Jump to content

Cactus Canyon Continued - Proc In Vp?


Dazz

Recommended Posts

Committing the option for vertical DMD flip?

 

Yeah, I'd forgot about that one. :) I updated it now on the game side, also on the VP table.

 

One problem I had a few weeks ago was during a stacked multiball and this new trough, with an extra ball. I had it all in a couple of balls and was the best game I've had. The ball finished correctly but left me waiting for the next ball.

 

The ball search needs looking at there, so, if this ever happens you can use 'B' to pulse the trough out. As it's not using a stack for the trough you won't get a message asking "Do you want to add to trough?".

Optional to use the updated scripts from VP.
Replace pinmame trough with custom giraffe type trough.
All usual pinmame stacks are manual.
Adjust some lampshows to explicitly switch off coils for Blue.
Added dislay flipping to config.yaml - dmd_flip: 0 # Flip display - 0 for default
Adjusted & fix modes with timers not initializing on the same ball.
More logging for time vars.

Script change and removing stacks to manual.

https://bitbucket.org/horseyhorsey/pyprocgame-evildead/commits/152d2e20efc98c1fca96f22817355db3872ee6da?at=master#chg-VP-Script/EvilDead_Full.vbs

Link to comment
Share on other sites

In the meantime, DOF is almost finished, just one or two things to check with Chepas and then we will provide the table, let's check the vid from my cab, the table is AMAZING!https://www.youtube.com/watch?v=NoIyQb3_ARY&feature=youtu.be

I'm very excited about Evil Dead! I hope you guys release this soon.

...... I'll swallow your soul!

Junky

Link to comment
Share on other sites

  • Content Provider

I'm very excited about Evil Dead! I hope you guys release this soon.

...... I'll swallow your soul!

Junky

 

Don't have to wait. It's been out for a while:

 

http://www.vpforums.org/index.php?showtopic=24375&page=1#entry275672

 

But you will have to setup P-Roc first. It's not exactly easy:

 

http://www.vpforums.org/index.php?showtopic=32197&page=3#entry320603

Link to comment
Share on other sites

Hey guy's. First: please don't kill me for not reading the whole thread...I came to page 5 and was already lost.

so two quick questions:

1. Is there a working CCC VP Version?

2. If yes, where is a good starting point for reading this thread looking for the working solution :)

Link to comment
Share on other sites

here it hte proc.exe based on the ahk

https://www.dropbox.com/s/dh885qdys5g71yr/proc.exe?dl=0

put it wherever you want but in the launch before of your ssytem, you need to let it know where it is and put the reference of it there

beware that this solution only works with a tablepath that doesn't contain spaces, that's why i moves my table folder from c:/proc/visual pinball/tables to c:/proc/tables

This didnt work for me - just locks up on the loading screen.

Link to comment
Share on other sites

  • Content Provider

yeah, with the 2.12 it is not working that much, if somebody has a better solution, this is the ahk i have for now

#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.

;This gets rid of the error message

WinWait, Microsoft Visual C++ Runtime Library ahk_class #32770

Send, {Enter Down}{Enter Up}

;Brings display to front

WinWaitActive, ahk_class SDL_app

WinSet, AlwaysOnTop, On, ahk_class SDL_app

WinSet, Top,, ahk_class SDL_app

WinActivate, Visual Pinball

ExitApp

Link to comment
Share on other sites

  • Content Provider

here it hte proc.exe based on the ahk

https://www.dropbox.com/s/dh885qdys5g71yr/proc.exe?dl=0

put it wherever you want but in the launch before of your ssytem, you need to let it know where it is and put the reference of it there

beware that this solution only works with a tablepath that doesn't contain spaces, that's why i moves my table folder from c:/proc/visual pinball/tables to c:/proc/tables

 

For paths with spaces, you need to surround the path name with double quotation marks (").

Link to comment
Share on other sites

did you check on google? :)

you can create it yourself, save what i sent as ahk instead of txt from notepad, if you have autohotkey installed you can compile it and you have an exe as result

Whats this GOOGLE you speak of????

I wasnt sure if it was something to do with the PROC, or PINBALLX or VPX - I guess Ill do some research.

Link to comment
Share on other sites

  • Content Provider

ok this is &orking all the time

 

#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
WinWait, Microsoft Visual C++ Runtime Library ahk_class #32770 
WinClose, Microsoft Visual C++ Runtime Library ahk_class #32770
 
now the only issue left, cactus canyon dmd is not always on top of the bg, i tried this
 
WinSet, AlwaysOnTop, On, Cactus Canyon Continued ahk_class pygame
 
but it's not working, even with a sleep of some seconds before, if someone has an idea
Link to comment
Share on other sites

I wouldn't rely on sleep like that. Best to use a loop there to check when the error window is there and VP isn't already loaded.

 

_----------------------------------------------------------------_

 

Put the file in this zip to the CCC/Ep folder

 

ep_desktop_pygame.rar

 

Just use the AHK to clear the message that should put it to the front permanently. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...