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[New VP10 Alert] Lord Of The Rings (Stern - 2003)Neo LED Mod 1.0

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Lord Of The Rings (Stern - 2003)Neo LED Mod 1.0


Hello everyone

A big thank you JPsalas for its version of LOTR and allow me to share my MOD.
Thanks to bassgeige for his participation on the original table
Original 3D models from GLBX.JP's adapted to VPX and adjusted their textures.
The path of the dead figures are simple images since I did not have any 3D models of them.

special thanks to Leevuth wheels picture creator

changelog

- New texture for all ramps and rails, sword ramp, My precious ;), wall
- New playfield
- Change all Gi light for colour led effect
- Add Mod Sword toys Bilbo
- Change dead figs for led model
- Change soron eye
- noise reduction all plastics

You need the latest VPX 10.3 beta (or newer) to play this table.

Thank you all for your support and to have taken the time to read me
 

 

lotr.zip

Lord Of The Rings (Stern - 2003).png

Lord Of The Rings (Stern - 2003).png


 

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Thank-you for the led mod table Neofr45. I really enjoy the tables you have been working on.  Of course thanks to JP Salas for the original table as well.

Can't wait to see what you will work on next Neo. :)

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19 minutes ago, Thalamus said:

@robwaade I believe you need to crank up the rom volume sound. This is a whitestar so looking at the guides for rom and sound adjustments @ vpf made by ta2686.

http://www.vpforums.org/index.php?app=tutorials&article=51

thalamus once again thanks tried volume i re downloaded rom now it works and neofr45 awesome work

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Hi,

Did someone manage to get the sound packages from Pinsound to work with the lotr Rom set at "sound mode 1" in VpinMame ?

(with the sound package unzipped in VpinMAME/altsound/lotr folder)

It's the only table that I can't use this way and the rom sound is very bad... 

thanks

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I haven't tried it that way and why would I ? I start Pinsound, then setup a match between the rom and the soundpack. Start the table and on I go - ah yes, after setting the sound mode to 2.

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Well, I'm a big fan of Pinsound. I've met the 2 French brothers behind it at the last Texas Pinball Festival, and as a French myself we had a good time :-) So  I'm really impressed by their job.

It's just that VpinMAME can directly make my roms sound better, so why should I run another software in the background if it's not necessary?

There's already a very busy VPinMAME-VPX-DOF-B2s foursome and PinballX who eats 15% of my resources itself.

Someone - whose nickname is very close to "Toxic" - said on another forum that:

"option 1 is the same as the experimental stuff i posted earlier in this thread. i kept it around, because

a) why delete if its already there? ;)

B) because PinMAME likes open source code

c) for people that are too lazy to use PinSound Studio

but if you can, use option 2, as this has the original PinSound code support, same as the hardware."

 

As of today, I have 15 tables that run with the pinsound soundpackages simply unzipped in VpinMAME/altsound, and the corresponding roms are set up with "sound mode 1". It's as easy as that. No software.

And for some reason, LOTR is the only table where I don't get any sound using this method. 

Anyway I'll investigate and will try to make it work. Maybe I should delete the nvram or try with another romset?

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Yep you're right it works with soundmode 2 and PinSound Studio running, but not with soundmode 1 and IMO it's annoying  because it's simpler and it works great with my others tables. 

Actually I've found a second table whose soundmode 1 doesn't work either, that's StarWars Trilogy (and this one clearly deserve a sound remix ;-)

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