Content Provider CarnyPriest Posted December 22, 2019 Content Provider Share Posted December 22, 2019 Latest SAMBuild for the version 3.3 cycle can be found in this post. The package includes the latest external DMD dlls if there has been a recent update. Or else find the external DMD dlls with the beta thread for the official VPinMAME build here: http://www.vpforums.org/index.php?showtopic=27063&page=1 OR at lucky1's GitHub repository for Pin2DMD here: https://github.com/lucky01/PIN2DMD/tree/master/integration/pinmame OR freezy's dmddevice.dll which provides full color DMD support for virtual DMD as well as hardware DMD (i.e., LED panels): https://github.com/freezy/dmd-extensions/releases Copy the files into your VPM directory, and run setup.exe again. There, press the install button (with each new build) and remember to setup the defaults again! In case you have an external DMD connected that you want to use with VPM, please move the dlls from the respective subdirectory (Pin2DMD or PinDMD1 or PinDMD2 or PinDMD3) directly into your VPM directory! Commits to official source: https://sourceforge.net/p/pinmame/code/commit_browser Beta cycle is complete - pick up SAMBuild33 here: Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted December 22, 2019 Author Content Provider Share Posted December 22, 2019 With the new VPMAlias feature, the full clones previously supported in the SAM branch can be assigned an alias that will enable VPM to load the romset using the official set name and still use alternate DOF configs, B2S, altcolor, PupPack, etc. All other differences have been incorporated into the official source, and I no longer maintain a separate code repository. Commits to the official source can be found here: https://sourceforge.net/p/pinmame/code/commit_browser Just to avoid further confusion, I'll just keep calling it SAMBuild but note that it is identical to the official build except that I toggle on support for Stern color rom patches in the compile. PinMAME64.exe is the 64bit version of the executable which I provide for romset audits. There has been a change in the source that prevents me from completing the 32bit compile. Built with VS 2015 Official rev r4890 The package includes VPMAlias.txt from the source code with entries for the four clones from SAMBuild. The layout is simply alias name followed by comma followed by romset name for the set that you want to clone. All other support files and documentation can be found in toxie's release at the VPForums link above. SAMBuild_r4890.zip Link to comment Share on other sites More sharing options...
Thalamus Posted December 22, 2019 Share Posted December 22, 2019 Understand what you're saying. But, not being able to compile the 32bit version. Would that not become an issue fore at91jit ? I seem to remember that you mentioned that it didn't work as expected for 64bit ? Getting old, so maybe I've missed something down the line. Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted December 22, 2019 Author Content Provider Share Posted December 22, 2019 It’s only an issue if you need JIT for the executable version. I only use the executable version to audit rom sets with clrmamepro native PinMAME support. The dll version is still the 32bit version that you know and love.Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Thalamus Posted December 23, 2019 Share Posted December 23, 2019 Ah. Stupid me - of course, and thank you Link to comment Share on other sites More sharing options...
Joppnl Posted December 23, 2019 Share Posted December 23, 2019 Thank you Carnie for you on-going support and this new cycle! Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted December 29, 2019 Author Content Provider Share Posted December 29, 2019 official rev r4895 Support 4-solenoid stepper motor mech used by High Roller Casino, Starship Troopers, and Playboy. [DJRobX] update to BASS 2.4.15 [toxie] new BASS libraries included in the package SAMBuild_r4895.zip Link to comment Share on other sites More sharing options...
slydog43 Posted January 8, 2020 Share Posted January 8, 2020 I can't seem to get my colorized TAF_L7 Rom to display with latest PinMAME (VPX 10.6 win10x64). I was able to get a different TAF rom to work, but not the latest L7 rom. I'm using External DMD checked in the options. I have tried on 2 different pincabs with same results. After updating to latest PinMAME, DMD doesn't display. I can get my other COlor and non color roms to work fine. Please tell me others experience this. Thanks Link to comment Share on other sites More sharing options...
