Content Provider RobbyKingPin Posted March 18, 2016 Content Provider Share Posted March 18, 2016 File Name: The Walking Dead PRO Physmod 5 WIP 1.1 File Submitter: DonRobby File Submitted: 17 Mar 2016 File Category: VPU Patching System - Table Modifications (DT) Original Table Author: gtxjoeOriginal Table Version: WIP 1.1Original Table Download: Desktop Patch for The Walking Dead PRO Physmod 5 WIP 1.1 by gtxjoeThank you gtxjoe for the fantastic table and the permission to mod your table.Changes i´ve done- added new Backdrop- change the values to create a desktop versionDownload and use the VPU Patching System - VPPatch - 32bit & 64bit 1.02 to create the Modhttp://vpuniverse.co...ch-32bit-64bit/Download the original Table: "The Walking Dead Pro Physmod5 WIP 1.1 /http://vpuniverse.com/forums/files/file/3813-the-walking-dead-pro-physmod5-11/Use the Mod: "The Walking Dead Pro Physmod5 1.1.dif"Have funTo Apply a patch:a. If you do not already have the table that the patch was created for; you will need to download that file.Read the "ReadMe.txt" file that comes with the patch download. The file should contain a link to the original file that the patch is based on.b. Make sure that you are on the "Apply Patch" tab located at the top of the window.c. Under "Original Table (Unmodified)". Click on "Choose" and then select the Original Unmodified Table that the patch was created for.d. Under "New Table Patch" click on "Choose" and select the patch file (.dif) that you want to apply to the table.e. Under "New Table File Name". Type in the name that you want to call your new table. Make sure that the file name ends in .vpt.f. Click "Apply Patch" - You will get a pop-up window indicating the location where your new file was created. This should be in the "mods" folder located in the same folder as the VPPatchXX.exe.If you have made any changes to the original table release then this patch will not work.What's New in Version Experimental - PhysicsMo (See full changelog) 1.0 - added new Backdrop - change the values to create a desktop version Click here to download this file Link to comment Share on other sites More sharing options...
Content Provider RobbyKingPin Posted March 19, 2016 Author Content Provider Share Posted March 19, 2016 I want you guys to know that i am planning an update on this game because I have had a bug when I lost the ball flying off the table in between the Well Walker and the ramp as a result of bad tuning. I also didn t really like the extreme high friction wich makes this game play like it has been beat up for a couple of decades without maintaining the playfield. That kills the gameplay for me wich is a pity since this game is potentially one of the best in the Stern collection. As for you developers out there please respect the recomended settings of playfield friction somewhere in between 0,06 and 0,1 and not 0,225 wich means the playfield plays like it has been damaged. Too low friction makes you skate on ice (Metallica Pro plays like this) and too high feels like bowling with the Flintstones. Here is a test video I made yesterday, I would like to have some feedback from you guys https://www.youtube.com/watch?v=XKBHzRjJZwU And I managed to re-create the ball going beserk bug so i can show that to you as well to see how game breaking this bug really is and how important it is that developers need to respect recommended values. This engine has the potential for as good as almost perfect physics so you destroy your work if you don t. https://www.youtube.com/watch?v=mMALnLlxlKc Link to comment Share on other sites More sharing options...
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