Content Provider arngrim Posted December 6, 2017 Content Provider Share Posted December 6, 2017 configtool updated for twd160 and 160LE thanks guys for following this up! Link to comment Share on other sites More sharing options...
Thalamus Posted December 7, 2017 Share Posted December 7, 2017 LOL ... no, thank you Arngrim ! Link to comment Share on other sites More sharing options...
jesperpark Posted December 7, 2017 Share Posted December 7, 2017 Thanks CarnyPriest for updating pinmame Thanks Arngrim for updating the config tool Much appreciated Link to comment Share on other sites More sharing options...
Psmiraglia Posted December 9, 2017 Share Posted December 9, 2017 I'm trying to run twd 160 (pro and LE). Both the roms from the stern site as well as CLELAND's pass vpinmame test form within setup.exe, but all tables crash vpinmame when launching... being playing well with 156 but the change in DOf is forcing me to update... any thoughts why this could be happening ? CRC check is off for 156 and 160 Link to comment Share on other sites More sharing options...
Thalamus Posted December 9, 2017 Share Posted December 9, 2017 That sounds weird I admit. I would try to turn off at91jit and see if that helps. Link to comment Share on other sites More sharing options...
Psmiraglia Posted December 9, 2017 Share Posted December 9, 2017 23 minutes ago, Thalamus said: That sounds weird I admit. I would try to turn off at91jit and see if that helps. it was off. turning it on did not help... Link to comment Share on other sites More sharing options...
Psmiraglia Posted December 9, 2017 Share Posted December 9, 2017 On 12/6/2017 at 5:12 PM, arngrim said: configtool updated for twd160 and 160LE thanks guys for following this up! @arngrim, moving to twd160 brakes DOF for everyone with a working config... would you consider, in the future, for tables to be mapped to more than one rom ? I guess that would mean more config lines in the ini files, but it may not be too bad... apologies if you have answered a similar request before. Link to comment Share on other sites More sharing options...
Content Provider TerryRed Posted December 9, 2017 Content Provider Share Posted December 9, 2017 4 minutes ago, Psmiraglia said: @arngrim, moving to twd160 brakes DOF for everyone with a working config... would you consider, in the future, for tables to be mapped to more than one rom ? I guess that would mean more config lines in the ini files, but it may not be too bad... apologies if you have answered a similar request before. I know its possible to allow for more than one rom version to select per table. As an example, I asked Arngrim if he could add colour patched roms (****HC) as an option for ACDC LE. Maybe this could be done for TWD 160 and the older revision? Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted December 10, 2017 Content Provider Share Posted December 10, 2017 that's strange, there was only the 156 working in the dof configtool since 2 days ago, you couldn't have DOF for an earlier version of the rom, nobody complained... for me there was a reason to have mutliple roms for the same config, if there is for example a free play version rom, or an earlier version of the rom that has better rules like an old judge dredd rom that has mutliball compared to the latest one. but i would expect everybody to upgrade twd from 156 to 160, i wanted to make an announcement in the dof configtool that i changed the default rom, but ok, i put back 156 by default and you can select the 160 like that here's the change log of the 1.60 pro for info, a must have! V1.60.0 - Nov. 30, 2017 ======================= - The CROSSBOW mode was allowed to start during HORDE and LAST MAN STANDING. This has been corrected. - Added dynamic stacking of background display/music for PRISON and WELL modes, such that the player will see/hear the backgrounds that correspond to the last mode that was started. - Changed background lamp effect priorities so more important lamps could be seen (i.e. CDC lamps over PRISON lamps). - Trough ball serve at the start of HORDE / LAST MAN STANDING was not being held off long enough for the ball-in-play to be cleared from the shooter lane. This has been corrected. - LAST MAN STANDING was allowed to start during multiball (PRISON, WELL, BLOOD BATH) and HORDE. This has been corrected. - The accessibility of the WOODBURY SKILL SHOT awards is reset when all of the awards have been collected. - Fixed a problem with the WOODBURY SKILL SHOT where none of the good awards would show up unless they were all lit on one ball. - Lowered scoring for LAST MAN STANDING. - Removed shot scoring cap for LAST MAN STANDING. - Added sounds for PRISON MULTIBALL victory laps and WELL MULTIBALL victory laps. - Fixed a bug in the auto-percentaged extra ball