outhere 164 Posted January 9, 2020 Post your DmdDevice.ini Share this post Link to post Share on other sites
slydog43 40 Posted January 9, 2020 I've cut out tables that aren't needed to make it a little shorter. I turn off DMD display by default and turn on the ones that need one. [global] ; how to downscale SEGA 192x64 pixel games to smaller displays: fit, fill or stretch resize = fit ; flips the image horizontally fliphorizontally = false ; flips the image vertically flipvertically = false ; enable or disable frame-by-frame colorization (inactive in VPX bundle) colorize = true ; a DMD that renders with nice dots on a computer monitor [virtualdmd] enabled = false ;enabled = true ; virtual dmd stays on top of all other windows stayontop = false ; hide the resize grip ;hidegrip = false hidegrip = true ; ignore the aspect ratio of the rendered dots when resizing ignorear = false ;ignorear = true ; use VPM's registry values when positioning the virtual dmd useregistry = false ; x-axis of the window position left = 0 ;left = 1924 ;left = 1500 ;left = 3300 ;5772 is for 100%scaling on 4k monitor ;left = 5772 ;4625 is for 125%scaling on 4k monitor ;left = 4625 ; y-axis of the window position top = 0 ;top = 352 ;top = 580 is for 100% scaling on 4k Monitor ;top = 580 ;top = 470 is for 125% scaling on 4k Monitor ;top = 470 ; width of the dmd in monitor pixels width = 420 ;width = 1072 ;width = 1890 is for 100% scaling on 4k Monitor ;width = 1890 ;width = 1500 is for 125% scaling on 4k Monitor ;width = 1500 ; height of the dmd in monitor pixels ;height = 256 ;height = 288 ;fails ;height = 512 ; scale the dot size (set to 0.8 for same size as pre-1.6.0) dotsize = 1.0 [pindmd1] ; if false, doesn't bother looking for a pinDMD1 enabled = false [pindmd2] ; if false, doesn't bother looking for a pinDMD2 enabled = false [pindmd3] ; if false, doesn't bother looking for a pinDMD3 enabled = false ; COM port, e.g. COM3 port = [pin2dmd] ; if false, doesn't bother looking for a PIN2DMD enabled = false [browserstream] ; if enabled, stream to your browser in your LAN enabled = false port = 9090 [vpdbstream] ; if enabled, stream DMD to https://test.vpdb.io/live enabled = false endpoint = https://api-test.vpdb.io/ [video] ; if enabled, writes frames to an .avi file enabled =false ; path to folder or .avi file. if folder, gamename.avi is used. path =PinUP [pinup] enabled=true [taf_l7] virtualdmd enabled = true Share this post Link to post Share on other sites
outhere 164 Posted January 9, 2020 Thy this Remove this [taf_l7] virtualdmd enabled = true Set this to true ; a DMD that renders with nice dots on a computer monitor [virtualdmd] enabled = false ;enabled = true Share this post Link to post Share on other sites
slydog43 40 Posted January 9, 2020 outhere, you are amazing! That worked, so it got me thinking what it could be as I want to have the default turned off as I list all the games that I want the DMD to show up. So I tried my exact setup but changed the dmddevice.ini file from [taf_l7] to [TAF_L7] and it WORKED!!!!!!!!! must be something with the new aliases??? strange 3.2 didn't care about case but I guess 3.3 does. I think this should be noted in the new beta so others don't have this issue. Strange that most others work fine, not sure how many didn't work with 3.3 as I have over 2400 tables in my setup. THANKS guys 2 Share this post Link to post Share on other sites
slydog43 40 Posted January 9, 2020 PS. I just found that I had cGameName = "TAF_L7" in the script, so I guess I had to have it capital in the dmddevice.ini to match that, whereas in 3.2 it didn't matter. Great find outhere! Share this post Link to post Share on other sites
Thalamus 411 Posted January 9, 2020 If that is the real reason, then it should be a relative easy fix. Thanks to you both for your persistence in getting to the bottom of it. 1 Share this post Link to post Share on other sites
outhere 164 Posted January 9, 2020 That is good news I'm glad we were able to solve your problem I'm going to do some experimenting on my end and see if I come up with the same results Share this post Link to post Share on other sites
outhere 164 Posted January 9, 2020 I want to have the default turned off as I list all the games that I want the DMD to show up <--Can I ask why you do it this way? Share this post Link to post Share on other sites
Thalamus 411 Posted January 9, 2020 Yeah. I was a bit surprised of that decision myself. Share this post Link to post Share on other sites
slydog43 40 Posted January 10, 2020 17 hours ago, outhere said: I want to have the default turned off as I list all the games that I want the DMD to show up <--Can I ask why you do it this way? I have more tables that do not need the VPinMAME display than do (real DMD tables). Most of my tables have the display in the B2s, so I only add tables to my DMDDevice.ini that need the DMD turned on. Share this post Link to post Share on other sites
