slydog43 34 Posted May 2 Not sure if this problem is VPinMAME or not but I was playing a game of Circus Voltaire and in the middle of the game, sound went out. Strange. Share this post Link to post Share on other sites
Thalamus 339 Posted May 2 @slydog43 : https://vpinball.com/forums/topic/cirqus-voltaire-bally-1997/page/7/#post-126074 1 Share this post Link to post Share on other sites
zomer 0 Posted May 2 Sometime ago going from sambuild 3.0 -> 3.1 kingpin 1.06 (kpv106) was removed and kingpin 1.05beta (kpb105) was added. Can someone add 106 again ? Share this post Link to post Share on other sites
CarnyPriest 1,281 Posted May 2 It's the same code! The only difference is that it is now correctly documented in VPinMAME. Share this post Link to post Share on other sites
toxie 110 Posted May 7 Yup.. According to the original designer of the game this is supposed to be the correct naming for that version.. Share this post Link to post Share on other sites
zomer 0 Posted May 9 Well, the game script from v1.2 says: 'Const cGameName = "kpv106"' https://www.vpforums.org/index.php?app=downloads&showfile=417 Share this post Link to post Share on other sites
Thalamus 339 Posted May 9 That may very well be. But, "updated" script does not use that rom : https://github.com/sverrewl/vpxtable_scripts It is pinmame that dictates what roms should be named. Not the other way around. VPF is very out dated compared to VPU, that is the truth. It is however the same rom, but, in this case - wrongly named for use with pinmame. Share this post Link to post Share on other sites
Themer 0 Posted May 9 I have been updating my list of rom sets and noticed the following things: The rom 'sound-p.bin' for 'leking.zip' is available on this website. It still has to be dumped (empty checksum) in VPinMame though. The checksum for none of the PIN2DMD color SAM roms that are available on this website is correct. Sometimes there is a length mismatch as well. I expect the patch always results in the same output? A lot of PIN2DMD color SAM roms are missing. As far as I can see on the forums, they have never been created. Why do they appear in VPinMame? avs_170hc bdk_294c mtl_164c mtl_180c mtl_180hc smanve_100c st_162c st_162hc twd_156c twd_156hc twd_160c twd_160hc xmn_151c Thanks a lot in advance for your feedback! Share this post Link to post Share on other sites
arngrim 358 Posted May 9 Just in case they will be created in the future, vpinmame is already prepared to make these colored roms workingEnvoyé de mon SM-A320FL en utilisant Tapatalk Share this post Link to post Share on other sites
CarnyPriest 1,281 Posted May 10 There is no such thing as an "officially supported colorized rom hack'. So, there is no such thing as a correct checksum. We want anyone to be able to create and run their colorization project. We don't just want one colorization project for Attack from Mars. We want dozens! The color DMD source code entries exist to support Pinball Browser/SmartDMD colorization projects that depend on extended memory/side channel loading for the real SAM system tables that support the technology (later ones AC/DC and on; not early SAM tables). They are needed to get around VPinMAME's file length error checks. Think of these as empty slots to support any project for the table. So, just because the slot exists doesn't mean that there is a project out there to fill it or even a WIP. Also, why the instructions on final releases say: "In order for any user customized game code mods to load and run whether the mod adds full color DMD or a soundtrack remix, the game setting for the replacement game code set must have 'Ignore ROM CRC errors' enabled. " 1 Share this post Link to post Share on other sites
Themer 0 Posted May 10 (edited) Thanks for your clarifications arngrim and CarnyPriest! I was aware of the 'Ignore ROM CRC errors' setting and have the ones available here up and running. Ps. Is in that case not a placeholder for mtl_164hc missing? That one is available here, but not listed in VPinMame. Edited May 10 by Themer Additional question Share this post Link to post Share on other sites
toxie 110 Posted May 11 On 5/9/2019 at 9:56 PM, Themer said: The rom 'sound-p.bin' for 'leking.zip' is available on this website. It still has to be dumped (empty checksum) in VPinMame though. In PinMAME it's actually flagged as BAD_DUMP, that's why.. It's the best we have so far.. Share this post Link to post Share on other sites
Themer 0 Posted May 11 Thanks for the feedback toxie Share this post Link to post Share on other sites
