MartDes Posted March 30, 2019 Share Posted March 30, 2019 Here is the problem that i have encounter You can see that the checksum '72B2E771' is present on the 3 pictures. On a real pinball, it trigger the 3e scene (the one named Score Car) most of the time. Is there a way to make the checksum '72B2E771' on the low priority, so it will give a chance to the 2 other scenes to appears correctly ? Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted March 30, 2019 Content Provider Share Posted March 30, 2019 Simple answer is no. First match stops searching for further matches. You have to avoid this by modifying the detection mask. Link to comment Share on other sites More sharing options...
slippifishi Posted March 31, 2019 Share Posted March 31, 2019 EDIT 2: Sorry, I didn't appreciate you are trying to colour each scene differently, I had originally suggested you can do this with a single trigger using plane 2, but you will lose the ability to colour the backgrounds differently. However... EDIT: There is a form of quasi-priority, but it involves using multiple masks. It's discussed in another thread elsewhere in the forum, see below - iirc masks with a lower number will win over a mask with a higher number (ie Mask 1 will win before Mask 10), and the plane being used for hash detection also comes into play - plane 1 is checked before plane 2. So a trigger using plane 1 on Mask 10 will run before a trigger using plane 2 on Mask 1. I think. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.