Hanibal2001

[New VP10 Alert] Cirqus Voltaire 1997 Hanibals 4k Mod

21 posts in this topic

Cirqus Voltaire 1997 Hanibals 4k Mod


In this Mod I have only modify some small thinks, because the table is really great.
The playfield was updated for my 4k monitor and some graphics a replaced with another versions.
- red disc graphics recreated
- bumper update with small red light at hit
- shoot again light changed
- playfield increase in resolution and glare
- yellow targets are more realistic
- red target get another texture
- yellow flasher graphics updated
- small physic update
- movable auto plunger
- sound updates
- Ringmaster swinging sound
- Neon fluctuating lights
- New physic test script for more ball reality
- Neon global intensity adjustable by keys
- Ball now moving script for ringmaster magnet
- New ball rolling sound modification
- New real Apron

 

I hope you like it.


 

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I am getting this message

Object doesn't support this property or method

Running vp10.0

-----------

But On my test computer running Vp-10.1 v2547 it works

post-3832-0-31268300-1461105097_thumb.jpg

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Think this happen with the new vp10.1 beta as ut needs vp10.0 don't know how to fix this if thats the case... anyone?

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I'm getting the same error.  Hope someone comes up with a fix, because it does look great.

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I'm a total newbie with scripts, but when I changed LBumper1.Collidable to LBumper1xx.Collidable I got the table to work.  However, none of my solenoids or plunger system will work with this game.  Suggestions?

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I get the following errors with this table:

 

1. when I start the game it says I need wpc.vps ver 3.46 or higher

2. I get the flipper & bumper collidable error

 

What is the big white rectangle at the back of the playfield? Is it for a DMD? Is it removable for people with realdmd's?

How can you change the playfield angle to full screen instead of narrow at the top. Narrowed is odd on a full screen table where the playfield tv is already tilted.

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Try the latest Beta V 10.1 please.

 

Please link exactly what to use?

 

Where do I find VPX V 10.1

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ringmasters head is not working right in new version its laying sideways on playfield

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Doh ! It's called sleeping !! ;)

 

... hehe

- mind you, I haven't verified what you say ... yet.

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Hes taking a nap while getting balls banging his tired head 

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I checked and I could not get him to sleep myself. ;)

I however saw a issue with the ringmaster locked ball once. Not easy to explain but the ball eventually came loose.

I think Hannibal have made some nice additional lighting on this table - so, thank you for that. Not that big a fan of the flippers though, I find that the coil ramp up is too high for my liking. But, a nice mod indeed !

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Its awesome looking great update ringmaster goes in hole and the playsurface had a hole then head pops up and lays on its side tried redownloadong get the same issues ring master acts like he had one too many just joking awesome table and detail

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In the script there is reference to a "4 color DMD special mode".  It's the setting of option #2.  But it says that you need to then go into the pinmame settings afterwards to complete the setup.  I am not sure what this is referring to.  Was looking through posts for any instructions on setting that up, or what exactly it is.  Has anyone done this?

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Yes ? I have a pindmd3. and run dmddevice so pin2dmd.pal is steering my colors on the pindmd3 or if I don't have that, the normal rules applies. Only when this is set, I can change the inline dmd to eg. purple as a option.

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Ok so it sounds like that option is if you have a pindmd.  Thanks for clarifying.

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Should be the same for any external dmd. LCD included.

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Fantastic update on this awesome table.  

No plunger problems anybody?   As downloaded on my rig the plunger image doesn't move with the pull of the mechanical plunger.  The image stays visibly all the way "in" and you can't gauge the skill shot.  If I push the plunger button then yes, it moves.  If I uncheck "auto plunge" then yes the plunger image moves with the pull of the mech plunge YAY but then it doesn't auto-plunge during multiball or other events where you need the table to shoot the ball.

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