KOAmps Posted May 19, 2020 Share Posted May 19, 2020 Had another write error while opening a recently saved file today like I mentioned on the pinside WCS94 colorization thread, kept the corrupt files this time. Saved to a USB key, only added two scenes and keyframes and two palate switches. Did a sort on both the keyframes and scenes right before saving the project as a new version. Looks like it wrote a bunch of NULs at the end of the script this time. Running the 64 bit version on a windows 8 computer, editor version is from April 20th this year. All the animations are up on my google drive: https://drive.google.com/open?id=15F5QfX8MM-i6xUO8srj1fVqNOkUsuU_k WCS94 KO 22.ani WCS94 KO 22.xml Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted May 20, 2020 Author Content Provider Share Posted May 20, 2020 Do you have the logfile from the crash ? It should be in C:\Users\Username\AppData\Local\Temp. Here is the fixed version of your project WCS94 KO 22.xml Link to comment Share on other sites More sharing options...
KOAmps Posted May 20, 2020 Share Posted May 20, 2020 Here are the three I found from yesterday in that folder, hope these are the files you're looking for. The largest one should be from the initial save, and the other two from when I tried to open the corrupt file later that day. pin2dmd-editor314014729451039765.log pin2dmd-editor857458275078108007.log pin2dmd-editor8975805060282866666.log Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted May 20, 2020 Author Content Provider Share Posted May 20, 2020 Unfortunately the logging did not show anything helpful. Link to comment Share on other sites More sharing options...
KOAmps Posted May 21, 2020 Share Posted May 21, 2020 That's too bad, must be something with my computer or the way I'm saving it. I do have quite a few large animations in the file. I've noticed it takes longer than it used to for loading and saving. I'll post again with the logs if it happens again. Thanks for fixing that file for me and looking into it. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted May 21, 2020 Author Content Provider Share Posted May 21, 2020 5 hours ago, KOAmps said: That's too bad, must be something with my computer or the way I'm saving it. I do have quite a few large animations in the file. I've noticed it takes longer than it used to for loading and saving. I'll post again with the logs if it happens again. Thanks for fixing that file for me and looking into it. It crashed when saving the detection masks, so it has nothing to do with the number or the size of animations. Link to comment Share on other sites More sharing options...
SpaceGambler Posted June 30, 2020 Share Posted June 30, 2020 Just starting on my first colourisation and was thinking if there was a way of copying and pasting a section of the frame rather than the whole frame. The game I am doing is Tales from the Crypt and several scenes have one object moving but the Keeper's face remains the same throughout. This would save a lot of manual colouring Link to comment Share on other sites More sharing options...
Rappelbox Posted June 30, 2020 Share Posted June 30, 2020 Sure, you can copy a part of a frame by selecting the rectangular icon, drawing a frame and then cops&paste it Link to comment Share on other sites More sharing options...
SpaceGambler Posted June 30, 2020 Share Posted June 30, 2020 I tried that but it pasted the whole frame What I did was Select the require area with the rectangle tool Control-C select next frame Control-V I also tried using the buttons on the top right under the palette selection but they didn't seem to do anything Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted June 30, 2020 Author Content Provider Share Posted June 30, 2020 29 minutes ago, SpaceGambler said: I tried that but it pasted the whole frame What I did was Select the require area with the rectangle tool Control-C select next frame Control-V I also tried using the buttons on the top right under the palette selection but they didn't seem to do anything Try shift-ctrl-V and click into the drawing window The buttons on the top right are described here https://pin2dmd.com/chapter-2-coloring-non-dynamic-content-scenes-in-replace-mode/ Link to comment Share on other sites More sharing options...
SpaceGambler Posted June 30, 2020 Share Posted June 30, 2020 OK thanks, got it working I selected the required area then ctrl-C move to next frame ctrl-shift-V I then click in the bottom corner of the frame and drag the copied area to it's correct place. Where you release the left mouse button is where it is placed, to correct an incorrect placement ctrl-V before leaving the frame Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted July 2, 2020 Author Content Provider Share Posted July 2, 2020 I uploaded a new version to google drive. https://drive.google.com/drive/folders/18wNl_JbPW4XbvLkJQbT_s_DhHZqwq9CI I have added a Add2Scene button for easier creation of frame collections needed for e.g. Colormask Layered mode. Description is integrated here https://pin2dmd.com/chapter-8-advanced-coloring-using-colormask-layered-mode/ Link to comment Share on other sites More sharing options...
nbcrew Posted July 2, 2020 Share Posted July 2, 2020 i am using the newest version but often my palettes dont get saved to the right scene. maybe a error in my xml or something. can you help me? tried to contact you via FB Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted July 3, 2020 Author Content Provider Share Posted July 3, 2020 9 hours ago, nbcrew said: i am using the newest version but often my palettes dont get saved to the right scene. maybe a error in my xml or something. can you help me? tried to contact you via FB Upload the project somewhere and send me the link Link to comment Share on other sites More sharing options...
Banzaipinball Posted July 5, 2020 Share Posted July 5, 2020 I was trying to create a 4 color palette using the editor and what i think was the color prism. I now have an issue, display just shows pin2dmd logo and states stern spike, will not fully boot. It states it is not activated, albeit the key file is still on SD card. I did select reset from menu. any ideas to fix? Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted July 5, 2020 Author Content Provider Share Posted July 5, 2020 1 hour ago, Banzaipinball said: I was trying to create a 4 color palette using the editor and what i think was the color prism. I now have an issue, display just shows pin2dmd logo and states stern spike, will not fully boot. It states it is not activated, albeit the key file is still on SD card. I did select reset from menu. any ideas to fix? That sounds like multiple problems and not enough information. 4 colors palette and Spike pinball ? Spike needs 16 colors ! Is it a Spike pinball machine ? Key on the SD and not activated = wrong key or keyfile not named correctly. ONLY keys starting with # must be renamed to pin2dmd.key Link to comment Share on other sites More sharing options...
