Content Provider CarnyPriest Posted June 14, 2018 Author Content Provider Share Posted June 14, 2018 official rev r4527 SAMBuild_r4527.zip Link to comment Share on other sites More sharing options...
Thalamus Posted June 15, 2018 Share Posted June 15, 2018 I believe the currently supported "sam fastflips" is : "trn_174h" - Tron LE "acd_168h" - AC/DC - LE "mtl_170h" - Metallica LE "twd_160h" - The Walking Dead LE "wof_500" - Wheel of Fortune "st_161h" - Star Trek LE "xmn_151h" - Xmen LE "fg_1200" - Family Guy "potc_600" - Pirates of the Carribean "im_183ve" - Iron Man Valult Edition "avr_200" - Avatar "avs_170" - Avengers "wpt_140a" - World Poker Tour "tf_180h" - Transformers LE "bdk_294" - Batman Dark Knight "shr_141" - Shrek "bbh_170" - Big Buck Hunter "smanve_101" - Spiderman Vault edition "nba_802" - Stern NBA (added in this latest relase) Link to comment Share on other sites More sharing options...
davrol Posted June 15, 2018 Share Posted June 15, 2018 sorry wrong forum Link to comment Share on other sites More sharing options...
Thalamus Posted June 15, 2018 Share Posted June 15, 2018 Update to latest 10.5 beta. Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted June 21, 2018 Author Content Provider Share Posted June 21, 2018 official rev r4534 includes romupd.bat from the official source which will get some romset file names up to date. Alternatively, you can use PinMAME.exe with clrmamepro to audit your collection. SAMBuild_r4534.zip Link to comment Share on other sites More sharing options...
Thalamus Posted July 5, 2018 Share Posted July 5, 2018 topic says sambuild3.1 but Rob and Stumblor seems to have done some new rom hacking, not SAM specific this time. Well. Topic is kind of misleading by now. This seems to have become the official beta build for "regular" VPM 3.1. Safe Cracker, No Good Gofers, Cactus Canyon, Champions Pub, Cirqus Voltaire, Junk Yard, NBA FastBreak, Scared Stiff and Congo, all seems to be getting "rom hacks" for fast flip. Awesome DjRobX and Stumblor ! Thank you in advance Carny Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted July 6, 2018 Author Content Provider Share Posted July 6, 2018 includes FastFlips for WPC-95 courtesy of @DJRobX and @stumblor official rev 4550 SAMBuild_r4550.zip Link to comment Share on other sites More sharing options...
stumblor Posted July 6, 2018 Share Posted July 6, 2018 Nice work Carney, thanks for that! Looking forward to taking these tables for a spin. Link to comment Share on other sites More sharing options...
slydog43 Posted July 7, 2018 Share Posted July 7, 2018 I check to response to the left flipper in the stats provided by hitting F11 during play. If you see < 8ms flast flips is working Link to comment Share on other sites More sharing options...
toxie Posted July 7, 2018 Share Posted July 7, 2018 On 7/6/2018 at 1:39 AM, Thalamus said: topic says sambuild3.1 but Rob and Stumblor seems to have done some new rom hacking, not SAM specific this time. Well. Topic is kind of misleading by now. This seems to have become the official beta build for "regular" VPM 3.1. Safe Cracker, No Good Gofers, Cactus Canyon, Champions Pub, Cirqus Voltaire, Junk Yard, NBA FastBreak, Scared Stiff and Congo, all seems to be getting "rom hacks" for fast flip. Awesome DjRobX and Stumblor ! Thank you in advance Carny Indeed.. I fail to beat Carnys update speed here with new builds, so i do not try even anymore.. Link to comment Share on other sites More sharing options...
Thalamus Posted July 8, 2018 Share Posted July 8, 2018 Not sure where to report this. Running latest vpm with the new AFM and with the colored VNI. (still on 1.7.0 of freezy) . In video mode it feels just very wrong. Normally I can put up a real fight to the ufo's. It is like the dmd is behind by quite a lot. I guess I need to try out some more combinations. I'm on a pindmd3 btw. Uh: I see now that there is a color improvement for 1.7.1 of freezy. Updating. I'll report back if it is resolved. Update: So, 1.7.1 of freezy is significantly better, but I still seem to have a slight delay. Maybe it is not resolvable. Using the smart bomb (enter/plunger) if I'm in trouble doesn't help. It seems the ufo has landed already. We're not talking about huge delays here. Update2: Seems to be VNI related so probably should not be in this thread in the first place. But, well - @DJRobX might read it here. Turning off the color support and its back to normal. Link to comment Share on other sites More sharing options...
g5k Posted July 8, 2018 Share Posted July 8, 2018 4 hours ago, Thalamus said: Not sure where to report this. Running latest vpm with the new AFM and with the colored VNI. (still on 1.7.0 of freezy) . In video mode it feels just very wrong. Normally I can put up a real fight to the ufo's. It is like the dmd is behind by quite a lot. I guess I need to try out some more combinations. I'm on a pindmd3 btw. Uh: I see now that there is a color improvement for 1.7.1 of freezy. Updating. I'll report back if it is resolved. Update: So, 1.7.1 of freezy is significantly better, but I still seem to have a slight delay. Maybe it is not resolvable. Using the smart bomb (enter/plunger) if I'm in trouble doesn't help. It seems the ufo has landed already. We're not talking about huge delays here. Update2: Seems to be VNI related so probably should not be in this thread in the first place. But, well - @DJRobX might read it here. Turning off the color support and its back to normal. I noticed this slowdown during testing too in the lead up to release. Link to comment Share on other sites More sharing options...
