freezy Posted September 13, 2017 Author Share Posted September 13, 2017 As @electricmagma said, If you open the operator menu, you can go through all of them. You can also play flasher sequences which will be useful for testing (3.7.). Link to comment Share on other sites More sharing options...
electricmagma Posted September 13, 2017 Share Posted September 13, 2017 They are all listed off in this document!!! woooo Check this out http://oldgames.arena80.it/arenauta8/Pro Pinball TimeShock/Pro_Pinball_-_Timeshock_-_Manual_-_PC.pdf Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted September 15, 2017 Content Provider Share Posted September 15, 2017 On 9/14/2017 at 12:05 AM, freezy said: Thanks Freezy, that's what i was looking for yes we can trigger from the operator menu, i did that for the flashers but for the non lights, you won't see where they are triggered so, once i get all my controllers working in my cab, i can finish the config for the solenoids and flashers, but to do a complete config, i need to be able to map the switches, need to know if W* is working..?? and if yes, i need to know which switch is where like the screenshot above but with solenoid and flashers a config can be done already Link to comment Share on other sites More sharing options...
freezy Posted September 15, 2017 Author Share Posted September 15, 2017 By switches you mean all the bulbs? They are not returned by Pro Pinball's message queue. What's in the screenshot is all we can get our hands on (apart the start/launch/magnosave buttons, I didn't put those). I suppose I can take a guess and see what's in the memory that comes after, maybe the bulbs are there. But that would be pure luck. BTW for most of the solenoids you'll see some small moving parts on the playfield when testing. All but S24/S25 and S0/S1 if I remember correctly. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted September 15, 2017 Content Provider Share Posted September 15, 2017 Switches are like rollovers, targets, things on the playfield that the ball touches. bulbs are lamps if i am not mistaken where flashers are normally part of the solenoids, they are all S in vp world Link to comment Share on other sites More sharing options...
freezy Posted September 15, 2017 Author Share Posted September 15, 2017 Nope, I don't think you'll be able to get any switches, you'll need to do with what I've posted in the image above. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted September 16, 2017 Content Provider Share Posted September 16, 2017 artnet is not working yet with the last version, i have set the path to my cabinet.xml but i have to put a network path, if i remember i had to do that to make artnet controller working , here is my GlobalConfig_B2SServer.xml <?xml version="1.0" encoding="utf-8"?> <!--Global configuration for the DirectOutput framework.--> <!--Saved by DirectOutput Version 0.6.5224.36307: 2014-04-21 22-16-17--> <GlobalConfig> <LedWizDefaultMinCommandIntervalMs>3</LedWizDefaultMinCommandIntervalMs> <LedControlMinimumEffectDurationMs>60</LedControlMinimumEffectDurationMs> <LedControlMinimumRGBEffectDurationMs>120</LedControlMinimumRGBEffectDurationMs> <IniFilesPath>c:\Tables\plugin\directoutput\ini</IniFilesPath> <CabinetConfigFilePattern>\\HYPERPIN-PC\Tables\plugin\directoutput\Config\cabinet.xml</CabinetConfigFilePattern> <TableConfigFilePatterns /> <EnableLogging>true</EnableLogging> <ClearLogOnSessionStart>true</ClearLogOnSessionStart> <LogFilePattern>c:\Tables\plugin\directoutput\ini\DirectOutput.log</LogFilePattern> </GlobalConfig> and dof logs from vp and timeshock, we can see dofslave doesn't load artnet, and also my cabinet.xml and my dof inis https://mega.nz/#!pk90gRjY!S9DWjF4NijgsHVkjTq83nnV0kmq1VQkT77bOs1afibc Link to comment Share on other sites More sharing options...
