stefanaustria Posted February 3, 2016 Share Posted February 3, 2016 ... what was the missing step ? Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 3, 2016 Content Provider Share Posted February 3, 2016 i was confused between the different tutorials and your files and in fact i need to have the msvcr110.dll 32 bits in the visual pinball folder, strange but it works Link to comment Share on other sites More sharing options...
stefanaustria Posted February 3, 2016 Share Posted February 3, 2016 curious, whatever ... now, go and save Polly Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 3, 2016 Content Provider Share Posted February 3, 2016 ok this is it guys i enhanced a little bit compared to the original table, with some undercab effect, the targets, drop targets, ramp enter strobe are all there, beacon to gun post up, hat move, shaker to mine hit, cowboy move, gear to mine and train moving etc etc https://www.dropbox.com/s/ch08ikq5r31lnfj/Proc_CC.vpx?dl=0 i added soundfx old method for muting the mech sounds, you have 2 params b2scontroller to enable b2s and dofs to enable mute of sounds great table, have fun Link to comment Share on other sites More sharing options...
stefanaustria Posted February 3, 2016 Share Posted February 3, 2016 Please visit me, and add Ledwiz & Co. into my Cab Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 3, 2016 Content Provider Share Posted February 3, 2016 what, you don't have force feedback??? Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 3, 2016 Content Provider Share Posted February 3, 2016 anybody managed to integrate proc into pinballx? the problem is the runtime popup error to get rid of it, with a b2s and with pinballx, the ahk isn't working, the b2s comes almost directly on top and the error popup stays, this is the script https://github.com/horseyhorsey/SkeletonProcVisualPinball10/blob/master/_ProcLaunchVP.ahk i tried to compile the ahk to exe, to execute it directly as the executable of the system in pinballx, but the params are not handled like i expect /play -"[TABLEPATH]\[TABLEFILE]" so i try also to remove the call of the vp in the ahk and let the rest as a to be executed before launch of vp in pinballx, but it doesn't close the runtime either, i tried with winkill, winclose, nothing is working yet if somebody has an idea Link to comment Share on other sites More sharing options...
HorsePin Posted February 3, 2016 Share Posted February 3, 2016 Different games use different displays. Judge dredd, CCC use pygame and ED, SKeleton use pySDL. With Judge dredd it was updated to put the window in front for you, you only need the ahk to remove the R6104. https://github.com/horseyhorsey/JD-pyprocgame/blob/master/JD.ahk So just use the one you've linked there and adjust the WinSet for pygame. You don't even need both of the Winsets there either, but both do work. Sometimes, only for Pysdl you would need to compile an exe and run as admin for it to work. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 4, 2016 Content Provider Share Posted February 4, 2016 actually i found the issue, problem to use the ahk directly in pinballx instead of vpx.exe is, ahk doesn't like spaces in path as parameters so imoved my table proc folder to proc folder instead of visual pinball i use this ahk #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ;Run, C:\P-ROC\Visual Pinball\vpinballx.exe -play "C:\P-ROC\Visual Pinball\Tables\Proc_CC.vpx" Run, C:\P-ROC\Visual Pinball\vpinballx.exe -play %1% ;This gets rid of the error message WinWait, Microsoft Visual C++ Runtime Library ahk_class #32770 Send, {Enter Down}{Enter Up} ;Brings display to front WinWaitActive, ahk_class SDL_app WinSet, AlwaysOnTop, On, ahk_class SDL_app WinSet, Top,, ahk_class SDL_app WinActivate, Visual Pinball ExitApp this param that goes &ith the ahk that i compiled as exe "[TABLEPATH]\[TABLEFILE]" and it &orks great (only tested &ith cc currently) Link to comment Share on other sites More sharing options...
