DCrosby 37 Posted May 29, 2019 Maybe I'm barking up the wrong tree, I've been told that Phantom of the Opera pinball used to (VP9) not have it where it "Hung" on the notes being played by the DMD, and slowing things down for the match to complete by a factor of 10 or more. I downloaded a new package on this site : Which is older than the originally posted 3.2 version. The issue being the table VB Script shows this : Const cGameName="poto" so no version is implied, yet when I rename poto_32.zip to "old_poto_32.zip" and add the version 31 to the rom folder it won't run. So can you run with this rom? And does anybody know what the culprit is with the Phantom of the opera rom ? I remember seeing someone who had a faulty rom chip do this in an actual machine, and after re-seating it, it worked again? Could this be something to do with a random number function failing to get data or trying to access some RealTimeClock to get the time to generate random numbers for the match ? Share this post Link to post Share on other sites
outhere 164 Posted May 30, 2019 I use the poto_32.zip With no problem Try this Leave this rom poto_32.zip in the rom folder and not change the name Then add this rom to the rom folder poto_a31.zip And change to Const cGameName="poto_a31 Share this post Link to post Share on other sites
outhere 164 Posted May 30, 2019 You will also need Latest SAMBuild VPinMame at the bottom of the 1st post -> http://vpuniverse.com/forums/topic/3651-sambuild32-beta-thread/ 1 Share this post Link to post Share on other sites
DCrosby 37 Posted May 30, 2019 15 hours ago, outhere said: I use the poto_32.zip With no problem When you say "No Problem" do you mean the match runs as expected? Or the poto_32.zip loads without errors? Share this post Link to post Share on other sites
outhere 164 Posted May 30, 2019 I just played a game everything works great except for the match it does exactly what you say with either rom Share this post Link to post Share on other sites
DCrosby 37 Posted May 30, 2019 Yeah, that sucks... I don't know where that's coming from, but I don't know that I have the brain space to start re-learning assembly and trying to debug this... Not to mention even if you could, signing the binary after the patch... Share this post Link to post Share on other sites
Thalamus 411 Posted May 31, 2019 It is typically something that you could mention to the devs. Maybe they conclude that there is nothing they can do about it, or maybe there is. One thing I'm sure of. It will not be fixed if they are not aware. @fuzzel - @toxie - @DJRobX 1 Share this post Link to post Share on other sites
DJRobX 441 Posted May 31, 2019 17 hours ago, DCrosby said: Yeah, that sucks... I don't know where that's coming from, but I don't know that I have the brain space to start re-learning assembly and trying to debug this... Not to mention even if you could, signing the binary after the patch... No signatures required here. VPM and VPX are both fully open source and the distributed binaries are unsigned. Most pinball ROMs do not have internal signature checks, in some cases VPM might poke hacks into code after they're loaded also. As for the slowdown bug itself, I'm going to tag @mjr as he's pretty amazing with low level stuff like this. You might bring this up on VPForums too, I think a few of the VPM devs are only there. 1 Share this post Link to post Share on other sites
DCrosby 37 Posted June 1, 2019 On 5/31/2019 at 6:32 AM, Thalamus said: It is typically something that you could mention to the devs. Maybe they conclude that there is nothing they can do about it, or maybe there is. One thing I'm sure of. It will not be fixed if they are not aware. @fuzzel - @toxie - @DJRobX Good point, I'm still learning how all this works, having only experienced the Arcade Mame world, the roms either work or they don't, I never had the experience where a dev, would support the rom specifically. Awesome community! Share this post Link to post Share on other sites