electricmagma Posted September 16, 2017 Share Posted September 16, 2017 2 hours ago, arngrim said: artnet is not working yet with the last version, i have set the path to my cabinet.xml but i have to put a network path, if i remember i had to do that to make artnet controller working , here is my GlobalConfig_B2SServer.xml <?xml version="1.0" encoding="utf-8"?> <!--Global configuration for the DirectOutput framework.--> <!--Saved by DirectOutput Version 0.6.5224.36307: 2014-04-21 22-16-17--> <GlobalConfig> <LedWizDefaultMinCommandIntervalMs>3</LedWizDefaultMinCommandIntervalMs> <LedControlMinimumEffectDurationMs>60</LedControlMinimumEffectDurationMs> <LedControlMinimumRGBEffectDurationMs>120</LedControlMinimumRGBEffectDurationMs> <IniFilesPath>c:\Tables\plugin\directoutput\ini</IniFilesPath> <CabinetConfigFilePattern>\\HYPERPIN-PC\Tables\plugin\directoutput\Config\cabinet.xml</CabinetConfigFilePattern> <TableConfigFilePatterns /> <EnableLogging>true</EnableLogging> <ClearLogOnSessionStart>true</ClearLogOnSessionStart> <LogFilePattern>c:\Tables\plugin\directoutput\ini\DirectOutput.log</LogFilePattern> </GlobalConfig> and dof logs from vp and timeshock, we can see dofslave doesn't load artnet, and also my cabinet.xml and my dof inis https://mega.nz/#!pk90gRjY!S9DWjF4NijgsHVkjTq83nnV0kmq1VQkT77bOs1afibc Copy your global config and your cabinet config and your ink files to the stream folder. Adjust the file paths accordingly. The path can be .\cabinet.xml also , you can remove ini part. It will load them auto Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted September 16, 2017 Content Provider Share Posted September 16, 2017 <?xml version="1.0" encoding="utf-8"?> <!--Global configuration for the DirectOutput framework.--> <!--Saved by DirectOutput Version 0.6.5224.36307: 2014-04-21 22-16-17--> <GlobalConfig> <LedWizDefaultMinCommandIntervalMs>3</LedWizDefaultMinCommandIntervalMs> <LedControlMinimumEffectDurationMs>60</LedControlMinimumEffectDurationMs> <LedControlMinimumRGBEffectDurationMs>120</LedControlMinimumRGBEffectDurationMs> <!--<IniFilesPath>c:\Tables\plugin\directoutput\ini</IniFilesPath>--> <CabinetConfigFilePattern>\\HYPERPIN-PC\ppu\cabinet.xml</CabinetConfigFilePattern> <TableConfigFilePatterns /> <EnableLogging>true</EnableLogging> <ClearLogOnSessionStart>true</ClearLogOnSessionStart> <LogFilePattern>.\DirectOutput.log</LogFilePattern> </GlobalConfig> also tried &ith <?xml version="1.0" encoding="utf-8"?> <!--Global configuration for the DirectOutput framework.--> <!--Saved by DirectOutput Version 0.6.5224.36307: 2014-04-21 22-16-17--> <GlobalConfig> <LedWizDefaultMinCommandIntervalMs>3</LedWizDefaultMinCommandIntervalMs> <LedControlMinimumEffectDurationMs>60</LedControlMinimumEffectDurationMs> <LedControlMinimumRGBEffectDurationMs>120</LedControlMinimumRGBEffectDurationMs> <!--<IniFilesPath>c:\Tables\plugin\directoutput\ini</IniFilesPath>--> <CabinetConfigFilePattern>.\cabinet.xml</CabinetConfigFilePattern> <TableConfigFilePatterns /> <EnableLogging>true</EnableLogging> <ClearLogOnSessionStart>true</ClearLogOnSessionStart> <LogFilePattern>.\DirectOutput.log</LogFilePattern> </GlobalConfig> it can't find my cabinet.xml --------------------------------------------------------------------------------- 2017.09.16 18:11:52.717 DirectOutput Logger initialized 2017.09.16 18:11:52.717 DirectOutput Version 0.9.6464.42771 as of 2017.09.12 23:45 2017.09.16 18:11:52.718 Global config loaded from: 2017.09.16 18:11:52.718 Loading Pinball parts 2017.09.16 18:11:52.718 Loading cabinet 2017.09.16 18:11:52.718 No cabinet config file loaded. Will use AutoConfig. 2017.09.16 18:11:52.720 Cabinet auto configuration started 2017.09.16 18:11:52.931 Opening 64-bit LedWiz driver... 