lizard Posted February 28, 2013 Share Posted February 28, 2013 I have come across a couple of tables that i can't seem to figure out how to get the bumpers to have feedback. Party zone is one, everything has feedback except the bumbers. If i go into the solenoid test via the dmd menu the bumpers are solenoids 11,12,13 and when i test a solenoid the feedback works as it should. When in the game the bumpers do not have feedback. While i can copy and paste script well I dont fully understand it. I have checked some tables that have working bumpers but not really knowing what i am looking at i didnt find the answer. I guess i need to tie the solenoids to the script is there a tutorial or info that can set me in the right direction. Cheers Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted February 28, 2013 Content Provider Share Posted February 28, 2013 I have same question. Black knight 2k, banzai run and a few others Link to comment Share on other sites More sharing options...
Content Provider rosve Posted February 28, 2013 Content Provider Share Posted February 28, 2013 I have come across a couple of tables that i can't seem to figure out how to get the bumpers to have feedback. Party zone is one, everything has feedback except the bumbers. If i go into the solenoid test via the dmd menu the bumpers are solenoids 11,12,13 and when i test a solenoid the feedback works as it should.When in the game the bumpers do not have feedback. While i can copy and paste script well I dont fully understand it. I have checked some tables that have working bumpers but not really knowing what i am looking at i didnt find the answer. I guess i need to tie the solenoids to the script is there a tutorial or info that can set me in the right direction. Cheers Probably because the wrong switches are activated at the Bumper_Hit events. For Bumper1 the switch number in this line, Sub Bumper1_Hit:vpmTimer.PulseSw 35:PlaySound "bumper1":bump1 = 1:Bumper1.TimerEnabled = 1:End Sub should be changed fro 35 to 43. Then replace 36 to 44 for Bumper2 and 37 to 45 for Bumper3 Link to comment Share on other sites More sharing options...
lizard Posted March 1, 2013 Author Share Posted March 1, 2013 Thanks that worked a treat Rosve. Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted March 1, 2013 Content Provider Share Posted March 1, 2013 Lizard did you make changes to the table or the config? Link to comment Share on other sites More sharing options...
lizard Posted March 1, 2013 Author Share Posted March 1, 2013 Lizard did you make changes to the table or the config? I made the changes to the table it worked great for party zone. The next one i am having trouble with is time machine but all the switch numbers seem to be correct by the manual for the bumpers and slingshots. I cant see through the test menu where to fire the solenoids so i am unsure if they are correct in the config. The config shows the solenoids as S-1 i have tried changing to S1 with no change not sure what the - means as its the only table in my config that has entrys like that. Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted March 1, 2013 Content Provider Share Posted March 1, 2013 Do me a favor, Start a new thread and post your changes to table and give the table version. Also, please try Banzai Run and Black Knight 2000. Pop Bumpers dont work on those. Link to comment Share on other sites More sharing options...
lizard Posted March 2, 2013 Author Share Posted March 2, 2013 Tried Banzai Run and Black Knight 2000 both i have no idea on why the bumpers have no feedback. The only one i have had success with so far is Party Zone following what Rosve said, the others seem to have the right switches allready. Black Knight feedback works through the test menu but not in the game the same as party zone was but the switch numbers allready match the manual. I will start a new thread when i have had success with a table and have something new to add. Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted March 16, 2013 Content Provider Share Posted March 16, 2013 I fixed Black Knight 2000 and will do the same with Banzi Run. Black Knight 2000 and I assume same for B-run had their own separate board that controlled bumpers so they are not rom controlled. But Phatom of the Opera is another story but i added the code for that and if you download Rob B's newest mod the code is in there so use that in conjunction with the latest ledcontrol.ini http://vpuniverse.com/forums/index.php/topic/386-led-toolbox-forcefeedback-config-for-em-and-old-ss-tables-updated/ Link to comment Share on other sites More sharing options...
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