HorsePin Posted February 11, 2016 Share Posted February 11, 2016 Did you even Download the update?? It says zero downloads Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 11, 2016 Content Provider Share Posted February 11, 2016 yes i did Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 11, 2016 Content Provider Share Posted February 11, 2016 the values are updated in the file, but the dmd is still in the initial position.. Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted February 11, 2016 Content Provider Share Posted February 11, 2016 Hmm, I think I'm going to stick to my solution. However, I'm displaying DMD on a third screen. Nothing for the DMD to get lost behind. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 11, 2016 Content Provider Share Posted February 11, 2016 carny, 3 lines in my ahk for you, the less the better Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted February 11, 2016 Content Provider Share Posted February 11, 2016 I need the other stuff for my particular configuration. If you got it all working then it's all good. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 11, 2016 Content Provider Share Posted February 11, 2016 not yet good for 2 screen setup, i don't know if chepas is looking at it now Link to comment Share on other sites More sharing options...
HorsePin Posted February 11, 2016 Share Posted February 11, 2016 not yet good for 2 screen setup, i don't know if chepas is looking at it now Haha you're joking right? I spent a good 15-20 minutes adding it into the game earlier. I don't think you downloaded the edited post that I told you about with ^^^^^^. You probably will have to make sure AHK is not doing any window management on pygame. I could not tell you if it works with PinballX but it basically removes the need for AHK to move the window to the front. I have tested this and it's positioning more than once, so I'm putting it down to user error. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 11, 2016 Content Provider Share Posted February 11, 2016 ah you mean you edited the post with a second py file? sorry i didn't understand that way, let me check Link to comment Share on other sites More sharing options...
HorsePin Posted February 11, 2016 Share Posted February 11, 2016 Yes. The file hadn't been downloaded yet, which was mentioned earlier. You need some Timmy Mallets> ? Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 11, 2016 Content Provider Share Posted February 11, 2016 i don't always trust that, sorry dazz Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 11, 2016 Content Provider Share Posted February 11, 2016 i confirm it &orks, thanks chepas here's my setup for 2 screens Color Display Pixel Size: 8, Color Display X Offset: 2375, Color Display Y Offset: 817, and the final exe to put at launch before, of the proc system in pinballx: https://www.dropbox.com/s/ci6sq7do7vvecw9/proc.exe?dl=0 make sure you set it as admin Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 11, 2016 Content Provider Share Posted February 11, 2016 ah, just launched evil dead in pinballx and i have the same issue there in fact, can you do the same trick for evildead? Link to comment Share on other sites More sharing options...
HorsePin Posted February 11, 2016 Share Posted February 11, 2016 Because you've probably removed the window management in AHK? I have something to deal with any proc window & with pinballX, but I will need to find it. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 11, 2016 Content Provider Share Posted February 11, 2016 yes, i can try to add it again, but the ideal is that it is permanently on top, if possible Link to comment Share on other sites More sharing options...
HorsePin Posted February 11, 2016 Share Posted February 11, 2016 I will do it today for pinballX. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 11, 2016 Content Provider Share Posted February 11, 2016 thank you, just tried that #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. WinWait, Microsoft Visual C++ Runtime Library ahk_class #32770 WinClose, Microsoft Visual C++ Runtime Library ahk_class #32770 ;Brings display to front WinWaitActive, ahk_class SDL_app WinSet, AlwaysOnTop, On, ahk_class SDL_app WinSet, Top,, ahk_class SDL_app WinActivate, Visual Pinball ExitApp but it didn't &ork in one of the t&o shots Link to comment Share on other sites More sharing options...
HorsePin Posted February 12, 2016 Share Posted February 12, 2016 https://github.com/horseyhorsey/proc-loader-pinballX Try this, edit it or whatever you have to do. Here it's fine with pinballX, directb2s. There's 32/64 exes and it's ok just having AHK installed and running the .ahk direct from config. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 12, 2016 Content Provider Share Posted February 12, 2016 thanks, i will try. i am tempted to replace the send enter by winclose, winclose works even when the window is not on top, any reason why you choose that way? just asking Link to comment Share on other sites More sharing options...
HorsePin Posted February 12, 2016 Share Posted February 12, 2016 Didn't know it was possible to close and load that way. It's never failed sending keys. It will be a better way but the difference is really non existent in speed surely if it works anyway. I don't need you coming back and saying it was faster by 0.1337.6969 Going to be minimal differences. The only other thing you may not get is the big "CHUNG" sound , which would be nice without. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 12, 2016 Content Provider Share Posted February 12, 2016 well, that's what i had in my ahk, no need to put the window on top and send a key, just winclose, it is 100% reliable and for evil dead you sometimes even don't see vp loading, i will try both Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 12, 2016 Content Provider Share Posted February 12, 2016 and i don't care about speed just don't want to press enter if windows is accidentally not on top, it b2s that makes it random Link to comment Share on other sites More sharing options...
SirCheddar Posted February 21, 2016 Share Posted February 21, 2016 Awesome job guys. I got Skeleton, JD, CCC and ED to work w/ PinballX. Piece of cake. Ok ok just kidding. I'll better change my clothes they are all bloody from the goat I had to sacrifice. One thing, on CCC after adding Horsey's game.py code I got a "local variable referenced before assignment" error message when running "python game.py". I resolved this by declaring "game" as global. def main(): try: global game game = CCGame() game.run_loop() finally: del game if __name__ == '__main__': main() I just removed that line again so I can post the full error message here but the error stays gone :/ Whatever. Posting it anyway, perhaps somebody else gets the same problem while installing CCC. Has somebody made a wheel logo for it yet? If not I'll put something together. @Stefan Can you send me your modified dB2S? Link to comment Share on other sites More sharing options...
stefanaustria Posted February 21, 2016 Share Posted February 21, 2016 i am away, of course, tomorrow ... also have a wheel image. Link to comment Share on other sites More sharing options...
SirCheddar Posted February 21, 2016 Share Posted February 21, 2016 Perfect, thanks Link to comment Share on other sites More sharing options...
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