DJRobX Posted July 9, 2018 Share Posted July 9, 2018 6 hours ago, Thalamus said: Update2: Seems to be VNI related so probably should not be in this thread in the first place. But, well - @DJRobX might read it here. Turning off the color support and its back to normal. I think this is a PinDMD3 implementation issue. When you are using a VNI you are getting a 16 color DMD. Looking at the rendering code PinDMD3 does not have a high efficiency implementation for 16 color output, so it will revert to render it as a full RGB24. In 2 bit (4 color) mode it knows how to apply palettes. Note that it has always been this way on SAM colorizations too, but SAM tables aren't big on video modes so you may have never really noticed. I don't have a PinDMD3 so I can't really help fix it. Specifically a "RenderColoredGray4(ColoredFrame frame)" implementation as Pin2DMD has is probably needed here. Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted July 9, 2018 Author Content Provider Share Posted July 9, 2018 Or ditch that PinDMD3 that has not had any firmware updates in over two years and go with the actively supported Pin2DMD as others have done. Link to comment Share on other sites More sharing options...
Thalamus Posted July 9, 2018 Share Posted July 9, 2018 I would probably go for a lcd solution before a pin2dmd. I still haven't seen a pin2dmd with clear bright display. Also, there has been a lot of discussion and uncertainty around suppliers. Prove me wrong and I might do Link to comment Share on other sites More sharing options...
g5k Posted July 9, 2018 Share Posted July 9, 2018 I would probably go for a lcd solution before a pin2dmd. I still haven't seen a pin2dmd with clear bright display. Also, there has been a lot of discussion and uncertainty around suppliers. Prove me wrong and I might do [emoji4]I only recently got a pin2dmd and it looks amazing very bright and clear, couldn’t imagine an lcd getting anywhere near it. Looks way better if you are into that aesthetic from the dmd era. Link to comment Share on other sites More sharing options...
DJRobX Posted July 9, 2018 Share Posted July 9, 2018 I strongly suspect the code can be improved. Just someone with a PinDMD3 to play with will have to do it. Link to comment Share on other sites More sharing options...
Pinballuser Posted July 9, 2018 Share Posted July 9, 2018 1 hour ago, Thalamus said: I would probably go for a lcd solution before a pin2dmd. I still haven't seen a pin2dmd with clear bright display. Also, there has been a lot of discussion and uncertainty around suppliers. Prove me wrong and I might do you don't need a supplier if you have a pindmd3, you can easily switch back and forth from a pindmd3 and a PIN2DMD. all you need to do is buy a discovery board (buy one from a US distributor or you might end up with a clone if get one from China) and a version 1-3 shield ( if you are comfortable soldering wires from a 16 pin male ribbon cable; you don't even need this) and use the same power supply and RGB panels you have from the pindmd3 Link to comment Share on other sites More sharing options...
Pinballuser Posted July 9, 2018 Share Posted July 9, 2018 1 hour ago, Thalamus said: I would probably go for a lcd solution before a pin2dmd. I still haven't seen a pin2dmd with clear bright display. Also, there has been a lot of discussion and uncertainty around suppliers. Prove me wrong and I might do you don't need a supplier if you have a pindmd3, you can easily switch back and forth from a pindmd3 and a PIN2DMD. all you need to do is buy a discovery board (buy one from a US distributor or you might end up with a clone if get one from China) and a version 1-3 shield ( if you are comfortable soldering wires from a 16 pin male ribbon cable; you don't even need this) and use the same power supply and RGB panels you have from the pindmd3 Link to comment Share on other sites More sharing options...
Thalamus Posted July 9, 2018 Share Posted July 9, 2018 What specific discovery board do I need ? And where is the documentation for where to solder each pin ? Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted July 9, 2018 Author Content Provider Share Posted July 9, 2018 I believe all that hardware information is in the Pin2DMD github. https://github.com/lucky01/PIN2DMD Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted July 9, 2018 Content Provider Share Posted July 9, 2018 1 hour ago, CarnyPriest said: I believe all that hardware information is in the Pin2DMD github. https://github.com/lucky01/PIN2DMD ... and on pin2dmd.com Link to comment Share on other sites More sharing options...
Thalamus Posted July 9, 2018 Share Posted July 9, 2018 change 'use Solenoid=2' to 'use Solenoid=1' in the table script and run again. Then you'll know the answer. Link to comment Share on other sites More sharing options...
slydog43 Posted July 9, 2018 Share Posted July 9, 2018 I have ditched my PinDMD3's in favor of a LCD screen. I'm willing to ship one of my old PinDMD3 to someone to try and find the issue if you want (DJRobx I guess) if you want. I do want it back, but I can live without it for a little while. Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted July 10, 2018 Content Provider Share Posted July 10, 2018 Here is the PIN2DMD initial wiring with no PCB required 17 hours ago, Thalamus said: What specific discovery board do I need ? And where is the documentation for where to solder each pin ? Here is the original PIN2DMD pinout for the Discovery STm32F4 board with no shield PCB needed. You need the RGB panels, ST Discovery board, a HUB75 ribbon cable and some Dupont wires like this https://www.ebay.com/itm/181846678573 Wiring pic examples here: Pin2DMD installation - 1st Test and VPinMame.pdf Link to comment Share on other sites More sharing options...
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