CarnyPriest 1,279 Posted November 27 Development thread here - I have the beginning of a port to make the game code more VP friendly - I've cloned Scott Danesi's project repository and made a new branch called ESASforVP This is not yet a working project. We don't have sound or music assets and there is no timeline for completion. At this point, I'm simply facilitating development and building interest. I'm not aware of any release versions of Earthshaker for VPX. I know @32assassin has put out some working betas. So far, disabled logging. Still to do - Incorporate fakePinProc simulator The project makes use of the original alphanumeric display hardware where CCC had its own virtual DMD renderer. So, display information must be communicated via dB2S or PuPDMD or whatever. Remaining patter calls seem to be dealing with the scoring display. Don't think that dB2S supports alphanumeric display dimming. FastFlips support The original project was designed for use on a prototype machine. I haven't delved into the code very deeply to see if the code supports 'collapsing' the building into the playfield as the early production units could do. More into on the Earthshaker prototypes here: http://www.billyseven.net/es/Earthshaker.html Modified game code is here: https://github.com/CarnyPriest/earthshaker-aftershock/tree/ESASforVP THIS IS A MODIFICATION OF THE ORIGINAL CODE DO NOT CONTACT THE ORIGINAL AUTHOR OF THE P-ROC PROJECT ABOUT THIS GAME CODE - THEY ARE TWO SEPARATE PROJECTS. 2 1 Share this post Link to post Share on other sites