2017.09.16 18:11:52.935 Debug: Ledwiz devicelist content. Handles: 1, 2, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, Num devices: 3 2017.09.16 18:11:52.937 Debug: Disposing LedWiz instance -01. 2017.09.16 18:11:52.940 Opening 64-bit LedWiz driver... 2017.09.16 18:11:52.940 Debug: Ledwiz devicelist content. Handles: 1, 2, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, Num devices: 3 2017.09.16 18:11:52.943 Detected and added LedWiz Nr. 1 with name LedWiz 01 2017.09.16 18:11:52.944 Added LedwizEquivalent Nr. 1 with name LedWiz 01 Equivalent for Ledwiz Nr. 1 2017.09.16 18:11:52.944 Opening 64-bit LedWiz driver... 2017.09.16 18:11:52.944 Detected and added LedWiz Nr. 2 with name LedWiz 02 2017.09.16 18:11:52.944 Added LedwizEquivalent Nr. 2 with name LedWiz 02 Equivalent for Ledwiz Nr. 2 2017.09.16 18:11:52.944 Opening 64-bit LedWiz driver... 2017.09.16 18:11:52.944 Detected and added LedWiz Nr. 8 with name LedWiz 08 2017.09.16 18:11:52.944 Added LedwizEquivalent Nr. 8 with name LedWiz 08 Equivalent for Ledwiz Nr. 8 2017.09.16 18:11:52.944 Cabinet auto configuration finished 2017.09.16 18:11:52.944 Cabinet loaded 2017.09.16 18:11:52.944 Loading table config 2017.09.16 18:11:52.945 Warning: No table config file found. Will try to load config from LedControl file(s). 2017.09.16 18:11:52.945 Will try to load configs from DirectOutput.ini or LedControl.ini file(s) for RomName Timeshock 2017.09.16 18:11:52.949 Loading LedControl file C:\Program Files (x86)\Steam\steamapps\common\Pro Pinball Ultra\directoutputconfig.ini 2017.09.16 18:11:52.956 Min DOF Version is 0.8 for file directoutputconfig.ini 2017.09.16 18:11:53.252 Loading LedControl file C:\Program Files (x86)\Steam\steamapps\common\Pro Pinball Ultra\directoutputconfig100.ini 2017.09.16 18:11:53.263 Min DOF Version is 0.8 for file directoutputconfig100.ini 2017.09.16 18:11:54.521 Loading LedControl file C:\Program Files (x86)\Steam\steamapps\common\Pro Pinball Ultra\directoutputconfig2.ini 2017.09.16 18:11:54.522 Min DOF Version is 0.8 for file directoutputconfig2.ini 2017.09.16 18:11:54.618 Loading LedControl file C:\Program Files (x86)\Steam\steamapps\common\Pro Pinball Ultra\directoutputconfig3.ini 2017.09.16 18:11:54.619 Min DOF Version is 0.8 for file directoutputconfig3.ini 2017.09.16 18:11:54.791 4 directoutputconfig.ini or ledcontrol.ini files loaded. 2017.09.16 18:11:54.794 Config for RomName Timeshock exists in LedControl data. Updating cabinet and config. 2017.09.16 18:11:54.834 Table config loading finished 2017.09.16 18:11:54.835 Pinball parts loaded 2017.09.16 18:11:54.835 Starting processes 2017.09.16 18:11:54.835 Initializing cabinet 2017.09.16 18:11:54.835 Debug: Initializing output controllers 2017.09.16 18:11:54.836 Debug: Initializing LedWiz Nr. 01 2017.09.16 18:11:54.839 LedWiz Nr. 01 initialized and updater thread initialized. 2017.09.16 18:11:54.839 Debug: Initializing LedWiz Nr. 02 2017.09.16 18:11:54.839 LedWiz Nr. 02 initialized and updater thread initialized. 2017.09.16 18:11:54.839 Debug: Initializing LedWiz Nr. 08 2017.09.16 18:11:54.839 LedWiz Nr. 08 initialized and updater thread initialized. 2017.09.16 18:11:54.839 Debug: Output controllers initialized 2017.09.16 18:11:54.840 Updater thread for LedWiz 01 started. 2017.09.16 18:11:54.840 Updater thread for LedWiz 02 started. 2017.09.16 18:11:54.840 Updater thread for LedWiz 08 started. 2017.09.16 18:11:54.845 Cabinet initialized 2017.09.16 18:11:54.850 Loading shape definition file: C:\Program Files (x86)\Steam\steamapps\common\Pro Pinball Ultra\DirectOutputShapes.xml 2017.09.16 18:11:55.356 Framework initialized. 2017.09.16 18:11:55.356 Have fun! :) 2017.09.16 18:12:07.267 Finishing framework 2017.09.16 18:12:07.269 Finishing cabinet 2017.09.16 18:12:07.271 Debug: Finishing output controllers 2017.09.16 18:12:07.271 Debug: Finishing LedWiz Nr. 01 2017.09.16 18:12:07.271 Updater thread for LedWiz 01 terminated. 