Parabolic Posted February 4, 2016 Share Posted February 4, 2016 I just installed and ran the DOF - Works, however seems like my right flipper button is working my left contacter - left flipper isnt actuating anything... not sure if theres other solenoids not working. undercab and flipper lights working ok. Everything works fine and normal in other tables. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 4, 2016 Content Provider Share Posted February 4, 2016 update your ini files Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 4, 2016 Content Provider Share Posted February 4, 2016 and make sure you use my table version, this seems like dozer config or table Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted February 4, 2016 Content Provider Share Posted February 4, 2016 anybody managed to integrate proc into pinballx? the problem is the runtime popup error to get rid of it, with a b2s and with pinballx, the ahk isn't working, the b2s comes almost directly on top and the error popup stays, this is the script https://github.com/horseyhorsey/SkeletonProcVisualPinball10/blob/master/_ProcLaunchVP.ahk i tried to compile the ahk to exe, to execute it directly as the executable of the system in pinballx, but the params are not handled like i expect /play -"[TABLEPATH]\[TABLEFILE]" so i try also to remove the call of the vp in the ahk and let the rest as a to be executed before launch of vp in pinballx, but it doesn't close the runtime either, i tried with winkill, winclose, nothing is working yet if somebody has an idea Also something like this: http://www.gameex.info/forums/topic/17264-evil-dead-p-roc-pbx-launcher-and-media-generator/ Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 4, 2016 Content Provider Share Posted February 4, 2016 is it solved parabolic? i will check at evil dead and his dof soon Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 4, 2016 Content Provider Share Posted February 4, 2016 Also something like this: http://www.gameex.info/forums/topic/17264-evil-dead-p-roc-pbx-launcher-and-media-generator/ I don't really get the launcher for frontend thingie, do you think that solution is better than mine? as i didn't went through other tables than cc, i like the fact that i don't need to specify the table name anywhere than on the pinballx database xml Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted February 4, 2016 Content Provider Share Posted February 4, 2016 Better? No Just showing that chepas had already coded a launcher that gets past the runtime error msgbox. The rest of it is script.to deal with my particular setup. Sent from my iPad using Tapatalk Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 4, 2016 Content Provider Share Posted February 4, 2016 i didn't see it in the first place, that's why i investigated on my own... Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 4, 2016 Content Provider Share Posted February 4, 2016 and this is how it looks, most of sounds have been muted and are played with force feedback toys, as always Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 6, 2016 Content Provider Share Posted February 6, 2016 ok, chepas showed me that there is a service mode in proc like in vpm roms, didn't know that, so i saw there was a knocker that i didn't find before, i have added to the DOF. You absolutely need to use the version below, because i even didn't see dozer mapped it and i used that id for something else, so with the latest ini, take that table https://www.dropbox.com/s/ch08ikq5r31lnfj/Proc_CC.vpx?dl=0 or you will have unexpected behaviour with the knocker Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted February 7, 2016 Content Provider Share Posted February 7, 2016 Is there a way to convert the rom with the editor so you dont need prov? I assume since this has rule changes the answer is no. Link to comment Share on other sites More sharing options...
boiydiego Posted February 7, 2016 Share Posted February 7, 2016 cant get the skeleton table to run in vp10 always get 3 vbcript screen , the dmd i can get to work .. i registered proc and also placed the file in my users folder like in guide.. Link to comment Share on other sites More sharing options...
boiydiego Posted February 7, 2016 Share Posted February 7, 2016 this are the errors Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 7, 2016 Content Provider Share Posted February 7, 2016 My Permission Denied was fixed by moving the config to my user directory. That's all I did on that one. Once I did that the permission error went away. Link to comment Share on other sites More sharing options...
HorsePin Posted February 7, 2016 Share Posted February 7, 2016 Most trouble you will get will be here. Doesn't matter if it's for ED, the VP setup is the same. https://bitbucket.org/horseyhorsey/pyprocgame-evildead/wiki/trouble Anyone else new installing really should just use this wiki. https://bitbucket.org/horseyhorsey/pyprocgame-evildead/wiki/Home Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted February 7, 2016 Content Provider Share Posted February 7, 2016 this is my vp_game_map.yaml https://www.dropbox.com/s/b3lc81al9l9jw0a/vp_game_map.yaml?dl=0 to put into shared/config so you can avoid bad formatting issues Link to comment Share on other sites More sharing options...
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