outhere 164 Posted January 10, 2020 I use F1 and turn off the external DMD For games that don't require a DMD But in your case set the Default where you never have the external turn on then when you get a game that has a DMD use F1 turn external on you should be all set Share this post Link to post Share on other sites
CarnyPriest 1,745 Posted January 10, 2020 official rev r4900 Inder free play clones Joctonic fix copyright date update for 2020 SAMBuild_r4900.zip 3 Share this post Link to post Share on other sites
Joco77 1 Posted January 12, 2020 "copyright date update for 2020" May i ask what is this, how this works exactly? Thx Share this post Link to post Share on other sites
slydog43 40 Posted January 12, 2020 On 1/10/2020 at 12:39 PM, outhere said: I use F1 and turn off the external DMD For games that don't require a DMD But in your case set the Default where you never have the external turn on then when you get a game that has a DMD use F1 turn external on you should be all set This way I can move my visual pinball setup to another machine without copying the registry Share this post Link to post Share on other sites
CarnyPriest 1,745 Posted January 12, 2020 "copyright date update for 2020" May i ask what is this, how this works exactly? ThxIf you recall, on January 1, the calendar date changed from 2019 to 2020. You might have even celebrated the event. PinMAMEdev changed the copyright date on all internal and external documentation to reflect that we are all now living in the year 2020. That’s it. This is not a new feature for you to enable.Sent from my iPhone using Tapatalk 5 Share this post Link to post Share on other sites
CarnyPriest 1,745 Posted January 24, 2020 official rev r4901 Added lotr3, flashman [volkenborn] SAMBuild_r4901.zip 6 Share this post Link to post Share on other sites
stefanaustria 229 Posted January 24, 2020 Thanks Man, can i ask what is "new" in lotr3 ? Or is it just the first Version 3.0 ? Share this post Link to post Share on other sites
Thalamus 411 Posted January 24, 2020 @stefanaustria From what I can see in the merge, it is the 3.0 rom from 2003. 1 Share this post Link to post Share on other sites
CarnyPriest 1,745 Posted January 24, 2020 Yes, an early code version too. It's a clone that somebody discovered. The final code that most players would use is V10.0. 1 Share this post Link to post Share on other sites
smith482 0 Posted January 30, 2020 On 1/8/2020 at 2:17 PM, slydog43 said: I can't seem to get my colorized TAF_L7 Rom to display with latest PinMAME (VPX 10.6 win10x64). I was able to get a different TAF rom to work, but not the latest L7 rom. I'm using External DMD checked in the options. I have tried on 2 different pincabs with same results. After updating to latest PinMAME, DMD doesn't display. I can get my other COlor and non color roms to work fine. Please tell me others experience this. Thanks This exact same thing happened to me as well. In addition my PUP tables wouldn't fully work either (no music and some videos not triggering). I had up reinstall everything but everything is working now! I never pinpointed the issue but i suspect something got flagged with Win Defender. Share this post Link to post Share on other sites
CarnyPriest 1,745 Posted February 9, 2020 official rev r4902 Added JvH Ice Mania and Formula 1 (still in-game display update issue on F1) [volkenborn] SAMBuild_r4902.zip 6 Share this post Link to post Share on other sites
CarnyPriest 1,745 Posted February 14, 2020 official rev r4906 support for new competition mods by soren SAMBuild_r4906.zip 2 Share this post Link to post Share on other sites
CarnyPriest 1,745 Posted February 14, 2020 By the way, I patched my Win 7 laptop to be able to manually install the extended service security updates for February. This was done before compiling the 4906 build. VirusTotal reports that VPinMAME.dll is clean including the MS engine. So, don't worry about it, @YoHelmo2. Share this post Link to post Share on other sites
licwip 0 Posted February 18, 2020 Rookie question to ask, but I'll ask anyway. Will upgrading this force me to re-calibrate many of my tables, create a lot of unforeseen work, or anything else that will make me think "gee, I should've just left it as-is"? I'm running PinballY with two screens. I'm happy with the way things are with my set-up right now, but if more and more tables will require this upgrade, I'll guess I'll have to brave it. Just want to know how much work is ahead. Thanks in advance! Share this post Link to post Share on other sites
outhere 164 Posted February 18, 2020 When I update it never effects set up, Except for the fact I can run the latest games Share this post Link to post Share on other sites