Dazz

Cactus Canyon Continued - Proc In Vp?

457 posts in this topic

2 hours ago, umpa said:


Starts plays great.

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How did you install it, did you use an automatic installer or did you do it manually and what did you use, I want to try to replicate your install as much as possible if you managed to get it running

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I tried to use that installer again this time to select the master version instead of latest and I keep getting this error and cant seem to fix it712.thumb.PNG.19a103fc12dd6b55c5243beae79843cd.PNG

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How did you install it, did you use an automatic installer or did you do it manually and what did you use, I want to try to replicate your install as much as possible if you managed to get it running


I used the proc guide over on monsterbash site. I just follwed that guide.

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I couldnt find a proc tutorial on monsterbash but after reinstalling proc I got it back to how it was before where it wouldnt allow me to start a game, I wanted to try using the new ccc code because I think the one I have is outdated and a new version might fix my problems maybe, I get this error when trying to run the latest version and I was wondering if anyone here knows a little python and could help me figure out how to edit the code to make it run, with the older version I had to indent a hole bunch of lines to get it to run but I am not sure about this version

713.PNG.99e9a489a5b38b8014cf2946a8712312.PNG

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24 minutes ago, CarnyPriest said:

This is the latest port of the game code for use with VP. It is up to date with the official code repository::

https://github.com/CarnyPriest/CCCforVP

This is ninuzzu's tutorial from MonsterBashPincab. I don't know if it is up to date, but there may be something helpful there. 

https://www.dropbox.com/s/gbl6jv75rtnd8v9/CCC_tutorial_eng.pdf?dl=0

Thanks so much, When I tried to update it I was using the code for use in real machines

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39 minutes ago, CarnyPriest said:

This is the latest port of the game code for use with VP. It is up to date with the official code repository::

https://github.com/CarnyPriest/CCCforVP

This is ninuzzu's tutorial from MonsterBashPincab. I don't know if it is up to date, but there may be something helpful there. 

https://www.dropbox.com/s/gbl6jv75rtnd8v9/CCC_tutorial_eng.pdf?dl=0

ok I am still loading up the game but not able to start a game because it searches for balls, I am using the cactus canyon vpx table from monsterbashcab, is that the same as Arngrim's DOF mod of the vpx table, If not where do I find it because I saw a post where carnny priest talked about using that version of the table with proc but the link is dead

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1 hour ago, CarnyPriest said:

This is the latest port of the game code for use with VP. It is up to date with the official code repository::

https://github.com/CarnyPriest/CCCforVP

This is ninuzzu's tutorial from MonsterBashPincab. I don't know if it is up to date, but there may be something helpful there. 

https://www.dropbox.com/s/gbl6jv75rtnd8v9/CCC_tutorial_eng.pdf?dl=0

After updating it I have the same problems

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I think I was able to get the correct core.vbs and controller.vbs from Visual-Pinball-X-Standalone-EXE however I am still missing wms.vbs. now when I tried to open the table it asked me if it was dof and I didnt know so I tried saying no and when I press start after the game loads I got this error so I tried saying no and got the same error again 

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HUGE UPDATE: I installed cactus canyon nightmod lw and set it up with proc and got cactus canyon continued to start a game and changed the settings in C:\P-ROC\games\cactuscanyon\config\user_settings.yaml to fix the dmd positioning, I would prefer to use the vp10 version but I have it working, If no one has any recomendations on how to get the vp10 version to start a game does anyone know how to enable db2s in adition to proc in the vp9 version of cactus canyon? at least I have the game running though

 

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This table doesn' t have proc code in it..

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9 hours ago, arngrim said:

This table doesn' t have proc code in it..

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I set the controller to proc on the vp9 table and it runs it perfectly, I would prefer to use the vp10 table because it looks a lot nicer but I cant get it to start a game it just keeps searching for balls, is there a way to enable b2s server with proc controller and is there a way to automate the error that comes up when I load the game for pinball x

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Are you talking about this table?

http://www.vpforums.org/index.php?app=downloads&showfile=10555

Because the vp10 has a lot of code surrounded by

If PROC = 1 then or 

or If PROC = 0 then

to make it working right

if you have the latest vbs in the script folder of your vp installation, and no script in the table folder you would just need to change that in the vpm10

'***********    Enable Cactus Canyon Continued    *************************

PROC = 1                    '0 = no , 1 = yes

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The only thing I changed is I set proc to one in the script is this, When I start the game the dmd pops up in full color but when I press start I here coils fire and the bad guy head rocks around and nothing else happens

'***********    Enable Cactus Canyon Continued    *************************

PROC = 1                    '0 = no , 1 = yes
 

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And yes I think that is the vp9 table I got running, is it possible to enable db2s and proc, I know the vp10 version does both when you change the proc value to one is there a way to do both in vp9

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It requires not big script changes for that but the biggest changes are to make proc talk correctly to all the object of the playfield, that i can' t do myself

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2 minutes ago, arngrim said:

It requires not big script changes for that but the biggest changes are to make proc talk correctly to all the object of the playfield, that i can' t do myself

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I played it for a good hour and it seemed to rub without problems

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Look at the deviations in the vp10 script when proc or not to proc, not having any error doesn' t mean the table is reacting as it should

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Just now, arngrim said:

Look at the deviations in the vp10 script when proc or not to proc, not having any error doesn' t mean the table is reacting as it should

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Do you have recommendations on how to fix the vp10 one then

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Not more than what i suggested above, during the dev we had quite some problems about balls not found, balls unable to release because of vbs not in final state, but these issues have been solved long time ago by updated vbs which are in vpx official package

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Not more than what i suggested above, during the dev we had quite some problems about balls not found, balls unable to release because of vbs not in final state, but these issues have been solved long time ago by updated vbs which are in vpx official package

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1 minute ago, arngrim said:

Not more than what i suggested above, during the dev we had quite some problems about balls not found, balls unable to release because of vbs not in final state, but these issues have been solved long time ago by updated vbs which are in vpx official package

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I did discover that I am missing WMS.vbs yesterday which a tutorial I read says it should come with the table, I looked all over and was unable to find this script, Is this the problem and if so where do I find it, I have tried downloading the latest scripts but wms is missing from them and the game wont start

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what is this wms.vbs? i don't have it either, and table works fine

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