Content Provider CarnyPriest Posted December 20, 2016 Content Provider Share Posted December 20, 2016 If it is a patch you might just try patching the LE rom. I don't think sharkky had to change anything to get Mustang LE working with the Pro patch.Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted December 21, 2016 Content Provider Share Posted December 21, 2016 There was not patch in the dropbox link, only the .bin file Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted December 21, 2016 Content Provider Share Posted December 21, 2016 Palette file might be applied to LE rom or any table for that matter. I think it behaves similarly to VPM colorizing. Don't ask me how to do it. I don't have one of these installed yet. Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted December 21, 2016 Content Provider Share Posted December 21, 2016 well the palette file can be applied to set the color space but you still need to patch the rom to colorize each frame. Has something changed over the paste month? I know Lucky and djrob were working on some type of auto color feature for the sam roms but I dont think that was implemented yet. Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted December 21, 2016 Content Provider Share Posted December 21, 2016 No, nothing new on colorizing frames has made its way into code yet.Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
JustAnotherRat Posted December 22, 2016 Share Posted December 22, 2016 Quote Use bspatch to convert orig rom to color rom. - Example for Shrek: bspatch SH0141e.bin SH0141e_c.bin SH0141e_c.diff - Example for POTC: bspatch potc0600af.bin potc0600af_c.bin potc0600af_c.diff Ok so this is confusing for me.... bspatch (This is the exe) SH0141e.bin (This is the original bin file) SH0141e_c.bin (This is the new bin file that I am creating) SH0141e_c.diff (What is this file? Where does it come from? How do I get it for tables that haven't been colourised yet?) My plan was to create some ROM's that use 16 shades so that the roms that have not yet been colourised still look ok rather than looking like parts are missing. Link to comment Share on other sites More sharing options...
Jodannar Posted December 22, 2016 Share Posted December 22, 2016 16 shades can be catered for already by just selecting a single colour in the pinmame palate for 100% and leaving the others of using latest pinmame. Older pinmame it is catered for by loading a palates within the table code. This is outlined in many threads Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
JustAnotherRat Posted December 23, 2016 Share Posted December 23, 2016 23 hours ago, Jodannar said: 16 shades can be catered for already by just selecting a single colour in the pinmame palate for 100% and leaving the others of using latest pinmame. Older pinmame it is catered for by loading a palates within the table code. This is outlined in many threads Sent from my iPhone using Tapatalk Thanks for the advice. I'll keep trying. As for it being covered in multiple threads, I haven't found it, I have searched but I don't seem to be able to find much when I search on this forum... Not sure what I am doing wrong. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted December 27, 2016 Author Content Provider Share Posted December 27, 2016 updated the first post according to the changes in recent pinmame release. I also uploaded a collection of palette files in pin2dmd pal format the download section Link to comment Share on other sites More sharing options...
senseless Posted December 27, 2016 Share Posted December 27, 2016 This is great lucky1! Thanks a lot for updating the first post. The collection of palettes works excellent. I would like to suggest to change the first post slightly to indicate the palette file needs to be placed in the "../vpinmame/altcolor/table name". People might think (like me) that the file needs to be placed in the alt color/table name. I created all the "../altcolor/table name" structures and placed the corresponding palette file in the table directory. Just unzip in your vpinmame directory and select "Colorize DMD' via the Vpinmame game options of the selected table rom to activate the palette. altcolor.zip Link to comment Share on other sites More sharing options...
OzStick Posted December 28, 2016 Share Posted December 28, 2016 So do we use this version of VPinMAME: Does that version work with PIN2DMD? I'm confused! Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted December 28, 2016 Content Provider Share Posted December 28, 2016 Yes. You will want to get the official VPinMAME package. It will have a series of dmddevice.dll files one of which will be the one designed for your pin2dmd board. Copy that to the same folder as where you have your VPinMAME.dll file. Now overwrite VPinMAME.dll with the one in the SAMbuild package. Run Setup.exe and click "Install". When you get a message that VPinMAME has installed successfully, go to the default game settings dialog and enable "Use external DMD" Link to comment Share on other sites More sharing options...
