Content Provider freneticamnesic Posted May 20, 2016 Content Provider Share Posted May 20, 2016 Dude it's pinball cooler heads never prevail. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted May 20, 2016 Content Provider Share Posted May 20, 2016 i'm cool, and i don't feel responsible at all that the page is protected, this is nonsense over nonsense anyway, ninuzzu, do you have plans to migrate your new cc to a proc version? that would be delightful Link to comment Share on other sites More sharing options...
Content Provider ninuzzu Posted May 20, 2016 Content Provider Share Posted May 20, 2016 Yes I would like to do it. We have builded it with the 10.0 , we have almost completed it, some graphical details are missing, the main part is done btw Link to comment Share on other sites More sharing options...
Content Provider sliderpoint Posted May 20, 2016 Content Provider Share Posted May 20, 2016 Cool! I asked about it on vpinball, but I guess here made more sense. Glad to hear. -Mike Link to comment Share on other sites More sharing options...
HorsePin Posted May 20, 2016 Share Posted May 20, 2016 Ugh!. Sure enough. Project pages are password protected now. Took his ball and went home. Don't know what happened, but it was a cool project anyway. So, I respect the achievement. Hopefully cooler heads will prevail down the line. Lol take my ball . Some needs moon on a stick. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted May 21, 2016 Content Provider Share Posted May 21, 2016 if you are not interested to the topic that we discuss here, do us all a favor and go somewhere else, to your protected pages for example, maybe someone can understand you there Link to comment Share on other sites More sharing options...
toxie Posted May 21, 2016 Share Posted May 21, 2016 The custom core.vbs, should/could it be incorporated directly into the official scripts package? And, please Arngrim, i'd look forward to the CCC translation/package, so don't stop doing it please.. btw: What about the CCEE package? Is that similar to install? (in case you don't know what it is: There was also some drama around these two packages, as CCEE is kind of a branch of CCC) Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted May 21, 2016 Content Provider Share Posted May 21, 2016 i wanted to extend the controller.vbs to have a LoadPROC function (that would invoke the call of the vproc.controller), like the redefinition of the LoadVPM or the new LoadEM, but i didn't spent enough time on it Ideal would be to have a solution to not have a duplicate vp folder with a script folder including the custom core.vbs, not sure if that's the only vbs that has been changed. But if we can extend the controller.vbs and current core.vbs to handle proc then we don't need that duplication, but we have to see the benefit of doing this, because it's only 2-3 tables that uses proc how far are you with the release of your new ccc Ninuzzu? if toxie and i do enhance the vbs, then the procedure to install proc will be even easier Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted May 21, 2016 Content Provider Share Posted May 21, 2016 I had contacted the CCEE people. Right or wrong, the code is restricted. They want you to buy their conversion kit for the real table. Sent from my iPad using Tapatalk Link to comment Share on other sites More sharing options...
toxie Posted May 21, 2016 Share Posted May 21, 2016 @arngrim: if you have something just PM it to me (so that i don't miss it), and i'll incorporate it. Link to comment Share on other sites More sharing options...
stefanaustria Posted May 23, 2016 Share Posted May 23, 2016 Whats on here against horsey ? he did a lot help here at PROC ... Link to comment Share on other sites More sharing options...
ClarkKent Posted June 7, 2016 Share Posted June 7, 2016 Does PROC also work on Pin2DMD? How? Link to comment Share on other sites More sharing options...
luvthatapex Posted June 15, 2016 Share Posted June 15, 2016 P-ROC works with lcd monitors in color (if pygame or HDpyprocgame is used and 5v DMDs (128x32) in monochrome only. You'll get monochrome out of a pin2dmd with the p-roc. Link to comment Share on other sites More sharing options...
jukedock Posted June 29, 2016 Share Posted June 29, 2016 P-ROC works with lcd monitors in color (if pygame or HDpyprocgame is used and 5v DMDs (128x32) in monochrome only. You'll get monochrome out of a pin2dmd with the p-roc. How do you get this to work on pin2dmd? Where is the setting? Many thanks! Link to comment Share on other sites More sharing options...
