Pinballuser Posted February 19, 2018 Share Posted February 19, 2018 thanks is it safe to say that you can only use a total of 4 colors; when you are using the color mask? I was able to color the top score and this scene using the color mask, with the 4th color in each group, but the other colors don't show in the preview screen. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted February 20, 2018 Author Content Provider Share Posted February 20, 2018 No. ColMask uses the 4 shades of the original screen. So if you have a screen which only uses the 4th shade you will end up with 4 possible different colors, but normally a scene uses all 4 shades which will result in 16 colors. Link to comment Share on other sites More sharing options...
logen563 Posted February 20, 2018 Share Posted February 20, 2018 Hello! I started working on Judge Dredd. I need some advice with ColorMask->CopyToNext. I was working with the SuperGame anim, and after the 4th CopyToNext click nothing happened (I mean the palette was not coppied over) Is there a limitation or is it linked with the plane numbers? With ColorMask mode ->CopyToNext button I can work faster than with Replace mode. I'm using version: 2.2.0.6 (2018.01.09), because the new one keep crashing when I'm trying to switch color with ctrl+click Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted February 20, 2018 Author Content Provider Share Posted February 20, 2018 Try CTRL-C CTRL-V instead Link to comment Share on other sites More sharing options...
Pinballuser Posted February 21, 2018 Share Posted February 21, 2018 17 hours ago, lucky1 said: No. ColMask uses the 4 shades of the original screen. So if you have a screen which only uses the 4th shade you will end up with 4 possible different colors, but normally a scene uses all 4 shades which will result in 16 colors. thanks for the info I guess Bushido is not a good example to use for this since all the scenes are a single color. their are no shades. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted February 21, 2018 Author Content Provider Share Posted February 21, 2018 6 hours ago, Pinballuser said: thanks for the info I guess Bushido is not a good example to use for this since all the scenes are a single color. their are no shades. Then you should use replacement mode instead of Color Mask for scenes which don´t contain dynamic content like score information. Link to comment Share on other sites More sharing options...
tjc02002 Posted February 23, 2018 Share Posted February 23, 2018 On 2/21/2018 at 1:25 AM, lucky1 said: Then you should use replacement mode instead of Color Mask for scenes which don´t contain dynamic content like score information. Every game must use at least 2 colors all the time - background and picture. You could draw extra stuff using the additional 3 background colors. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted February 23, 2018 Author Content Provider Share Posted February 23, 2018 4 hours ago, tjc02002 said: Every game must use at least 2 colors all the time - background and picture. You could draw extra stuff using the additional 3 background colors. Right ! That also extends the number of available colors for Color Mask mode on machines which only use 2 shades . In replacement mode you have all 16 colors available in all areas of the frame. Link to comment Share on other sites More sharing options...
tjc02002 Posted February 28, 2018 Share Posted February 28, 2018 This is not a quote. I can’t seem to get rid of the above quote bar: In a post on the previous page I asked if you can just change a scene from colmask to replace by selecting it in the drop down menu. I tried this and it says the scene is a “replace” scene but I don’t think it is because it shows the timing error that could only be caused with color masking. I never added any drawing content to the scene after switching it. I kinda think what’s happening is that because I didn’t do any replacement drawing in the scene it doesn’t force it to be a replacement scene. I will try to draw a little and retry to see if that fixes it. Anyone encounter this? Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted February 28, 2018 Author Content Provider Share Posted February 28, 2018 3 hours ago, tjc02002 said: This is not a quote. I can’t seem to get rid of the above quote bar: In a post on the previous page I asked if you can just change a scene from colmask to replace by selecting it in the drop down menu. I tried this and it says the scene is a “replace” scene but I don’t think it is because it shows the timing error that could only be caused with color masking. I never added any drawing content to the scene after switching it. I kinda think what’s happening is that because I didn’t do any replacement drawing in the scene it doesn’t force it to be a replacement scene. I will try to draw a little and retry to see if that fixes it. Anyone encounter this? You also need to reassign the keyframe after a change from colmask to replace. Link to comment Share on other sites More sharing options...
Content Provider malenko Posted March 7, 2018 Content Provider Share Posted March 7, 2018 so I snagged the new editor, and Im having tons of crashing problems, I just uploaded a crash report. EDIT UPDATE: Even the color picker throws a ton of errors, if I actually pick a color its crash city. Link to comment Share on other sites More sharing options...
logen563 Posted March 8, 2018 Share Posted March 8, 2018 yes same here. Mac and Win versions have this error. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted March 8, 2018 Author Content Provider Share Posted March 8, 2018 New version on bintray https://bintray.com/sker65/pin2dmd/Editor2#files/ Link to comment Share on other sites More sharing options...
