Content Provider sliderpoint Posted October 18, 2016 Content Provider Share Posted October 18, 2016 Top work Fren!-Mike Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted October 18, 2016 Content Provider Share Posted October 18, 2016 It's all DJRobX and toxie on that one Link to comment Share on other sites More sharing options...
Content Provider sliderpoint Posted October 18, 2016 Content Provider Share Posted October 18, 2016 Hey speaking of which.... @DJRobX Quote In "that evil machine" I can cut out half the latency by just moving a single line of code. Any chance we can get a test build with this? PS. Fantastic work on all this. pps. and VP devs too!! -MIke Link to comment Share on other sites More sharing options...
randr Posted October 18, 2016 Share Posted October 18, 2016 Tron looks amazing! Great work fren on that. The changes in pinmame are amazing. Thanks djrobx! Link to comment Share on other sites More sharing options...
DJRobX Posted October 18, 2016 Author Share Posted October 18, 2016 1 hour ago, sliderpoint said: Hey speaking of which.... @DJRobX Any chance we can get a test build with this? PS. Fantastic work on all this. pps. and VP devs too!! -MIke Yes, soon. The gradiated flasher stuff that's coming next is related to solenoids and is in the exact same area. I want to release these changes first, and confirm they don't break anything for anyone before I go messing around with timing. If I release something to address latency, I want to try and address the whole problem (on the VPM side), not just a part of it. Link to comment Share on other sites More sharing options...
toxie Posted October 18, 2016 Share Posted October 18, 2016 Latency: Yes, please, that would be really awesome! btw: Do we know if B2S adds an additional layer of lag or is it wiring the input directly to the output more or less? Link to comment Share on other sites More sharing options...
DozerAUS Posted October 18, 2016 Share Posted October 18, 2016 On 10/17/2016 at 3:30 PM, DJRobX said: 20 hours ago, freneticamnesic said: Good news DozerAUS! Toxie added a command to VPX that lets us change the base color of a MATERIAL. If you find a material setting you like and want to change the color like this then it works. I think the settings I had in Tron were pretty good (opacity set to 4) and I'm happy with it. It at least means I don't have to use lights http://www.vpforums.org/index.php?showtopic=35311&p=360045 I was going to toss together a quick update that icpjuggla can use to update his table when the new VPX build is released Screw this, I'm making my own Mustang LE with BlackJack, Hookers and the XB GT Interceptor from Mad Max 2. Link to comment Share on other sites More sharing options...
umpa Posted October 18, 2016 Share Posted October 18, 2016 Screw this, I'm making my own Mustang LE with BlackJack, Hookers and the XB GT Interceptor from Mad Max 2. That looks amazing! Great music as well! Link to comment Share on other sites More sharing options...
jbg4208 Posted October 18, 2016 Share Posted October 18, 2016 Wow, looks great Dozer! Link to comment Share on other sites More sharing options...
Dodger1980 Posted October 18, 2016 Share Posted October 18, 2016 1 hour ago, DozerAUS said: Screw this, I'm making my own Mustang LE with BlackJack, Hookers and the XB GT Interceptor from Mad Max 2. Dear god, that looks amazing. Link to comment Share on other sites More sharing options...
DJRobX Posted October 18, 2016 Author Share Posted October 18, 2016 YES! Mustang LE thread hijacking! I like it! 4 hours ago, toxie said: Latency: Yes, please, that would be really awesome! btw: Do we know if B2S adds an additional layer of lag or is it wiring the input directly to the output more or less? I haven't measured that yet. I wouldn't think so, but without source who knows for sure what's going on in B2s. Modern processors can jump through hoops of code layers pretty quickly. I think it's the timer polling loops and vsync update window waits that are killing us at the moment (and even the smoothing delay to some extent). I want to take a stab at getting VPM to fire an event (i.e. Controller_SolChange xxx) instead of waiting for the VBS to poll it. We'd have to take B2S out of the loop to take advantage of it though. Gotta try and verify it makes a worthwhile improvement before I worry about B2S implications though. Link to comment Share on other sites More sharing options...
DozerAUS Posted October 18, 2016 Share Posted October 18, 2016 I'm going to wait for the new VPM and implement the new flasher routines before releasing this. Also my post wasn't a response to Fren's previous post - this forum software throws in random quote blocks sometimes when I reply. Link to comment Share on other sites More sharing options...