roar Posted July 9, 2016 Share Posted July 9, 2016 I believe you should be able to get this to work with a PINDMD2 as I have it working with a pinDMD3 using freezy's dmdext screen capture functionality. I had only stumbled upon CCC over at vpinball and thought it was the best thing since sliced bread. I then started a thread over at vpforums asking if anyone could get this DMD for CCC workin colour on a pinDMD3, someone there suggest freezy's tool and low and behold wouldn't you know it, the screen capturing works like a charm, i use the following settings: user_settings.yaml (Note: I've only got this running on a single screen while I work on my cabinet) Color Display Pixel Size: 4, Color Display X Offset: 25, Color Display Y Offset: 25, Then my command line for dmdext is: dmdext mirror --source screen -p 25 25 512 128 --no-virtual freezy was wondering aloud if it would be possible to load DLL's from Python in order for CCC to use the dmdtext library directly to output it's display to physical DMD's... in my ultimate wisdom and not having read the CCCforVPreadme.txt until yesterday I posted the question over on pinside... oops... I see the readme tells me not too do date The original original author figured something like this should be possible but wasn't something he was looking to add... Anyone here have any additional thoughts on it? Would love to load this up without having to mirror the DMD on the screen and naturally my lack of programming skills has me left begging around the different forums Link to comment Share on other sites More sharing options...
luvthatapex Posted July 9, 2016 Share Posted July 9, 2016 For other pin2k type cabs, Carnypriest modified the ep_desktop_pygame to invert the display and these are the settings I used in the user_settings.yaml to put the inverted monitor in the correct place Color Display Pixel Size: 8, Color Display X Offset: 3300, Color Display Y Offset: 550, Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted July 9, 2016 Content Provider Share Posted July 9, 2016 freezy was wondering aloud if it would be possible to load DLL's from Python in order for CCC to use the dmdtext library directly to output it's display to physical DMD's... in my ultimate wisdom and not having read the CCCforVPreadme.txt until yesterday I posted the question over on pinside... oops... I see the readme tells me not too do date The original original author figured something like this should be possible but wasn't something he was looking to add... Anyone here have any additional thoughts on it? Would love to load this up without having to mirror the DMD on the screen and naturally my lack of programming skills has me left begging around the different forums Yeah, the original author changed his readme. Now I need to seek his written permission to continue to host the VP port. Not good! Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted July 10, 2016 Content Provider Share Posted July 10, 2016 Ok, I guess the author is pissed at someone else that is modifying the gameplay. Not at us. We are just doing a straight port modified to run on VP. I have the author's permission, so we are back in business. Link to comment Share on other sites More sharing options...
roar Posted July 10, 2016 Share Posted July 10, 2016 That's good news. He is extremely disappointed in another fellow who has taken his work, modified it and monitized it. I've read the whole thread over on pinside, what a horror show. Link to comment Share on other sites More sharing options...
luvthatapex Posted July 11, 2016 Share Posted July 11, 2016 Is it possible to get DOF working with this game in P-ROC mode? I miss the real flashers going off during gameplay. What a fun game! Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted July 11, 2016 Content Provider Share Posted July 11, 2016 it is working, did you update your ini? Link to comment Share on other sites More sharing options...
luvthatapex Posted July 11, 2016 Share Posted July 11, 2016 The game is fully working on my cab now and the display is inverted beautifully on my pin2k. Do I have to update an ini file to get the DOF working? I tried the latest directoutputconfig.ini... I didn't see anything in there for Cactus canyon continued... it is working, did you update your ini? Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted July 11, 2016 Content Provider Share Posted July 11, 2016 the flashers are quite discrete, make sure to update to vpx 10.1 and with their scripts Link to comment Share on other sites More sharing options...
luvthatapex Posted July 13, 2016 Share Posted July 13, 2016 Yep that was it. I needed the CC_PROC configuration in the directoutputconfig.ini file. Awesome lightshow!!! THanks very much. the flashers are quite discrete, make sure to update to vpx 10.1 and with their scripts Link to comment Share on other sites More sharing options...
roar Posted July 13, 2016 Share Posted July 13, 2016 I'm having an issue with DOF and CCC where when I load the table (Not from a front-end) from a fresh start of VPX I do NOT get any DOF, but when I load a different table in VPX, close that table, then load CCC I get DOF working. I can't use this solution with a Front End as the front end shuts VPX down between table loads obviously. Link to comment Share on other sites More sharing options...
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