, 2020 Share Posted April 17, 2020 I've been using this colorization to add support to Freezy's. Very nice work, Endprodukt!! The LCM scenes look great! I think this new mode is going to be a huge step forward for pin2dmd colorizations. I can see it even being helpful to "Contain" basic color mask sequences as it gives you a local set of masks to work with once the scene has started. That will allow you to make very scene-specific "keyframes" without worry of taking away from the precious global masks. You don't HAVE to match on multiple layers to utilize this! The only semi-downside is that you have to have a keyframe outside of it to get out of it, but most thorough colorizations will have this anyway. Exciting stuff. On 4/15/2020 at 5:54 AM, Endprodukt said: Checking that via live preview only ever works by first triggering the starting keyframe for the LCM. Without going to that one first, you'll end up with no colors. Also, the delay for LCM scenes is not adjustable. Although LCM is supposed to basically "overwrite" transitionframes (usually 24ms), it doesn't seem to work for me very well. Using single frames and setting the delay to 1500 has been solving many issues for me, although of course not all of them. Right, but you should be able to assign multiple keyframes to the one LCM scene to get back into it (and/or it can be a more generic keyframe). Once it goes back in, LCM will color the correct frame. From my understanding of the code, the delay value isn't applied here. The LCM colormask is "sticky" until there is a new detection. So it should "last", similar to setting a high delay. CPU performance is the only concern I see with it as entering LCM means you're doing all the same "global" hash calculations as before, but now adding a new round to check all the local masks against all the LCM frames. But I don't really know that CPU usage has been much of a problem, I imagine it's mostly of concern on a real pin that doesn't have help from a desktop class CPU. Time will tell there, I guess. Link to comment Share on other sites More sharing options...
Endprodukt Posted April 17, 2020 Author Share Posted April 17, 2020 3 hours ago, DJRobX said: I've been using this colorization to add support to Freezy's. Very nice work, Endprodukt!! The LCM scenes look great! I think this new mode is going to be a huge step forward for pin2dmd colorizations. I can see it even being helpful to "Contain" basic color mask sequences as it gives you a local set of masks to work with once the scene has started. That will allow you to make very scene-specific "keyframes" without worry of taking away from the precious global masks. You don't HAVE to match on multiple layers to utilize this! The only semi-downside is that you have to have a keyframe outside of it to get out of it, but most thorough colorizations will have this anyway. Exciting stuff. Right, but you should be able to assign multiple keyframes to the one LCM scene to get back into it (and/or it can be a more generic keyframe). Once it goes back in, LCM will color the correct frame. From my understanding of the code, the delay value isn't applied here. The LCM colormask is "sticky" until there is a new detection. So it should "last", similar to setting a high delay. CPU performance is the only concern I see with it as entering LCM means you're doing all the same "global" hash calculations as before, but now adding a new round to check all the local masks against all the LCM frames. But I don't really know that CPU usage has been much of a problem, I imagine it's mostly of concern on a real pin that doesn't have help from a desktop class CPU. Time will tell there, I guess. Everything you say is true, I could set more keyframes of a more generic one, yes. Haven't had any CPU problems on the real machine yet. But I converted some of the LCM scenes (not all) back. They simply worked better in the traditional way. While it is true that the delay function shouldn't be necessary...it just doesn't work as good in real life. Having the traditional single frame with a delay of 1500 seems to work cleaner as of now. Thanks for your efforts. Link to comment Share on other sites More sharing options...
Rockdude233 Posted April 17, 2020 Share Posted April 17, 2020 Some weird stuff happening on this site lately. I posted a question about @DJRobX's post 5 hours before he posted it. How does that work? Link to comment Share on other sites More sharing options...
Endprodukt Posted June 15, 2020 Author Share Posted June 15, 2020 So, since some people had the time to test what we have, are there any MAJOR bugs that I should get to work on? I don't play much myself lately, so this would be super helpful! Link to comment Share on other sites More sharing options...
Andypc Posted June 15, 2020 Share Posted June 15, 2020 Main one I have noticed is with the replay score in game. Link to comment Share on other sites More sharing options...
Endprodukt Posted June 19, 2020 Author Share Posted June 19, 2020 On 6/15/2020 at 10:58 PM, Andypc said: Main one I have noticed is with the replay score in game. Could you send me a picture if you don't mind? Link to comment Share on other sites More sharing options...
MrBrownstone Posted December 4, 2020 Share Posted December 4, 2020 Does anyone here have the real pin files for me ? Contacted @Endprodukt sent him 25 euro to his paypal and never got any link / response.. Link to comment Share on other sites More sharing options...
MrBrownstone Posted December 6, 2020 Share Posted December 6, 2020 Link to comment Share on other sites More sharing options...
Endprodukt Posted December 14, 2020 Author Share Posted December 14, 2020 I'm super sorry you had to wait. I didn't see your messages. I'm still having terrible problems with this page, often not even loading for me. Please guys feel free to contact me on pinside with the same nickname or even facebook. Link to comment Share on other sites More sharing options...
Endprodukt Posted April 29, 2021 Author Share Posted April 29, 2021 I did some updates and also 4.1 is now supported. Please redownload! Link to comment Share on other sites More sharing options...
aganyte Posted September 3, 2021 Share Posted September 3, 2021 Hi, Can you contact me for the real pin version ? Many Thanks 😘 Link to comment Share on other sites More sharing options...
Barner62 Posted October 10, 2021 Share Posted October 10, 2021 (edited) Hello, really nice work for this! So, do that working well in french language pinball? Any bug inside for? Thx a lot Regards Edited October 10, 2021 by Barner62 Link to comment Share on other sites More sharing options...
SpaceGambler Posted December 10, 2021 Share Posted December 10, 2021 Anyone been able to get in contact with @Endprodukt for the real pinball files? He cannot accept messages and not answering on Pinside either. Link to comment Share on other sites More sharing options...
phoerber Posted April 8, 2022 Share Posted April 8, 2022 Does anyone know where I can get the real pin files for WW? Link to comment Share on other sites More sharing options...
SpaceCadet1988 Posted May 24, 2022 Share Posted May 24, 2022 I can't seem to message @Endprodukt. I'd really like to get the Pin2DMD files for my WW that is arriving soon. Link to comment Share on other sites More sharing options...
Marcus600 Posted November 3, 2022 Share Posted November 3, 2022 same i would like to get WW Colorisation files any way to get it somewhere ? Link to comment Share on other sites More sharing options...
nappis Posted November 19, 2022 Share Posted November 19, 2022 Same here! I would like to get also White Water color files but can't send any messages to Endproduct... Link to comment Share on other sites More sharing options...
aganyte Posted February 2, 2023 Share Posted February 2, 2023 does anyone have the Endprodukt files? He has not replied to any message for several months. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted February 3, 2023 Content Provider Share Posted February 3, 2023 Please contact @NetzZwerg for the real pin files Link to comment Share on other sites More sharing options...
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