module that would sometimes set the extra ball value (walker kills) to an out of range value. - The background lamp effect for SIEGE was allowed to run when the awards for SIEGE were not allowed (due to other rules, e.g. HORDE, etc.). This has been corrected. - Changed the number of target bank completions to light modes for COMPETITION to always be 1. - PRISON MULTIBALL super jackpot now starts at 1M instead of 0. - PRISON MULTIBALL victory lap jackpot now starts at 500K instead of 0. - Added SIEGE status to PRISON MULTIBALL background display effect. - CROSSBOW scores carryover ball to ball changed from NO to YES. This should help make CROSSBOW FRENZY more valuable. - HORDE background now renders the text over the advancing walkers. - Added an adjustment (default=YES) to HORDE that relights all killed walkers with the exception of the walker that is associated with the shot that was just made. - Fixed a bug in the HORDE mode which would cause the game to reset when the last walker was killed to advance to the next level. - 2x playfield status now displayed in the shot multiplier HSTD roll. - Added and adjustment to light "ESCAPE" for HORDE after a certain number of levels have been completed (default: 3 levels). - After the required number of levels have been completed, when the player is down to 1 ball, the WOODBURY shot is lit for ESCAPE. - Shooting the WOODBURY shot with ESCAPE lit allows the player to either continue to fight the HORDE (left flipper: FIGHT) or to ESCAPE the HORDE (right flipper: ESCAPE). - If the player chooses FIGHT, the ball is auto-launched back onto the playfield and the HORDE mode continues. - If the player chooses ESCAPE, the HORDE mode ends, a bonus is awarded, and the SKILL SHOT is started. - If the player plunges (launches) the ball back onto the playfield without making a choice, the HORDE mode continues. - Added a setting (default: OFF, competition default: ON) that pauses the advancement of the walkers during HORDE when the FIGHT/ESCAPE screen is being displayed and the game is waiting for input from the player. - Added an adjustment for losing HORDE (the walkers advanced too far and bit the player) to either serve a new ball (default, as before) or go to bonus (competition). - Added TOWER HITS and TOWER EXTRA BALL to instant info. - Increased the scoring for the ESCAPE TERMINUS mode. - Fixed MULTIKILL mode start display effects from showing "MULTIKILL VALUE 00" when the values are set to reset at HORDE start and HORDE is started before the MULTIKILL start display effects have had a chance to run. - Changed the update priority of the background lamp effect for the fire button so it will run first and not be excluded by in-game lamp effects that cannot run. - SKILL SHOT scores now rendered using the outline font. - Changed score type to 64-bit so scores will not roll at 4B. - Fixed a render-order bug in the LAST MAN STANDING background display effect that was causing the back right walker kill to be rendered over the far right walker. - If the player scored an 8X, 11X, 18X, or 80X-89X multiplier for the X champion, the prefix (A) was wrong. This has been corrected. - Fixed an issue where fading the music volume would cause the music to cut out entirely. - Removed score caps for BARN, TUNNEL, and ARENA modes (shot acores are allowed to increase without limit). - BARN shot score increase per shot changed from 500k to 750k. - SLINGSHOT types were not baing flagged as such; this has been corrected. - Increased consecutive ARENA ramp shot score multiplier from x3, x4, x5, ... to x3, x6, x9, ... - TUNNEL mode scores increased by 2.5M a shot when all shots (not including the tunnel shot, of course) are completed and reset. - BARN mode switch hit increment (one for each barn shot made) increased from 10K to 12.5K. - Fixed player up effects so they wait for speech and don't end on a blank frame. - Changed previous mode scores for TUNNEL from 1M to 1.25M. - Tripled the scores for SIEGE. - Fixed a bug in the loop code that would allow multiple X shots within a time period. - WALKER KILLS minimum # lit increased from 3 to 4. - The "timers off" logic was not checking for HORDE or LAST MAN STANDING. These modes CAN be multiball, but also run with only one ball on the playfield (the mode does not end when the player drains down to 1 ball). This has been corrected. - Changed previous mode scores for ARENA from 250k to 500k. - Fixed switches from showing up in the tech alert when they are not broken. These include: TOURNAMENT START BUTTON START BUTTON LEFT COIN CENTER COIN RIGHT COIN FOURTH COIN FIFTH COIN DEDICATED #6, #7, #8, #14, #16, #20 (NOT USED) TILT PENDULUM SLAM TILT (OPTIONAL) TICKET NOTCH TEST ESCAPE, MINUS, PLUS, ENTER DIP #1 - #8 Link to comment Share on other sites More sharing options...
