ScottT Posted September 19, 2017 Share Posted September 19, 2017 Great to see this triumphant return of the legendary Groni! Link to comment Share on other sites More sharing options...
Content Provider Gronimod Posted September 19, 2017 Author Content Provider Share Posted September 19, 2017 On 18.9.2017 at 6:20 PM, arngrim said: thanks Groni for your version, i replaced the physmod 5 by this one, i always keep one version of each rom here's some script update regarding soundfx calls like drop targets missing https://pastebin.com/N3cm0yGP i noticed the flippers are physically active outside play, although the solenoids aren't not triggered but the flippers move when we press the buttons also, the table is a little bit too bright some contrast difference in the playfield and/or some gi illumination, don't know if it's available would be a great + Thank arngrim I´m glad you like it. Thanks also for the script, I will look into this. I know I have to complete some missing things. Well I know about the flippers. This is my test setup. I like to test the flippers by dropping a ball in debugmode. Too lazy to start a new game everytime, so I always enabled them. Will be solenoid powered only in the release. Yeah the GI is too bright. At the upper lanes for example. This will be my finetuning at the end. At the moment TomTower adding the ramps, since he have much better knowledge to create them. Also some nice features will be added Link to comment Share on other sites More sharing options...
stumblor Posted July 6, 2018 Share Posted July 6, 2018 Fantastic, thanks so much! Looking forward to taking this for a spin. Link to comment Share on other sites More sharing options...
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