Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
cb3

Pin2DMD Editor Tutorial

Recommended Posts

Hi Everyone,

    I thought now would be a good time to share some of the things I've learned working with the editor this past year.  We do not really have a thorough tutorial or manual available to help beginners get into coloring DMD's.  I have completed the first 3 chapters of what will be a continuing document of resource material to help anyone color their favorite DMD's.  My hope is that there is enough detail in this tutorial to get you started and comfortable working with the editor, which can be a bit overwhelming at times.  I will continue to add to this but I wanted to get something out there for the community, maybe this will spur a new wave of artists to join the effort in colorizing all DMD's out there!

Before we begin I want to acknowledge a couple members who have helped me get to where I am in this process and are very valuable members of the Vpin comunity.

Thanks to Lucky1 for the patience in answering my thousands and thousands of questions probably some I asked multiple times.  Thank You, You are the Best!

Thanks to DJrobX for shedding the "light" on keyframing for me, I swear It just didn't make any sense to me(for months) until you explained it , Thank You!

Thanks to Malenko for inspiring me to want to get involved with your amazing work and the first tutorial you put together though short helped me get started, Thank You!

Here is the link to the GDrive,  I will also post this in the Tutorials section.  Thanks!

 

https://drive.google.com/open?id=1-SpwIigih3Hty-bXVyEtLy2O9zr10ihR

Share this post


Link to post
Share on other sites

Nice start.

You touch on the fact that you can switch between ColorMask and replace mode, but I might recommend using Color Mask as much as possible as it always preserves the original dots, and thus is tremendously easier to work with once you understand how to set up the palette groups.

Once you've finished colorizing you pretty much always want to switch to Replace mode for non-dynamic scenes, since the ROM and colorized sequences are pretty much never in perfect sync.   :)

Share this post


Link to post
Share on other sites

Wow, this is just what I have been wanting.  I tried just to color a few frames but had trouble as the editor has changed a lot over time and was a little hard to follow the older video tutorials.   I know what I will be doing tomorrow.  Thanks!!!

I tried again to create a simple coloring of the first few frames of Addams Family.  I just want to color the first words in the game to make sure everything is working.   I get the editor to crash many times, and can only create a .pal file.  I think I also need a .vni file.  I have done this in the past, but can't remember how I created that file.  Running the windows 64 bit version 2 program.   Will try the MAC version later today, but any pointers would be very helpful.  It can't be that hard to do what I want.  Thanks   (I was only using replace mode with 1 scene)

 

Can we report bugs here.   If I click start new project while I have 1 scene selected, program removes Imported Animations as it should, removes scenes from list box, but scene is still showing in the large DMD area, weird.

 

Share this post


Link to post
Share on other sites
On 16.8.2018 at 3:15 AM, slydog43 said:

Can we report bugs here.   If I click start new project while I have 1 scene selected, program removes Imported Animations as it should, removes scenes from list box, but scene is still showing in the large DMD area, weird.

 

This thread is about the tutorial of CB3. Please ALWAYS report bugs found in the editor of Steve45 here https://github.com/sker65/go-dmd-clock/issues
That is the only place you can be sure that Steve gets notified.

Share this post


Link to post
Share on other sites

On p5, about the plane selection:

You can try checking the other plane to see which one is the most clearly defined.  As you state 90% of the time it won't matter, but if you encounter something that's only a couple of dots, you may find that the other plane could be a more reliable choice.  

I would also probably make a short note here that whenever this frame is seen, the keyframed animation will play.   So if there is any repetition in the animation it might restart the sequence from the beginning.    I sure you'll dedicate whole chapters to gotchyas, but this is a big one that we probably want to get into people's heads sooner rather than later so they start to understand how they need to break scenes and frames up. 

Share this post


Link to post
Share on other sites

Chapter 5: Coloring Dynamic Content is complete and uploaded to the G: Drive.  I hope to possibly get to the next chapter on key-framing the dynamic content this weekend.  Enjoy!

Share this post


Link to post
Share on other sites

Just wanted to chip in and say thank you CB3 for your tutorials, I am much more confident in using the editor as a result. I am looking forward to the next part/learning about keyframing dynamic scenes :)

One suggestion/request, it would be great if we could open the example project files ourselves in pin2dmd editor as well - that is, the raw source XML project file(s) for these tutorials. This would certainly help me, and perhaps others, to validate what we are seeing in your screenshots vs what we see on screen, and also play around/confirm settings for a "known working project".

Thanks again!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×