Thalamus Posted January 8, 2020 Share Posted January 8, 2020 That is odd @slydog43 No issues running taf_l7 here. Link to comment Share on other sites More sharing options...
outhere Posted January 8, 2020 Share Posted January 8, 2020 Looks like it's working for me - TAF_L7 Link to comment Share on other sites More sharing options...
outhere Posted January 8, 2020 Share Posted January 8, 2020 For the hell of it did you try to go back to 3.2 to see what happens Link to comment Share on other sites More sharing options...
slydog43 Posted January 8, 2020 Share Posted January 8, 2020 Thanks for the replys, Funny I just copied all my visual pinball, pinball x, over to my mini pin and its all working after updating the dmddevice.ini since I don't have a 4k on the minipin. Seems to be working fine on that machine, which was not working 2 hours ago with older stuff, strange. maybe something tied to running windows desktop at 125% scale on playfield (4k) as my eyes are getting bad. I know that was always a no/no, but it seemed fine after a few changes to the dmddevice.ini file. Still investigating but now know its me, phew I guess. Link to comment Share on other sites More sharing options...
slydog43 Posted January 8, 2020 Share Posted January 8, 2020 Mystery continues, I figured out why my MiniPin worked, I forgot I changed the script in the Table to load up tafg_lx3 instead of taf_l7. This does work for me in VpinMAME 3.3, but when I change the script back to load taf_l7 rom, no dmd is displayed. I then tried to install VpinMAME 3.2, unblocked vpinmame.dll, reran setup and tried again. DMD works, very strange. Is everyone sure they are running 3.3 of vpinmame and ran setup.exe? Link to comment Share on other sites More sharing options...
outhere Posted January 8, 2020 Share Posted January 8, 2020 Is everyone sure they are running 3.3 of vpinmame and ran setup.exe? --- Yes Link to comment Share on other sites More sharing options...
Thalamus Posted January 8, 2020 Share Posted January 8, 2020 Yes. I'm sure. Link to comment Share on other sites More sharing options...
slydog43 Posted January 8, 2020 Share Posted January 8, 2020 Thanks, so strange. I have gone back to 3.2 for now. maybe I will look through the dmddevice.log and see something odd. Link to comment Share on other sites More sharing options...
DJRobX Posted January 9, 2020 Share Posted January 9, 2020 Are you using PinSound? The BASS dll changed, and that's what is used for altsound. If you were to try a different ROM, the altsound config will be different... Link to comment Share on other sites More sharing options...
slydog43 Posted January 9, 2020 Share Posted January 9, 2020 No PinSound, using the new bass.dll that came with 3.3, still works with 3.2. I do see that I have a bass.dll in both my Visual pinball directory and also my PinMame directory. Is that normal, should I delete the "older" one from my visual pinball directory? Link to comment Share on other sites More sharing options...
slydog43 Posted January 9, 2020 Share Posted January 9, 2020 wooohoooo, Got it very close to working. I have dmd working witthin the vpinmame setup testing option. I deleted the bass.dll from my visualpinball directory, copied over the new 3.3 files into vpinmame directory. But now when I run VPX editor, I get an error about missing bass.dll. So I copied the bass.dll from the 3.3 vpinmame zip to visual pinball, now runs, but no DMD. At least I'm getting somewhere. Does everyone have 2 copies of bass.dll? seems wrong. Thanks Link to comment Share on other sites More sharing options...
outhere Posted January 9, 2020 Share Posted January 9, 2020 Yes I have bass.dll in both areas it comes with both pieces of software.. Do you have some unusual software running and//or hardware Link to comment Share on other sites More sharing options...
slydog43 Posted January 9, 2020 Share Posted January 9, 2020 I got it working fine on another computer, only real difference is this computer only has 1 display (1080p), but I' still using the external dll option in vpinmame and everything works fine. I really hate computers sometimes. So my next question is does anyone have this working on a pincab or a computer with multiple screens? Only thing I can think of now. Link to comment Share on other sites More sharing options...
