benlogan Posted November 22, 2015 Share Posted November 22, 2015 Ninuzzo -- What an amazing job! I can't believe how smoothly this one plays for a VP10 beta version. Wow. Even on blacksuit multiball, I get really smooth gameplay (five ball multiball) on gtx750ti. Lighting is really great on this one. Doc Oct (is that his name?) lighting looks especially great. That bright red lighting looks really realistic and warm. This one works really well as a night table with the emission scale cranked up. Super fun. Thanks so much!! Link to comment Share on other sites More sharing options...
Content Provider ninuzzu Posted January 23, 2016 Author Content Provider Share Posted January 23, 2016 Official VP10 is out , so I've updated the table: - added environment map - changed plastic ramps and other transparent plastics - new controller script - new dof script - added VPMDMD in desktop mode Link to comment Share on other sites More sharing options...
coolball Posted January 23, 2016 Share Posted January 23, 2016 Fantastic news, love your table. Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted January 24, 2016 Content Provider Share Posted January 24, 2016 Nice Did you upload it? Are you going to be doing any updates to Shrek? Link to comment Share on other sites More sharing options...
Content Provider ninuzzu Posted January 24, 2016 Author Content Provider Share Posted January 24, 2016 Thanks. Yes I will update all the tables I released for VPX Link to comment Share on other sites More sharing options...
RipleYYY Posted January 24, 2016 Share Posted January 24, 2016 tanx may be a VE version, using the new ROM... !? Link to comment Share on other sites More sharing options...
tttttwii Posted January 24, 2016 Share Posted January 24, 2016 Official VP10 is out , so I've updated the table: - added environment map - changed plastic ramps and other transparent plastics - new controller script - new dof script - added VPMDMD in desktop mode Can you post the table as vpx file and not as a dif? Thank you! Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted January 24, 2016 Content Provider Share Posted January 24, 2016 This table really needs 3d toy models. Link to comment Share on other sites More sharing options...
Content Provider ninuzzu Posted January 24, 2016 Author Content Provider Share Posted January 24, 2016 Agree... Meanwhile I'm uploading the new version Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted January 24, 2016 Content Provider Share Posted January 24, 2016 sweet. Link to comment Share on other sites More sharing options...
coolball Posted January 24, 2016 Share Posted January 24, 2016 Thank you for the update. Your Spiderman table is one of my favorite VP10 tables. Only a 3D modell of Doc Oc and Venom would be great. Link to comment Share on other sites More sharing options...
Content Provider bent98 Posted January 25, 2016 Content Provider Share Posted January 25, 2016 I just tested table. Nice job. One thing though, when you get a multiball and second ball kicks out to the shooter lane the solenoid sounds but the ball doesnt kick out, you have to manually plunge it. Also, there is a Future pinball version, wondering if you can use those character models? http://www.pinsimdb.org/pinball/table-8605-spiderman Link to comment Share on other sites More sharing options...
TNT2 Posted January 25, 2016 Share Posted January 25, 2016 I think this is one of the first tables I played in VP10. Great work ninuzzu. Link to comment Share on other sites More sharing options...
greeze Posted January 25, 2016 Share Posted January 25, 2016 Thank you! Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted January 25, 2016 Content Provider Share Posted January 25, 2016 i didn't test it yet on my cab, but the controller.vbs implementation is great just one soundfx is missing, but you need to know it, it is not that obvious, the magnet is replaced by the shaker, Sub PresenzaSuMagnete_Hit() 'CON PALLA SUL MAGNETE RIDUCE LA POTENZA DELLA CALAMITA If DocMagnet.MagnetON= True Then DepotenziaMagnete.Enabled=True: Playsound SoundFX("Magnete",DOFShaker): SpegneLuciTavolo PallaSuMagnete=1 End Sub This is not a big deal, no need for a new version just for that, i have adapted the controller.vbs tutorial with it http://www.vpforums.org/index.php?showtopic=33453&hl= Link to comment Share on other sites More sharing options...
Content Provider ninuzzu Posted January 25, 2016 Author Content Provider Share Posted January 25, 2016 Thanks for the explanation, I didn't know that Just saw your new controller script in other tables, very nice feature Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted January 25, 2016 Content Provider Share Posted January 25, 2016 yeah i know[emoji14] Link to comment Share on other sites More sharing options...
robertms Posted January 26, 2016 Share Posted January 26, 2016 ninuzzu, absolutely superb! It plays fantastic, love the physics tuning on this one. Link to comment Share on other sites More sharing options...
Tom Posted April 23, 2016 Share Posted April 23, 2016 Working on new primitive toys Venom Link to comment Share on other sites More sharing options...
Tom Posted April 23, 2016 Share Posted April 23, 2016 Sandman Link to comment Share on other sites More sharing options...
Content Provider ICPjuggla Posted May 8, 2016 Content Provider Share Posted May 8, 2016 I'm looking forword to this with updated models.. Wow they look great Tom Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted May 8, 2016 Content Provider Share Posted May 8, 2016 Working on new primitive toys Venom Is this second picture with normal mapping? I'd love to see this used in VP since it looks like a new option in 10.1 beta Link to comment Share on other sites More sharing options...
Content Provider ninuzzu Posted May 14, 2016 Author Content Provider Share Posted May 14, 2016 The picture uses the high poly model so the normal map is not needed. That's a render using the software Keyshot. Yes in vp it will use normal mapping because the model is greatly reduced (the HD model has more than 350K faces) Link to comment Share on other sites More sharing options...
Content Provider lucky1 Posted May 19, 2016 Content Provider Share Posted May 19, 2016 What do you think of the idea of making a Vault edition of this pin ? I have heard that the gameplay is quite similar to the one used in the red and black version. We could try to replace the animations in the SAM Rom with the ones from the Spike version. Just a idea. Lucky1 Link to comment Share on other sites More sharing options...
Content Provider ninuzzu Posted May 19, 2016 Author Content Provider Share Posted May 19, 2016 It's a great idea, but I need all the plastics, playfield and I have to do all the new models of course. I don't have this resources. Link to comment Share on other sites More sharing options...
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