2017.09.16 18:12:07.272 LedWiz Nr. 01 finished and updater thread stopped. 2017.09.16 18:12:07.272 Debug: Finishing LedWiz Nr. 02 2017.09.16 18:12:07.272 Updater thread for LedWiz 02 terminated. 2017.09.16 18:12:07.273 LedWiz Nr. 02 finished and updater thread stopped. 2017.09.16 18:12:07.273 Debug: Finishing LedWiz Nr. 08 2017.09.16 18:12:07.273 Updater thread for LedWiz 08 terminated. 2017.09.16 18:12:07.294 LedWiz Nr. 08 finished and updater thread stopped. 2017.09.16 18:12:07.294 Debug: Output controllers finished 2017.09.16 18:12:07.294 Cabinet finished 2017.09.16 18:12:07.294 DirectOutput framework finished. 2017.09.16 18:12:07.294 Bye and thanks for using! what am i doing wrong? my caibnet.xml is at the same place at the ini and //HYPERPIN-PC/ppu/cabinet.xml path is working Link to comment Share on other sites More sharing options...
electricmagma Posted September 16, 2017 Share Posted September 16, 2017 I think you just need to rename it the name freezy specified and make sure its unblocked (right click, properties) My phone isn’t letting me search it too well, but it’s at the end of page 3 where he specified what name the global file had to be Link to comment Share on other sites More sharing options...
electricmagma Posted September 16, 2017 Share Posted September 16, 2017 On 2017-09-13 at 10:44 AM, freezy said: I peeked into global config and there you can set your cabinet.xml. So @arngrim can you check if with the posted build above, a GlobalConfig_ProPinball.xml pointing to your cabinet.xml, your artnet whatever thingie works? Then we still need to figure out the values. @electricmagma does 0/1 as currently implemented work with your flashers? Here’s the name of the file Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted September 16, 2017 Content Provider Share Posted September 16, 2017 aah, didn't see the global config needed a special name.. yeah git it working now thanks a dof config will be published tomorrow i hope, based on what is available to add Link to comment Share on other sites More sharing options...
freezy Posted September 16, 2017 Author Share Posted September 16, 2017 Cheers, looking forward to that! And thanks @electricmagma for the customer service Link to comment Share on other sites More sharing options...
electricmagma Posted September 17, 2017 Share Posted September 17, 2017 This is going to be amazing! Thanks again for all of your hard work guys! Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted September 17, 2017 Content Provider Share Posted September 17, 2017 allright, config posted, let me know if you want to change something is it possible to mute certain sounds? the flipper sounds coming from my speaker panel are annoying while i have contactors fired also, i have quite some latency with the flippers, not with settings to high and you? Link to comment Share on other sites More sharing options...
electricmagma Posted September 17, 2017 Share Posted September 17, 2017 Things seem fantastic on my end. I don’t have latency issues with my flippers, And don’t notice the flipper sounds being annoying (probably because of the latency issue you are having) Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted September 17, 2017 Content Provider Share Posted September 17, 2017 No it is just a habit.First i have 2 sound systems in my cab and the mech sounds comes from inside the cab.Secondu all my vp tables have no flipper sounds, bumper, redundant sounds with force feedback toys, thanks to how i built the controller.vbs, i can shut all them down with one parameter globally in the dof and keys menu in vpEnvoyé de mon SM-A320FL en utilisant Tapatalk Link to comment Share on other sites More sharing options...