Thalamus Posted January 9, 2020 Share Posted January 9, 2020 Up until now I've tested the working status on my pincab that has 2 monitors. Link to comment Share on other sites More sharing options...
outhere Posted January 9, 2020 Share Posted January 9, 2020 On my cab I by have a 3 Screen setup plus a pin2DMD all Work fine. Have you tried installing 3.3 but then replace the base.dll with the one from VP Or the one from 3.2 Link to comment Share on other sites More sharing options...
slydog43 Posted January 9, 2020 Share Posted January 9, 2020 good idea, trying that now. Sadly no change. I tried deleting freeway->vpinmame registry and rerunning setup, still same. One strange thing is that if I run the Test inside the vpinMAME->setup.exe, the dmd is displayed. When I run inside VPX nothing. Might be something with my Pinup setup. here is my log [7] 2020/01/09 13:09:04.471 INFO | Determined color path from assembly path: C:\Visual Pinball\VPinMAME\altcolor [7] 2020/01/09 13:09:04.491 INFO | Starting VPinMAME API through VPinballX.exe. [7] 2020/01/09 13:09:04.491 INFO | [vpm] Open() [7] 2020/01/09 13:09:04.491 INFO | [vpm] Set_4_Colors_Palette() [7] 2020/01/09 13:09:04.491 INFO | Setting palette to 4 colors... [7] 2020/01/09 13:09:04.491 INFO | [vpm] PM_GameSettings(1) [7] 2020/01/09 13:09:04.491 INFO | Enabling game colorization [7] 2020/01/09 13:09:04.491 INFO | Setting game name: TAF_L7 [7] 2020/01/09 13:09:04.491 INFO | Setting color: #FFFF5820 [7] 2020/01/09 13:09:04.506 INFO | Loading palette file at C:\Visual Pinball\VPinMAME\altcolor\TAF_L7\pin2dmd.pal... [7] 2020/01/09 13:09:04.506 INFO | Loading virtual animation file at C:\Visual Pinball\VPinMAME\altcolor\TAF_L7\pin2dmd.vni... [7] 2020/01/09 13:09:04.580 INFO | Loaded animation set VPIN v4, 596 animation(s) [7] 2020/01/09 13:09:04.580 WARN | Ignoring video renderer for non-existing path "PinUP" [7] 2020/01/09 13:09:04.580 ERROR | No renderers found, exiting. [7] 2020/01/09 13:09:11.398 INFO | [vpm] Close() [7] 2020/01/09 13:09:11.398 INFO | Closing up. No renderers found, exiting -> seems wrong. Link to comment Share on other sites More sharing options...
slydog43 Posted January 9, 2020 Share Posted January 9, 2020 here are my 2 log files, only difference is 3.2 installed vs 3.3 beta of vpinmame. Good 3.2 one: ---------------------------------- [1] 2020/01/09 13:46:54.837 INFO | Determined color path from assembly path: C:\Visual Pinball\VPinMAME\altcolor [1] 2020/01/09 13:46:54.860 INFO | Starting VPinMAME API through VPinballX.exe. [1] 2020/01/09 13:46:54.860 INFO | [vpm] Open() [1] 2020/01/09 13:46:54.866 INFO | [vpm] Set_4_Colors_Palette() [1] 2020/01/09 13:46:54.866 INFO | Setting palette to 4 colors... [1] 2020/01/09 13:46:54.866 INFO | [vpm] PM_GameSettings(1) [1] 2020/01/09 13:46:54.866 INFO | Enabling game colorization [1] 2020/01/09 13:46:54.866 INFO | Setting game name: taf_l7 [1] 2020/01/09 13:46:54.881 INFO | Setting color: #FFFF5820 [1] 2020/01/09 13:46:54.881 INFO | Loading palette file at C:\Visual