tjc02002 Posted March 9, 2018 Share Posted March 9, 2018 6 hours ago, lucky1 said: New version on bintray https://bintray.com/sker65/pin2dmd/Editor2#files/ Can’t wait to try. So this has the crash fixes? Link to comment Share on other sites More sharing options...
tjc02002 Posted March 9, 2018 Share Posted March 9, 2018 Ok I’ve figured out the editor, colored a few scenes with replace and colmask, used palette switches and I have a question for the experts. When you use a palette during gameplay but don’t color a scene it uses colors 1,2,A,L(see pic). Then you use colmask and the options are 1234 or ABCD, etc. it seems to me that it would be better if the pallete colors used for regular palette switches was just 1234 instead of A and L. I find myself setting every palette I use making color 3 the same as A and then color 4 the same as L. Then it’s a hinderance that I have to keep colors A and L the same for when the scene ends but I want that palette to display similar default colors as my colored scene. This really only leaves the “2nd Mask Colors” with full freedom... Can anyone explain what the benefit of using A and L is, or could this be changed? Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted March 9, 2018 Author Content Provider Share Posted March 9, 2018 It is because of the brightness levels used for monochrome palettes. (0%, 33%,66%,100%) L is full brightness Link to comment Share on other sites More sharing options...
tjc02002 Posted March 10, 2018 Share Posted March 10, 2018 19 hours ago, lucky1 said: It is because of the brightness levels used for monochrome palettes. (0%, 33%,66%,100%) L is full brightness It makes sense why this was done for the initial prototypes. You were basing it off a possible game with 16 shades(newer sterns) and with basic color palettes it’s totally logical. Now with the editor, it seems like it would be nice to be able to switch the basic palette color assignment. Just my opinion. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted March 10, 2018 Author Content Provider Share Posted March 10, 2018 This is also for compatibility with pinmame (beeing able to use recordings etc) IMHO in the end a fully colorized project does not make use of simple palettes (only if not possible to colorize with replacement or ColMask), so the problem is not really a big one. Link to comment Share on other sites More sharing options...
Pinballuser Posted March 18, 2018 Share Posted March 18, 2018 anyone else having problems with the latest editor versions I have not been able to use the last 3-4 exe releases, (post color picker bug fix) I click on the editor and it closes after the splash screen is displayed no errors I updated to the latest java from 8u151 to 8u161 here is a video of what is happening I opened process explorer and the program closes after javaw.exe is terminated at 0:20 with no errors https://www.dropbox.com/s/72zrhbrw8jqneex/capture-1.avi?dl=0 Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted March 18, 2018 Author Content Provider Share Posted March 18, 2018 maybe wrong java version installed. You need 64bit java fro 64bit editor and 32bit java for 32bit editor. Type "java -version" in the console. Link to comment Share on other sites More sharing options...
Pinballuser Posted March 18, 2018 Share Posted March 18, 2018 On 2/11/2018 at 1:07 PM, lucky1 said: I use this version https://www.dropbox.com/s/v18pk4uxy1570yo/pin2dmd-editor-v2-64.exe?dl=0 I'm still able to open this version of the editor I'm not sure java is the problem ; this is what I have installed jre-8u161-windows-x64 I was able to open the first release of the bigger screen 64 bit version of the editor . I only been having problems with the last 3-4 releases. edit I just downloaded the version released on 3/18 same problem. Link to comment Share on other sites More sharing options...
tjc02002 Posted March 19, 2018 Share Posted March 19, 2018 I’m having a problem with cut scenes with the new editor. When I cut a scene it looks fine. When I finally color the last frame in the scene, it switches the last frame with the first and won’t take the color for the last frame. So now the first frame is replaced with the last one and it essentially erased the first frame, although the timing of the “first” frame is still good. Tried it multiple times same problem. Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted March 19, 2018 Author Content Provider Share Posted March 19, 2018 Steve just reported that he started working on the editor again. Please use this version for now https://www.dropbox.com/s/v18pk4uxy1570yo/pin2dmd-editor-v2-64.exe?dl=0 Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted March 19, 2018 Author Content Provider Share Posted March 19, 2018 6 hours ago, tjc02002 said: I’m having a problem with cut scenes with the new editor. When I cut a scene it looks fine. When I finally color the last frame in the scene, it switches the last frame with the first and won’t take the color for the last frame. So now the first frame is replaced with the last one and it essentially erased the first frame, although the timing of the “first” frame is still good. Tried it multiple times same problem. Please open a issue on github and try to describe exactly what you did to reproduce the problem. https://github.com/sker65/go-dmd-clock/issues Link to comment Share on other sites More sharing options...
tjc02002 Posted March 24, 2018 Share Posted March 24, 2018 I saw there was an updated file for the editor in the last few days so I had to try it. now it crashes with a java error as soon as you try to play a scene. Link to comment Share on other sites More sharing options...
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