CarnyPriest 1,281 Posted May 11 On 5/10/2019 at 2:01 AM, Themer said: Thanks for your clarifications arngrim and CarnyPriest! I was aware of the 'Ignore ROM CRC errors' setting and have the ones available here up and running. Ps. Is in that case not a placeholder for mtl_164hc missing? That one is available here, but not listed in VPinMame. If you want to run a patched mtl_164h, it will run in the mtl_170hc slot. I don't know that FastFlips will be enabled for it, though. If this is just about checking off an item in a rom audit, I can add it to the source if you just gotta have it. Users simply gravitate to the latest available code version, mtl_170h. Yes, mtl_180h is the latest code update from Stern. For color DMD support, you will need to contact the project author. Throw some cash his way and he may give you the Pinball Browser macro files needed to hack the mtl_180h game code. With a registered version of Pinball Browser, you should be able to then hack the code. And SAMbuild has the open slot to support it. Don't PM me; I don't have it. I prefer projects that are more openly shared. 1 Share this post Link to post Share on other sites
Themer 0 Posted May 12 12 hours ago, CarnyPriest said: If this is just about checking off an item in a rom audit, I can add it to the source if you just gotta have it. It is exactly that. Right now, I am updating my Visual Pinball environment (after being away for some years) and I try to get it as complete as possible. Since it is first a matter of completing my installation, I don't want to spend time on creating new stuff myself for the moment. Share this post Link to post Share on other sites
CarnyPriest 1,281 Posted May 12 Alright, then. A slot for mtl_164hc will be there in the next build. Share this post Link to post Share on other sites
CarnyPriest 1,281 Posted May 18 official rev r4777 Lots of collaborative work on improving sound: Added MC3417 chip for Bally Vocalizer games Improved HC55516 CVSD sound emulation (Gorgar up to Twilight Zone, etc) Improved YM2151 sound/timing emulation (mainly WPC pre-DCS machines, maybe improves even other manufacturers) Give TAF a try! Thanks to @mjr, @DJRobX. volkenborn, and @toxie Initial efforts to start converting the PinMAME source base over to the 3-Clause BSD License SAMBuild Add slot for colored DMD patched game code - MTL LE 1.64 SAMBuild_r4777.zip 17 1 Share this post Link to post Share on other sites
randr 244 Posted May 18 Thanks guys will give this a test. Share this post Link to post Share on other sites
arngrim 358 Posted May 18 Omg this is a BIG improvement, we were waiting for good voices on TAF for ages and you made it, big thanks I think i will remove pinsound pack now and use legacy sounds I tested also tz and sound was crappy, but the problem was the sample rate was put on 96 khz, i went back to 44100 and same feeling as TAF Btw in theory is it better 44100 or 48000 for these games, or even in general?Envoyé de mon SM-A320FL en utilisant Tapatalk 1 Share this post Link to post Share on other sites
Thalamus 339 Posted May 18 Played a few games with this update. TAF included, like suggested and I don't think it is a placebo. Wife was out tonight so I cranked the pin to max. Pretty sure that it sounded better than ever before so thank you so much DEVS ! You're invaluable and awesome ! 1 Share this post Link to post Share on other sites
toxie 110 Posted May 19 13 hours ago, arngrim said: Omg this is a BIG improvement, we were waiting for good voices on TAF for ages and you made it, big thanks I think i will remove pinsound pack now and use legacy sounds I tested also tz and sound was crappy, but the problem was the sample rate was put on 96 khz, i went back to 44100 and same feeling as TAF Btw in theory is it better 44100 or 48000 for these games, or even in general? Envoyé de mon SM-A320FL en utilisant Tapatalk Nowadays 44100 or 48000 shouldn't make a difference anymore as we use high quality resampling anyway in both cases. Same goes for the soundcard. So i would suggest 48000 (which is also the default). 96kHz is IMHO overkill and also not tested very well. 1 1 Share this post Link to post Share on other sites
slydog43 34 Posted May 20 On 5/18/2019 at 5:31 PM, arngrim said: Omg this is a BIG improvement, we were waiting for good voices on TAF for ages and you made it, big thanks I think i will remove pinsound pack now and use legacy sounds I tested also tz and sound was crappy, but the problem was the sample rate was put on 96 khz, i went back to 44100 and same feeling as TAF Btw in theory is it better 44100 or 48000 for these games, or even in general? Envoyé de mon SM-A320FL en utilisant Tapatalk I need to test this. I guess I will switch between current and older version of vpinmame as its so easy to switch (I just overwrite and rerun setup, I sure hope that is all that is needed ) I love pinsound (I have many in real pinballs, but love improving vpx more ) thanks to all that work hard to improve the world (pinball) Share this post Link to post Share on other sites
CarnyPriest 1,281 Posted May 25 official rev r4786 updated/added some competition/tournament rom hacks for Rollergames, Mousin' Around, TOM, and CFTBL SAMBuild_r4786.zip 5 1 Share this post Link to post Share on other sites
randr 244 Posted May 25 CRap I forgot about this! I need to test the sound fixes yet.... Share this post Link to post Share on other sites