DJRobX Posted October 18, 2016 Author Share Posted October 18, 2016 9 hours ago, DozerAUS said: I'm going to wait for the new VPM and implement the new flasher routines before releasing this. Well, crap, we can't keep Dozer waiting! This includes a new core.vbs that will be released with the next VP. I did my best to make implementing it on the table side is very easy: Step 1) add Const UseVPMModSol = 1 before LoadVPM. Step 2) Verify that vpmInit Me is being called in Table Init. Add it if it is not. Step 3) For all flashers or other things where you want the variable input, change SolCallback to SolModCallback. Groni's family guy looks like this: SolCallBack(21) = "MiniPFSol" SolCallback(22) = "MegMove" SolModCallback(23) = "flash23" SolModCallback(25) = "flash25" SolModCallback(26) = "flash26" Then the only difference is that in SolModCallback you get a 0-255 value instead of True or False. So now you can set the flasher intensity in that routine. *edit* see below for correct file. Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted October 18, 2016 Content Provider Share Posted October 18, 2016 Still waiting on Dazz to approve what I had submitted Sunday. Don't know where he is. In any case, I do have a build that is current up to rev4029 that includes DJRobX's modulated flashers and solenoids. But I don't know that it is the very latest and greatest versus vpm101816.zip so I'll hold it for now. I don't want to hinder development here. If that build is current, toxie is still looking for feedback on the sound cores at VPF. Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted October 18, 2016 Content Provider Share Posted October 18, 2016 yea STLE is still pending as well, Dazz be snoozin' Did someone say Blackjack and hookers? Link to comment Share on other sites More sharing options...
Administrators Dazz Posted October 18, 2016 Administrators Share Posted October 18, 2016 Sorry guys, I've been out of town for a couple days with no internets. I'm not sure why these weren't auto-approved in the first place. I will re-visit that since there shouldn't be approval required on uploads from you guys. All is approved now. Link to comment Share on other sites More sharing options...
coolball Posted October 18, 2016 Share Posted October 18, 2016 Thank you fren, very good work. @DozerAUS: You Mustang table with the nice car and lightning are very good. Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted October 18, 2016 Content Provider Share Posted October 18, 2016 3 hours ago, Dazz said: Sorry guys, I've been out of town for a couple days with no internets. I'm not sure why these weren't auto-approved in the first place. I will re-visit that since there shouldn't be approval required on uploads from you guys. All is approved now. Doesn't look like a topic was created automatically or I'm missing it so some people might miss them Link to comment Share on other sites More sharing options...
Administrators Dazz Posted October 18, 2016 Administrators Share Posted October 18, 2016 1 minute ago, freneticamnesic said: Doesn't look like a topic was created automatically or I'm missing it so some people might miss them I have topic generation turned off for right now. Re-creating them as we speak now. Once I have it done then I'll run a script that will create the topics. Link to comment Share on other sites More sharing options...
Rysr Posted October 18, 2016 Share Posted October 18, 2016 DJRobx, I Just updated to the VPM101816 and now the Neon colored tubes don.t light up on the Tron Legacy 1.3f table that Fren linked to last night. Works fine if I reload your VPM101416 version. I also downloaded the new VPM v2.40 on VPU the lights are out on it as well. Rich I'm running VPX 2806 Link to comment Share on other sites More sharing options...
OzBlackKnight Posted October 19, 2016 Share Posted October 19, 2016 Same here, Just the neon tubes lights don't turn on. All other lights are fantastic. Star Trek LE looks awesome as usual too. Link to comment Share on other sites More sharing options...
DJRobX Posted October 19, 2016 Author Share Posted October 19, 2016 Sorry friends, I zipped the file from the wrong directory, so that's an older build than the previous versions that support tron ramps. Here's the correct file Link to comment Share on other sites More sharing options...
Content Provider sliderpoint Posted October 19, 2016 Content Provider Share Posted October 19, 2016 No lights for me. The file from 093016 is the current one...?? 1 hour ago, DJRobX said: Sorry friends, I zipped the file from the wrong directory, so that's an older build than the previous versions that support tron ramps. Here's the correct file vpm093016b.zip The one from 101416 does work. -Mike Link to comment Share on other sites More sharing options...
DJRobX Posted October 19, 2016 Author Share Posted October 19, 2016 Ugh, lets try this again. This time I zipped it FROM MY DAMN CAB, where I just got done playing a bunch of Tron games and the new FG flasher lights are working. vpm101816b.zip Link to comment Share on other sites More sharing options...
OzBlackKnight Posted October 19, 2016 Share Posted October 19, 2016 That worked. Very pretty. Thank you for all your hard work in taking Visual Pinball to the next level. Mates are blown away when they see how realistic it is now compared to only a year or so ago. And thanks also to Fren of course for creating/modding these tables. Link to comment Share on other sites More sharing options...
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