OzStick Posted December 29, 2016 Share Posted December 29, 2016 17 hours ago, CarnyPriest said: Yes. You will want to get the official VPinMAME package. It will have a series of dmddevice.dll files one of which will be the one designed for your pin2dmd board. Copy that to the same folder as where you have your VPinMAME.dll file. Now overwrite VPinMAME.dll with the one in the SAMbuild package. Run Setup.exe and click "Install". When you get a message that VPinMAME has installed successfully, go to the default game settings dialog and enable "Use external DMD" OK, I did all that you advised but it doesn't work, either running a table via VP or using Test in the VPinMAME Setup. All I end up with is a blank DMD screen and VPinMAME appears to be working correctly. Have I missed something? Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted December 29, 2016 Author Content Provider Share Posted December 29, 2016 15 minutes ago, OzStick said: OK, I did all that you advised but it doesn't work, either running a table via VP or using Test in the VPinMAME Setup. All I end up with is a blank DMD screen and VPinMAME appears to be working correctly. Have I missed something? If you use the old libusb-win32 drivers you have to copy the libusbk.dll in your vpinmame directory also ? Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted December 29, 2016 Author Content Provider Share Posted December 29, 2016 On 27.12.2016 at 1:12 PM, senseless said: This is great lucky1! Thanks a lot for updating the first post. The collection of palettes works excellent. I would like to suggest to change the first post slightly to indicate the palette file needs to be placed in the "../vpinmame/altcolor/table name". People might think (like me) that the file needs to be placed in the alt color/table name. I created all the "../altcolor/table name" structures and placed the corresponding palette file in the table directory. Just unzip in your vpinmame directory and select "Colorize DMD' via the Vpinmame game options of the selected table rom to activate the palette. altcolor.zip Thanks !! I uploaded your zip to the download section Link to comment Share on other sites More sharing options...
OzStick Posted December 29, 2016 Share Posted December 29, 2016 23 minutes ago, lucky1 said: If you use the old libusb-win32 drivers you have to copy the libusbk.dll in your vpinmame directory also ? That worked - is it documented anywhere? Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted December 29, 2016 Author Content Provider Share Posted December 29, 2016 In the readme.txt of the dmddevice.dll Quote If you run your PIN2DMD device in compatibility mode with libusb-win32 drivers installed instead of WinUSB, you also need to copy libusbk.dll to your PinMAME folder. Link to comment Share on other sites More sharing options...
OzStick Posted December 29, 2016 Share Posted December 29, 2016 6 minutes ago, lucky1 said: In the readme.txt of the dmddevice.dll Ah ok - I got the minimal install so I didn't see a readme file! So for Stern tables such as AC/DC, Avengers, Corvette etc where I've modded their ROMs with DIFF files and use DAT files called via the table script to get the 16 colour palette, how do I get them to work with this new VPinMAME? Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted December 29, 2016 Author Content Provider Share Posted December 29, 2016 That is also in the readme.txt Quote This driver automatically loads color information from pin2dmd.pal files in the subfolder named altcolor\"gamename" of PinMAME. (e.g. c:\pinmame\altcolor\tz_92\pin2dmd.pal for TwilightZone 9.2 ROM). For ACDC, Metallica and Avengers I would recommend to patch the ROM with the latest patch from the download section und update the pin2dmd firmware to 2.36 Link to comment Share on other sites More sharing options...
OzStick Posted December 29, 2016 Share Posted December 29, 2016 2 hours ago, lucky1 said: That is also in the readme.txt For ACDC, Metallica and Avengers I would recommend to patch the ROM with the latest patch from the download section und update the pin2dmd firmware to 2.36 Sorry to be a pain, but I haven't been able to find the README.TXT file you're referencing. Can you please point me to it so I can give it a read? Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted December 29, 2016 Author Content Provider Share Posted December 29, 2016 Should be in the /ext/dmddevice/pin2dmd directory if toxie packed it in the official distribution https://sourceforge.net/p/pinmame/code/HEAD/tree/trunk/ext/dmddevice/PIN2DMD/ Link to comment Share on other sites More sharing options...
doogie2301 Posted January 6, 2017 Share Posted January 6, 2017 So I'm kind of new to this since the support for PinDMD3 was just added, and I was able to patch some roms and get them working, such as Big Buck Hunter, Metallica, AC/DC, and Mustang. But for some reason I can't get Shrek or POTC to work, the tables won't even start with the error that it can't initialize, check rom path or rom file. I have the ignore CRC error option enabled, anything else I can check? Also, is there a patch for Star Trek available somewhere? I saw a video in the forums but I couldn't find any file download. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted January 6, 2017 Author Content Provider Share Posted January 6, 2017 Those tables are only supported by pin2dmd. They are also missing a critical function Oga is talking about here. https://pinside.com/pinball/forum/topic/acdc-display-and-modify-dot-matrix-images/page/45#post-3432348 ST is not released by Sharkky. Link to comment Share on other sites More sharing options...
Content Provider TerryRed Posted January 7, 2017 Content Provider Share Posted January 7, 2017 8 hours ago, lucky1 said: Those tables are only supported by pin2dmd. They are also missing a critical function Oga is talking about here. https://pinside.com/pinball/forum/topic/acdc-display-and-modify-dot-matrix-images/page/45#post-3432348 ST is not released by Sharkky. I guess I should have read this thread before posting in the others.... I've got this working great with freezy's updated DLL file....and I'm using it with a virtual DMD. Looks great. The palette files that you collected and posted are also working great (thanks to senseless).....but I just wanted to know.....are they all 2bit (4 colour) palette files? or are there some that are more than 4 colours? (I'm talking non-SAM tables here) Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted January 7, 2017 Author Content Provider Share Posted January 7, 2017 The palette files in the collection are all 2bit. Link to comment Share on other sites More sharing options...
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