Psmiraglia Posted December 10, 2017 Share Posted December 10, 2017 Thank you Arngrim! This is probably a needed update for sure, and I’ll use it once it stops crashing vpm for me. I think te bigger issue is to try not to break dof for working tables when updating dof config files... i’ve set the auto config script and it auto-broke TWD for me ;-) tanks fr for the quick reaction and all your work! Link to comment Share on other sites More sharing options...
jesperpark Posted December 10, 2017 Share Posted December 10, 2017 3 hours ago, Psmiraglia said: Thank you Arngrim! This is probably a needed update for sure, and I’ll use it once it stops crashing vpm for me. I think te bigger issue is to try not to break dof for working tables when updating dof config files... i’ve set the auto config script and it auto-broke TWD for me ;-) tanks fr for the quick reaction and all your work! Not sure what might be causing your issue, but I played the 160 version without issues. So one day when your feeling adventurous you may want to see what is going on with your pinmame. The 160 release is really a great update Link to comment Share on other sites More sharing options...
Thalamus Posted December 10, 2017 Share Posted December 10, 2017 Yeah. No problems what so ever here. And - well, didn't notice that Arngrim was late because I went the Jesperpark way first ... playing 160 on 156 dof config Link to comment Share on other sites More sharing options...
nbcrew Posted December 14, 2017 Share Posted December 14, 2017 can anyone create a .dat of the newest beta for clrmame or tell me how to create one? Link to comment Share on other sites More sharing options...
eispic Posted December 14, 2017 Share Posted December 14, 2017 4 hours ago, nbcrew said: can anyone create a .dat of the newest beta for clrmame or tell me how to create one? That`s a very good idea Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted December 14, 2017 Author Content Provider Share Posted December 14, 2017 When creating a profile for clrmame pro point to the pinmame.exe file. Clrmamepro will use the executable to run listinfo and create its own dat. Easy and automated.Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted December 15, 2017 Author Content Provider Share Posted December 15, 2017 official rev 4432 Added slots for X-Men 151 and 151 LE colored DMD mod SAMBuild_r4432.zip Link to comment Share on other sites More sharing options...
nbcrew Posted December 16, 2017 Share Posted December 16, 2017 thank you carny but the pinmame.exe is older(v2.8?) as the newest 3.0 beta .dll. does it work anyways? i don't want to downgrade my set Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted December 16, 2017 Author Content Provider Share Posted December 16, 2017 Assuming you mean to use pinmame.exe to audit your rom sets, then, yes, it works. Make sure that you are actually using the pinmame.exe with the datestamp 12/15/2017. And that you actually run the update to generate new listinfo/dat file export. I use clrmamepro and simply double-click the profile entry associated with pinmame.exe, and everything else you need gets updated automatically. Quick and easy. Edit: just ran -help command on the executable and it is version 3.0. Check your file again. Link to comment Share on other sites More sharing options...
nbcrew Posted December 16, 2017 Share Posted December 16, 2017 i have no idea where i could get that pinmame.exe version. Are all the roms of the newest Sambild3.0 beta included? Could you save and upload a .dat for scanning please? Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted December 16, 2017 Author Content Provider Share Posted December 16, 2017 Check the attachment in the first post of this thread for the most recent pinmame.exe: http://vpuniverse.com/forums/topic/3241-sambuild30-beta-thread/ Link to comment Share on other sites More sharing options...
nbcrew Posted December 17, 2017 Share Posted December 17, 2017 thank you carny. got the pinmame from the link. does that pinmame.exe include the SAM roms too? i thought that only the vpuniverse version contains the Sam roms? Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted December 17, 2017 Author Content Provider Share Posted December 17, 2017 Yes, the Sambuild version supports the SAM roms. Good luck. Link to comment Share on other sites More sharing options...
nbcrew Posted December 24, 2017 Share Posted December 24, 2017 edit: delete my post please Link to comment Share on other sites More sharing options...
stefanaustria Posted December 24, 2017 Share Posted December 24, 2017 Hi Carny, now we have the new 3.0 PinMame, with SAM, but the Color Rom Support aren't inside ... there Comes a new one ? Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted December 24, 2017 Author Content Provider Share Posted December 24, 2017 SAMbuild 3.0 Package includes v2.4.13 of bass.dll. If you have sound troubles related to bass.dll then post a report here and then you can replace bass.dll with the one in the official VPM distribution. Link to comment Share on other sites More sharing options...
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