Pinballuser Posted September 11, 2020 Share Posted September 11, 2020 @lucky1 can you disable the "pallet already exists" error ? I enabled the "Create palette after cutting" in the Settings menu simply because I did not want to go trough each individual scene and then create and then assign a pallet. but when I saved, closed and re opened the project I got the "pallet already exists" error for each scene I cut and each scene I cut and had its own individual pallet assigned was reassigned the pal0 witch is the only pallet I started with. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted September 12, 2020 Author Content Provider Share Posted September 12, 2020 9 hours ago, Pinballuser said: @lucky1 can you disable the "pallet already exists" error ? I enabled the "Create palette after cutting" in the Settings menu simply because I did not want to go trough each individual scene and then create and then assign a pallet. but when I saved, closed and re opened the project I got the "pallet already exists" error for each scene I cut and each scene I cut and had its own individual pallet assigned was reassigned the pal0 witch is the only pallet I started with. To generate a palette for every scene does not make any sense. To save memory you should learn to reuse palettes as often as possible. Just disable "Create palette after cutting" as it is the wrong approach to start a new project anyway. Link to comment Share on other sites More sharing options...
Pinballuser Posted September 12, 2020 Share Posted September 12, 2020 its also a wrong approach to cut a scene and color it before making sure that the keyframe for that scene works. I found that scenes are shown with pal0 when the key frame does not work. My approach is to cut a few 100 scenes assign a pallet other then pal0 --> test all the scenes I cut. Once I confirmed that the keyframes work, I can worry about coloring or merging pallets. The reason I enabled "Create palette after cutting" is so that I don't have to assign a pallet to every single scene I cut. if we had a feature that automatically assigns pal1 or any pallet of my choosing to every single scene I cut. or a keyboard shortcut to assign a pallet to the scene for a more streamline approach like pressing the pallet button and a pop up appears where I can enter a pallet number rather then scrolling down the pallet menu and then pressing the pallet button or a feature that lets us assign a pallet number to the scene when we cut it (as shown in the pic) the problem would go away Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted September 12, 2020 Author Content Provider Share Posted September 12, 2020 5 hours ago, Pinballuser said: I found that scenes are shown with pal0 when the key frame does not work. Scenes that don´t work use the palette which is set as Default. If you change the default palette after you have cut all your scenes should give you what you want. Link to comment Share on other sites More sharing options...
Fifty Posted September 29, 2020 Share Posted September 29, 2020 Hi all, My first time trying to run pin2dmd-editor. The window pops up to tell me it is loading, but then it disappears and nothing else happens. I have read that this is possibly a java error. I am running Windows 10 Home 64-bit. I have pin2dmd-editor64.exe downloaded My java is... F:\java -version java version “1.8.0_261” Java SE Runtime Environment (build 1.8.0_261-b12) Java HotSpot 64-Bit Server VM (build 25.261-b12, mixed mode) Do I try the 32 bit version? I see there is a link on page one in a post of this thread referencing another java link. BTW, I turned off all anti-virus software and even disabled my firewalls on a whim. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted September 29, 2020 Author Content Provider Share Posted September 29, 2020 3 hours ago, Fifty said: Hi all, My first time trying to run pin2dmd-editor. The window pops up to tell me it is loading, but then it disappears and nothing else happens. I have read that this is possibly a java error. I am running Windows 10 Home 64-bit. I have pin2dmd-editor64.exe downloaded My java is... F:\java -version java version “1.8.0_261” Java SE Runtime Environment (build 1.8.0_261-b12) Java HotSpot 64-Bit Server VM (build 25.261-b12, mixed mode) Do I try the 32 bit version? I see there is a link on page one in a post of this thread referencing another java link. BTW, I turned off all anti-virus software and even disabled my firewalls on a whim. That is exactly the version I´m running. Should work. Did you try to start as admin ? Link to comment Share on other sites More sharing options...
Fifty Posted September 29, 2020 Share Posted September 29, 2020 (edited) 10 hours ago, lucky1 said: That is exactly the version I´m running. Should work. Did you try to start as admin ? I did not. I was able to get it to load once. Long enough to register using the key I was provided. It crashed after that. I gave up on it and moved over to my work laptop. My work laptop uses Windows 10 Pro. Once Java upgraded I was able to launch the editor without any issues. It launches without any problems every time now. I am not sure what the problem was with my home PC. I registered the key on my work laptop. Do I need to deregister on my home PC? When I try to load the .raw dump file from my CFTBL (attraction screens) the program goes into (Not Responding) mode and I get this error. [EDIT] I got it loaded. I was compressing the .raw file to a .gz I did not know it was the .txt that need to be compressed and loaded. What is the .raw file used for? Edited September 29, 2020 by Fifty Got it loaded and working. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted September 29, 2020 Author Content Provider Share Posted September 29, 2020 Both RAW and TXT files should be gzipped. Maybe your RAW file is corrupted ? Link to comment Share on other sites More sharing options...
Fifty Posted September 29, 2020 Share Posted September 29, 2020 36 minutes ago, lucky1 said: Both RAW and TXT files should be gzipped. Maybe your RAW file is corrupted ? I gzipped the RAW file and tried again. Same error as before. When colourizing, you use the gzipped RAW file correct? Not the TXT. Why would the TXT work and not the RAW if they are from the same dump? Link to comment Share on other sites More sharing options...
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