Pinball\VPinMAME\altcolor\taf_l7\pin2dmd.pal... [1] 2020/01/09 13:46:54.897 INFO | Loading virtual animation file at C:\Visual Pinball\VPinMAME\altcolor\taf_l7\pin2dmd.vni... [1] 2020/01/09 13:46:54.963 INFO | Loaded animation set VPIN v4, 596 animation(s) [1] 2020/01/09 13:46:54.963 INFO | Opening virtual DMD... [7] 2020/01/09 13:46:55.027 INFO | Added VirtualDMD renderer. [7] 2020/01/09 13:46:55.027 INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False [7] 2020/01/09 13:46:55.027 INFO | Just clearing palette, colorization is done by converter. [7] 2020/01/09 13:46:55.041 INFO | Resizing virtual DMD to 128x32 [7] 2020/01/09 13:46:55.041 INFO | Setting up 2-bit Colored VPM Graph for 1 destination(s) [7] 2020/01/09 13:46:55.077 INFO | Connecting 2-Bit Colorizer to Dmd (ColoredGray2 => Rgb24) [7] 2020/01/09 13:46:55.085 INFO | Connecting 2-Bit Colorizer to Dmd (ColoredGray4 => Rgb24) [7] 2020/01/09 13:46:55.085 INFO | Setting up 4-bit Colored VPM Graph for 1 destination(s) [7] 2020/01/09 13:46:55.085 INFO | Connecting 4-Bit Colorizer to Dmd (ColoredGray2 => Rgb24) [7] 2020/01/09 13:46:55.085 INFO | Connecting 4-Bit Colorizer to Dmd (ColoredGray4 => Rgb24) [7] 2020/01/09 13:46:55.085 INFO | Setting up RGB24-bit VPM Graph for 1 destination(s) [7] 2020/01/09 13:46:55.101 INFO | Connecting VPM RGB24 Source to Dmd (Rgb24 => Rgb24) [1] 2020/01/09 13:46:59.661 INFO | [vpm] Close() [1] 2020/01/09 13:46:59.665 INFO | Closing up. [1] 2020/01/09 13:46:59.679 INFO | Source for 3 renderer(s) stopped. [1] 2020/01/09 13:46:59.679 INFO | Source for 3 renderer(s) stopped. [1] 2020/01/09 13:46:59.679 INFO | Source for 1 renderer(s) stopped. ================================================================= bad 3.3 one ---------- [1] 2020/01/09 13:45:08.555 INFO | Determined color path from assembly path: C:\Visual Pinball\VPinMAME\altcolor [1] 2020/01/09 13:45:08.579 INFO | Starting VPinMAME API through VPinballX.exe. [1] 2020/01/09 13:45:08.579 INFO | [vpm] Open() [1] 2020/01/09 13:45:08.586 INFO | [vpm] Set_4_Colors_Palette() [1] 2020/01/09 13:45:08.586 INFO | Setting palette to 4 colors... [1] 2020/01/09 13:45:08.586 INFO | [vpm] PM_GameSettings(1) [1] 2020/01/09 13:45:08.586 INFO | Enabling game colorization [1] 2020/01/09 13:45:08.600 INFO | Setting game name: TAF_L7 [1] 2020/01/09 13:45:08.600 INFO | Setting color: #FFFF5820 [1] 2020/01/09 13:45:08.600 INFO | Loading palette file at C:\Visual Pinball\VPinMAME\altcolor\TAF_L7\pin2dmd.pal... [1] 2020/01/09 13:45:08.619 INFO | Loading virtual animation file at C:\Visual Pinball\VPinMAME\altcolor\TAF_L7\pin2dmd.vni... [1] 2020/01/09 13:45:08.678 INFO | Loaded animation set VPIN v4, 596 animation(s) [1] 2020/01/09 13:45:08.697 ERROR | No renderers found, exiting. [1] 2020/01/09 13:45:13.036 INFO | [vpm] Close() [1] 2020/01/09 13:45:13.040 INFO | Closing up. Does this help to give a clue whats going on? I'm stumped Link to comment Share on other sites More sharing options...
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