electricmagma Posted September 17, 2017 Share Posted September 17, 2017 I know what you mean about the flipper sounds. I prefer mine like that too one thing you could try is in the audio settings of the game, turn down the soundfx and keep the music up full. You might lose sound of things like the magnet moving, although the shaker takes care of that. Link to comment Share on other sites More sharing options...
freezy Posted September 18, 2017 Author Share Posted September 18, 2017 Okay I've tested it but the lights don't work here. The flashers you've mapped on the bumpers do, but not the flashers linked to the flashers. Which probably means that I'm sending the wrong values. I'll debug some more when I have time. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted September 19, 2017 Content Provider Share Posted September 19, 2017 Strange, it works hereEnvoyé de mon SM-A320FL en utilisant Tapatalk Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted September 19, 2017 Content Provider Share Posted September 19, 2017 You don't see the 5 flashers turning green at the start of the table?Envoyé de mon SM-A320FL en utilisant Tapatalk Link to comment Share on other sites More sharing options...
sc205 Posted January 31, 2018 Share Posted January 31, 2018 Very impressed that this works I had been away from anything new in my cabinet for a while and now I find DOFLinx for FX2 and FX3 and this one 2 questions. Is there any solution to DOFSlave crashing when closing the table. Occurs for me whether Pro Pinball is run through Steam directly or called through Steam from PinballX front end. Also is there a way to turn down the shaker? Mine seems to be excessive in this game. Thanks for your hard work. Stuart Link to comment Share on other sites More sharing options...
Daniib Posted May 17, 2018 Share Posted May 17, 2018 Hi everybody... i put your files in the folder and something is working in the background... but nothing is blinking or moving... is it because it is not my cabinet .ini? Regards Dani IMG_9786.m4v Link to comment Share on other sites More sharing options...
balilolo Posted July 4, 2019 Share Posted July 4, 2019 hi when i launch time shock , i have this message = propinballslave has stopped with another window shell : Unhandled Exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at DirectOutput.Cab.Out.LW.LedWiz.LWZ_SBA_64(UInt32 device, UInt32 bank0, UInt32 bank1, UInt32 bank2, UInt32 bank3, UInt32 globalPulseSpeed) at DirectOutput.Cab.Out.LW.LedWiz.TerminateLedWiz() in C:\Development\DirectOutput\DirectOutput\Cab\Out\LW\LedWiz.cs:line 390 at DirectOutput.Cab.Out.LW.LedWiz.Dispose(Boolean disposing) in C:\Development\DirectOutput\DirectOutput\Cab\Out\LW\LedWiz.cs:line 476 at DirectOutput.Cab.Out.LW.LedWiz.GetLedwizNumbers() in C:\Development\DirectOutput\DirectOutput\Cab\Out\LW\LedWiz.cs:line 415 at DirectOutput.Cab.Out.LW.LedWizAutoConfigurator.AutoConfig(Cabinet Cabinet) in C:\Development\DirectOutput\DirectOutput\Cab\Out\LW\LedWizAutoConfigurator.cs:line 25 at DirectOutput.Cab.Cabinet.AutoConfig() in C:\Development\DirectOutput\DirectOutput\Cab\Cabinet.cs:line 32 at DirectOutput.Pinball.Setup(String GlobalConfigFilename, String TableFilename, String RomName) in C:\Development\DirectOutput\DirectOutput\Pinball.cs:line 213 at DirectOutput.DirectOutputHandler.Init(String HostingApplicationName, String TableFilename, String RomName) in C:\Development\DirectOutput\DirectOutput\DirectOutput.cs:line 191 at ProPinballSlave.FeedbackSlave.Start() at ProPinballSlave.FeedbackSlave.Main(String[] args) any help please Link to comment Share on other sites More sharing options...
JeanDrEaD Posted July 10, 2019 Share Posted July 10, 2019 Only worked with DOFSlave from previous page... Thanks for this!!! Link to comment Share on other sites More sharing options...
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